fix displaying random first frame from memory left-overs right after game start on newer versions of Allegro

This commit is contained in:
Sebastian Krzyszkowiak 2012-08-04 12:56:24 +02:00
parent 533410baee
commit 2078f2da29

View file

@ -411,9 +411,9 @@ int main(int argc, char **argv){
}
} else if (game.fps == 0) game.fps = mode.refresh_rate;
if (game.fps>600) game.fps = 600;
al_clear_to_color(al_map_rgb(0,0,0));
al_flip_display();
al_flip_display();
al_clear_to_color(al_map_rgb(0,0,0));
if (game.fps>0) game.timer = al_create_timer(ALLEGRO_BPS_TO_SECS(game.fps));
else game.timer = al_create_timer(ALLEGRO_BPS_TO_SECS(600));
if(!game.timer) {