mirror of
https://gitlab.com/dosowisko.net/libsuperderpy.git
synced 2025-03-04 09:11:27 +01:00
correctly define functions that take no arguments
This commit is contained in:
parent
32207926f3
commit
194a81fa55
20 changed files with 32 additions and 32 deletions
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@ -23,7 +23,7 @@
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ALLEGRO_CONFIG *config;
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void InitConfig() {
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void InitConfig(void) {
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ALLEGRO_PATH *path = al_get_standard_path(ALLEGRO_USER_SETTINGS_PATH);
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ALLEGRO_PATH *data = al_create_path("SuperDerpy.ini");
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al_join_paths(path, data);
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@ -46,7 +46,7 @@ const char* GetConfigOptionDefault(char* section, char* name, const char* def) {
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if (!ret) return def; else return ret;
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}
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void DeinitConfig() {
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void DeinitConfig(void) {
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ALLEGRO_PATH *path = al_get_standard_path(ALLEGRO_USER_SETTINGS_PATH);
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ALLEGRO_PATH *data = al_create_path("SuperDerpy.ini");
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al_make_directory(al_path_cstr(path, ALLEGRO_NATIVE_PATH_SEP));
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@ -19,7 +19,7 @@
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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/*! \brief Reads config from file into memory. */
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void InitConfig();
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void InitConfig(void);
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/*! \brief Returns value of requested config entry. */
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const char* GetConfigOption(char* section, char* name);
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/*! \brief Returns value of requested config entry, or def if no such entry exists. */
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@ -27,4 +27,4 @@ const char* GetConfigOptionDefault(char* section, char* name, const char* def);
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/*! \brief Sets new value of requested config entry, or created new if no such entry exists. */
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void SetConfigOption(char* section, char* name, char* value);
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/*! \brief Writes config from memory to file. */
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void DeinitConfig();
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void DeinitConfig(void);
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@ -93,7 +93,7 @@ void Level1_Preload(struct Game *game) {
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Dodger_Preload(game);
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}
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inline int Level1_PreloadSteps() {
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inline int Level1_PreloadSteps(void) {
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return 4+Dodger_PreloadSteps();
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}
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@ -25,7 +25,7 @@ void Level1_Unload(struct Game *game);
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void Level1_UnloadBitmaps(struct Game *game);
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void Level1_Preload(struct Game *game);
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void Level1_PreloadBitmaps(struct Game *game, void (*progress)(struct Game*, float));
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inline int Level1_PreloadSteps();
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inline int Level1_PreloadSteps(void);
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void Level1_Draw(struct Game *game);
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void Level1_Logic(struct Game *game);
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void Level1_Keydown(struct Game *game, ALLEGRO_EVENT *ev);
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@ -44,7 +44,7 @@ void Level2_Preload(struct Game *game) {
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Moonwalk_Preload(game);
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}
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inline int Level2_PreloadSteps() {
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inline int Level2_PreloadSteps(void) {
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return 0+Moonwalk_PreloadSteps();
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}
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@ -25,7 +25,7 @@ void Level2_Unload(struct Game *game);
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void Level2_UnloadBitmaps(struct Game *game);
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void Level2_Preload(struct Game *game);
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void Level2_PreloadBitmaps(struct Game *game, void (*progress)(struct Game*, float));
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inline int Level2_PreloadSteps();
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inline int Level2_PreloadSteps(void);
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void Level2_Draw(struct Game *game);
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void Level2_Logic(struct Game *game);
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void Level2_Keydown(struct Game *game, ALLEGRO_EVENT *ev);
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@ -45,7 +45,7 @@ void Level3_Preload(struct Game *game) {
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Moonwalk_Preload(game);
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}
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inline int Level3_PreloadSteps() {
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inline int Level3_PreloadSteps(void) {
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return 0+Moonwalk_PreloadSteps();
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}
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@ -25,7 +25,7 @@ void Level3_Unload(struct Game *game);
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void Level3_UnloadBitmaps(struct Game *game);
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void Level3_Preload(struct Game *game);
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void Level3_PreloadBitmaps(struct Game *game, void (*progress)(struct Game*, float));
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inline int Level3_PreloadSteps();
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inline int Level3_PreloadSteps(void);
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void Level3_Draw(struct Game *game);
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void Level3_Logic(struct Game *game);
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void Level3_Keydown(struct Game *game, ALLEGRO_EVENT *ev);
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@ -45,7 +45,7 @@ void Level4_Preload(struct Game *game) {
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Moonwalk_Preload(game);
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}
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inline int Level4_PreloadSteps() {
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inline int Level4_PreloadSteps(void) {
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return 0+Moonwalk_PreloadSteps();
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}
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@ -25,7 +25,7 @@ void Level4_Unload(struct Game *game);
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void Level4_UnloadBitmaps(struct Game *game);
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void Level4_Preload(struct Game *game);
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void Level4_PreloadBitmaps(struct Game *game, void (*progress)(struct Game*, float));
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inline int Level4_PreloadSteps();
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inline int Level4_PreloadSteps(void);
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void Level4_Draw(struct Game *game);
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void Level4_Logic(struct Game *game);
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void Level4_Keydown(struct Game *game, ALLEGRO_EVENT *ev);
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@ -45,7 +45,7 @@ void Level5_Preload(struct Game *game) {
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Moonwalk_Preload(game);
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}
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inline int Level5_PreloadSteps() {
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inline int Level5_PreloadSteps(void) {
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return 0+Moonwalk_PreloadSteps();
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}
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@ -25,7 +25,7 @@ void Level5_Unload(struct Game *game);
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void Level5_UnloadBitmaps(struct Game *game);
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void Level5_Preload(struct Game *game);
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void Level5_PreloadBitmaps(struct Game *game, void (*progress)(struct Game*, float));
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inline int Level5_PreloadSteps();
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inline int Level5_PreloadSteps(void);
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void Level5_Draw(struct Game *game);
