Sebastian Krzyszkowiak
0cfef4ddca
BSOD: fix placement of the second-last line
2018-01-20 02:51:37 +01:00
Sebastian Krzyszkowiak
e2d9d21f3f
BSOD: fix formatting and warnings
2018-01-20 02:45:06 +01:00
Sebastian Krzyszkowiak
18efca478e
FatalError: print the error message to stderr
...
Printing to console outputs it to stdout, but only if
debug mode is enabled. stderr seems better suited too.
2018-01-20 02:24:33 +01:00
suve
2848753083
Use left-align for the wrapped error messages
2017-12-17 15:00:02 +01:00
suve
af53d1378f
Wrap long messages in FatalError()
2017-12-17 14:58:03 +01:00
suve
705f84cbf1
Reduce code redundancy in FatalError()
2017-12-17 14:19:24 +01:00
Sebastian Krzyszkowiak
499e884a62
commit Fajer's legacy, so it won't be forgotten
2017-10-30 21:22:49 +01:00
Sebastian Krzyszkowiak
a4ec09d9cd
updated .gitignore, code-cosmetics
2017-10-30 21:17:47 +01:00
Sebastian Krzyszkowiak
977a03db1e
future-proof Android support by using ALLEGRO_FRAMELESS when fullscreen
2017-10-12 21:04:18 +02:00
Sebastian Krzyszkowiak
56ea82d526
GetDataFilePath: change order of lookup paths and remove "../data"
2017-09-20 18:13:49 +02:00
Sebastian Krzyszkowiak
a3cda7ba50
try to search for gamestates in directory with binary before resorting to LD_LIBRARY_PATHs
2017-09-20 18:11:29 +02:00
Sebastian Krzyszkowiak
c34c13739d
add SetCharacterPivotPoint function
2017-09-15 23:44:44 +02:00
Sebastian Krzyszkowiak
ca33fd7752
make usage of clang-tidy configurable
2017-09-10 22:53:41 +02:00
Sebastian Krzyszkowiak
8cfde8c55f
SUPPRESS_WARNING macro
2017-09-10 22:37:02 +02:00
Sebastian Krzyszkowiak
bf4aa069a4
don't use empty initializers (it's a GNU extension)
2017-09-10 22:07:02 +02:00
Sebastian Krzyszkowiak
2b1248ce14
clang-tidy support; clang-tidy and clang-format fixes
2017-09-10 21:35:14 +02:00
Sebastian Krzyszkowiak
0a4580a762
Android: honor tilde button for console toggling (you can attach a keyboard to Android device)
2017-09-09 02:46:07 +02:00
Sebastian Krzyszkowiak
a906b14e08
threaded screenshoting (now with gamestates redraw!)
2017-09-09 00:42:57 +02:00
Sebastian Krzyszkowiak
450e33b2e3
support of loading in separate thread; thread-safe console; various fixes from clang code model warnings
2017-09-09 00:11:43 +02:00
Sebastian Krzyszkowiak
4a2e2a3d25
try to create INT16 voice if FLOAT32 one fails
...
Seems to be some bug in Allegro, as it fails on OS X.
2017-09-05 03:01:18 +02:00
Sebastian Krzyszkowiak
f94930b5d5
PrintConsole: restore previous target bitmap instead of reseting to backbuffer
2017-09-04 16:02:49 +02:00
Sebastian Krzyszkowiak
9a6cbd2449
implement audio stream seeking in emscripten
2017-08-24 21:40:34 +02:00
Sebastian Krzyszkowiak
3581c6060c
full emscripten support, plus flac->ogg encoding for emscripten and android
2017-08-24 21:09:07 +02:00
Sebastian Krzyszkowiak
a955820e8f
emscripten support
2017-08-24 00:51:58 +02:00
Sebastian Krzyszkowiak
07d4c22199
init: call al_install_audio before al_init_acodec_addon
2017-08-19 01:27:34 +02:00
Sebastian Krzyszkowiak
b7346ea330
use leak sanitizer for debug build and break the build in case of unresolved symbols in libraries
2017-08-19 01:26:53 +02:00
Sebastian Krzyszkowiak
417d34ef1a
fix stuff reported by static analyzer
2017-08-16 01:47:07 +02:00
Sebastian Krzyszkowiak
7ab739db54
config: fix config file handling when custom file interface is in effect
2017-08-15 01:41:24 +02:00
Sebastian Krzyszkowiak
b4b0403a77
GetDataFilePath: add ability to mask data files with android specific versions
2017-08-08 00:16:03 +02:00
Sebastian Krzyszkowiak
d8b7e0ec6b
fix timeline removal and debug draw scaling on scaled viewports
2017-08-07 15:59:12 +02:00
Sebastian Krzyszkowiak
3fe7df2982
timeline: make debug draw optional and automatic
2017-08-07 02:26:36 +02:00
Sebastian Krzyszkowiak
b6eb181f1d
timeline: fix TM_DrawDebug scaling
2017-08-07 02:01:15 +02:00
Sebastian Krzyszkowiak
4652efd6a9
timeline: update queues during cleaning
...
...so destructors can safely do stuff like TM_AddAction
(unless they make an infinite loop with that :P)
2017-08-07 01:52:42 +02:00
Sebastian Krzyszkowiak
505de9086d
fix whitespace style
2017-07-22 21:01:29 +02:00
Sebastian Krzyszkowiak
e9bd4eefa5
update license to GPLv3+
2017-07-22 18:22:28 +02:00
Sebastian Krzyszkowiak
519a22c9ad
link to allegro5-video
2017-06-26 15:21:13 +02:00
Sebastian Krzyszkowiak
2dbabc502b
always require OpenGL context
2017-06-26 03:19:32 +02:00
Sebastian Krzyszkowiak
de7311dabf
fixed screen orientation support
2017-06-26 03:18:54 +02:00
Sebastian Krzyszkowiak
c97e163b31
don't require debug mode to be enabled in order to make a screenshot
2017-06-25 17:37:41 +02:00
Sebastian Krzyszkowiak
7241476886
use NotPreservedBitmap for game console
2017-06-13 14:21:17 +02:00
Sebastian Krzyszkowiak
d3f876097f
add CreateNotPreservedBitmap helper
2017-06-13 14:21:17 +02:00
Sebastian Krzyszkowiak
e0c422972b
add TM_DrawDebug: debug view for timelines
2017-03-16 22:05:22 +01:00
Sebastian Krzyszkowiak
e873e96194
fix compiler warning
2017-03-07 01:00:27 +01:00
Sebastian Krzyszkowiak
31f173f2a8
character: add support for repeating animation with successor
...
