dodger: obstacle speed tweaks

This commit is contained in:
Sebastian Krzyszkowiak 2016-01-23 21:30:42 +01:00
parent ed3b78224b
commit e92e4b6bec

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@ -107,7 +107,7 @@ bool GenerateObstacles(struct Game *game, struct TM_Action *action, enum TM_Acti
obst->prev = NULL;
obst->x = 100;
obst->y = (rand()%91)-1;
obst->speed = 1;
obst->speed = 1.05;
obst->points = -10;
obst->hit = false;
obst->rows = 1;
@ -122,6 +122,7 @@ bool GenerateObstacles(struct Game *game, struct TM_Action *action, enum TM_Acti
obst->data = NULL;
obst->points = -5;
obst->bitmap = &(game->level.dodger.obst_bmps.badmuffin);
obst->speed += (rand()%100) / 1000.0 - 0.05;
} else if (rand()%100<=12) {
obst->callback= &Obst_RotateSin;
obst->data = malloc(sizeof(float));