.. |
3rdparty
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don't dlclose gamestates when running on valgrind, so it can show its report correctly
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2016-08-27 00:46:38 +02:00 |
character.c
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fix compiler warning
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2017-03-07 01:00:27 +01:00 |
character.h
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character: add support for repeating animation with successor
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2017-03-04 19:54:48 +01:00 |
CMakeLists.txt
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basic Android support
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2016-11-06 03:10:43 +01:00 |
config.c
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added DrawWrappedText, some clean up
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2016-09-08 00:32:57 +02:00 |
config.h
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librarization clean up
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2016-07-03 00:43:32 +02:00 |
defines.h.in
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more robust Android support
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2016-11-07 01:45:12 +01:00 |
gamestate.c
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call Gamestate_Pause/Resume also on freezing
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2016-11-11 20:17:02 +01:00 |
gamestate.h
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proper gamestate freezing on suspending android activity
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2016-11-09 00:40:13 +01:00 |
internal.c
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use NotPreservedBitmap for game console
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2017-06-13 14:21:17 +02:00 |
internal.h
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gamestate reloading and fix for calling Gamestate_Pause/Gamestate_Resume
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2016-11-11 19:38:26 +01:00 |
libsuperderpy.c
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use NotPreservedBitmap for game console
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2017-06-13 14:21:17 +02:00 |
libsuperderpy.h
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add ability to define game-specific global event handler
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2016-11-08 22:11:10 +01:00 |
timeline.c
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add TM_DrawDebug: debug view for timelines
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2017-03-16 22:05:22 +01:00 |
timeline.h
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add TM_DrawDebug: debug view for timelines
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2017-03-16 22:05:22 +01:00 |
utils.c
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add CreateNotPreservedBitmap helper
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2017-06-13 14:21:17 +02:00 |
utils.h
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add CreateNotPreservedBitmap helper
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2017-06-13 14:21:17 +02:00 |