plus update README
2017-03-04 19:54:48 +01:00
Sebastian Krzyszkowiak
ca2f26e9ff
add DrawScaledCharacter(F)
2016-12-06 02:54:31 +01:00
Sebastian Krzyszkowiak
bd57582b01
enable joystick support
2016-12-05 23:56:41 +01:00
Sebastian Krzyszkowiak
098231269c
call Gamestate_Pause/Resume also on freezing
2016-11-11 20:17:02 +01:00
Sebastian Krzyszkowiak
fdd48433bc
gamestate reloading and fix for calling Gamestate_Pause/Gamestate_Resume
2016-11-11 19:38:26 +01:00
Sebastian Krzyszkowiak
4b53b59e05
proper gamestate freezing on suspending android activity
2016-11-09 00:40:13 +01:00
Sebastian Krzyszkowiak
4ecb7e71de
revamp letterbox and scaling code and add WindowCoordsToViewport util function
2016-11-08 23:28:28 +01:00
Sebastian Krzyszkowiak
625f202156
add ability to define game-specific global event handler
2016-11-08 22:11:10 +01:00
Sebastian Krzyszkowiak
a4ce032c8b
don't crash on devices with no touchscreen
2016-11-08 17:56:19 +01:00
Sebastian Krzyszkowiak
6ac268f50b
Revert "don't call al_get_touch_input_event_source on OSX, seems buggy"
...
This reverts commit d65873d63b
.
2016-11-08 17:43:10 +01:00
Sebastian Krzyszkowiak
4d749b3ad1
make screen rotation working on Android
...
libsuperderpy now requires Allegro 5.2.2 for Android
2016-11-08 17:42:23 +01:00
Sebastian Krzyszkowiak
d65873d63b
don't call al_get_touch_input_event_source on OSX, seems buggy
2016-11-08 11:17:27 +01:00
Sebastian Krzyszkowiak
51590d9788
fix blinking borders outside clipping rectangle
2016-11-08 10:34:32 +01:00
Sebastian Krzyszkowiak
c3fb2e06f1
more robust Android support
2016-11-07 01:45:12 +01:00
Sebastian Krzyszkowiak
4c09151dae
basic Android support
2016-11-06 03:10:43 +01:00
Sebastian Krzyszkowiak
ce4b474b5a
fix aspect ratio letterboxing on automatic resolution
2016-10-21 12:49:24 +02:00
Sebastian Krzyszkowiak
fc9317d215
add DrawWrappedTextWithShadow
2016-09-08 01:42:48 +02:00
Sebastian Krzyszkowiak
f7362d3d74
added DrawWrappedText, some clean up
2016-09-08 00:32:57 +02:00
Sebastian Krzyszkowiak
655cce6abe
Timeline Manager: run next action in main queue immediatelly after the last one ended
2016-09-06 01:48:30 +02:00
Sebastian Krzyszkowiak
9c414991dd
SetupViewport: clear both backbuffer and fontbuffer on setup
2016-09-06 01:47:46 +02:00
Sebastian Krzyszkowiak
9c3d284a90
fix type warning on some platforms in screenshoting code
2016-09-06 01:47:12 +02:00
Sebastian Krzyszkowiak
c7741be51a
streamline al_set_new_display_flags usage
2016-09-04 21:09:19 +02:00
Sebastian Krzyszkowiak
8bebe6c5e2
timeline: add new functions: TM_IsEmpty, TM_IsBackgroundEmpty, TM_SkipDelay
2016-09-04 03:06:26 +02:00
Sebastian Krzyszkowiak
26843776a2
gamestates: mark gamestate as started before launching Gamestate_Start
...
This change allows to stop the current gamestate from Gamestate_Start.
2016-09-04 01:26:41 +02:00
Sebastian Krzyszkowiak
96a33c1a37
make windowed display resizable and try to fix flickering border around the viewport
2016-09-02 00:07:43 +02:00
Sebastian Krzyszkowiak
2e1a7e73fd
add IsOnCharacter helper function
2016-08-29 23:44:15 +02:00
Sebastian Krzyszkowiak
40cdf33bb8
add support for user events
2016-08-29 22:47:55 +02:00
Sebastian Krzyszkowiak
b4d9d01c01
don't dlclose gamestates when running on valgrind, so it can show its report correctly
2016-08-27 00:46:38 +02:00
Sebastian Krzyszkowiak
04db328028
refine Character API
...
BREAKING CHANGES: character->x and character->y now refer to position relative
to screen width and height (0.0,0.0 being top left; 1.0,1.0 being bottom right).
Use GetCharacterX and GetCharacterY to get position in pixels.
For consistency, it's also recommended to use GetCharacterAngle.
SetCharacterPosition/MoveCharacter still accept pixels.
To use relative positions, call SetCharacterPositionF/MoveCharacterF instead.
Also, DrawCharacter now casts the position to integer, effectively disabling
Allegro's subpixel precision. To disable casts, use DrawCharacterF.
2016-08-26 23:52:32 +02:00
Sebastian Krzyszkowiak
af6636009e
make viewport configurable
2016-08-23 02:13:15 +02:00
Sebastian Krzyszkowiak
39eeeb44fd
use al_resume_timer where appropriate
2016-08-21 21:58:47 +02:00
Sebastian Krzyszkowiak
b927a0c130
add a bunch of new gamestate lifecycle methods to simplify game pausing
2016-08-21 21:58:31 +02:00
Sebastian Krzyszkowiak
97d62e4c04
make showing loading screen on launch configurable
2016-08-20 03:32:32 +02:00
Sebastian Krzyszkowiak
63451eb858
add ChangeGamestate/ChangeCurrentGamestate API for replacing gamestates without unloading
2016-08-20 03:32:09 +02:00
Sebastian Krzyszkowiak
4aad8fabac
add ability to manually register gamestate API
2016-08-20 03:02:39 +02:00
Sebastian Krzyszkowiak
1afc4a3f31
don't create and destroy bitmap on every PrintConsole call
2016-08-16 23:20:00 +02:00
Sebastian Krzyszkowiak
2dfc565178
fix gamestate lifecycle management when game logic frame takes longer than 1/60s and implement SwitchCurrentGamestate
2016-08-16 18:41:50 +02:00
Sebastian Krzyszkowiak
686514fba5
fix memory leaks and other mem-bugs
2016-08-16 18:01:12 +02:00
Sebastian Krzyszkowiak
51b08cee76
move SetupViewport to utils
2016-08-15 04:41:54 +02:00
Sebastian Krzyszkowiak
6bf5fc493b
garbage collector for util functions returning strings that are usually used as function params
...
