Commit graph

561 commits

Author SHA1 Message Date
Sebastian Krzyszkowiak
4a2e2a3d25 try to create INT16 voice if FLOAT32 one fails
Seems to be some bug in Allegro, as it fails on OS X.
2017-09-05 03:01:18 +02:00
Sebastian Krzyszkowiak
f94930b5d5 PrintConsole: restore previous target bitmap instead of reseting to backbuffer 2017-09-04 16:02:49 +02:00
Sebastian Krzyszkowiak
9a6cbd2449 implement audio stream seeking in emscripten 2017-08-24 21:40:34 +02:00
Sebastian Krzyszkowiak
3581c6060c full emscripten support, plus flac->ogg encoding for emscripten and android 2017-08-24 21:09:07 +02:00
Sebastian Krzyszkowiak
a955820e8f emscripten support 2017-08-24 00:51:58 +02:00
Sebastian Krzyszkowiak
07d4c22199 init: call al_install_audio before al_init_acodec_addon 2017-08-19 01:27:34 +02:00
Sebastian Krzyszkowiak
b7346ea330 use leak sanitizer for debug build and break the build in case of unresolved symbols in libraries 2017-08-19 01:26:53 +02:00
Sebastian Krzyszkowiak
417d34ef1a fix stuff reported by static analyzer 2017-08-16 01:47:07 +02:00
Sebastian Krzyszkowiak
7ab739db54 config: fix config file handling when custom file interface is in effect 2017-08-15 01:41:24 +02:00
Sebastian Krzyszkowiak
b4b0403a77 GetDataFilePath: add ability to mask data files with android specific versions 2017-08-08 00:16:03 +02:00
Sebastian Krzyszkowiak
d8b7e0ec6b fix timeline removal and debug draw scaling on scaled viewports 2017-08-07 15:59:12 +02:00
Sebastian Krzyszkowiak
3fe7df2982 timeline: make debug draw optional and automatic 2017-08-07 02:26:36 +02:00
Sebastian Krzyszkowiak
b6eb181f1d timeline: fix TM_DrawDebug scaling 2017-08-07 02:01:15 +02:00
Sebastian Krzyszkowiak
4652efd6a9 timeline: update queues during cleaning
...so destructors can safely do stuff like TM_AddAction
(unless they make an infinite loop with that :P)
2017-08-07 01:52:42 +02:00
Sebastian Krzyszkowiak
505de9086d fix whitespace style 2017-07-22 21:01:29 +02:00
Sebastian Krzyszkowiak
e9bd4eefa5 update license to GPLv3+ 2017-07-22 18:22:28 +02:00
Sebastian Krzyszkowiak
519a22c9ad link to allegro5-video 2017-06-26 15:21:13 +02:00
Sebastian Krzyszkowiak
2dbabc502b always require OpenGL context 2017-06-26 03:19:32 +02:00
Sebastian Krzyszkowiak
de7311dabf fixed screen orientation support 2017-06-26 03:18:54 +02:00
Sebastian Krzyszkowiak
c97e163b31 don't require debug mode to be enabled in order to make a screenshot 2017-06-25 17:37:41 +02:00
Sebastian Krzyszkowiak
7241476886 use NotPreservedBitmap for game console 2017-06-13 14:21:17 +02:00
Sebastian Krzyszkowiak
d3f876097f add CreateNotPreservedBitmap helper 2017-06-13 14:21:17 +02:00
Sebastian Krzyszkowiak
e0c422972b add TM_DrawDebug: debug view for timelines 2017-03-16 22:05:22 +01:00
Sebastian Krzyszkowiak
e873e96194 fix compiler warning 2017-03-07 01:00:27 +01:00
Sebastian Krzyszkowiak
31f173f2a8 character: add support for repeating animation with successor
plus update README
2017-03-04 19:54:48 +01:00
Sebastian Krzyszkowiak
ca2f26e9ff add DrawScaledCharacter(F) 2016-12-06 02:54:31 +01:00
Sebastian Krzyszkowiak
bd57582b01 enable joystick support 2016-12-05 23:56:41 +01:00
Sebastian Krzyszkowiak
098231269c call Gamestate_Pause/Resume also on freezing 2016-11-11 20:17:02 +01:00
Sebastian Krzyszkowiak
fdd48433bc gamestate reloading and fix for calling Gamestate_Pause/Gamestate_Resume 2016-11-11 19:38:26 +01:00
Sebastian Krzyszkowiak
4b53b59e05 proper gamestate freezing on suspending android activity 2016-11-09 00:40:13 +01:00
Sebastian Krzyszkowiak
4ecb7e71de revamp letterbox and scaling code and add WindowCoordsToViewport util function 2016-11-08 23:28:28 +01:00
Sebastian Krzyszkowiak
625f202156 add ability to define game-specific global event handler 2016-11-08 22:11:10 +01:00
Sebastian Krzyszkowiak
a4ce032c8b don't crash on devices with no touchscreen 2016-11-08 17:56:19 +01:00
Sebastian Krzyszkowiak
6ac268f50b Revert "don't call al_get_touch_input_event_source on OSX, seems buggy"
This reverts commit d65873d63b.
