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add CreateNotPreservedBitmap helper
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@ -402,3 +402,11 @@ SYMBOL_EXPORT void WindowCoordsToViewport(struct Game *game, int *x, int *y) {
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*x /= clipWidth / (float)game->viewport.width;
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*y /= clipHeight / (float)game->viewport.height;
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}
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SYMBOL_EXPORT ALLEGRO_BITMAP* CreateNotPreservedBitmap(int width, int height) {
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int flags = al_get_new_bitmap_flags();
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al_add_new_bitmap_flag(ALLEGRO_NO_PRESERVE_TEXTURE);
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ALLEGRO_BITMAP *bitmap = al_create_bitmap(width, height);
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al_set_new_bitmap_flags(flags);
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return bitmap;
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}
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@ -71,4 +71,6 @@ void FatalError(struct Game *game, bool exit, char* format, ...);
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void SetupViewport(struct Game *game, struct Viewport config);
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void WindowCoordsToViewport(struct Game *game, int *x, int *y);
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ALLEGRO_BITMAP* CreateNotPreservedBitmap(int width, int height);
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#endif
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