implement screenshot taking

This commit is contained in:
Sebastian Krzyszkowiak 2012-07-04 00:15:49 +02:00
parent 2a174898a8
commit 46c4ae08ed

View file

@ -466,6 +466,14 @@ int main(int argc, char **argv){
}
game.showconsole = true;
PrintConsole(&game, "DEBUG: 512 frames skipped...");
} else if ((game.debug) && (ev.type == ALLEGRO_EVENT_KEY_DOWN) && (ev.keyboard.keycode == ALLEGRO_KEY_F12)) {
ALLEGRO_PATH *path = al_get_standard_path(ALLEGRO_USER_DOCUMENTS_PATH);
char filename[255] = { };
sprintf(filename, "SuperDerpy_%ld_%ld.png", time(NULL), clock());
al_set_path_filename(path, filename);
al_save_bitmap(al_path_cstr(path, ALLEGRO_NATIVE_PATH_SEP), al_get_backbuffer(game.display));
PrintConsole(&game, "Screenshot stored in %s", al_path_cstr(path, ALLEGRO_NATIVE_PATH_SEP));
al_destroy_path(path);
}
KEYDOWN_STATE(GAMESTATE_PAUSE, Pause)
KEYDOWN_STATE(GAMESTATE_MENU, Menu)