because why not :D
2016-08-15 04:37:27 +02:00
Sebastian Krzyszkowiak
cfb5cefff1
add UnloadAllGamestates function
2016-08-13 21:35:26 +02:00
Sebastian Krzyszkowiak
676ae31613
gamestates: handle unload/load and stop/start cycles in one tick correctly
2016-08-13 20:03:58 +02:00
Sebastian Krzyszkowiak
8087ad1afc
loading screen fixes
2016-08-13 18:14:42 +02:00
Sebastian Krzyszkowiak
0b49342e39
fix character.h include
2016-08-12 06:56:06 +02:00
Sebastian Krzyszkowiak
e419df49a5
request OpenGL programmable pipeline, adjust cmake includes
2016-08-11 19:32:49 +02:00
Sebastian Krzyszkowiak
a82dfb16cf
fixed OSX support
2016-07-05 01:30:06 +02:00
Sebastian Krzyszkowiak
fc44fd2d5a
better symbol visibility handling
2016-07-04 01:12:55 +02:00
Sebastian Krzyszkowiak
617f9c0270
reorganize source files a bit
2016-07-04 00:56:45 +02:00
Sebastian Krzyszkowiak
c964f72d66
make it buildable by clang; adjust function visibility
2016-07-04 00:06:50 +02:00
Sebastian Krzyszkowiak
ffd44df08b
split libsuperderpy function to _init, _run and _destroy
2016-07-03 22:38:36 +02:00
Sebastian Krzyszkowiak
f02caf73a2
fixed MinGW support
2016-07-03 20:34:31 +02:00
Sebastian Krzyszkowiak
b8008d2872
librarization clean up
2016-07-03 00:43:32 +02:00
Sebastian Krzyszkowiak
a8475eb99b
librarify!
2016-07-02 23:23:08 +02:00
Sebastian Krzyszkowiak
0a6b70f72e
clean up and generalize
2016-06-28 00:17:49 +02:00
Sebastian Krzyszkowiak
2544d94156
import Mediator codebase
2016-06-27 21:21:59 +02:00
Sebastian Krzyszkowiak
2e79fe8f7b
import Tickle Monster codebase
2016-06-27 21:20:36 +02:00
Sebastian Krzyszkowiak
46827594b4
import Radio Edit codebase
2016-06-27 21:20:02 +02:00
Sebastian Krzyszkowiak
e92e4b6bec
dodger: obstacle speed tweaks
2016-01-23 21:31:18 +01:00
Sebastian Krzyszkowiak
ed3b78224b
Remove unnecessary supersampling.
2016-01-23 20:58:16 +01:00
Sebastian Krzyszkowiak
76cf21daeb
dosowisko: put transparent pixels in checkerboard
2016-01-19 00:15:42 +01:00
Sebastian Krzyszkowiak
749da9203a
menu: move bg mountain logic into logic pipeline
2015-04-18 18:07:50 +02:00
Sebastian Krzyszkowiak
25dcae6151
timeline: add TM_CleanQueue and TM_CleanBackgroundQueue functions
2015-03-18 02:48:56 +01:00
Sebastian Krzyszkowiak
937981a1df
no more global timeline - from now on timelines can be instantiated!
2015-03-18 02:21:57 +01:00
Sebastian Krzyszkowiak
5172db6fe3
dosowisko: lock bitmap before generating checkerboard pattern
2015-03-16 14:32:20 +01:00
Sebastian Krzyszkowiak
feef69ce03
update docs
2015-03-15 20:51:56 +01:00
Sebastian Krzyszkowiak
8e3b1dd6d9
dosowisko: don't use FadeGamestate
2015-03-15 20:45:10 +01:00
Sebastian Krzyszkowiak
98968591fc
dosowisko: don't leak target bitmap on fadeout
2015-03-15 06:01:53 +01:00
Sebastian Krzyszkowiak
34f01d0336
dosowisko: different ending
2015-03-15 05:58:02 +01:00
Sebastian Krzyszkowiak
c2df1fc036
dosowisko: don't use TM to blink the cursor
2015-03-15 05:47:28 +01:00
Sebastian Krzyszkowiak
b746ecbebd
dosowisko: destroy all the things
2015-03-15 05:43:39 +01:00
Sebastian Krzyszkowiak
145727658f
intro: fix moving animation speed to be independent of viewport size
2015-03-15 05:38:51 +01:00
Sebastian Krzyszkowiak
e4553576ce
add dosowisko.net intro logo
2015-03-15 05:38:15 +01:00
Sebastian Krzyszkowiak
b983eac305
tweaks for character positions
2013-06-06 10:08:31 +02:00
Sebastian Krzyszkowiak
f73b9abd26
make TM_AddToArgs variadic function
2013-06-05 23:59:02 +02:00
Sebastian Krzyszkowiak
001ed62181
lots of level 1 tweaks
2013-06-05 23:20:55 +02:00
Sebastian Krzyszkowiak
d0ac545e4b
fix possible delay when displaying loading screen
2013-06-04 01:44:17 +02:00
Sebastian Krzyszkowiak
f0c72edfd5
make level 1 compilable... of course it doesn't work yet :D
2013-06-04 01:37:50 +02:00
Sebastian Krzyszkowiak
ced56209c1
move shared placeholder level code to separate file
2013-06-03 13:41:03 +02:00
Sebastian Krzyszkowiak
69966ada03
working all moonwalk levels, compiling dodger module (not usable yet), some small tweaks and fixes
2013-06-03 00:42:33 +02:00
Sebastian Krzyszkowiak
e85fcdf8a6
tweaks and estetics for level2/moonwalk code
