dosowisko: don't use FadeGamestate

This commit is contained in:
Sebastian Krzyszkowiak 2015-03-15 20:45:10 +01:00
parent 98968591fc
commit 8e3b1dd6d9

View file

@ -136,10 +136,10 @@ void Gamestate_Start(struct Game *game, struct dosowiskoResources* data) {
TM_AddQueuedBackgroundAction(Type, TM_AddToArgs(NULL, 1, data), 0, "type");
TM_AddDelay(3200);
TM_AddAction(Play, TM_AddToArgs(NULL, 1, data->key), "playkey");
TM_AddDelay(50);
TM_AddAction(FadeOut, TM_AddToArgs(NULL, 1, data), "fadeout");
TM_AddDelay(1000);
TM_AddAction(End, NULL, "end");
FadeGamestate(game, true);
al_play_sample_instance(data->sound);
}
@ -191,7 +191,6 @@ void* Gamestate_Load(struct Game *game, void (*progress)(struct Game*)) {
}
void Gamestate_Stop(struct Game *game, struct dosowiskoResources* data) {
FadeGamestate(game, false);
al_stop_sample_instance(data->sound);
al_stop_sample_instance(data->kbd);
al_stop_sample_instance(data->key);