Sebastian Krzyszkowiak
fc9317d215
add DrawWrappedTextWithShadow
2016-09-08 01:42:48 +02:00
Sebastian Krzyszkowiak
f7362d3d74
added DrawWrappedText, some clean up
2016-09-08 00:32:57 +02:00
Sebastian Krzyszkowiak
655cce6abe
Timeline Manager: run next action in main queue immediatelly after the last one ended
2016-09-06 01:48:30 +02:00
Sebastian Krzyszkowiak
9c414991dd
SetupViewport: clear both backbuffer and fontbuffer on setup
2016-09-06 01:47:46 +02:00
Sebastian Krzyszkowiak
9c3d284a90
fix type warning on some platforms in screenshoting code
2016-09-06 01:47:12 +02:00
Sebastian Krzyszkowiak
c7741be51a
streamline al_set_new_display_flags usage
2016-09-04 21:09:19 +02:00
Sebastian Krzyszkowiak
8bebe6c5e2
timeline: add new functions: TM_IsEmpty, TM_IsBackgroundEmpty, TM_SkipDelay
2016-09-04 03:06:26 +02:00
Sebastian Krzyszkowiak
26843776a2
gamestates: mark gamestate as started before launching Gamestate_Start
...
This change allows to stop the current gamestate from Gamestate_Start.
2016-09-04 01:26:41 +02:00
Sebastian Krzyszkowiak
96a33c1a37
make windowed display resizable and try to fix flickering border around the viewport
2016-09-02 00:07:43 +02:00
Sebastian Krzyszkowiak
2e1a7e73fd
add IsOnCharacter helper function
2016-08-29 23:44:15 +02:00
Sebastian Krzyszkowiak
40cdf33bb8
add support for user events
2016-08-29 22:47:55 +02:00
Sebastian Krzyszkowiak
b4d9d01c01
don't dlclose gamestates when running on valgrind, so it can show its report correctly
2016-08-27 00:46:38 +02:00
Sebastian Krzyszkowiak
04db328028
refine Character API
...
BREAKING CHANGES: character->x and character->y now refer to position relative
to screen width and height (0.0,0.0 being top left; 1.0,1.0 being bottom right).
Use GetCharacterX and GetCharacterY to get position in pixels.
For consistency, it's also recommended to use GetCharacterAngle.
SetCharacterPosition/MoveCharacter still accept pixels.
To use relative positions, call SetCharacterPositionF/MoveCharacterF instead.
Also, DrawCharacter now casts the position to integer, effectively disabling
Allegro's subpixel precision. To disable casts, use DrawCharacterF.
2016-08-26 23:52:32 +02:00
Sebastian Krzyszkowiak
af6636009e
make viewport configurable
2016-08-23 02:13:15 +02:00
Sebastian Krzyszkowiak
39eeeb44fd
use al_resume_timer where appropriate
2016-08-21 21:58:47 +02:00
Sebastian Krzyszkowiak
b927a0c130
add a bunch of new gamestate lifecycle methods to simplify game pausing
2016-08-21 21:58:31 +02:00
Sebastian Krzyszkowiak
97d62e4c04
make showing loading screen on launch configurable
2016-08-20 03:32:32 +02:00
Sebastian Krzyszkowiak
63451eb858
add ChangeGamestate/ChangeCurrentGamestate API for replacing gamestates without unloading
2016-08-20 03:32:09 +02:00
Sebastian Krzyszkowiak
4aad8fabac
add ability to manually register gamestate API
2016-08-20 03:02:39 +02:00
Sebastian Krzyszkowiak
1afc4a3f31
don't create and destroy bitmap on every PrintConsole call
2016-08-16 23:20:00 +02:00
Sebastian Krzyszkowiak
2dfc565178
fix gamestate lifecycle management when game logic frame takes longer than 1/60s and implement SwitchCurrentGamestate
2016-08-16 18:41:50 +02:00
Sebastian Krzyszkowiak
686514fba5
fix memory leaks and other mem-bugs
2016-08-16 18:01:12 +02:00
Sebastian Krzyszkowiak
51b08cee76
move SetupViewport to utils
2016-08-15 04:41:54 +02:00
Sebastian Krzyszkowiak
6bf5fc493b
garbage collector for util functions returning strings that are usually used as function params
...
