Commit graph

436 commits

Author SHA1 Message Date
Sebastian Krzyszkowiak
b8008d2872 librarization clean up 2016-07-03 00:43:32 +02:00
Sebastian Krzyszkowiak
a8475eb99b librarify! 2016-07-02 23:23:08 +02:00
Sebastian Krzyszkowiak
0a6b70f72e clean up and generalize 2016-06-28 00:17:49 +02:00
Sebastian Krzyszkowiak
2544d94156 import Mediator codebase 2016-06-27 21:21:59 +02:00
Sebastian Krzyszkowiak
2e79fe8f7b import Tickle Monster codebase 2016-06-27 21:20:36 +02:00
Sebastian Krzyszkowiak
46827594b4 import Radio Edit codebase 2016-06-27 21:20:02 +02:00
Sebastian Krzyszkowiak
e92e4b6bec dodger: obstacle speed tweaks 2016-01-23 21:31:18 +01:00
Sebastian Krzyszkowiak
ed3b78224b Remove unnecessary supersampling. 2016-01-23 20:58:16 +01:00
Sebastian Krzyszkowiak
76cf21daeb dosowisko: put transparent pixels in checkerboard 2016-01-19 00:15:42 +01:00
Sebastian Krzyszkowiak
749da9203a menu: move bg mountain logic into logic pipeline 2015-04-18 18:07:50 +02:00
Sebastian Krzyszkowiak
25dcae6151 timeline: add TM_CleanQueue and TM_CleanBackgroundQueue functions 2015-03-18 02:48:56 +01:00
Sebastian Krzyszkowiak
937981a1df no more global timeline - from now on timelines can be instantiated! 2015-03-18 02:21:57 +01:00
Sebastian Krzyszkowiak
5172db6fe3 dosowisko: lock bitmap before generating checkerboard pattern 2015-03-16 14:32:20 +01:00
Sebastian Krzyszkowiak
feef69ce03 update docs 2015-03-15 20:51:56 +01:00
Sebastian Krzyszkowiak
8e3b1dd6d9 dosowisko: don't use FadeGamestate 2015-03-15 20:45:10 +01:00
Sebastian Krzyszkowiak
98968591fc dosowisko: don't leak target bitmap on fadeout 2015-03-15 06:01:53 +01:00
Sebastian Krzyszkowiak
34f01d0336 dosowisko: different ending 2015-03-15 05:58:02 +01:00
Sebastian Krzyszkowiak
c2df1fc036 dosowisko: don't use TM to blink the cursor 2015-03-15 05:47:28 +01:00
Sebastian Krzyszkowiak
b746ecbebd dosowisko: destroy all the things 2015-03-15 05:43:39 +01:00
Sebastian Krzyszkowiak
145727658f intro: fix moving animation speed to be independent of viewport size 2015-03-15 05:38:51 +01:00
Sebastian Krzyszkowiak
e4553576ce add dosowisko.net intro logo 2015-03-15 05:38:15 +01:00
Sebastian Krzyszkowiak
b983eac305 tweaks for character positions 2013-06-06 10:08:31 +02:00
Sebastian Krzyszkowiak
f73b9abd26 make TM_AddToArgs variadic function 2013-06-05 23:59:02 +02:00
Sebastian Krzyszkowiak
001ed62181 lots of level 1 tweaks 2013-06-05 23:20:55 +02:00
Sebastian Krzyszkowiak
d0ac545e4b fix possible delay when displaying loading screen 2013-06-04 01:44:17 +02:00
Sebastian Krzyszkowiak
f0c72edfd5 make level 1 compilable... of course it doesn't work yet :D 2013-06-04 01:37:50 +02:00
Sebastian Krzyszkowiak
ced56209c1 move shared placeholder level code to separate file 2013-06-03 13:41:03 +02:00
Sebastian Krzyszkowiak