2016-11-08 17:43:10 +01:00
Sebastian Krzyszkowiak
4d749b3ad1 make screen rotation working on Android
libsuperderpy now requires Allegro 5.2.2 for Android
2016-11-08 17:42:23 +01:00
Sebastian Krzyszkowiak
d65873d63b don't call al_get_touch_input_event_source on OSX, seems buggy 2016-11-08 11:17:27 +01:00
Sebastian Krzyszkowiak
51590d9788 fix blinking borders outside clipping rectangle 2016-11-08 10:34:32 +01:00
Sebastian Krzyszkowiak
c3fb2e06f1 more robust Android support 2016-11-07 01:45:12 +01:00
Sebastian Krzyszkowiak
4c09151dae basic Android support 2016-11-06 03:10:43 +01:00
Sebastian Krzyszkowiak
ce4b474b5a fix aspect ratio letterboxing on automatic resolution 2016-10-21 12:49:24 +02:00
Sebastian Krzyszkowiak
fc9317d215 add DrawWrappedTextWithShadow 2016-09-08 01:42:48 +02:00
Sebastian Krzyszkowiak
f7362d3d74 added DrawWrappedText, some clean up 2016-09-08 00:32:57 +02:00
Sebastian Krzyszkowiak
655cce6abe Timeline Manager: run next action in main queue immediatelly after the last one ended 2016-09-06 01:48:30 +02:00
Sebastian Krzyszkowiak
9c414991dd SetupViewport: clear both backbuffer and fontbuffer on setup 2016-09-06 01:47:46 +02:00
Sebastian Krzyszkowiak
9c3d284a90 fix type warning on some platforms in screenshoting code 2016-09-06 01:47:12 +02:00
Sebastian Krzyszkowiak
c7741be51a streamline al_set_new_display_flags usage 2016-09-04 21:09:19 +02:00
Sebastian Krzyszkowiak
8bebe6c5e2 timeline: add new functions: TM_IsEmpty, TM_IsBackgroundEmpty, TM_SkipDelay 2016-09-04 03:06:26 +02:00
Sebastian Krzyszkowiak
26843776a2 gamestates: mark gamestate as started before launching Gamestate_Start
This change allows to stop the current gamestate from Gamestate_Start.
2016-09-04 01:26:41 +02:00
Sebastian Krzyszkowiak
96a33c1a37 make windowed display resizable and try to fix flickering border around the viewport 2016-09-02 00:07:43 +02:00
Sebastian Krzyszkowiak
2e1a7e73fd add IsOnCharacter helper function 2016-08-29 23:44:15 +02:00
Sebastian Krzyszkowiak
40cdf33bb8 add support for user events 2016-08-29 22:47:55 +02:00
Sebastian Krzyszkowiak
b4d9d01c01 don't dlclose gamestates when running on valgrind, so it can show its report correctly 2016-08-27 00:46:38 +02:00
Sebastian Krzyszkowiak
04db328028 refine Character API
BREAKING CHANGES: character->x and character->y now refer to position relative
to screen width and height (0.0,0.0 being top left; 1.0,1.0 being bottom right).
Use GetCharacterX and GetCharacterY to get position in pixels.
For consistency, it's also recommended to use GetCharacterAngle.
SetCharacterPosition/MoveCharacter still accept pixels.