because why not :D
2016-08-15 04:37:27 +02:00
Sebastian Krzyszkowiak
cfb5cefff1
add UnloadAllGamestates function
2016-08-13 21:35:26 +02:00
Sebastian Krzyszkowiak
676ae31613
gamestates: handle unload/load and stop/start cycles in one tick correctly
2016-08-13 20:03:58 +02:00
Sebastian Krzyszkowiak
8087ad1afc
loading screen fixes
2016-08-13 18:14:42 +02:00
Sebastian Krzyszkowiak
0b49342e39
fix character.h include
2016-08-12 06:56:06 +02:00
Sebastian Krzyszkowiak
e419df49a5
request OpenGL programmable pipeline, adjust cmake includes
2016-08-11 19:32:49 +02:00
Sebastian Krzyszkowiak
a82dfb16cf
fixed OSX support
2016-07-05 01:30:06 +02:00
Sebastian Krzyszkowiak
fc44fd2d5a
better symbol visibility handling
2016-07-04 01:12:55 +02:00
Sebastian Krzyszkowiak
617f9c0270
reorganize source files a bit
2016-07-04 00:56:45 +02:00
Sebastian Krzyszkowiak
c964f72d66
make it buildable by clang; adjust function visibility
2016-07-04 00:06:50 +02:00
Sebastian Krzyszkowiak
ffd44df08b
split libsuperderpy function to _init, _run and _destroy
2016-07-03 22:38:36 +02:00
Sebastian Krzyszkowiak
f02caf73a2
fixed MinGW support
2016-07-03 20:34:31 +02:00
Sebastian Krzyszkowiak
b8008d2872
librarization clean up
2016-07-03 00:43:32 +02:00
Sebastian Krzyszkowiak
a8475eb99b
librarify!
2016-07-02 23:23:08 +02:00
Sebastian Krzyszkowiak
0a6b70f72e
clean up and generalize
2016-06-28 00:17:49 +02:00
Sebastian Krzyszkowiak
2544d94156
import Mediator codebase
2016-06-27 21:21:59 +02:00
Sebastian Krzyszkowiak
2e79fe8f7b
import Tickle Monster codebase
2016-06-27 21:20:36 +02:00
Sebastian Krzyszkowiak
46827594b4
import Radio Edit codebase
2016-06-27 21:20:02 +02:00
Sebastian Krzyszkowiak
e92e4b6bec
dodger: obstacle speed tweaks
2016-01-23 21:31:18 +01:00
Sebastian Krzyszkowiak
ed3b78224b
Remove unnecessary supersampling.
2016-01-23 20:58:16 +01:00
Sebastian Krzyszkowiak
76cf21daeb
dosowisko: put transparent pixels in checkerboard
2016-01-19 00:15:42 +01:00
Sebastian Krzyszkowiak
749da9203a
menu: move bg mountain logic into logic pipeline
2015-04-18 18:07:50 +02:00
Sebastian Krzyszkowiak
25dcae6151
timeline: add TM_CleanQueue and TM_CleanBackgroundQueue functions
2015-03-18 02:48:56 +01:00
Sebastian Krzyszkowiak
937981a1df
no more global timeline - from now on timelines can be instantiated!
