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make loading progress bar on first level more accurate
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1 changed files with 1 additions and 1 deletions
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@ -456,7 +456,7 @@ void Level_UnloadBitmaps(struct Game *game) {
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}
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void Level_PreloadBitmaps(struct Game *game, void (*progress)(struct Game*, float)) {
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PROGRESS_INIT(15);
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PROGRESS_INIT(17);
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int x = 0;
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struct Spritesheet *tmp = game->level.derpy_sheets;
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while (tmp) {
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