fix tilde key being handled by gamestate keydown function

This commit is contained in:
Sebastian Krzyszkowiak 2012-04-21 00:18:42 +02:00
parent d252e87092
commit 68a14b943f

View file

@ -410,7 +410,7 @@ int main(int argc, char **argv){
if ((ev.type == ALLEGRO_EVENT_KEY_DOWN) && (ev.keyboard.keycode == ALLEGRO_KEY_TILDE)) {
game.showconsole = !game.showconsole;
}
if ((game.debug) && (ev.type == ALLEGRO_EVENT_KEY_DOWN) && (ev.keyboard.keycode == ALLEGRO_KEY_F1)) {
else if ((game.debug) && (ev.type == ALLEGRO_EVENT_KEY_DOWN) && (ev.keyboard.keycode == ALLEGRO_KEY_F1)) {
int i;
for (i=0; i<512; i++) {
DrawGameState(&game);