some work on playability

This commit is contained in:
Sebastian Krzyszkowiak 2012-05-18 13:12:58 +02:00
parent 3f16d776cf
commit a13ef8d88d
4 changed files with 58 additions and 17 deletions

View file

@ -1,3 +1,21 @@
/*
* Copyright (c) Sebastian Krzyszkowiak <dos@dosowisko.net>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "allegro_utils.h"
void al_draw_vertical_gradient_rect(float x, float y, float w, float h, ALLEGRO_COLOR top, ALLEGRO_COLOR bottom) {

View file

@ -1,7 +1,25 @@
/*
* Copyright (c) Sebastian Krzyszkowiak <dos@dosowisko.net>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include <allegro5/allegro.h>
#include <allegro5/allegro_primitives.h>
#include <allegro5/allegro_font.h>
void al_draw_vertical_gradient_rect(float x, float y, float w, float h, ALLEGRO_COLOR top, ALLEGRO_COLOR bottom);
void al_draw_horizontal_gradient_rect(float x, float y, float w, float h, ALLEGRO_COLOR left, ALLEGRO_COLOR right);
void al_draw_text_with_shadow(ALLEGRO_FONT *font, ALLEGRO_COLOR color, float x, float y, int flags, char const *text);
void al_draw_text_with_shadow(ALLEGRO_FONT *font, ALLEGRO_COLOR color, float x, float y, int flags, char const *text);

View file

@ -90,8 +90,8 @@ void Level_Passed(struct Game *game) {
bool Accelerate(struct Game *game, struct TM_Action *action, enum TM_ActionState state) {
if (state != TM_ACTIONSTATE_RUNNING) return false;
game->level.speed+=0.000005;
if (game->level.speed<0.0020) return false;
game->level.speed+=0.000015;
if (game->level.speed<0.0025) return false;
return true;
}
@ -167,7 +167,7 @@ bool GenerateObstracles(struct Game *game, struct TM_Action *action, enum TM_Act
*in = true;*/
}
else if (state == TM_ACTIONSTATE_RUNNING) {
if (rand()%(10000/(int)tps(game, 60*100))<=2) {
if (rand()%(10000/(int)tps(game, 60*100))<=1) {
PrintConsole(game, "OBSTRACLE %d", *count);
(*count)++;
struct Obstracle *obst = malloc(sizeof(struct Obstracle));
@ -175,6 +175,8 @@ bool GenerateObstracles(struct Game *game, struct TM_Action *action, enum TM_Act
obst->x = 100;
obst->y = (rand()%91)-1;
obst->speed = 0;
obst->points = -10;
obst->hit = false;
obst->bitmap = &(game->level.obst_bmps.pie);
obst->callback = NULL;
obst->data = (void*)(rand()%2);
@ -227,14 +229,14 @@ void Level_Draw(struct Game *game) {
al_get_keyboard_state(&keyboard);
if (game->level.handle_input) {
if (al_key_down(&keyboard, ALLEGRO_KEY_UP)) {
game->level.derpy_y -= tps(game, 60*0.005);
game->level.derpy_y -= tps(game, 60*0.0075);
/*PrintConsole(game, "Derpy Y position: %f", game->level.derpy_y);*/
}
if (al_key_down(&keyboard, ALLEGRO_KEY_DOWN)) {
game->level.derpy_y += tps(game, 60*0.005);
game->level.derpy_y += tps(game, 60*0.0075);
/*PrintConsole(game, "Derpy Y position: %f", game->level.derpy_y);*/
}
if ((game->level.derpy_y > 0.6) && (game->level.flying)) {
/*if ((game->level.derpy_y > 0.6) && (game->level.flying)) {
SelectDerpySpritesheet(game, "run");
game->level.flying = false;
game->level.sheet_speed = tps(game, 60*0.0020/game->level.speed);
@ -243,7 +245,7 @@ void Level_Draw(struct Game *game) {
SelectDerpySpritesheet(game, "fly");
game->level.flying = true;
game->level.sheet_speed = tps(game, 60*2.4);
}
}*/
if (!game->level.flying) game->level.sheet_speed = tps(game, 60*0.0020/game->level.speed);
if (game->level.derpy_y < 0) game->level.derpy_y=0;
else if (game->level.derpy_y > 0.8) game->level.derpy_y=0.8;
@ -266,16 +268,18 @@ void Level_Draw(struct Game *game) {
while (tmp) {
/*PrintConsole(game, "DRAWING %f %f", tmp->x, tmp->y);*/
if (tmp->x > -10) {
bool col = false;
int x = (tmp->x/100.0)*al_get_display_width(game->display);
int y = (tmp->y/100.0)*al_get_display_height(game->display);
int w = al_get_bitmap_width(*(tmp->bitmap));
int h = al_get_bitmap_height(*(tmp->bitmap));
if ((((x>=derpyx) && (x<=derpyx+derpyw)) || ((x+w>=derpyx) && (x+w<=derpyx+derpyw))) &&
(((y>=derpyy) && (y<=derpyy+derpyh)) || ((y+h>=derpyy) && (y+h<=derpyy+derpyh))))
col = true;
al_draw_tinted_bitmap(*(tmp->bitmap), al_map_rgba(255,255-col*255,255-col*255,255), x, y, 0);
if (col) colision = true;
if (!tmp->hit)
if ((((x>=derpyx+0.36*derpyw) && (x<=derpyx+0.94*derpyw)) || ((x+w>=derpyx+0.36*derpyw) && (x+w<=derpyx+0.94*derpyw))) &&
(((y>=derpyy+0.26*derpyh) && (y<=derpyy+0.76*derpyh)) || ((y+h>=derpyy+0.26*derpyh) && (y+h<=derpyy+0.76*derpyh)))) {
tmp->hit=true;
game->level.hp+=tps(game, 60*0.0002*tmp->points);
}
al_draw_bitmap(*(tmp->bitmap), x, y, 0);
if (tmp->hit) colision = true;
tmp->x -= tps(game, game->level.speed*60)*310;
if (tmp->callback) tmp->callback(game, tmp);
tmp = tmp->next;
@ -291,7 +295,7 @@ void Level_Draw(struct Game *game) {
free(t);
}
}
if (colision) game->level.hp-=0.0005;
if (colision) game->level.hp-=tps(game, 60*0.002);
al_hold_bitmap_drawing(false);
al_set_target_bitmap(game->level.derpy);
@ -469,10 +473,10 @@ void Level_Load(struct Game *game) {
TM_AddAction(&Stop, NULL, "stop");
TM_AddDelay(1000);
TM_AddAction(&Letter, NULL, "letter");
TM_AddDelay(500);
TM_AddDelay(200);
TM_AddQueuedBackgroundAction(&Accelerate, NULL, 0, "accelerate");
TM_AddAction(&Fly, NULL, "fly");
TM_AddDelay(5*1000);
/*TM_AddDelay(2*1000);*/
/* first part gameplay goes here */
/* actions for generating obstracles should go here

View file

@ -57,6 +57,7 @@ struct Obstracle {
ALLEGRO_BITMAP **bitmap;
float x, y, speed;
int points;
bool hit;
void (*callback)(struct Game*, struct Obstracle*);
void *data;
struct Obstracle *prev, *next;