mirror of
https://gitlab.com/dosowisko.net/libsuperderpy.git
synced 2025-02-01 11:06:44 +01:00
aspect ratio tweaks
This commit is contained in:
parent
4792af13ec
commit
6ddf347f8f
5 changed files with 48 additions and 31 deletions
15
REFACTORING
Normal file
15
REFACTORING
Normal file
|
@ -0,0 +1,15 @@
|
|||
[X] Loading
|
||||
[X] Menu
|
||||
[X] Intro
|
||||
[X] Moonwalk
|
||||
[X] Pauza
|
||||
[ ] Mapa
|
||||
[ ] Obrazek
|
||||
[ ] Wskaźniki
|
||||
[ ] Level 1
|
||||
[ ] Przeszkody
|
||||
[ ] HP
|
||||
[ ] Pozycja Derpy
|
||||
[ ] Animacja Derpy
|
||||
[ ] Owlicious
|
||||
[ ] About
|
|
@ -34,7 +34,7 @@ void AnimPage(struct Game *game, int page, ALLEGRO_COLOR tint) {
|
|||
if (page==3) { amount1=3; amount2=3; }
|
||||
if (page==5) { amount1=5; amount2=3; anim*=2; }
|
||||
|
||||
if (page<6) al_draw_tinted_bitmap_region(game->intro.animsprites[page-1],tint,game->viewportWidth*0.3125*(int)fmod(anim,amount1),game->viewportHeight*0.63*(((int)(anim/amount1))%amount2),game->viewportWidth*0.3125, game->viewportHeight*0.63,offset+game->viewportWidth*0.08, game->viewportHeight*0.18,0);
|
||||
if (page<6) al_draw_tinted_bitmap_region(game->intro.animsprites[page-1],tint,game->viewportHeight*1.6*0.3125*(int)fmod(anim,amount1),game->viewportHeight*0.63*(((int)(anim/amount1))%amount2),game->viewportHeight*1.6*0.3125, game->viewportHeight*0.63,offset+game->viewportWidth*0.08, game->viewportHeight*0.18,0);
|
||||
|
||||
amount1 = 2;
|
||||
amount2 = 2;
|
||||
|
@ -42,7 +42,7 @@ void AnimPage(struct Game *game, int page, ALLEGRO_COLOR tint) {
|
|||
if (page==2) { amount1=3; amount2=3; }
|
||||
if (page==4) { amount1=5; amount2=3; anim*=2; }
|
||||
|
||||
if (page<5) al_draw_tinted_bitmap_region(game->intro.animsprites[page],tint,game->viewportWidth*0.3125*(int)fmod(anim,amount1),game->viewportHeight*0.63*(((int)(anim/amount1))%amount2),game->viewportWidth*0.3125, game->viewportHeight*0.63,offset+game->viewportWidth*1.08, game->viewportHeight*0.18,0);
|
||||
if (page<5) al_draw_tinted_bitmap_region(game->intro.animsprites[page],tint,game->viewportHeight*1.6*0.3125*(int)fmod(anim,amount1),game->viewportHeight*0.63*(((int)(anim/amount1))%amount2),game->viewportHeight*1.6*0.3125, game->viewportHeight*0.63,offset+game->viewportWidth*1.08, game->viewportHeight*0.18,0);
|
||||
}
|
||||
|
||||
void FillPage(struct Game *game, int page) {
|
||||
|
@ -109,9 +109,9 @@ void FillPage(struct Game *game, int page) {
|
|||
draw_text(4, "turned his muffinzombies against Twilight");
|
||||
draw_text(4, "and her friends, trapping them in their");
|
||||
draw_text(4, "own homes. With the bearers of the");
|
||||
draw_text(4, "Elements out of the way, he now waits until");
|
||||
draw_text(4, "chaos takes hold of the world, so he can");
|
||||
draw_text(4, "rule Equestria once again.");
|
||||
draw_text(4, "Elements out of the way, he now waits");
|