2015-03-18 02:21:57 +01:00
Sebastian Krzyszkowiak
5172db6fe3
dosowisko: lock bitmap before generating checkerboard pattern
2015-03-16 14:32:20 +01:00
Sebastian Krzyszkowiak
feef69ce03
update docs
2015-03-15 20:51:56 +01:00
Sebastian Krzyszkowiak
8e3b1dd6d9
dosowisko: don't use FadeGamestate
2015-03-15 20:45:10 +01:00
Sebastian Krzyszkowiak
98968591fc
dosowisko: don't leak target bitmap on fadeout
2015-03-15 06:01:53 +01:00
Sebastian Krzyszkowiak
34f01d0336
dosowisko: different ending
2015-03-15 05:58:02 +01:00
Sebastian Krzyszkowiak
c2df1fc036
dosowisko: don't use TM to blink the cursor
2015-03-15 05:47:28 +01:00
Sebastian Krzyszkowiak
b746ecbebd
dosowisko: destroy all the things
2015-03-15 05:43:39 +01:00
Sebastian Krzyszkowiak
145727658f
intro: fix moving animation speed to be independent of viewport size
2015-03-15 05:38:51 +01:00
Sebastian Krzyszkowiak
e4553576ce
add dosowisko.net intro logo
2015-03-15 05:38:15 +01:00
Sebastian Krzyszkowiak
b983eac305
tweaks for character positions
2013-06-06 10:08:31 +02:00
Sebastian Krzyszkowiak
f73b9abd26
make TM_AddToArgs variadic function
2013-06-05 23:59:02 +02:00
Sebastian Krzyszkowiak
001ed62181
lots of level 1 tweaks
2013-06-05 23:20:55 +02:00
Sebastian Krzyszkowiak
d0ac545e4b
fix possible delay when displaying loading screen
2013-06-04 01:44:17 +02:00
Sebastian Krzyszkowiak
f0c72edfd5
make level 1 compilable... of course it doesn't work yet :D
2013-06-04 01:37:50 +02:00
Sebastian Krzyszkowiak
ced56209c1
move shared placeholder level code to separate file
2013-06-03 13:41:03 +02:00
Sebastian Krzyszkowiak
69966ada03
working all moonwalk levels, compiling dodger module (not usable yet), some small tweaks and fixes
2013-06-03 00:42:33 +02:00
Sebastian Krzyszkowiak
e85fcdf8a6
tweaks and estetics for level2/moonwalk code
2013-02-26 00:59:20 +01:00
Sebastian Krzyszkowiak
91d3bb0d59
bring back level 2 with its moonwalk
2013-02-26 00:42:26 +01:00
Sebastian Krzyszkowiak
840202f758
AdvanceLevel implementation; sprintf hardening
2013-02-25 01:39:41 +01:00
Sebastian Krzyszkowiak
3ba92508e2
giant refactoring... and giant breakage :P
2013-02-25 01:23:27 +01:00
Sebastian Krzyszkowiak
9a43132af3
unload loading screen on exit
2012-12-28 03:46:27 +01:00
Sebastian Krzyszkowiak
c8356b815b
bring back loading screen
2012-12-28 03:42:59 +01:00
Sebastian Krzyszkowiak
c39fea9c98
make fonts sharper (integer positioning)
2012-12-28 03:08:36 +01:00
Sebastian Krzyszkowiak
dd29fc6f5b
Blue Screen of Death
2012-12-28 02:55:52 +01:00
Sebastian Krzyszkowiak
b39ec719be
bring back support for loading progress
2012-12-28 00:00:37 +01:00
Sebastian Krzyszkowiak
3d44b4abbf
[Intro] restart intro properly after Stop/Start gamestate sequence
2012-12-27 21:14:37 +01:00
Sebastian Krzyszkowiak
7293ed191a
bring back Menu gamestate
2012-12-27 21:05:28 +01:00
Sebastian Krzyszkowiak
08c9506aeb
[Intro] better animation scaling
2012-12-27 19:38:43 +01:00
Sebastian Krzyszkowiak
00dd653a10
don't send events to gamestates that correspond to debug functions
2012-12-27 01:02:47 +01:00
Sebastian Krzyszkowiak
5d3bb2d0d7
bring back Map gamestate
2012-12-27 00:46:23 +01:00
Sebastian Krzyszkowiak
1e901cf51b
bring back Intro gamestate
2012-12-26 23:48:05 +01:00
Sebastian Krzyszkowiak
632be33eaa
bring back About gamestate
2012-12-26 20:02:40 +01:00
Sebastian Krzyszkowiak
91c49e927f
move building gamestates to separate CMakeLists file
2012-12-26 19:00:29 +01:00
Sebastian Krzyszkowiak
725918e3b4
merge Keydown methods with ProcessEvent
2012-12-26 15:15:02 +01:00
Sebastian Krzyszkowiak
3934ca696b
exit from the game when last gamestate is unloaded
2012-12-26 13:38:15 +01:00
Sebastian Krzyszkowiak
3daa3c714f
pass pointer to data structure to/from gamestates functions
2012-12-26 13:24:34 +01:00
Sebastian Krzyszkowiak
232cc6a204
initial support of run-time loading gamestates as dynamic libraries
2012-12-26 02:25:56 +01:00
Sebastian Krzyszkowiak
b36c5e8ed4
basic implementation of gamestates handling
2012-12-25 00:22:03 +01:00
Sebastian Krzyszkowiak
e29382b5dc
Remove everything!
