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dosowisko: don't use FadeGamestate
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98968591fc
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1 changed files with 1 additions and 2 deletions
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@ -136,10 +136,10 @@ void Gamestate_Start(struct Game *game, struct dosowiskoResources* data) {
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TM_AddQueuedBackgroundAction(Type, TM_AddToArgs(NULL, 1, data), 0, "type");
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TM_AddDelay(3200);
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TM_AddAction(Play, TM_AddToArgs(NULL, 1, data->key), "playkey");
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TM_AddDelay(50);
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TM_AddAction(FadeOut, TM_AddToArgs(NULL, 1, data), "fadeout");
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TM_AddDelay(1000);
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TM_AddAction(End, NULL, "end");
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FadeGamestate(game, true);
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al_play_sample_instance(data->sound);
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}
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@ -191,7 +191,6 @@ void* Gamestate_Load(struct Game *game, void (*progress)(struct Game*)) {
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}
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void Gamestate_Stop(struct Game *game, struct dosowiskoResources* data) {
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FadeGamestate(game, false);
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al_stop_sample_instance(data->sound);
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al_stop_sample_instance(data->kbd);
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al_stop_sample_instance(data->key);
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