69966ada03 working all moonwalk levels, compiling dodger module (not usable yet), some small tweaks and fixes 2013-06-03 00:42:33 +02:00
Sebastian Krzyszkowiak
e85fcdf8a6 tweaks and estetics for level2/moonwalk code 2013-02-26 00:59:20 +01:00
Sebastian Krzyszkowiak
91d3bb0d59 bring back level 2 with its moonwalk 2013-02-26 00:42:26 +01:00
Sebastian Krzyszkowiak
840202f758 AdvanceLevel implementation; sprintf hardening 2013-02-25 01:39:41 +01:00
Sebastian Krzyszkowiak
3ba92508e2 giant refactoring... and giant breakage :P 2013-02-25 01:23:27 +01:00
Sebastian Krzyszkowiak
9a43132af3 unload loading screen on exit 2012-12-28 03:46:27 +01:00
Sebastian Krzyszkowiak
c8356b815b bring back loading screen 2012-12-28 03:42:59 +01:00
Sebastian Krzyszkowiak
c39fea9c98 make fonts sharper (integer positioning) 2012-12-28 03:08:36 +01:00
Sebastian Krzyszkowiak
dd29fc6f5b Blue Screen of Death 2012-12-28 02:55:52 +01:00
Sebastian Krzyszkowiak
b39ec719be bring back support for loading progress 2012-12-28 00:00:37 +01:00
Sebastian Krzyszkowiak
3d44b4abbf [Intro] restart intro properly after Stop/Start gamestate sequence 2012-12-27 21:14:37 +01:00
Sebastian Krzyszkowiak
7293ed191a bring back Menu gamestate 2012-12-27 21:05:28 +01:00
Sebastian Krzyszkowiak
08c9506aeb [Intro] better animation scaling 2012-12-27 19:38:43 +01:00
Sebastian Krzyszkowiak
00dd653a10 don't send events to gamestates that correspond to debug functions 2012-12-27 01:02:47 +01:00
Sebastian Krzyszkowiak
5d3bb2d0d7 bring back Map gamestate 2012-12-27 00:46:23 +01:00
Sebastian Krzyszkowiak
1e901cf51b bring back Intro gamestate 2012-12-26 23:48:05 +01:00
Sebastian Krzyszkowiak
632be33eaa bring back About gamestate 2012-12-26 20:02:40 +01:00
Sebastian Krzyszkowiak
91c49e927f move building gamestates to separate CMakeLists file 2012-12-26 19:00:29 +01:00
Sebastian Krzyszkowiak
725918e3b4 merge Keydown methods with ProcessEvent 2012-12-26 15:15:02 +01:00
Sebastian Krzyszkowiak
3934ca696b exit from the game when last gamestate is unloaded 2012-12-26 13:38:15 +01:00
Sebastian Krzyszkowiak
3daa3c714f pass pointer to data structure to/from gamestates functions 2012-12-26 13:24:34 +01:00
Sebastian Krzyszkowiak
232cc6a204 initial support of run-time loading gamestates as dynamic libraries 2012-12-26 02:25:56 +01:00
Sebastian Krzyszkowiak
b36c5e8ed4 basic implementation of gamestates handling 2012-12-25 00:22:03 +01:00
Sebastian Krzyszkowiak
e29382b5dc Remove everything!
Engine should be now clean from gamestate dependences.
The next thing will be implementing dynamic gamestate loading.
2012-12-24 19:41:12 +01:00
Sebastian Krzyszkowiak
5baf800f34 Remove all gamestates except Menu and Loading.
Those two are a starting point for refactoring.
Others will be restored later.