...
Engine should be now clean from gamestate dependences.
The next thing will be implementing dynamic gamestate loading.
2012-12-24 19:41:12 +01:00
Sebastian Krzyszkowiak
5baf800f34
Remove all gamestates except Menu and Loading.
...
Those two are a starting point for refactoring.
Others will be restored later.
2012-12-24 01:48:36 +01:00
Sebastian Krzyszkowiak
d98817ecbd
globals are evul
2012-12-23 14:29:54 +01:00
Sebastian Krzyszkowiak
b0b26461be
Fix vaporizing Owlicious
2012-12-15 02:06:43 +01:00
Sebastian Krzyszkowiak
aba6cc3a0f
Aspect ratio tweaks for About screen
2012-12-15 01:58:48 +01:00
Sebastian Krzyszkowiak
6a8d7d0d8a
Aspect ratio teaks in levels
2012-12-15 01:45:14 +01:00
Sebastian Krzyszkowiak
b0e3a09e6a
disable letterbox by default and implement rotation of the screen if height > width (enabled by default)
2012-12-14 23:30:49 +01:00
Sebastian Krzyszkowiak
f2f66ff1e3
Aspect ratio fixes for Map
2012-12-14 23:10:09 +01:00
Sebastian Krzyszkowiak
0dbaf9c679
Updated a bit graphics and sprite positions in Intro
2012-12-14 21:01:59 +01:00
Sebastian Krzyszkowiak
6ddf347f8f
aspect ratio tweaks
2012-12-11 02:04:31 +01:00
Sebastian Krzyszkowiak
4792af13ec
fix segfault on resuming from letter screen
2012-12-10 13:09:33 +01:00
Sebastian Krzyszkowiak
f17b7bf100
initial full HD support
2012-12-10 12:44:22 +01:00
Sebastian Krzyszkowiak
1d1c62432e
return -1 instead of 0 on one of error conditions
2012-11-14 22:13:25 +01:00
Sebastian Krzyszkowiak
194a81fa55
correctly define functions that take no arguments
2012-11-13 16:49:18 +01:00
Sebastian Krzyszkowiak
32207926f3
fix dangerous use of pointer as value keeper in Obst_MoveUpDown
2012-10-02 14:03:10 +02:00
Sebastian Krzyszkowiak
8ced946622
various Mac OS X fixes
2012-09-30 10:02:07 +02:00
Sebastian Krzyszkowiak
bedba9deb5
cosmetics and docs
2012-09-29 03:44:36 +02:00
Sebastian Krzyszkowiak
986378ec53
add start event to timeline manager
2012-09-29 02:34:42 +02:00
Sebastian Krzyszkowiak
85ae970597
moonwalk is now timeline based
2012-09-29 01:58:34 +02:00
Sebastian Krzyszkowiak
c863dfe58c
load proper resources for each level, and add dummy resources for each level :D
2012-09-28 20:05:13 +02:00
Sebastian Krzyszkowiak
5083033a4b
more reorganization
2012-09-28 16:43:13 +02:00
Sebastian Krzyszkowiak
1f3f99936e
split each level to separate file
2012-09-28 03:53:43 +02:00
Sebastian Krzyszkowiak
8c24ebd982
implement progress bar on fulscreen toggling
2012-09-28 03:11:45 +02:00
Sebastian Krzyszkowiak
e67ffb821c
fix double fade out on failing level
2012-09-28 02:57:43 +02:00
Sebastian Krzyszkowiak
79ac41a085
fix restarting level background music on toggling fullscreen mode
2012-09-28 02:50:43 +02:00
Sebastian Krzyszkowiak
d62be104e8
general reorganization. again. levels have now another abstraction layer, yay! :D
2012-09-28 02:30:48 +02:00
Sebastian Krzyszkowiak
74bf535c07
show console when using speed cheats
2012-09-27 20:39:37 +02:00
Sebastian Krzyszkowiak
cd3fbbccf0
more level modularity