2013-02-26 00:59:20 +01:00
Sebastian Krzyszkowiak
91d3bb0d59
bring back level 2 with its moonwalk
2013-02-26 00:42:26 +01:00
Sebastian Krzyszkowiak
840202f758
AdvanceLevel implementation; sprintf hardening
2013-02-25 01:39:41 +01:00
Sebastian Krzyszkowiak
3ba92508e2
giant refactoring... and giant breakage :P
2013-02-25 01:23:27 +01:00
Sebastian Krzyszkowiak
9a43132af3
unload loading screen on exit
2012-12-28 03:46:27 +01:00
Sebastian Krzyszkowiak
c8356b815b
bring back loading screen
2012-12-28 03:42:59 +01:00
Sebastian Krzyszkowiak
c39fea9c98
make fonts sharper (integer positioning)
2012-12-28 03:08:36 +01:00
Sebastian Krzyszkowiak
dd29fc6f5b
Blue Screen of Death
2012-12-28 02:55:52 +01:00
Sebastian Krzyszkowiak
b39ec719be
bring back support for loading progress
2012-12-28 00:00:37 +01:00
Sebastian Krzyszkowiak
3d44b4abbf
[Intro] restart intro properly after Stop/Start gamestate sequence
2012-12-27 21:14:37 +01:00
Sebastian Krzyszkowiak
7293ed191a
bring back Menu gamestate
2012-12-27 21:05:28 +01:00
Sebastian Krzyszkowiak
08c9506aeb
[Intro] better animation scaling
2012-12-27 19:38:43 +01:00
Sebastian Krzyszkowiak
00dd653a10
don't send events to gamestates that correspond to debug functions
2012-12-27 01:02:47 +01:00
Sebastian Krzyszkowiak
5d3bb2d0d7
bring back Map gamestate
2012-12-27 00:46:23 +01:00
Sebastian Krzyszkowiak
1e901cf51b
bring back Intro gamestate
2012-12-26 23:48:05 +01:00
Sebastian Krzyszkowiak
632be33eaa
bring back About gamestate
2012-12-26 20:02:40 +01:00
Sebastian Krzyszkowiak
91c49e927f
move building gamestates to separate CMakeLists file
2012-12-26 19:00:29 +01:00
Sebastian Krzyszkowiak
725918e3b4
merge Keydown methods with ProcessEvent
2012-12-26 15:15:02 +01:00
Sebastian Krzyszkowiak
3934ca696b
exit from the game when last gamestate is unloaded
2012-12-26 13:38:15 +01:00
Sebastian Krzyszkowiak
3daa3c714f
pass pointer to data structure to/from gamestates functions
2012-12-26 13:24:34 +01:00
Sebastian Krzyszkowiak
232cc6a204
initial support of run-time loading gamestates as dynamic libraries
2012-12-26 02:25:56 +01:00
Sebastian Krzyszkowiak
b36c5e8ed4
basic implementation of gamestates handling
2012-12-25 00:22:03 +01:00
Sebastian Krzyszkowiak
e29382b5dc
Remove everything!
...
Engine should be now clean from gamestate dependences.
The next thing will be implementing dynamic gamestate loading.
2012-12-24 19:41:12 +01:00
Sebastian Krzyszkowiak
5baf800f34
Remove all gamestates except Menu and Loading.
...
Those two are a starting point for refactoring.
Others will be restored later.
2012-12-24 01:48:36 +01:00
Sebastian Krzyszkowiak
d98817ecbd
globals are evul
2012-12-23 14:29:54 +01:00
Sebastian Krzyszkowiak
b0b26461be
Fix vaporizing Owlicious
2012-12-15 02:06:43 +01:00
Sebastian Krzyszkowiak
aba6cc3a0f
Aspect ratio tweaks for About screen
2012-12-15 01:58:48 +01:00
Sebastian Krzyszkowiak
6a8d7d0d8a
Aspect ratio teaks in levels
2012-12-15 01:45:14 +01:00
Sebastian Krzyszkowiak
b0e3a09e6a
disable letterbox by default and implement rotation of the screen if height > width (enabled by default)
2012-12-14 23:30:49 +01:00
Sebastian Krzyszkowiak
f2f66ff1e3
Aspect ratio fixes for Map
2012-12-14 23:10:09 +01:00
Sebastian Krzyszkowiak
0dbaf9c679
Updated a bit graphics and sprite positions in Intro
2012-12-14 21:01:59 +01:00
Sebastian Krzyszkowiak
6ddf347f8f
aspect ratio tweaks
2012-12-11 02:04:31 +01:00
Sebastian Krzyszkowiak
4792af13ec
fix segfault on resuming from letter screen
2012-12-10 13:09:33 +01:00
Sebastian Krzyszkowiak
f17b7bf100
initial full HD support
2012-12-10 12:44:22 +01:00
Sebastian Krzyszkowiak
1d1c62432e
return -1 instead of 0 on one of error conditions
2012-11-14 22:13:25 +01:00
Sebastian Krzyszkowiak
194a81fa55
correctly define functions that take no arguments
2012-11-13 16:49:18 +01:00
Sebastian Krzyszkowiak
32207926f3
fix dangerous use of pointer as value keeper in Obst_MoveUpDown
2012-10-02 14:03:10 +02:00
Sebastian Krzyszkowiak
8ced946622
various Mac OS X fixes
2012-09-30 10:02:07 +02:00
Sebastian Krzyszkowiak
bedba9deb5
cosmetics and docs
2012-09-29 03:44:36 +02:00
Sebastian Krzyszkowiak
