log HP to console at the end of level (lol)

This commit is contained in:
Sebastian Krzyszkowiak 2012-05-20 00:16:55 +02:00
parent 5a846cea24
commit d98dcca2e4

View file

@ -422,6 +422,7 @@ bool FadeOut(struct Game *game, struct TM_Action *action, enum TM_ActionState st
*fadeloop+=tps(game, 600);
if (*fadeloop>=256) return true;
} else {
PrintConsole(game, "Leaving level with %d HP", (int)(game->level.hp*100));
al_destroy_bitmap(fade_bitmap);
free(fadeloop);
Level_Unload(game);