To use relative positions, call SetCharacterPositionF/MoveCharacterF instead.

Also, DrawCharacter now casts the position to integer, effectively disabling
Allegro's subpixel precision. To disable casts, use DrawCharacterF.
2016-08-26 23:52:32 +02:00
Sebastian Krzyszkowiak
af6636009e make viewport configurable 2016-08-23 02:13:15 +02:00
Sebastian Krzyszkowiak
39eeeb44fd use al_resume_timer where appropriate 2016-08-21 21:58:47 +02:00
Sebastian Krzyszkowiak
b927a0c130 add a bunch of new gamestate lifecycle methods to simplify game pausing 2016-08-21 21:58:31 +02:00
Sebastian Krzyszkowiak
97d62e4c04 make showing loading screen on launch configurable 2016-08-20 03:32:32 +02:00
Sebastian Krzyszkowiak
63451eb858 add ChangeGamestate/ChangeCurrentGamestate API for replacing gamestates without unloading 2016-08-20 03:32:09 +02:00
Sebastian Krzyszkowiak
4aad8fabac add ability to manually register gamestate API 2016-08-20 03:02:39 +02:00
Sebastian Krzyszkowiak
1afc4a3f31 don't create and destroy bitmap on every PrintConsole call 2016-08-16 23:20:00 +02:00
Sebastian Krzyszkowiak
2dfc565178 fix gamestate lifecycle management when game logic frame takes longer than 1/60s and implement SwitchCurrentGamestate 2016-08-16 18:41:50 +02:00
Sebastian Krzyszkowiak
686514fba5 fix memory leaks and other mem-bugs 2016-08-16 18:01:12 +02:00
Sebastian Krzyszkowiak
51b08cee76 move SetupViewport to utils 2016-08-15 04:41:54 +02:00
Sebastian Krzyszkowiak
6bf5fc493b garbage collector for util functions returning strings that are usually used as function params
because why not :D
2016-08-15 04:37:27 +02:00
Sebastian Krzyszkowiak
cfb5cefff1 add UnloadAllGamestates function 2016-08-13 21:35:26 +02:00
Sebastian Krzyszkowiak
676ae31613 gamestates: handle unload/load and stop/start cycles in one tick correctly 2016-08-13 20:03:58 +02:00
Sebastian Krzyszkowiak
8087ad1afc loading screen fixes 2016-08-13 18:14:42 +02:00
Sebastian Krzyszkowiak
0b49342e39 fix character.h include 2016-08-12 06:56:06 +02:00
Sebastian Krzyszkowiak
e419df49a5 request OpenGL programmable pipeline, adjust cmake includes 2016-08-11 19:32:49 +02:00
Sebastian Krzyszkowiak
a82dfb16cf fixed OSX support 2016-07-05 01:30:06 +02:00
Sebastian Krzyszkowiak
fc44fd2d5a better symbol visibility handling 2016-07-04 01:12:55 +02:00
Sebastian Krzyszkowiak
617f9c0270 reorganize source files a bit 2016-07-04 00:56:45 +02:00
Sebastian Krzyszkowiak
c964f72d66 make it buildable by clang; adjust function visibility 2016-07-04 00:06:50 +02:00
Sebastian Krzyszkowiak
ffd44df08b split libsuperderpy function to _init, _run and _destroy 2016-07-03 22:38:36 +02:00
Sebastian Krzyszkowiak
f02caf73a2 fixed MinGW support 2016-07-03 20:34:31 +02:00
Sebastian Krzyszkowiak
b8008d2872 librarization clean up 2016-07-03 00:43:32 +02:00
Sebastian Krzyszkowiak
a8475eb99b librarify! 2016-07-02 23:23:08 +02:00
Sebastian Krzyszkowiak
0a6b70f72e clean up and generalize 2016-06-28 00:17:49 +02:00
Sebastian Krzyszkowiak
2544d94156 import Mediator codebase 2016-06-27 21:21:59 +02:00
Sebastian Krzyszkowiak
2e79fe8f7b import Tickle Monster codebase 2016-06-27 21:20:36 +02:00
Sebastian Krzyszkowiak
46827594b4 import Radio Edit codebase 2016-06-27 21:20:02 +02:00
