libsuperderpy/src
Sebastian Krzyszkowiak 26843776a2 gamestates: mark gamestate as started before launching Gamestate_Start
This change allows to stop the current gamestate from Gamestate_Start.
2016-09-04 01:26:41 +02:00
..
3rdparty don't dlclose gamestates when running on valgrind, so it can show its report correctly 2016-08-27 00:46:38 +02:00
character.c add IsOnCharacter helper function 2016-08-29 23:44:15 +02:00
character.h add IsOnCharacter helper function 2016-08-29 23:44:15 +02:00
CMakeLists.txt reorganize source files a bit 2016-07-04 00:56:45 +02:00
config.c better symbol visibility handling 2016-07-04 01:12:55 +02:00
config.h librarization clean up 2016-07-03 00:43:32 +02:00
gamestate.c add a bunch of new gamestate lifecycle methods to simplify game pausing 2016-08-21 21:58:31 +02:00
gamestate.h add a bunch of new gamestate lifecycle methods to simplify game pausing 2016-08-21 21:58:31 +02:00
internal.c make windowed display resizable and try to fix flickering border around the viewport 2016-09-02 00:07:43 +02:00
internal.h add a bunch of new gamestate lifecycle methods to simplify game pausing 2016-08-21 21:58:31 +02:00
libsuperderpy.c gamestates: mark gamestate as started before launching Gamestate_Start 2016-09-04 01:26:41 +02:00
libsuperderpy.h make windowed display resizable and try to fix flickering border around the viewport 2016-09-02 00:07:43 +02:00
timeline.c use al_resume_timer where appropriate 2016-08-21 21:58:47 +02:00
timeline.h fix memory leaks and other mem-bugs 2016-08-16 18:01:12 +02:00
utils.c make windowed display resizable and try to fix flickering border around the viewport 2016-09-02 00:07:43 +02:00
utils.h make viewport configurable 2016-08-23 02:13:15 +02:00