986378ec53
add start event to timeline manager
2012-09-29 02:34:42 +02:00
Sebastian Krzyszkowiak
85ae970597
moonwalk is now timeline based
2012-09-29 01:58:34 +02:00
Sebastian Krzyszkowiak
c863dfe58c
load proper resources for each level, and add dummy resources for each level :D
2012-09-28 20:05:13 +02:00
Sebastian Krzyszkowiak
5083033a4b
more reorganization
2012-09-28 16:43:13 +02:00
Sebastian Krzyszkowiak
1f3f99936e
split each level to separate file
2012-09-28 03:53:43 +02:00
Sebastian Krzyszkowiak
8c24ebd982
implement progress bar on fulscreen toggling
2012-09-28 03:11:45 +02:00
Sebastian Krzyszkowiak
e67ffb821c
fix double fade out on failing level
2012-09-28 02:57:43 +02:00
Sebastian Krzyszkowiak
79ac41a085
fix restarting level background music on toggling fullscreen mode
2012-09-28 02:50:43 +02:00
Sebastian Krzyszkowiak
d62be104e8
general reorganization. again. levels have now another abstraction layer, yay! :D
2012-09-28 02:30:48 +02:00
Sebastian Krzyszkowiak
74bf535c07
show console when using speed cheats
2012-09-27 20:39:37 +02:00
Sebastian Krzyszkowiak
cd3fbbccf0
more level modularity
2012-09-27 15:06:33 +02:00
Sebastian Krzyszkowiak
8fa37d619c
cosmetics, TODOs and FIXMEs, docs
2012-09-27 02:59:56 +02:00
Sebastian Krzyszkowiak
c5e37bf9d5
refactor Level gamestate and introduce level modules
2012-09-27 02:48:45 +02:00
Sebastian Krzyszkowiak
2a80a3382f
fix Derpy being one pixel too high in pause screen :D
2012-09-26 23:38:54 +02:00
Sebastian Krzyszkowiak
03ba62b34e
make use from latest pausing functionality in TM to pause letter from Twilight
2012-09-26 23:34:27 +02:00
Sebastian Krzyszkowiak
533d53e535
fixup for last commit (pause, resume and draw events were always sent as draw)
2012-09-26 23:34:00 +02:00
Sebastian Krzyszkowiak
4ec5686aac
fix pausing timers in timeline manager
2012-09-26 23:28:16 +02:00
Sebastian Krzyszkowiak
0eacf9a67d
fix blinking on fading out occuring sometimes
2012-09-26 22:57:47 +02:00
Sebastian Krzyszkowiak
1caeb03ab4
fix infinite loop in about screen
2012-09-26 21:16:20 +02:00
Sebastian Krzyszkowiak
d0cadad936
implement timescaling cheats
2012-09-26 20:11:35 +02:00
Sebastian Krzyszkowiak
b2b95857cd
take advantage from recent refactoring in frame skipping cheat
2012-09-26 20:00:24 +02:00
Sebastian Krzyszkowiak
1ba89400d6
revamp pause functionality
2012-09-26 20:00:11 +02:00
Sebastian Krzyszkowiak
e99f1e5936
timeline: call destroy callback *after* item has been removed from main queue
2012-09-26 19:49:27 +02:00
Sebastian Krzyszkowiak
d6b68a3740
refactor first level and timeline
2012-09-26 18:48:36 +02:00
Sebastian Krzyszkowiak
cae92f0272
fix FPS being limited sometimes to 60
2012-09-26 03:19:10 +02:00
Sebastian Krzyszkowiak
e6fa44514e
refactored every gamestate for logic spearation except first level
2012-09-26 03:08:58 +02:00
Sebastian Krzyszkowiak
a6a02ba0c2
implement spritesheet successors
2012-09-21 14:47:34 +02:00
Sebastian Krzyszkowiak
042d29aff4
fix setting level number in command line
2012-09-21 14:47:14 +02:00
Sebastian Krzyszkowiak
ca94680674
implement input data convention for gamestates
2012-09-21 13:55:21 +02:00
Sebastian Krzyszkowiak
3b75879a1d
fix cmake warnings
2012-09-20 02:03:56 +02:00
Sebastian Krzyszkowiak
2a2f22750c
proper dependency handling support, for Windows and GNU/Linux for now
2012-09-20 01:46:29 +02:00
Sebastian Krzyszkowiak
ee023098d1
fix including application icon into windows executable
2012-09-19 01:37:00 +02:00
Sebastian Krzyszkowiak
3d60bac467
provide .desktop file and application icon
2012-09-19 01:20:24 +02:00
Sebastian Krzyszkowiak
d6d6038daa
update default config options
2012-09-03 02:36:08 +02:00
Sebastian Krzyszkowiak
4bbbd1958f
indentation fixes
2012-09-03 02:25:32 +02:00
Sebastian Krzyszkowiak
8420a5ca92
use correct paths for data files when game is installed
2012-09-03 02:08:12 +02:00
Sebastian Krzyszkowiak
8d99205e50
fixes for build system to work correctly on MinGW
2012-08-20 02:35:37 +02:00
Sebastian Krzyszkowiak
2d898363ef
switch to cmake
2012-08-19 03:04:55 +02:00
Sebastian Krzyszkowiak
c7a3f3d007
add SIGSEGV signal handler... because ponies.