Sebastian Krzyszkowiak
e92e4b6bec dodger: obstacle speed tweaks 2016-01-23 21:31:18 +01:00
Sebastian Krzyszkowiak
ed3b78224b Remove unnecessary supersampling. 2016-01-23 20:58:16 +01:00
Sebastian Krzyszkowiak
76cf21daeb dosowisko: put transparent pixels in checkerboard 2016-01-19 00:15:42 +01:00
Sebastian Krzyszkowiak
749da9203a menu: move bg mountain logic into logic pipeline 2015-04-18 18:07:50 +02:00
Sebastian Krzyszkowiak
25dcae6151 timeline: add TM_CleanQueue and TM_CleanBackgroundQueue functions 2015-03-18 02:48:56 +01:00
Sebastian Krzyszkowiak
937981a1df no more global timeline - from now on timelines can be instantiated! 2015-03-18 02:21:57 +01:00
Sebastian Krzyszkowiak
5172db6fe3 dosowisko: lock bitmap before generating checkerboard pattern 2015-03-16 14:32:20 +01:00
Sebastian Krzyszkowiak
feef69ce03 update docs 2015-03-15 20:51:56 +01:00
Sebastian Krzyszkowiak
8e3b1dd6d9 dosowisko: don't use FadeGamestate 2015-03-15 20:45:10 +01:00
Sebastian Krzyszkowiak
98968591fc dosowisko: don't leak target bitmap on fadeout 2015-03-15 06:01:53 +01:00
Sebastian Krzyszkowiak
34f01d0336 dosowisko: different ending 2015-03-15 05:58:02 +01:00
Sebastian Krzyszkowiak
c2df1fc036 dosowisko: don't use TM to blink the cursor 2015-03-15 05:47:28 +01:00
Sebastian Krzyszkowiak
b746ecbebd dosowisko: destroy all the things 2015-03-15 05:43:39 +01:00
Sebastian Krzyszkowiak
145727658f intro: fix moving animation speed to be independent of viewport size 2015-03-15 05:38:51 +01:00
Sebastian Krzyszkowiak
e4553576ce add dosowisko.net intro logo 2015-03-15 05:38:15 +01:00
Sebastian Krzyszkowiak
b983eac305 tweaks for character positions 2013-06-06 10:08:31 +02:00
Sebastian Krzyszkowiak
f73b9abd26 make TM_AddToArgs variadic function 2013-06-05 23:59:02 +02:00
Sebastian Krzyszkowiak
001ed62181 lots of level 1 tweaks 2013-06-05 23:20:55 +02:00
Sebastian Krzyszkowiak
d0ac545e4b fix possible delay when displaying loading screen 2013-06-04 01:44:17 +02:00
Sebastian Krzyszkowiak
f0c72edfd5 make level 1 compilable... of course it doesn't work yet :D 2013-06-04 01:37:50 +02:00
Sebastian Krzyszkowiak
ced56209c1 move shared placeholder level code to separate file 2013-06-03 13:41:03 +02:00
Sebastian Krzyszkowiak
69966ada03 working all moonwalk levels, compiling dodger module (not usable yet), some small tweaks and fixes 2013-06-03 00:42:33 +02:00
Sebastian Krzyszkowiak
e85fcdf8a6 tweaks and estetics for level2/moonwalk code 2013-02-26 00:59:20 +01:00
Sebastian Krzyszkowiak
91d3bb0d59 bring back level 2 with its moonwalk 2013-02-26 00:42:26 +01:00
Sebastian Krzyszkowiak
840202f758 AdvanceLevel implementation; sprintf hardening 2013-02-25 01:39:41 +01:00
Sebastian Krzyszkowiak
3ba92508e2 giant refactoring... and giant breakage :P 2013-02-25 01:23:27 +01:00
Sebastian Krzyszkowiak
9a43132af3 unload loading screen on exit 2012-12-28 03:46:27 +01:00
Sebastian Krzyszkowiak
c8356b815b bring back loading screen 2012-12-28 03:42:59 +01:00
Sebastian Krzyszkowiak
c39fea9c98 make fonts sharper (integer positioning) 2012-12-28 03:08:36 +01:00
Sebastian Krzyszkowiak
dd29fc6f5b Blue Screen of Death 2012-12-28 02:55:52 +01:00
Sebastian Krzyszkowiak
