fix possible delay when displaying loading screen

This commit is contained in:
Sebastian Krzyszkowiak 2013-06-04 01:44:17 +02:00
parent f0c72edfd5
commit d0ac545e4b

View file

@ -403,6 +403,11 @@ int main(int argc, char **argv){
al_flip_display();
}
// initially draw loading screen with empty bar
(*game._priv.loading.Draw)(&game, game._priv.loading.data, 0);
DrawConsole(&game);
al_flip_display();
tmp->data = (*tmp->api.Gamestate_Load)(&game, &progress);
loaded++;