2012-12-24 01:48:36 +01:00
Sebastian Krzyszkowiak
d98817ecbd globals are evul 2012-12-23 14:29:54 +01:00
Sebastian Krzyszkowiak
b0b26461be Fix vaporizing Owlicious 2012-12-15 02:06:43 +01:00
Sebastian Krzyszkowiak
aba6cc3a0f Aspect ratio tweaks for About screen 2012-12-15 01:58:48 +01:00
Sebastian Krzyszkowiak
6a8d7d0d8a Aspect ratio teaks in levels 2012-12-15 01:45:14 +01:00
Sebastian Krzyszkowiak
b0e3a09e6a disable letterbox by default and implement rotation of the screen if height > width (enabled by default) 2012-12-14 23:30:49 +01:00
Sebastian Krzyszkowiak
f2f66ff1e3 Aspect ratio fixes for Map 2012-12-14 23:10:09 +01:00
Sebastian Krzyszkowiak
0dbaf9c679 Updated a bit graphics and sprite positions in Intro 2012-12-14 21:01:59 +01:00
Sebastian Krzyszkowiak
6ddf347f8f aspect ratio tweaks 2012-12-11 02:04:31 +01:00
Sebastian Krzyszkowiak
4792af13ec fix segfault on resuming from letter screen 2012-12-10 13:09:33 +01:00
Sebastian Krzyszkowiak
f17b7bf100 initial full HD support 2012-12-10 12:44:22 +01:00
Sebastian Krzyszkowiak
1d1c62432e return -1 instead of 0 on one of error conditions 2012-11-14 22:13:25 +01:00
Sebastian Krzyszkowiak
194a81fa55 correctly define functions that take no arguments 2012-11-13 16:49:18 +01:00
Sebastian Krzyszkowiak
32207926f3 fix dangerous use of pointer as value keeper in Obst_MoveUpDown 2012-10-02 14:03:10 +02:00
Sebastian Krzyszkowiak
8ced946622 various Mac OS X fixes 2012-09-30 10:02:07 +02:00
Sebastian Krzyszkowiak
bedba9deb5 cosmetics and docs 2012-09-29 03:44:36 +02:00
Sebastian Krzyszkowiak
986378ec53 add start event to timeline manager 2012-09-29 02:34:42 +02:00
Sebastian Krzyszkowiak
85ae970597 moonwalk is now timeline based 2012-09-29 01:58:34 +02:00
Sebastian Krzyszkowiak
c863dfe58c load proper resources for each level, and add dummy resources for each level :D 2012-09-28 20:05:13 +02:00
Sebastian Krzyszkowiak
5083033a4b more reorganization 2012-09-28 16:43:13 +02:00
Sebastian Krzyszkowiak
1f3f99936e split each level to separate file 2012-09-28 03:53:43 +02:00
Sebastian Krzyszkowiak
8c24ebd982 implement progress bar on fulscreen toggling 2012-09-28 03:11:45 +02:00
Sebastian Krzyszkowiak
e67ffb821c fix double fade out on failing level 2012-09-28 02:57:43 +02:00
Sebastian Krzyszkowiak
79ac41a085 fix restarting level background music on toggling fullscreen mode 2012-09-28 02:50:43 +02:00
Sebastian Krzyszkowiak
d62be104e8 general reorganization. again. levels have now another abstraction layer, yay! :D 2012-09-28 02:30:48 +02:00
Sebastian Krzyszkowiak
74bf535c07 show console when using speed cheats 2012-09-27 20:39:37 +02:00
Sebastian Krzyszkowiak
cd3fbbccf0 more level modularity 2012-09-27 15:06:33 +02:00
Sebastian Krzyszkowiak
8fa37d619c cosmetics, TODOs and FIXMEs, docs 2012-09-27 02:59:56 +02:00
Sebastian Krzyszkowiak
c5e37bf9d5 refactor Level gamestate and introduce level modules 2012-09-27 02:48:45 +02:00
Sebastian Krzyszkowiak
2a80a3382f fix Derpy being one pixel too high in pause screen :D 2012-09-26 23:38:54 +02:00
Sebastian Krzyszkowiak
03ba62b34e make use from latest pausing functionality in TM to pause letter from Twilight 2012-09-26 23:34:27 +02:00
Sebastian Krzyszkowiak
533d53e535 fixup for last commit (pause, resume and draw events were always sent as draw) 2012-09-26 23:34:00 +02:00
Sebastian Krzyszkowiak
4ec5686aac fix pausing timers in timeline manager 2012-09-26 23:28:16 +02:00