2012-08-04 21:58:31 +02:00
Sebastian Krzyszkowiak
0ec111c197
letterbox implementation is now complete and enabled by default
2012-08-04 20:58:24 +02:00
Sebastian Krzyszkowiak
219fc714db
add code for letterboxing. this option is configurable and disabled by default for now, as it doesn't work correctly yet
2012-08-04 13:57:29 +02:00
Sebastian Krzyszkowiak
2078f2da29
fix displaying random first frame from memory left-overs right after game start on newer versions of Allegro
2012-08-04 12:56:24 +02:00
Sebastian Krzyszkowiak
533410baee
This is Super Derpy: Muffin Attack 0.1a
2012-07-13 14:16:25 +02:00
Sebastian Krzyszkowiak
3d9fb8c66a
fix crash on displaying letter from Twilight
2012-07-13 10:57:17 +02:00
Sebastian Krzyszkowiak
9a8264802a
add recording of Twilight's letter by Emichwan88
2012-07-12 18:54:32 +02:00
Sebastian Krzyszkowiak
4448776890
fix laggy glass effect on some shitty platforms
2012-07-10 19:08:12 +02:00
Sebastian Krzyszkowiak
aba469c174
preparing for release
2012-07-09 21:47:18 +02:00
Sebastian Krzyszkowiak
471f33b720
add command line option for selecting initial gamestate
2012-07-08 23:08:23 +02:00
Sebastian Krzyszkowiak
85056130ac
prepare for first release
2012-07-08 22:11:31 +02:00
Sebastian Krzyszkowiak
7667473206
don't allow loading GAMESTATE_PAUSE as primary game state
2012-07-08 16:21:08 +02:00
Sebastian Krzyszkowiak
da13fcb41c
add disclaimer screen about early development preview
2012-07-08 15:52:56 +02:00
Sebastian Krzyszkowiak
7842385b27
reset Derpy's angle when returning to running
2012-07-08 14:14:34 +02:00
Sebastian Krzyszkowiak
59fd82b9e3
add "Press enter to continue..." text to letter screen
2012-07-08 02:47:45 +02:00
Sebastian Krzyszkowiak
820a1fbe15
letter from Twilight: add proper text
2012-07-08 00:23:40 +02:00
Sebastian Krzyszkowiak
d75591af6b
add last animation from Anna Karlik to intro
2012-07-06 22:35:17 +02:00
Sebastian Krzyszkowiak
46c4ae08ed
implement screenshot taking
2012-07-04 00:15:49 +02:00
Sebastian Krzyszkowiak
2a174898a8
glass performance tweaks
2012-07-03 23:44:03 +02:00
Sebastian Krzyszkowiak
77ef62b413
add logo to main menu, with glass effect
2012-07-03 16:27:57 +02:00
Sebastian Krzyszkowiak
64d0e30135
fix uninitialized angle value of owl in intro
2012-06-19 17:27:05 +02:00
Sebastian Krzyszkowiak
86f9a3f819
make Derpy more controllable
2012-06-19 17:18:33 +02:00
Sebastian Krzyszkowiak
6fd0af0605
add jumping Derpy animation for intro from Anna Karlik
2012-05-27 00:58:15 +02:00
Sebastian Krzyszkowiak
5065f49b5a
update intro animations from Anna Karlik
2012-05-25 22:44:04 +02:00
Sebastian Krzyszkowiak
15e1822833
add cherries
2012-05-23 10:34:36 +02:00
Sebastian Krzyszkowiak
47b2903935
make loading progress bar on first level more accurate
2012-05-23 10:21:14 +02:00
Sebastian Krzyszkowiak
1d0ce78cb4
fix position of "Letter from Twilight" text
2012-05-22 21:46:51 +02:00
Sebastian Krzyszkowiak
06689721f0
lots of cosmetic things
2012-05-22 21:29:55 +02:00
Sebastian Krzyszkowiak
95e869baea
small tweaks for gameplay
2012-05-21 22:38:41 +02:00
Sebastian Krzyszkowiak
918877c472
add bitmap for a letter from Twilight
2012-05-21 22:27:49 +02:00
Sebastian Krzyszkowiak
484d227b3a
fix collision handling not working for some cases
2012-05-21 21:17:58 +02:00
Sebastian Krzyszkowiak
42c8473436
little animation at the end of the level
2012-05-21 20:56:16 +02:00
Sebastian Krzyszkowiak
db0ebca42d
some tweaks for obstacles
2012-05-21 19:50:42 +02:00
Sebastian Krzyszkowiak
bd2e62f651
more obstacles
2012-05-21 18:47:17 +02:00
Sebastian Krzyszkowiak
d0f2ab8575
rotating muffins
2012-05-21 14:00:42 +02:00
Sebastian Krzyszkowiak
2fc3ac1a9a
typo
2012-05-21 10:27:32 +02:00
Sebastian Krzyszkowiak
87dd644be6
moar documentation
2012-05-21 10:25:22 +02:00
Sebastian Krzyszkowiak
50e9bb8815
moar docs
2012-05-21 10:14:49 +02:00
Sebastian Krzyszkowiak
cd65b1d8e5
implement owl :D
2012-05-20 23:17:52 +02:00
Sebastian Krzyszkowiak
836eaedc41
hide muffin when eated, tweaks for level length and hardness
2012-05-20 20:05:03 +02:00
Sebastian Krzyszkowiak
fe8fbcb425
move timeline actions and obstacle callbacks to separate files
2012-05-20 18:07:24 +02:00
Sebastian Krzyszkowiak
c1aceaa473
fix possible cropping issues with animations in intro
2012-05-20 14:42:58 +02:00
Sebastian Krzyszkowiak
c62079d9d9
fix possible cropping issues with pigs
2012-05-20 14:41:49 +02:00
Sebastian Krzyszkowiak
7dc4dc7a73
PIGS!!!
2012-05-20 14:40:49 +02:00
Sebastian Krzyszkowiak
d98dcca2e4
log HP to console at the end of level (lol)
2012-05-20 00:16:55 +02:00
Sebastian Krzyszkowiak
5a846cea24
allow player to change Derpy speed with arrows
2012-05-19 22:38:13 +02:00
Sebastian Krzyszkowiak
e33c460896
fix spritesheet animations being off on some resolutions
2012-05-19 21:50:01 +02:00
Sebastian Krzyszkowiak
465e60dfa0
fix text in About screen
2012-05-19 20:00:27 +02:00
Sebastian Krzyszkowiak
160761e899
fine tune of collision handling
2012-05-19 18:48:29 +02:00
Sebastian Krzyszkowiak
c6e3707ab4
moar documentation
2012-05-19 18:28:19 +02:00
Sebastian Krzyszkowiak
5a6687e28b
moar documentation
2012-05-19 18:09:20 +02:00
Sebastian Krzyszkowiak
7b1893f9ad
s/obstracle/obstacle/ :D
2012-05-19 15:31:41 +02:00
Sebastian Krzyszkowiak
262d41925c
fix for uninitialized variable
2012-05-19 01:20:52 +02:00
Sebastian Krzyszkowiak
1fe1187085
add muffins :D (for now as obstracles)
2012-05-18 23:40:02 +02:00
Sebastian Krzyszkowiak
10a786c431
introducing: brand-new ability to FAIL LEVEL! :) also, debug mode cheats and fine-tuning of HP meter
2012-05-18 22:07:35 +02:00
Sebastian Krzyszkowiak
0a17a95383
implement progress bar on loading screen
2012-05-18 18:34:07 +02:00
Sebastian Krzyszkowiak
a13ef8d88d
some work on playability
2012-05-18 13:12:58 +02:00
Sebastian Krzyszkowiak
3f16d776cf
some work on health meter
2012-05-17 00:18:19 +02:00
Sebastian Krzyszkowiak
5bba098c82
flush stdout on PrintConsole
2012-05-16 20:23:51 +02:00
Sebastian Krzyszkowiak
a74403bfbf
Discord-rock animation in intro, Qt Creator project files, better vsync
...
