libsuperderpy/src
2017-06-13 14:21:17 +02:00
..
3rdparty don't dlclose gamestates when running on valgrind, so it can show its report correctly 2016-08-27 00:46:38 +02:00
character.c fix compiler warning 2017-03-07 01:00:27 +01:00
character.h character: add support for repeating animation with successor 2017-03-04 19:54:48 +01:00
CMakeLists.txt basic Android support 2016-11-06 03:10:43 +01:00
config.c added DrawWrappedText, some clean up 2016-09-08 00:32:57 +02:00
config.h librarization clean up 2016-07-03 00:43:32 +02:00
defines.h.in more robust Android support 2016-11-07 01:45:12 +01:00
gamestate.c call Gamestate_Pause/Resume also on freezing 2016-11-11 20:17:02 +01:00
gamestate.h proper gamestate freezing on suspending android activity 2016-11-09 00:40:13 +01:00
internal.c use NotPreservedBitmap for game console 2017-06-13 14:21:17 +02:00
internal.h gamestate reloading and fix for calling Gamestate_Pause/Gamestate_Resume 2016-11-11 19:38:26 +01:00
libsuperderpy.c use NotPreservedBitmap for game console 2017-06-13 14:21:17 +02:00
libsuperderpy.h add ability to define game-specific global event handler 2016-11-08 22:11:10 +01:00
timeline.c add TM_DrawDebug: debug view for timelines 2017-03-16 22:05:22 +01:00
timeline.h add TM_DrawDebug: debug view for timelines 2017-03-16 22:05:22 +01:00
utils.c add CreateNotPreservedBitmap helper 2017-06-13 14:21:17 +02:00
utils.h add CreateNotPreservedBitmap helper 2017-06-13 14:21:17 +02:00