||||
draw_text(4, "until chaos takes hold of the world,");
|
||||
draw_text(4, "so he can rule Equestria once again.");
|
||||
al_hold_bitmap_drawing(false);
|
||||
break;
|
||||
case 5:
|
||||
|
@ -213,15 +213,15 @@ void Intro_Preload(struct Game *game, void (*progress)(struct Game*, float)) {
|
|||
game->intro.in_animation = false;
|
||||
game->intro.anim = 0;
|
||||
|
||||
game->intro.animsprites[0] = LoadScaledBitmap("intro/1.png", (int)(game->viewportWidth*0.3125)*2, game->viewportHeight*0.63*2);
|
||||
game->intro.animsprites[0] = LoadScaledBitmap("intro/1.png", (int)(game->viewportHeight*1.6*0.3125)*2, game->viewportHeight*0.63*2);
|
||||
PROGRESS;
|
||||
game->intro.animsprites[1] = LoadScaledBitmap("intro/2.png", (int)(game->viewportWidth*0.3125)*4, game->viewportHeight*0.63*3);
|
||||
game->intro.animsprites[1] = LoadScaledBitmap("intro/2.png", (int)(game->viewportHeight*1.6*0.3125)*4, game->viewportHeight*0.63*3);
|
||||
PROGRESS;
|
||||
game->intro.animsprites[2] = LoadScaledBitmap("intro/3.png", (int)(game->viewportWidth*0.3125)*3, game->viewportHeight*0.63*3);
|
||||
game->intro.animsprites[2] = LoadScaledBitmap("intro/3.png", (int)(game->viewportHeight*1.6*0.3125)*3, game->viewportHeight*0.63*3);
|
||||
PROGRESS;
|
||||
game->intro.animsprites[3] = LoadScaledBitmap("intro/4.png", (int)(game->viewportWidth*0.3125)*2, game->viewportHeight*0.63*2);
|
||||
game->intro.animsprites[3] = LoadScaledBitmap("intro/4.png", (int)(game->viewportHeight*1.6*0.3125)*2, game->viewportHeight*0.63*2);
|
||||
PROGRESS;
|
||||
game->intro.animsprites[4] = LoadScaledBitmap("intro/5.png", (int)(game->viewportWidth*0.3125)*5, game->viewportHeight*0.63*3);
|
||||
game->intro.animsprites[4] = LoadScaledBitmap("intro/5.png", (int)(game->viewportHeight*1.6*0.3125)*5, game->viewportHeight*0.63*3);
|
||||
PROGRESS;
|
||||
|
||||
game->intro.table_bitmap =LoadScaledBitmap("intro/paper.png", game->viewportWidth, game->viewportHeight);
|
||||
|
|
|
@ -81,10 +81,11 @@ void Loading_Load(struct Game *game) {
|
|||
|
||||
game->loading.loading_bitmap = al_create_bitmap(game->viewportWidth, game->viewportHeight);
|
||||
|
||||
game->loading.image = LoadScaledBitmap("loading.png", game->viewportWidth, game->viewportHeight);
|
||||
game->loading.image = LoadScaledBitmap("loading.png", game->viewportHeight*2, game->viewportHeight);
|
||||
|
||||
al_set_target_bitmap(game->loading.loading_bitmap);
|
||||
al_draw_bitmap(game->loading.image, 0, 0, 0);
|
||||
al_clear_to_color(al_map_rgb(193,225,218));
|
||||
al_draw_bitmap(game->loading.image, game->viewportWidth-al_get_bitmap_width(game->loading.image), 0, 0);
|
||||
al_draw_text_with_shadow(game->font, al_map_rgb(255,255,255), game->viewportWidth*0.0234, game->viewportHeight*0.84, ALLEGRO_ALIGN_LEFT, "Loading...");
|
||||
al_draw_filled_rectangle(0, game->viewportHeight*0.985, game->viewportWidth, game->viewportHeight, al_map_rgba(128,128,128,128));