b39ec719be bring back support for loading progress 2012-12-28 00:00:37 +01:00
Sebastian Krzyszkowiak
3d44b4abbf [Intro] restart intro properly after Stop/Start gamestate sequence 2012-12-27 21:14:37 +01:00
Sebastian Krzyszkowiak
7293ed191a bring back Menu gamestate 2012-12-27 21:05:28 +01:00
Sebastian Krzyszkowiak
08c9506aeb [Intro] better animation scaling 2012-12-27 19:38:43 +01:00
Sebastian Krzyszkowiak
00dd653a10 don't send events to gamestates that correspond to debug functions 2012-12-27 01:02:47 +01:00
Sebastian Krzyszkowiak
5d3bb2d0d7 bring back Map gamestate 2012-12-27 00:46:23 +01:00
Sebastian Krzyszkowiak
1e901cf51b bring back Intro gamestate 2012-12-26 23:48:05 +01:00
Sebastian Krzyszkowiak
632be33eaa bring back About gamestate 2012-12-26 20:02:40 +01:00
Sebastian Krzyszkowiak
91c49e927f move building gamestates to separate CMakeLists file 2012-12-26 19:00:29 +01:00
Sebastian Krzyszkowiak
725918e3b4 merge Keydown methods with ProcessEvent 2012-12-26 15:15:02 +01:00
Sebastian Krzyszkowiak
3934ca696b exit from the game when last gamestate is unloaded 2012-12-26 13:38:15 +01:00
Sebastian Krzyszkowiak
3daa3c714f pass pointer to data structure to/from gamestates functions 2012-12-26 13:24:34 +01:00
Sebastian Krzyszkowiak
232cc6a204 initial support of run-time loading gamestates as dynamic libraries 2012-12-26 02:25:56 +01:00
Sebastian Krzyszkowiak
b36c5e8ed4 basic implementation of gamestates handling 2012-12-25 00:22:03 +01:00
Sebastian Krzyszkowiak
e29382b5dc Remove everything!
Engine should be now clean from gamestate dependences.
The next thing will be implementing dynamic gamestate loading.
2012-12-24 19:41:12 +01:00
Sebastian Krzyszkowiak
5baf800f34 Remove all gamestates except Menu and Loading.
Those two are a starting point for refactoring.
Others will be restored later.
2012-12-24 01:48:36 +01:00
Sebastian Krzyszkowiak
d98817ecbd globals are evul 2012-12-23 14:29:54 +01:00
Sebastian Krzyszkowiak
b0b26461be Fix vaporizing Owlicious 2012-12-15 02:06:43 +01:00
Sebastian Krzyszkowiak
aba6cc3a0f Aspect ratio tweaks for About screen 2012-12-15 01:58:48 +01:00
Sebastian Krzyszkowiak
6a8d7d0d8a Aspect ratio teaks in levels 2012-12-15 01:45:14 +01:00
Sebastian Krzyszkowiak
b0e3a09e6a disable letterbox by default and implement rotation of the screen if height > width (enabled by default) 2012-12-14 23:30:49 +01:00
Sebastian Krzyszkowiak
f2f66ff1e3 Aspect ratio fixes for Map 2012-12-14 23:10:09 +01:00
Sebastian Krzyszkowiak
0dbaf9c679 Updated a bit graphics and sprite positions in Intro 2012-12-14 21:01:59 +01:00
Sebastian Krzyszkowiak
6ddf347f8f aspect ratio tweaks 2012-12-11 02:04:31 +01:00
Sebastian Krzyszkowiak
4792af13ec fix segfault on resuming from letter screen 2012-12-10 13:09:33 +01:00
Sebastian Krzyszkowiak
f17b7bf100 initial full HD support 2012-12-10 12:44:22 +01:00
Sebastian Krzyszkowiak
1d1c62432e return -1 instead of 0 on one of error conditions 2012-11-14 22:13:25 +01:00
Sebastian Krzyszkowiak
194a81fa55 correctly define functions that take no arguments 2012-11-13 16:49:18 +01:00
Sebastian Krzyszkowiak
32207926f3 fix dangerous use of pointer as value keeper in Obst_MoveUpDown 2012-10-02 14:03:10 +02:00
Sebastian Krzyszkowiak