Sebastian Krzyszkowiak
0eacf9a67d fix blinking on fading out occuring sometimes 2012-09-26 22:57:47 +02:00
Sebastian Krzyszkowiak
1caeb03ab4 fix infinite loop in about screen 2012-09-26 21:16:20 +02:00
Sebastian Krzyszkowiak
d0cadad936 implement timescaling cheats 2012-09-26 20:11:35 +02:00
Sebastian Krzyszkowiak
b2b95857cd take advantage from recent refactoring in frame skipping cheat 2012-09-26 20:00:24 +02:00
Sebastian Krzyszkowiak
1ba89400d6 revamp pause functionality 2012-09-26 20:00:11 +02:00
Sebastian Krzyszkowiak
e99f1e5936 timeline: call destroy callback *after* item has been removed from main queue 2012-09-26 19:49:27 +02:00
Sebastian Krzyszkowiak
d6b68a3740 refactor first level and timeline 2012-09-26 18:48:36 +02:00
Sebastian Krzyszkowiak
cae92f0272 fix FPS being limited sometimes to 60 2012-09-26 03:19:10 +02:00
Sebastian Krzyszkowiak
e6fa44514e refactored every gamestate for logic spearation except first level 2012-09-26 03:08:58 +02:00
Sebastian Krzyszkowiak
a6a02ba0c2 implement spritesheet successors 2012-09-21 14:47:34 +02:00
Sebastian Krzyszkowiak
042d29aff4 fix setting level number in command line 2012-09-21 14:47:14 +02:00
Sebastian Krzyszkowiak
ca94680674 implement input data convention for gamestates 2012-09-21 13:55:21 +02:00
Sebastian Krzyszkowiak
3b75879a1d fix cmake warnings 2012-09-20 02:03:56 +02:00
Sebastian Krzyszkowiak
2a2f22750c proper dependency handling support, for Windows and GNU/Linux for now 2012-09-20 01:46:29 +02:00
Sebastian Krzyszkowiak
ee023098d1 fix including application icon into windows executable 2012-09-19 01:37:00 +02:00
Sebastian Krzyszkowiak
3d60bac467 provide .desktop file and application icon 2012-09-19 01:20:24 +02:00
Sebastian Krzyszkowiak
d6d6038daa update default config options 2012-09-03 02:36:08 +02:00
Sebastian Krzyszkowiak
4bbbd1958f indentation fixes 2012-09-03 02:25:32 +02:00
Sebastian Krzyszkowiak
8420a5ca92 use correct paths for data files when game is installed 2012-09-03 02:08:12 +02:00
Sebastian Krzyszkowiak
8d99205e50 fixes for build system to work correctly on MinGW 2012-08-20 02:35:37 +02:00
Sebastian Krzyszkowiak
2d898363ef switch to cmake 2012-08-19 03:04:55 +02:00
Sebastian Krzyszkowiak
c7a3f3d007 add SIGSEGV signal handler... because ponies. 2012-08-04 21:58:31 +02:00
Sebastian Krzyszkowiak
0ec111c197 letterbox implementation is now complete and enabled by default 2012-08-04 20:58:24 +02:00
Sebastian Krzyszkowiak
219fc714db add code for letterboxing. this option is configurable and disabled by default for now, as it doesn't work correctly yet 2012-08-04 13:57:29 +02:00
Sebastian Krzyszkowiak
2078f2da29 fix displaying random first frame from memory left-overs right after game start on newer versions of Allegro 2012-08-04 12:56:24 +02:00
Sebastian Krzyszkowiak
533410baee This is Super Derpy: Muffin Attack 0.1a 2012-07-13 14:16:25 +02:00
Sebastian Krzyszkowiak
3d9fb8c66a fix crash on displaying letter from Twilight 2012-07-13 10:57:17 +02:00
Sebastian Krzyszkowiak
9a8264802a add recording of Twilight's letter by Emichwan88 2012-07-12 18:54:32 +02:00
Sebastian Krzyszkowiak
4448776890 fix laggy glass effect on some shitty platforms 2012-07-10 19:08:12 +02:00
Sebastian Krzyszkowiak
aba469c174 preparing for release 2012-07-09 21:47:18 +02:00
Sebastian Krzyszkowiak
471f33b720 add command line option for selecting initial gamestate 2012-07-08 23:08:23 +02:00