handling
2012-05-16 18:18:52 +02:00
Sebastian Krzyszkowiak
05a96a36b7
enable multisampled display - it may help to draw prettier primitives in future
2012-05-10 20:02:22 +02:00
Sebastian Krzyszkowiak
3e36e0c264
fix bug with spritesheets derped when toggling fullscreen
2012-05-10 12:21:53 +02:00
Sebastian Krzyszkowiak
8b1b60ebde
add some basic HUD
2012-05-09 12:40:21 +02:00
Sebastian Krzyszkowiak
389c4c27aa
add "power meter"
2012-05-09 10:58:45 +02:00
Sebastian Krzyszkowiak
896b9d57aa
add fly animation by Yudhaikeledai
2012-05-08 13:22:56 +02:00
Sebastian Krzyszkowiak
27ab9eaad8
fix compilation
2012-05-07 23:52:16 +02:00
Sebastian Krzyszkowiak
bfc3ee61e7
add new Derpy run cycle by Yudhaikeledai
2012-05-07 22:44:39 +02:00
Sebastian Krzyszkowiak
5969971fbc
fix compiler warning
2012-05-07 20:17:35 +02:00
Sebastian Krzyszkowiak
4c8311d9fa
fixes for fps vs. speed handling in level code
2012-05-07 14:56:32 +02:00
Sebastian Krzyszkowiak
a5a93ab871
fix "nigger derpy"
2012-05-04 03:43:42 +02:00
Sebastian Krzyszkowiak
472f3f0aa7
another attempt to fix animation in intro
2012-05-04 03:27:14 +02:00
Sebastian Krzyszkowiak
b4b45886be
fix page switching with big fps
2012-05-04 03:22:45 +02:00
Sebastian Krzyszkowiak
763fd3e2f8
fix rest fadeloops
2012-05-04 03:17:18 +02:00
Sebastian Krzyszkowiak
339b8a9be8
fix stuck loading screen when there's too many fps
2012-05-04 03:14:28 +02:00
Sebastian Krzyszkowiak
66da4d18e9
add posibility to completely disable fps limiting, for testing purposes
2012-05-04 03:03:10 +02:00
Sebastian Krzyszkowiak
bd37d1dbcd
add vsync and opengl config options
2012-05-04 02:45:53 +02:00
Sebastian Krzyszkowiak
9d633fca0d
add config option, just for Patan ;3
2012-05-04 02:38:29 +02:00
Sebastian Krzyszkowiak
d4cee47073
default to display refresh rate if there's no fps limit set
2012-05-04 02:15:51 +02:00
Sebastian Krzyszkowiak
78475c456d
some other performance tweaks
2012-05-04 02:13:46 +02:00
Sebastian Krzyszkowiak
bbf0198669
performance fixes for intro gamestate
2012-05-04 01:12:19 +02:00
Sebastian Krzyszkowiak
a4756eaeb0
implement fps counter
2012-05-04 00:26:24 +02:00
Sebastian Krzyszkowiak
7c6b0a0044
fix missing file in intro, few tweaks for animation speed in spritesheets
2012-05-03 19:59:53 +02:00
Sebastian Krzyszkowiak
8abc4a6763
implement spritesheet managament
2012-05-03 19:42:23 +02:00
Sebastian Krzyszkowiak
9959c1c6fe
fix fullscreen switching with obstracles rendered
2012-05-03 13:20:25 +02:00
Sebastian Krzyszkowiak
62c7a3cd98
detect colisions, remove obstracles from queue
2012-05-03 02:49:08 +02:00
Sebastian Krzyszkowiak
b6d8136609
implement obstracles callbacks
2012-05-03 02:19:55 +02:00
Sebastian Krzyszkowiak
d4c5028216
workaround for allegro bug in tilde handling on Mac OS X
2012-05-01 23:36:11 +02:00
Sebastian Krzyszkowiak
81e13b8d34
debug keycode mode
2012-05-01 23:19:34 +02:00
Sebastian Krzyszkowiak
b57f20ac7d
fix compilation on Mac OS X
2012-05-01 23:13:45 +02:00
Sebastian Krzyszkowiak
07ac5294d5
some work on levels
2012-05-01 22:52:30 +02:00
Sebastian Krzyszkowiak
a5e0be5434
add book frame to intro story
2012-05-01 16:55:39 +02:00
Sebastian Krzyszkowiak
1ffe2f8ce5
update map and other graphics
2012-04-30 22:52:46 +02:00
Sebastian Krzyszkowiak
928735faab
respect voice volume settings
2012-04-30 20:39:40 +02:00
Sebastian Krzyszkowiak
0ed5b9495c
cleaning up mess in data directory
2012-04-30 00:55:27 +02:00
Sebastian Krzyszkowiak
68a14b943f
fix tilde key being handled by gamestate keydown function
2012-04-21 00:18:42 +02:00
Sebastian Krzyszkowiak
d252e87092
replace intro lines with Princess Celestia voice recorded by MEMJ0123
2012-04-21 00:06:56 +02:00
Sebastian Krzyszkowiak
555cc0b9e0
use ANSI C gcc mode
2012-04-14 22:26:33 +02:00
Sebastian Krzyszkowiak
35a6a328bf
tweaks in Derpy animation speed
2012-04-10 14:07:36 +02:00
Sebastian Krzyszkowiak
3eef9495d4
fix compilation on windows
2012-04-09 18:41:46 +02:00
Sebastian Krzyszkowiak
502e9a8ea2
fix end of the sky :D
2012-04-09 18:11:09 +02:00
Sebastian Krzyszkowiak
9d747a459c
prefix name of all actions provided by TM with "TM_"
2012-04-09 17:18:41 +02:00
Sebastian Krzyszkowiak
cd6e5a0ff9
support action names in timeline manager
2012-04-09 17:17:16 +02:00
Sebastian Krzyszkowiak
6e27c1e3b5
implement frame skipping as debug feature
2012-04-09 16:49:47 +02:00
Sebastian Krzyszkowiak
1db3134175
support "-l NR" commandline argument
2012-04-09 16:41:10 +02:00
Sebastian Krzyszkowiak
3c3fc64d80
level 1: add action for letter from Twilight Sparkle
2012-04-09 16:21:45 +02:00