8ced946622 various Mac OS X fixes 2012-09-30 10:02:07 +02:00
Sebastian Krzyszkowiak
bedba9deb5 cosmetics and docs 2012-09-29 03:44:36 +02:00
Sebastian Krzyszkowiak
986378ec53 add start event to timeline manager 2012-09-29 02:34:42 +02:00
Sebastian Krzyszkowiak
85ae970597 moonwalk is now timeline based 2012-09-29 01:58:34 +02:00
Sebastian Krzyszkowiak
c863dfe58c load proper resources for each level, and add dummy resources for each level :D 2012-09-28 20:05:13 +02:00
Sebastian Krzyszkowiak
5083033a4b more reorganization 2012-09-28 16:43:13 +02:00
Sebastian Krzyszkowiak
1f3f99936e split each level to separate file 2012-09-28 03:53:43 +02:00
Sebastian Krzyszkowiak
8c24ebd982 implement progress bar on fulscreen toggling 2012-09-28 03:11:45 +02:00
Sebastian Krzyszkowiak
e67ffb821c fix double fade out on failing level 2012-09-28 02:57:43 +02:00
Sebastian Krzyszkowiak
79ac41a085 fix restarting level background music on toggling fullscreen mode 2012-09-28 02:50:43 +02:00
Sebastian Krzyszkowiak
d62be104e8 general reorganization. again. levels have now another abstraction layer, yay! :D 2012-09-28 02:30:48 +02:00
Sebastian Krzyszkowiak
74bf535c07 show console when using speed cheats 2012-09-27 20:39:37 +02:00
Sebastian Krzyszkowiak
cd3fbbccf0 more level modularity 2012-09-27 15:06:33 +02:00
Sebastian Krzyszkowiak
8fa37d619c cosmetics, TODOs and FIXMEs, docs 2012-09-27 02:59:56 +02:00
Sebastian Krzyszkowiak
c5e37bf9d5 refactor Level gamestate and introduce level modules 2012-09-27 02:48:45 +02:00
Sebastian Krzyszkowiak
2a80a3382f fix Derpy being one pixel too high in pause screen :D 2012-09-26 23:38:54 +02:00
Sebastian Krzyszkowiak
03ba62b34e make use from latest pausing functionality in TM to pause letter from Twilight 2012-09-26 23:34:27 +02:00
Sebastian Krzyszkowiak
533d53e535 fixup for last commit (pause, resume and draw events were always sent as draw) 2012-09-26 23:34:00 +02:00
Sebastian Krzyszkowiak
4ec5686aac fix pausing timers in timeline manager 2012-09-26 23:28:16 +02:00
Sebastian Krzyszkowiak
0eacf9a67d fix blinking on fading out occuring sometimes 2012-09-26 22:57:47 +02:00
Sebastian Krzyszkowiak
1caeb03ab4 fix infinite loop in about screen 2012-09-26 21:16:20 +02:00
Sebastian Krzyszkowiak
d0cadad936 implement timescaling cheats 2012-09-26 20:11:35 +02:00
Sebastian Krzyszkowiak
b2b95857cd take advantage from recent refactoring in frame skipping cheat 2012-09-26 20:00:24 +02:00
Sebastian Krzyszkowiak
1ba89400d6 revamp pause functionality 2012-09-26 20:00:11 +02:00
Sebastian Krzyszkowiak
e99f1e5936 timeline: call destroy callback *after* item has been removed from main queue 2012-09-26 19:49:27 +02:00
Sebastian Krzyszkowiak
d6b68a3740 refactor first level and timeline 2012-09-26 18:48:36 +02:00
Sebastian Krzyszkowiak
cae92f0272 fix FPS being limited sometimes to 60 2012-09-26 03:19:10 +02:00
Sebastian Krzyszkowiak
e6fa44514e refactored every gamestate for logic spearation except first level 2012-09-26 03:08:58 +02:00
Sebastian Krzyszkowiak
a6a02ba0c2 implement spritesheet successors 2012-09-21 14:47:34 +02:00
Sebastian Krzyszkowiak
042d29aff4 fix setting level number in command line 2012-09-21 14:47:14 +02:00
Sebastian Krzyszkowiak