2012-09-27 15:06:33 +02:00
Sebastian Krzyszkowiak
8fa37d619c
cosmetics, TODOs and FIXMEs, docs
2012-09-27 02:59:56 +02:00
Sebastian Krzyszkowiak
c5e37bf9d5
refactor Level gamestate and introduce level modules
2012-09-27 02:48:45 +02:00
Sebastian Krzyszkowiak
2a80a3382f
fix Derpy being one pixel too high in pause screen :D
2012-09-26 23:38:54 +02:00
Sebastian Krzyszkowiak
03ba62b34e
make use from latest pausing functionality in TM to pause letter from Twilight
2012-09-26 23:34:27 +02:00
Sebastian Krzyszkowiak
533d53e535
fixup for last commit (pause, resume and draw events were always sent as draw)
2012-09-26 23:34:00 +02:00
Sebastian Krzyszkowiak
4ec5686aac
fix pausing timers in timeline manager
2012-09-26 23:28:16 +02:00
Sebastian Krzyszkowiak
0eacf9a67d
fix blinking on fading out occuring sometimes
2012-09-26 22:57:47 +02:00
Sebastian Krzyszkowiak
1caeb03ab4
fix infinite loop in about screen
2012-09-26 21:16:20 +02:00
Sebastian Krzyszkowiak
d0cadad936
implement timescaling cheats
2012-09-26 20:11:35 +02:00
Sebastian Krzyszkowiak
b2b95857cd
take advantage from recent refactoring in frame skipping cheat
2012-09-26 20:00:24 +02:00
Sebastian Krzyszkowiak
1ba89400d6
revamp pause functionality
2012-09-26 20:00:11 +02:00
Sebastian Krzyszkowiak
e99f1e5936
timeline: call destroy callback *after* item has been removed from main queue
2012-09-26 19:49:27 +02:00
Sebastian Krzyszkowiak
d6b68a3740
refactor first level and timeline
2012-09-26 18:48:36 +02:00
Sebastian Krzyszkowiak
cae92f0272
fix FPS being limited sometimes to 60
2012-09-26 03:19:10 +02:00
Sebastian Krzyszkowiak
e6fa44514e
refactored every gamestate for logic spearation except first level
2012-09-26 03:08:58 +02:00
Sebastian Krzyszkowiak
a6a02ba0c2
implement spritesheet successors
2012-09-21 14:47:34 +02:00
Sebastian Krzyszkowiak
042d29aff4
fix setting level number in command line
2012-09-21 14:47:14 +02:00
Sebastian Krzyszkowiak
ca94680674
implement input data convention for gamestates
2012-09-21 13:55:21 +02:00
Sebastian Krzyszkowiak
3b75879a1d
fix cmake warnings
2012-09-20 02:03:56 +02:00
Sebastian Krzyszkowiak
2a2f22750c
proper dependency handling support, for Windows and GNU/Linux for now
2012-09-20 01:46:29 +02:00
Sebastian Krzyszkowiak
ee023098d1
fix including application icon into windows executable
2012-09-19 01:37:00 +02:00
Sebastian Krzyszkowiak
3d60bac467
provide .desktop file and application icon
2012-09-19 01:20:24 +02:00
Sebastian Krzyszkowiak
d6d6038daa
update default config options
2012-09-03 02:36:08 +02:00
Sebastian Krzyszkowiak
4bbbd1958f
indentation fixes
2012-09-03 02:25:32 +02:00
Sebastian Krzyszkowiak
8420a5ca92
use correct paths for data files when game is installed
2012-09-03 02:08:12 +02:00
Sebastian Krzyszkowiak
8d99205e50
fixes for build system to work correctly on MinGW
2012-08-20 02:35:37 +02:00
Sebastian Krzyszkowiak
2d898363ef
switch to cmake
2012-08-19 03:04:55 +02:00
Sebastian Krzyszkowiak
c7a3f3d007
add SIGSEGV signal handler... because ponies.