Sebastian Krzyszkowiak
e9ffdf5465
limit derpy moves in Y axis
2012-04-09 16:14:10 +02:00
Sebastian Krzyszkowiak
61b862b858
better keyboard handling in level
2012-04-09 15:58:01 +02:00
Sebastian Krzyszkowiak
73edf91b6d
fix sound in moonwalk
2012-04-09 15:35:06 +02:00
Sebastian Krzyszkowiak
7ac12920bb
add music to level 1
2012-04-09 15:25:56 +02:00
Sebastian Krzyszkowiak
754f88facf
some work on spritesheed speed
2012-04-09 13:31:14 +02:00
Sebastian Krzyszkowiak
cf2bc20b68
implement and use TM_AddQueuedBackgroundAction
2012-04-09 12:55:04 +02:00
Sebastian Krzyszkowiak
270e137ee5
level: fix animation when sheet_speed==1
2012-04-08 23:56:13 +02:00
Sebastian Krzyszkowiak
cceecdfd54
add some very basic keyboard handling in level
2012-04-08 23:41:22 +02:00
Sebastian Krzyszkowiak
4c039847a0
more work on first level
2012-04-08 23:25:14 +02:00
Sebastian Krzyszkowiak
676d2d8900
some first demo sidescrolling level
2012-04-08 19:01:30 +02:00
Sebastian Krzyszkowiak
8eab7da8f1
fix segfault when ini file does not exist
2012-04-08 11:39:27 +02:00
Sebastian Krzyszkowiak
efaa1803ea
implement delays in timeline manager
2012-04-07 23:03:34 +02:00
Sebastian Krzyszkowiak
db056c3a2a
implement TM_AddToArgs
2012-04-07 20:32:47 +02:00
Sebastian Krzyszkowiak
314429a2fe
moar destroyin!
2012-04-07 18:41:39 +02:00
Sebastian Krzyszkowiak
cff6de73c3
implement timeline destroying
2012-04-07 18:32:47 +02:00
Sebastian Krzyszkowiak
4674c298bb
implement fadein and fadeout actions
2012-04-07 13:33:04 +02:00
Sebastian Krzyszkowiak
27ddfaafc9
revamp argument handling of timeline actions
2012-04-07 13:04:55 +02:00
Sebastian Krzyszkowiak
f1e26219c4
moar work on timeline
2012-04-06 23:32:15 +02:00
Sebastian Krzyszkowiak
3e17070298
better structure of level-moonwalk relationship
2012-04-06 18:25:04 +02:00
Sebastian Krzyszkowiak
90c20b0c1c
introduce timeline manager, split moonwalk code from level code
2012-04-06 17:28:38 +02:00
Sebastian Krzyszkowiak
c4ca72d875
implement continuity of levels
2012-04-05 12:57:11 +02:00
Sebastian Krzyszkowiak
1c825fbd14
fix segfaults with FLAC decoder in intro
2012-04-05 12:56:58 +02:00
Sebastian Krzyszkowiak
6583662d9f
implement animations in intro state
2012-04-04 00:06:47 +02:00
Sebastian Krzyszkowiak
89c4d4096d
fix sudden fadeout in about screen when it wasn't faded in yet
2012-04-03 23:17:18 +02:00
Sebastian Krzyszkowiak
26ecdcb532
update about screen
2012-04-03 21:17:56 +02:00
Sebastian Krzyszkowiak
37f879c297
little cleanup in menu handling code
2012-03-13 12:52:57 +01:00
Sebastian Krzyszkowiak
13aa555481
sound volume settings
2012-03-13 12:42:28 +01:00
Sebastian Krzyszkowiak
9b33a0af12
display "Loading" when switching to new resolution
2012-03-10 16:32:45 +01:00
Sebastian Krzyszkowiak
00f4c409e6
implement fullscreen setting from pause menu
2012-03-08 22:21:02 +01:00
Sebastian Krzyszkowiak
7f4c4f9fb5
replace "Critical Error" with "Not implemented yet"
2012-03-08 21:09:50 +01:00
Sebastian Krzyszkowiak
8e2e55e416
link to release version of allegro
2012-03-08 20:55:18 +01:00
Sebastian Krzyszkowiak
185ac75bbe
inhibit screensaver
2012-03-08 20:55:11 +01:00
Sebastian Krzyszkowiak
662dbf3c89
play missing click sounds in pause menu
2012-03-08 19:26:30 +01:00
Sebastian Krzyszkowiak
2a16055a6b
don't restart the game if video settings are changed during game
2012-03-08 17:38:40 +01:00
Sebastian Krzyszkowiak
e874678081
use mixer gain to enable/disable music/fx
2012-03-08 12:49:58 +01:00
Sebastian Krzyszkowiak
d8a6106157
add video options, implement fullscreen switching
2012-03-08 12:34:47 +01:00
Sebastian Krzyszkowiak
1f43af56f0
clean up of menu keydown handling (pause now shares code with menu)
2012-03-07 23:23:39 +01:00
Sebastian Krzyszkowiak
b0a4369678
introduce menustates
2012-03-07 22:06:19 +01:00
Sebastian Krzyszkowiak
f6e4b0625c
update click sound, play it in few more places
2012-03-07 15:20:16 +01:00
Sebastian Krzyszkowiak
572d147e0c
fix loading menu when starting with other gamestate
2012-03-07 15:03:56 +01:00
Sebastian Krzyszkowiak
e4e848b175
use mixers for audio
2012-03-05 21:07:42 +01:00
Sebastian Krzyszkowiak
2f118db351
create separate mixers for music and fx
2012-03-05 11:13:08 +01:00
Sebastian Krzyszkowiak
5627ddecaf
rewrite config handling using allegro routines
2012-03-05 10:35:25 +01:00
Sebastian Krzyszkowiak
e5a9f12358
implement voice reading intro
2012-03-04 22:02:23 +01:00
Sebastian Krzyszkowiak
4b8bd024d7
better moonwalk synchronization :D
2012-03-04 17:37:44 +01:00
Sebastian Krzyszkowiak
cb33ac763d
fix segfaults in pause
2012-03-04 16:52:05 +01:00