Sebastian Krzyszkowiak
85056130ac prepare for first release 2012-07-08 22:11:31 +02:00
Sebastian Krzyszkowiak
7667473206 don't allow loading GAMESTATE_PAUSE as primary game state 2012-07-08 16:21:08 +02:00
Sebastian Krzyszkowiak
da13fcb41c add disclaimer screen about early development preview 2012-07-08 15:52:56 +02:00
Sebastian Krzyszkowiak
7842385b27 reset Derpy's angle when returning to running 2012-07-08 14:14:34 +02:00
Sebastian Krzyszkowiak
59fd82b9e3 add "Press enter to continue..." text to letter screen 2012-07-08 02:47:45 +02:00
Sebastian Krzyszkowiak
820a1fbe15 letter from Twilight: add proper text 2012-07-08 00:23:40 +02:00
Sebastian Krzyszkowiak
d75591af6b add last animation from Anna Karlik to intro 2012-07-06 22:35:17 +02:00
Sebastian Krzyszkowiak
46c4ae08ed implement screenshot taking 2012-07-04 00:15:49 +02:00
Sebastian Krzyszkowiak
2a174898a8 glass performance tweaks 2012-07-03 23:44:03 +02:00
Sebastian Krzyszkowiak
77ef62b413 add logo to main menu, with glass effect 2012-07-03 16:27:57 +02:00
Sebastian Krzyszkowiak
64d0e30135 fix uninitialized angle value of owl in intro 2012-06-19 17:27:05 +02:00
Sebastian Krzyszkowiak
86f9a3f819 make Derpy more controllable 2012-06-19 17:18:33 +02:00
Sebastian Krzyszkowiak
6fd0af0605 add jumping Derpy animation for intro from Anna Karlik 2012-05-27 00:58:15 +02:00
Sebastian Krzyszkowiak
5065f49b5a update intro animations from Anna Karlik 2012-05-25 22:44:04 +02:00
Sebastian Krzyszkowiak
15e1822833 add cherries 2012-05-23 10:34:36 +02:00
Sebastian Krzyszkowiak
47b2903935 make loading progress bar on first level more accurate 2012-05-23 10:21:14 +02:00
Sebastian Krzyszkowiak
1d0ce78cb4 fix position of "Letter from Twilight" text 2012-05-22 21:46:51 +02:00
Sebastian Krzyszkowiak
06689721f0 lots of cosmetic things 2012-05-22 21:29:55 +02:00
Sebastian Krzyszkowiak
95e869baea small tweaks for gameplay 2012-05-21 22:38:41 +02:00
Sebastian Krzyszkowiak
918877c472 add bitmap for a letter from Twilight 2012-05-21 22:27:49 +02:00
Sebastian Krzyszkowiak
484d227b3a fix collision handling not working for some cases 2012-05-21 21:17:58 +02:00
Sebastian Krzyszkowiak
42c8473436 little animation at the end of the level 2012-05-21 20:56:16 +02:00
Sebastian Krzyszkowiak
db0ebca42d some tweaks for obstacles 2012-05-21 19:50:42 +02:00
Sebastian Krzyszkowiak
bd2e62f651 more obstacles 2012-05-21 18:47:17 +02:00
Sebastian Krzyszkowiak
d0f2ab8575 rotating muffins 2012-05-21 14:00:42 +02:00
Sebastian Krzyszkowiak
2fc3ac1a9a typo 2012-05-21 10:27:32 +02:00
Sebastian Krzyszkowiak
87dd644be6 moar documentation 2012-05-21 10:25:22 +02:00
Sebastian Krzyszkowiak
50e9bb8815 moar docs 2012-05-21 10:14:49 +02:00
Sebastian Krzyszkowiak
cd65b1d8e5 implement owl :D 2012-05-20 23:17:52 +02:00
Sebastian Krzyszkowiak
836eaedc41 hide muffin when eated, tweaks for level length and hardness 2012-05-20 20:05:03 +02:00
Sebastian Krzyszkowiak
fe8fbcb425 move timeline actions and obstacle callbacks to separate files 2012-05-20 18:07:24 +02:00
Sebastian Krzyszkowiak
c1aceaa473 fix possible cropping issues with animations in intro 2012-05-20 14:42:58 +02:00
Sebastian Krzyszkowiak
c62079d9d9 fix possible cropping issues with pigs 2012-05-20 14:41:49 +02:00
Sebastian Krzyszkowiak
7dc4dc7a73 PIGS!!! 2012-05-20 14:40:49 +02:00
Sebastian Krzyszkowiak
d98dcca2e4 log HP to console at the end of level (lol) 2012-05-20 00:16:55 +02:00