2012-08-04 21:58:31 +02:00
Sebastian Krzyszkowiak
0ec111c197
letterbox implementation is now complete and enabled by default
2012-08-04 20:58:24 +02:00
Sebastian Krzyszkowiak
219fc714db
add code for letterboxing. this option is configurable and disabled by default for now, as it doesn't work correctly yet
2012-08-04 13:57:29 +02:00
Sebastian Krzyszkowiak
2078f2da29
fix displaying random first frame from memory left-overs right after game start on newer versions of Allegro
2012-08-04 12:56:24 +02:00
Sebastian Krzyszkowiak
533410baee
This is Super Derpy: Muffin Attack 0.1a
2012-07-13 14:16:25 +02:00
Sebastian Krzyszkowiak
3d9fb8c66a
fix crash on displaying letter from Twilight
2012-07-13 10:57:17 +02:00
Sebastian Krzyszkowiak
9a8264802a
add recording of Twilight's letter by Emichwan88
2012-07-12 18:54:32 +02:00
Sebastian Krzyszkowiak
4448776890
fix laggy glass effect on some shitty platforms
2012-07-10 19:08:12 +02:00
Sebastian Krzyszkowiak
aba469c174
preparing for release
2012-07-09 21:47:18 +02:00
Sebastian Krzyszkowiak
471f33b720
add command line option for selecting initial gamestate
2012-07-08 23:08:23 +02:00
Sebastian Krzyszkowiak
85056130ac
prepare for first release
2012-07-08 22:11:31 +02:00
Sebastian Krzyszkowiak
7667473206
don't allow loading GAMESTATE_PAUSE as primary game state
2012-07-08 16:21:08 +02:00
Sebastian Krzyszkowiak
da13fcb41c
add disclaimer screen about early development preview
2012-07-08 15:52:56 +02:00
Sebastian Krzyszkowiak
7842385b27
reset Derpy's angle when returning to running
2012-07-08 14:14:34 +02:00
Sebastian Krzyszkowiak
59fd82b9e3
add "Press enter to continue..." text to letter screen
2012-07-08 02:47:45 +02:00
Sebastian Krzyszkowiak
820a1fbe15
letter from Twilight: add proper text
2012-07-08 00:23:40 +02:00
Sebastian Krzyszkowiak
d75591af6b
add last animation from Anna Karlik to intro
2012-07-06 22:35:17 +02:00
Sebastian Krzyszkowiak
46c4ae08ed
implement screenshot taking
2012-07-04 00:15:49 +02:00
Sebastian Krzyszkowiak
2a174898a8
glass performance tweaks
2012-07-03 23:44:03 +02:00
Sebastian Krzyszkowiak
77ef62b413
add logo to main menu, with glass effect
2012-07-03 16:27:57 +02:00
Sebastian Krzyszkowiak
64d0e30135
fix uninitialized angle value of owl in intro
2012-06-19 17:27:05 +02:00
Sebastian Krzyszkowiak
86f9a3f819
make Derpy more controllable
2012-06-19 17:18:33 +02:00
Sebastian Krzyszkowiak
6fd0af0605
add jumping Derpy animation for intro from Anna Karlik
2012-05-27 00:58:15 +02:00
Sebastian Krzyszkowiak
5065f49b5a
update intro animations from Anna Karlik
2012-05-25 22:44:04 +02:00
Sebastian Krzyszkowiak
15e1822833
add cherries
2012-05-23 10:34:36 +02:00
Sebastian Krzyszkowiak
47b2903935
make loading progress bar on first level more accurate
2012-05-23 10:21:14 +02:00
Sebastian Krzyszkowiak
1d0ce78cb4
fix position of "Letter from Twilight" text
2012-05-22 21:46:51 +02:00
Sebastian Krzyszkowiak
06689721f0
lots of cosmetic things
2012-05-22 21:29:55 +02:00
Sebastian Krzyszkowiak
95e869baea
small tweaks for gameplay