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void Level5_Logic(struct Game *game);
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void Level5_Keydown(struct Game *game, ALLEGRO_EVENT *ev);
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@ -45,7 +45,7 @@ void Level6_Preload(struct Game *game) {
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Moonwalk_Preload(game);
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}
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inline int Level6_PreloadSteps() {
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inline int Level6_PreloadSteps(void) {
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return 0+Moonwalk_PreloadSteps();
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}
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@ -25,7 +25,7 @@ void Level6_Unload(struct Game *game);
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void Level6_UnloadBitmaps(struct Game *game);
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void Level6_Preload(struct Game *game);
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void Level6_PreloadBitmaps(struct Game *game, void (*progress)(struct Game*, float));
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inline int Level6_PreloadSteps();
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inline int Level6_PreloadSteps(void);
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void Level6_Draw(struct Game *game);
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void Level6_Logic(struct Game *game);
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void Level6_Keydown(struct Game *game, ALLEGRO_EVENT *ev);
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@ -218,7 +218,7 @@ void Dodger_ProcessEvent(struct Game *game, ALLEGRO_EVENT *ev) {
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}
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}
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inline int Dodger_PreloadSteps() {
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inline int Dodger_PreloadSteps(void) {
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return 7;
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}
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@ -31,4 +31,4 @@ void Dodger_PreloadBitmaps(struct Game *game, void (*progress)(struct Game*, flo
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void Dodger_ProcessEvent(struct Game *game, ALLEGRO_EVENT *ev);
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void Dodger_Resume(struct Game *game);
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void Dodger_Pause(struct Game *game);
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inline int Dodger_PreloadSteps();
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inline int Dodger_PreloadSteps(void);
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@ -60,7 +60,7 @@ void Moonwalk_Load(struct Game *game) {
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void Moonwalk_Keydown(struct Game *game, ALLEGRO_EVENT *ev) {}
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inline int Moonwalk_PreloadSteps() {
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inline int Moonwalk_PreloadSteps(void) {
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return 1;
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}
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@ -33,4 +33,4 @@ void Moonwalk_PreloadBitmaps(struct Game *game, void (*progress)(struct Game*, f
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void Moonwalk_ProcessEvent(struct Game *game, ALLEGRO_EVENT *ev);
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void Moonwalk_Resume(struct Game *game);
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void Moonwalk_Pause(struct Game *game);
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inline int Moonwalk_PreloadSteps();
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inline int Moonwalk_PreloadSteps(void);
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@ -34,7 +34,7 @@ void TM_Init(struct Game* g) {
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background = NULL;
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}
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void TM_Process() {
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void TM_Process(void) {
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if (!game) return;
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/* process first element from queue
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if returns true, delete it */
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@ -146,17 +146,17 @@ void Propagate(enum TM_ActionState action) {
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}
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}
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void TM_Draw() {
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void TM_Draw(void) {
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Propagate(TM_ACTIONSTATE_DRAW);
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}
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void TM_Pause() {
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void TM_Pause(void) {
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PrintConsole(game, "Timeline Manager: Pause.");
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PauseTimers(true);
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Propagate(TM_ACTIONSTATE_PAUSE);
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}
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void TM_Resume() {
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void TM_Resume(void) {
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PrintConsole(game, "Timeline Manager: Resume.");
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Propagate(TM_ACTIONSTATE_RESUME);
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PauseTimers(false);
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@ -290,7 +290,7 @@ void TM_AddDelay(int delay) {
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al_register_event_source(game->event_queue, al_get_timer_event_source(tmp->timer));
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}
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void TM_Destroy() {
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void TM_Destroy(void) {
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if (!game) return;
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PrintConsole(game, "Timeline Manager: destroy");
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struct TM_Action *tmp, *tmp2, *pom = queue;
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@ -371,7 +371,7 @@ void TM_DestroyArgs(struct TM_Arguments* args) {
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}
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}
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bool TM_Initialized() {
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bool TM_Initialized(void) {
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if (game) return true;
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return false;
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}
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@ -55,13 +55,13 @@ struct TM_Action {
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/*! \brief Init timeline. */
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void TM_Init(struct Game* game);
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/*! \brief Process current timeline actions. */
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void TM_Process();
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void TM_Process(void);
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/*! \brief Ask current timeline actions to draw. */
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void TM_Draw();
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void TM_Draw(void);
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/*! \brief Pauses timeline. */
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void TM_Pause();
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void TM_Pause(void);
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/*! \brief Resumes timeline. */
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void TM_Resume();
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void TM_Resume(void);
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/*! \brief Handle timer events. */
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void TM_HandleEvent(ALLEGRO_EVENT *ev);
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/*! \brief Add new action to main queue. */
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@ -73,12 +73,12 @@ struct TM_Action* TM_AddQueuedBackgroundAction(bool (*func)(struct Game*, struct
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/*! \brief Add delay to main queue. */
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void TM_AddDelay(int delay);
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/*! \brief Destroy timeline. */
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void TM_Destroy();
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void TM_Destroy(void);
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/*! \brief Add data to TM_Arguments queue. */
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struct TM_Arguments* TM_AddToArgs(struct TM_Arguments* args, void* arg);
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/*! \brief Destroy TM_Arguments queue. */
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void TM_DestroyArgs(struct TM_Arguments* args);
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/*! \brief Check if timeline is initialised. */
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bool TM_Initialized();
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bool TM_Initialized(void);
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#endif
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