From 68a14b943f07a5d1ac29c1987a98a701bb0169ae Mon Sep 17 00:00:00 2001 From: Sebastian Krzyszkowiak Date: Sat, 21 Apr 2012 00:18:42 +0200 Subject: [PATCH] fix tilde key being handled by gamestate keydown function --- src/main.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main.c b/src/main.c index 53602a5..124adf5 100644 --- a/src/main.c +++ b/src/main.c @@ -410,7 +410,7 @@ int main(int argc, char **argv){ if ((ev.type == ALLEGRO_EVENT_KEY_DOWN) && (ev.keyboard.keycode == ALLEGRO_KEY_TILDE)) { game.showconsole = !game.showconsole; } - if ((game.debug) && (ev.type == ALLEGRO_EVENT_KEY_DOWN) && (ev.keyboard.keycode == ALLEGRO_KEY_F1)) { + else if ((game.debug) && (ev.type == ALLEGRO_EVENT_KEY_DOWN) && (ev.keyboard.keycode == ALLEGRO_KEY_F1)) { int i; for (i=0; i<512; i++) { DrawGameState(&game);