2012-05-21 22:38:41 +02:00
Sebastian Krzyszkowiak
918877c472
add bitmap for a letter from Twilight
2012-05-21 22:27:49 +02:00
Sebastian Krzyszkowiak
484d227b3a
fix collision handling not working for some cases
2012-05-21 21:17:58 +02:00
Sebastian Krzyszkowiak
42c8473436
little animation at the end of the level
2012-05-21 20:56:16 +02:00
Sebastian Krzyszkowiak
db0ebca42d
some tweaks for obstacles
2012-05-21 19:50:42 +02:00
Sebastian Krzyszkowiak
bd2e62f651
more obstacles
2012-05-21 18:47:17 +02:00
Sebastian Krzyszkowiak
d0f2ab8575
rotating muffins
2012-05-21 14:00:42 +02:00
Sebastian Krzyszkowiak
2fc3ac1a9a
typo
2012-05-21 10:27:32 +02:00
Sebastian Krzyszkowiak
87dd644be6
moar documentation
2012-05-21 10:25:22 +02:00
Sebastian Krzyszkowiak
50e9bb8815
moar docs
2012-05-21 10:14:49 +02:00
Sebastian Krzyszkowiak
cd65b1d8e5
implement owl :D
2012-05-20 23:17:52 +02:00
Sebastian Krzyszkowiak
836eaedc41
hide muffin when eated, tweaks for level length and hardness
2012-05-20 20:05:03 +02:00
Sebastian Krzyszkowiak
fe8fbcb425
move timeline actions and obstacle callbacks to separate files
2012-05-20 18:07:24 +02:00
Sebastian Krzyszkowiak
c1aceaa473
fix possible cropping issues with animations in intro
2012-05-20 14:42:58 +02:00
Sebastian Krzyszkowiak
c62079d9d9
fix possible cropping issues with pigs
2012-05-20 14:41:49 +02:00
Sebastian Krzyszkowiak
7dc4dc7a73
PIGS!!!
2012-05-20 14:40:49 +02:00
Sebastian Krzyszkowiak
d98dcca2e4
log HP to console at the end of level (lol)
2012-05-20 00:16:55 +02:00
Sebastian Krzyszkowiak
5a846cea24
allow player to change Derpy speed with arrows
2012-05-19 22:38:13 +02:00
Sebastian Krzyszkowiak
e33c460896
fix spritesheet animations being off on some resolutions
2012-05-19 21:50:01 +02:00
Sebastian Krzyszkowiak
465e60dfa0
fix text in About screen
2012-05-19 20:00:27 +02:00
Sebastian Krzyszkowiak
160761e899
fine tune of collision handling
2012-05-19 18:48:29 +02:00
Sebastian Krzyszkowiak
c6e3707ab4
moar documentation
2012-05-19 18:28:19 +02:00
Sebastian Krzyszkowiak
5a6687e28b
moar documentation
2012-05-19 18:09:20 +02:00
Sebastian Krzyszkowiak
7b1893f9ad
s/obstracle/obstacle/ :D
2012-05-19 15:31:41 +02:00
Sebastian Krzyszkowiak
262d41925c
fix for uninitialized variable
2012-05-19 01:20:52 +02:00
Sebastian Krzyszkowiak
1fe1187085
add muffins :D (for now as obstracles)
2012-05-18 23:40:02 +02:00
Sebastian Krzyszkowiak
10a786c431
introducing: brand-new ability to FAIL LEVEL! :) also, debug mode cheats and fine-tuning of HP meter
2012-05-18 22:07:35 +02:00
Sebastian Krzyszkowiak
0a17a95383
implement progress bar on loading screen
2012-05-18 18:34:07 +02:00
Sebastian Krzyszkowiak
a13ef8d88d
some work on playability
2012-05-18 13:12:58 +02:00
Sebastian Krzyszkowiak
3f16d776cf
some work on health meter
2012-05-17 00:18:19 +02:00
Sebastian Krzyszkowiak
5bba098c82
flush stdout on PrintConsole
2012-05-16 20:23:51 +02:00
Sebastian Krzyszkowiak
a74403bfbf
Discord-rock animation in intro, Qt Creator project files, better vsync
...
handling
2012-05-16 18:18:52 +02:00