make loading progress bar on first level more accurate

This commit is contained in:
Sebastian Krzyszkowiak 2012-05-23 10:21:14 +02:00
parent 1d0ce78cb4
commit 47b2903935

View file

@ -456,7 +456,7 @@ void Level_UnloadBitmaps(struct Game *game) {
}
void Level_PreloadBitmaps(struct Game *game, void (*progress)(struct Game*, float)) {
PROGRESS_INIT(15);
PROGRESS_INIT(17);
int x = 0;
struct Spritesheet *tmp = game->level.derpy_sheets;
while (tmp) {