ca94680674 implement input data convention for gamestates 2012-09-21 13:55:21 +02:00
Sebastian Krzyszkowiak
3b75879a1d fix cmake warnings 2012-09-20 02:03:56 +02:00
Sebastian Krzyszkowiak
2a2f22750c proper dependency handling support, for Windows and GNU/Linux for now 2012-09-20 01:46:29 +02:00
Sebastian Krzyszkowiak
ee023098d1 fix including application icon into windows executable 2012-09-19 01:37:00 +02:00
Sebastian Krzyszkowiak
3d60bac467 provide .desktop file and application icon 2012-09-19 01:20:24 +02:00
Sebastian Krzyszkowiak
d6d6038daa update default config options 2012-09-03 02:36:08 +02:00
Sebastian Krzyszkowiak
4bbbd1958f indentation fixes 2012-09-03 02:25:32 +02:00
Sebastian Krzyszkowiak
8420a5ca92 use correct paths for data files when game is installed 2012-09-03 02:08:12 +02:00
Sebastian Krzyszkowiak
8d99205e50 fixes for build system to work correctly on MinGW 2012-08-20 02:35:37 +02:00
Sebastian Krzyszkowiak
2d898363ef switch to cmake 2012-08-19 03:04:55 +02:00
Sebastian Krzyszkowiak
c7a3f3d007 add SIGSEGV signal handler... because ponies. 2012-08-04 21:58:31 +02:00
Sebastian Krzyszkowiak
0ec111c197 letterbox implementation is now complete and enabled by default 2012-08-04 20:58:24 +02:00
Sebastian Krzyszkowiak
219fc714db add code for letterboxing. this option is configurable and disabled by default for now, as it doesn't work correctly yet 2012-08-04 13:57:29 +02:00
Sebastian Krzyszkowiak
2078f2da29 fix displaying random first frame from memory left-overs right after game start on newer versions of Allegro 2012-08-04 12:56:24 +02:00
Sebastian Krzyszkowiak
533410baee This is Super Derpy: Muffin Attack 0.1a 2012-07-13 14:16:25 +02:00
Sebastian Krzyszkowiak
3d9fb8c66a fix crash on displaying letter from Twilight 2012-07-13 10:57:17 +02:00
Sebastian Krzyszkowiak
9a8264802a add recording of Twilight's letter by Emichwan88 2012-07-12 18:54:32 +02:00
Sebastian Krzyszkowiak
4448776890 fix laggy glass effect on some shitty platforms 2012-07-10 19:08:12 +02:00
Sebastian Krzyszkowiak
aba469c174 preparing for release 2012-07-09 21:47:18 +02:00
Sebastian Krzyszkowiak
471f33b720 add command line option for selecting initial gamestate 2012-07-08 23:08:23 +02:00
Sebastian Krzyszkowiak
85056130ac prepare for first release 2012-07-08 22:11:31 +02:00
Sebastian Krzyszkowiak
7667473206 don't allow loading GAMESTATE_PAUSE as primary game state 2012-07-08 16:21:08 +02:00
Sebastian Krzyszkowiak
da13fcb41c add disclaimer screen about early development preview 2012-07-08 15:52:56 +02:00
Sebastian Krzyszkowiak
7842385b27 reset Derpy's angle when returning to running 2012-07-08 14:14:34 +02:00
Sebastian Krzyszkowiak
59fd82b9e3 add "Press enter to continue..." text to letter screen 2012-07-08 02:47:45 +02:00
Sebastian Krzyszkowiak
820a1fbe15 letter from Twilight: add proper text 2012-07-08 00:23:40 +02:00
Sebastian Krzyszkowiak
d75591af6b add last animation from Anna Karlik to intro 2012-07-06 22:35:17 +02:00
Sebastian Krzyszkowiak
46c4ae08ed implement screenshot taking 2012-07-04 00:15:49 +02:00
Sebastian Krzyszkowiak
2a174898a8 glass performance tweaks 2012-07-03 23:44:03 +02:00
Sebastian Krzyszkowiak
77ef62b413 add logo to main menu, with glass effect 2012-07-03 16:27:57 +02:00