|
||||
al_set_target_bitmap(al_get_backbuffer(game->display));
|
||||
|
|
|
@ -124,8 +124,8 @@ void Menu_Draw(struct Game *game) {
|
|||
if (tint < 0.000004) { PrintConsole(game, "random tint %f", tint); game->menu.mountain_position = (game->viewportWidth*(rand()/(float)RAND_MAX)/2)+game->viewportWidth/2; }
|
||||
al_draw_tinted_bitmap(game->menu.mountain,al_map_rgba_f(tint,tint,tint,tint),game->menu.mountain_position, 0,0);
|
||||
al_draw_scaled_bitmap(game->menu.cloud,0,0,al_get_bitmap_width(game->menu.cloud), al_get_bitmap_height(game->menu.cloud), game->viewportWidth*(sin((game->menu.cloud_position/40)-4.5)-0.3), game->viewportHeight*0.35, al_get_bitmap_width(game->menu.cloud)/2, al_get_bitmap_height(game->menu.cloud)/2,0);
|
||||
al_draw_bitmap(game->menu.cloud2,game->viewportWidth*(game->menu.cloud2_position/100.0), game->viewportHeight/1.5,0);
|
||||
al_draw_bitmap(game->menu.image,0, game->viewportHeight*0.55,0);
|
||||
al_draw_bitmap(game->menu.cloud2,game->viewportWidth*(game->menu.cloud2_position/100.0), game->viewportHeight-(game->viewportWidth*(1240.0/3910.0))*0.7,0);
|
||||
al_draw_bitmap(game->menu.image,0, game->viewportHeight-(game->viewportWidth*(1240.0/3910.0)),0);
|
||||
|
||||
al_draw_bitmap(game->menu.pinkcloud_bitmap,(game->viewportWidth*0.12) + (cos((game->menu.cloud_position/25+80)*1.74444))*40, 0,0);
|
||||
al_draw_bitmap(game->menu.cloud,game->viewportWidth*game->menu.cloud_position/100, game->viewportHeight*0.1,0);
|
||||
|
@ -187,19 +187,19 @@ void Menu_Preload(struct Game *game, void (*progress)(struct Game*, float)) {
|
|||
game->menu.options.width = game->width;
|
||||
game->menu.options.height = game->height;
|
||||
game->menu.loaded = true;
|
||||
game->menu.image = LoadScaledBitmap( "menu/menu.png", game->viewportWidth, game->viewportHeight*0.45);
|
||||
game->menu.image = LoadScaledBitmap( "menu/menu.png", game->viewportWidth, game->viewportWidth*(1240.0/3910.0));
|
||||
PROGRESS;
|
||||
game->menu.mountain = LoadScaledBitmap( "menu/mountain.png", game->viewportWidth*0.055, game->viewportHeight/9 );
|
||||
game->menu.mountain = LoadScaledBitmap( "menu/mountain.png", game->viewportHeight*1.6*0.055, game->viewportHeight/9 );
|
||||
PROGRESS;
|
||||
game->menu.cloud = LoadScaledBitmap( "menu/cloud.png", game->viewportWidth*0.5, game->viewportHeight*0.25 );
|
||||
game->menu.cloud = LoadScaledBitmap( "menu/cloud.png", game->viewportHeight*1.6*0.5, game->viewportHeight*0.25 );
|
||||
PROGRESS;
|
||||
game->menu.cloud2 = LoadScaledBitmap( "menu/cloud2.png", game->viewportWidth*0.2, game->viewportHeight*0.1 );
|
||||
game->menu.cloud2 = LoadScaledBitmap( "menu/cloud2.png", game->viewportHeight*1.6*0.2, game->viewportHeight*0.1 );
|
||||
PROGRESS;
|
||||
game->menu.logo = LoadScaledBitmap( "menu/logo.png", game->viewportWidth*0.3, game->viewportHeight*0.35 );
