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implement timescaling cheats
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1 changed files with 12 additions and 0 deletions
12
src/main.c
12
src/main.c
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@ -613,6 +613,18 @@ int main(int argc, char **argv){
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}
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game.showconsole = true;
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PrintConsole(&game, "DEBUG: 512 frames skipped...");
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} else if ((game.debug) && (ev.type == ALLEGRO_EVENT_KEY_DOWN) && (ev.keyboard.keycode == ALLEGRO_KEY_F10)) {
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double speed = ALLEGRO_BPS_TO_SECS(al_get_timer_speed(game.timer)); // inverting
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speed -= 10;
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if (speed<10) speed = 10;
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al_set_timer_speed(game.timer, ALLEGRO_BPS_TO_SECS(speed));
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PrintConsole(&game, "DEBUG: Gameplay speed: %.2fx", speed/60.0);
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} else if ((game.debug) && (ev.type == ALLEGRO_EVENT_KEY_DOWN) && (ev.keyboard.keycode == ALLEGRO_KEY_F11)) {
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double speed = ALLEGRO_BPS_TO_SECS(al_get_timer_speed(game.timer)); // inverting
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speed += 10;
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if (speed>600) speed = 600;
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al_set_timer_speed(game.timer, ALLEGRO_BPS_TO_SECS(speed));
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PrintConsole(&game, "DEBUG: Gameplay speed: %.2fx", speed/60.0);
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} else if ((game.debug) && (ev.type == ALLEGRO_EVENT_KEY_DOWN) && (ev.keyboard.keycode == ALLEGRO_KEY_F12)) {
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ALLEGRO_PATH *path = al_get_standard_path(ALLEGRO_USER_DOCUMENTS_PATH);
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char filename[255] = { };
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