|
||||
game->menu.blurbg = al_create_bitmap(game->viewportWidth*0.3, game->viewportHeight*0.35);
|
||||
game->menu.blurbg2 = al_create_bitmap(game->viewportWidth*0.3, game->viewportHeight*0.35);
|
||||
game->menu.logo = LoadScaledBitmap( "menu/logo.png", game->viewportHeight*1.6*0.3, game->viewportHeight*0.35 );
|
||||
game->menu.blurbg = al_create_bitmap(game->viewportHeight*1.6*0.3, game->viewportHeight*0.35);
|
||||
game->menu.blurbg2 = al_create_bitmap(game->viewportHeight*1.6*0.3, game->viewportHeight*0.35);
|
||||
PROGRESS;
|
||||
game->menu.logoblur = al_create_bitmap(game->viewportWidth*0.3+4, game->viewportHeight*0.35+4);
|
||||
game->menu.logoblur = al_create_bitmap(game->viewportHeight*1.6*0.3+4, game->viewportHeight*0.35+4);
|
||||
al_set_target_bitmap(game->menu.logoblur);
|
||||
al_clear_to_color(al_map_rgba(0,0,0,0));
|
||||
float alpha = (1.0/40.0);
|
||||
|
@ -213,9 +213,10 @@ void Menu_Preload(struct Game *game, void (*progress)(struct Game*, float)) {
|
|||
}
|
||||
al_set_target_bitmap(al_get_backbuffer(game->display));
|
||||
PROGRESS;
|
||||
game->menu.glass = LoadScaledBitmap( "menu/glass.png", game->viewportWidth*0.3, game->viewportHeight*0.35 );
|
||||
game->menu.glass = LoadScaledBitmap( "menu/glass.png", game->viewportHeight*1.6*0.3, game->viewportHeight*0.35 );
|
||||
PROGRESS;
|
||||
game->menu.pinkcloud = LoadScaledBitmap( "menu/pinkcloud.png", game->viewportWidth*0.33125, game->viewportHeight*0.8122);
|
||||
//game->menu.pinkcloud = LoadScaledBitmap( "menu/pinkcloud.png", game->viewportWidth*0.33125, game->viewportHeight*0.8122);
|
||||
game->menu.pinkcloud = LoadScaledBitmap( "menu/pinkcloud.png", game->viewportHeight*0.8122*(1171.0/2218.0), game->viewportHeight*0.8122);
|
||||
PROGRESS;
|
||||
al_set_new_bitmap_flags(ALLEGRO_MEMORY_BITMAP);
|
||||
game->menu.rain = al_load_bitmap( GetDataFilePath("menu/rain.png") );
|
||||
|
@ -265,14 +266,14 @@ void Menu_Preload(struct Game *game, void (*progress)(struct Game*, float)) {
|
|||
exit(-1);
|
||||
}
|
||||
|
||||
game->menu.pinkcloud_bitmap = al_create_bitmap(game->viewportWidth*0.33125, game->viewportHeight);
|
||||
game->menu.pinkcloud_bitmap = al_create_bitmap(game->viewportHeight*0.8122*(1171.0/2218.0), game->viewportHeight);
|
||||
|
||||
game->menu.pie_bitmap = al_create_bitmap(game->viewportWidth/2, game->viewportHeight);
|
||||
game->menu.pie_bitmap = al_create_bitmap(game->viewportHeight*0.8, game->viewportHeight);
|
||||
al_set_target_bitmap(game->menu.pie_bitmap);
|
||||
al_clear_to_color(al_map_rgba(0,0,0,0));
|
||||
al_draw_scaled_bitmap(game->menu.pie, 0, 0, al_get_bitmap_width(game->menu.pie), al_get_bitmap_height(game->menu.pie), al_get_bitmap_width(game->menu.pie_bitmap)*0.5, 0, game->viewportWidth*0.11875, game->viewportHeight*0.0825, 0);
|
||||
al_draw_scaled_bitmap(game->menu.pie, 0, 0, al_get_bitmap_width(game->menu.pie), al_get_bitmap_height(game->menu.pie), al_get_bitmap_width(game->menu.pie_bitmap)*0.1, al_get_bitmap_height(game->menu.pie_bitmap)*0.3, game->viewportWidth*0.09, game->viewportHeight*0.06, ALLEGRO_FLIP_HORIZONTAL);
|
||||
al_draw_scaled_bitmap(game->menu.pie, 0, 0, al_get_bitmap_width(game->menu.pie), al_get_bitmap_height(game->menu.pie), al_get_bitmap_width(game->menu.pie_bitmap)*0.3, al_get_bitmap_height(game->menu.pie_bitmap)*0.6, game->viewportWidth*0.13, game->viewportHeight*0.1, 0);
|
||||
al_draw_scaled_bitmap(game->menu.pie, 0, 0, al_get_bitmap_width(game->menu.pie), al_get_bitmap_height(game->menu.pie), al_get_bitmap_width(game->menu.pie_bitmap)*0.5, 0, game->viewportHeight*1.6*0.11875, game->viewportHeight*0.0825, 0);
|
||||
al_draw_scaled_bitmap(game->menu.pie, 0, 0, al_get_bitmap_width(game->menu.pie), al_get_bitmap_height(game->menu.pie), al_get_bitmap_width(game->menu.pie_bitmap)*0.1, al_get_bitmap_height(game->menu.pie_bitmap)*0.3, game->viewportHeight*1.6*0.09, game->viewportHeight*0.06, ALLEGRO_FLIP_HORIZONTAL);
|
||||
al_draw_scaled_bitmap(game->menu.pie, 0, 0, al_get_bitmap_width(game->menu.pie), al_get_bitmap_height(game->menu.pie), al_get_bitmap_width(game->menu.pie_bitmap)*0.3, al_get_bitmap_height(game->menu.pie_bitmap)*0.6, game->viewportHeight*1.6*0.13, game->viewportHeight*0.1, 0);
|
||||
al_destroy_bitmap(game->menu.pie);
|
||||
PROGRESS;
|
||||
|
||||
|
|
|
@ -71,7 +71,7 @@ int Pause_Keydown(struct Game *game, ALLEGRO_EVENT *ev) {
|
|||
|
||||
void Pause_Preload(struct Game* game) {
|
||||
game->pause.bitmap = NULL;
|
||||
game->pause.derpy = LoadScaledBitmap("levels/derpy_pause.png", game->viewportWidth*0.53, game->viewportHeight*0.604);
|
||||
game->pause.derpy = LoadScaledBitmap("levels/derpy_pause.png", game->viewportHeight*1.6*0.53, game->viewportHeight*0.604);
|
||||
PrintConsole(game,"Pause preloaded.");
|
||||
if (!game->menu.loaded) {
|
||||
PrintConsole(game,"Pause: Preloading GAMESTATE_MENU...");
|
||||
|
@ -97,7 +97,7 @@ void Pause_Draw(struct Game* game) {
|
|||
game->loadstate=game->gamestate;
|
||||
game->gamestate=GAMESTATE_PAUSE;
|
||||
al_draw_tinted_bitmap(game->pause.bitmap,al_map_rgba_f(1,1,1,0.75),0,0,0);
|
||||
al_draw_bitmap(game->pause.derpy, 0.47*game->viewportWidth, game->viewportHeight*0.4, 0);
|
||||
al_draw_bitmap(game->pause.derpy, game->viewportWidth-al_get_bitmap_width(game->pause.derpy), game->viewportHeight*0.4, 0);
|
||||
al_draw_text_with_shadow(game->menu.font_title, al_map_rgb(255,255,255), game->viewportWidth*0.5, game->viewportHeight*0.1, ALLEGRO_ALIGN_CENTRE, "Super Derpy");
|
||||
al_draw_text_with_shadow(game->menu.font_subtitle, al_map_rgb(255,255,255), game->viewportWidth*0.5, game->viewportHeight*0.275, ALLEGRO_ALIGN_CENTRE, "Game paused.");
|
||||
DrawMenuState(game);
|
||||
|
|
Loading…
Reference in a new issue