Sebastian Krzyszkowiak
3581c6060c
full emscripten support, plus flac->ogg encoding for emscripten and android
2017-08-24 21:09:07 +02:00
Sebastian Krzyszkowiak
a955820e8f
emscripten support
2017-08-24 00:51:58 +02:00
Sebastian Krzyszkowiak
07d4c22199
init: call al_install_audio before al_init_acodec_addon
2017-08-19 01:27:34 +02:00
Sebastian Krzyszkowiak
b7346ea330
use leak sanitizer for debug build and break the build in case of unresolved symbols in libraries
2017-08-19 01:26:53 +02:00
Sebastian Krzyszkowiak
417d34ef1a
fix stuff reported by static analyzer
2017-08-16 01:47:07 +02:00
Sebastian Krzyszkowiak
7ab739db54
config: fix config file handling when custom file interface is in effect
2017-08-15 01:41:24 +02:00
Sebastian Krzyszkowiak
b4b0403a77
GetDataFilePath: add ability to mask data files with android specific versions
2017-08-08 00:16:03 +02:00
Sebastian Krzyszkowiak
d8b7e0ec6b
fix timeline removal and debug draw scaling on scaled viewports
2017-08-07 15:59:12 +02:00
Sebastian Krzyszkowiak
3fe7df2982
timeline: make debug draw optional and automatic
2017-08-07 02:26:36 +02:00
Sebastian Krzyszkowiak
b6eb181f1d
timeline: fix TM_DrawDebug scaling
2017-08-07 02:01:15 +02:00
Sebastian Krzyszkowiak
4652efd6a9
timeline: update queues during cleaning
...
...so destructors can safely do stuff like TM_AddAction
(unless they make an infinite loop with that :P)
2017-08-07 01:52:42 +02:00
Sebastian Krzyszkowiak
505de9086d
fix whitespace style
2017-07-22 21:01:29 +02:00
Sebastian Krzyszkowiak
e9bd4eefa5
update license to GPLv3+
2017-07-22 18:22:28 +02:00
Sebastian Krzyszkowiak
519a22c9ad
link to allegro5-video
2017-06-26 15:21:13 +02:00
Sebastian Krzyszkowiak
2dbabc502b
always require OpenGL context
2017-06-26 03:19:32 +02:00
Sebastian Krzyszkowiak
de7311dabf
fixed screen orientation support
2017-06-26 03:18:54 +02:00
Sebastian Krzyszkowiak
c97e163b31
don't require debug mode to be enabled in order to make a screenshot
2017-06-25 17:37:41 +02:00
Sebastian Krzyszkowiak
7241476886
use NotPreservedBitmap for game console
2017-06-13 14:21:17 +02:00
Sebastian Krzyszkowiak
d3f876097f
add CreateNotPreservedBitmap helper
2017-06-13 14:21:17 +02:00
Sebastian Krzyszkowiak
e0c422972b
add TM_DrawDebug: debug view for timelines
2017-03-16 22:05:22 +01:00
Sebastian Krzyszkowiak
e873e96194
fix compiler warning
2017-03-07 01:00:27 +01:00
Sebastian Krzyszkowiak
31f173f2a8
character: add support for repeating animation with successor
...
plus update README
2017-03-04 19:54:48 +01:00
Sebastian Krzyszkowiak
ca2f26e9ff
add DrawScaledCharacter(F)
2016-12-06 02:54:31 +01:00
Sebastian Krzyszkowiak
bd57582b01
enable joystick support
2016-12-05 23:56:41 +01:00
Sebastian Krzyszkowiak
098231269c
call Gamestate_Pause/Resume also on freezing
2016-11-11 20:17:02 +01:00
Sebastian Krzyszkowiak
fdd48433bc
gamestate reloading and fix for calling Gamestate_Pause/Gamestate_Resume
2016-11-11 19:38:26 +01:00
Sebastian Krzyszkowiak
4b53b59e05
proper gamestate freezing on suspending android activity
2016-11-09 00:40:13 +01:00
Sebastian Krzyszkowiak
4ecb7e71de
revamp letterbox and scaling code and add WindowCoordsToViewport util function
2016-11-08 23:28:28 +01:00
Sebastian Krzyszkowiak
625f202156
add ability to define game-specific global event handler
2016-11-08 22:11:10 +01:00
Sebastian Krzyszkowiak
a4ce032c8b
don't crash on devices with no touchscreen
2016-11-08 17:56:19 +01:00
Sebastian Krzyszkowiak
6ac268f50b
Revert "don't call al_get_touch_input_event_source on OSX, seems buggy"
...
This reverts commit d65873d63b
.
2016-11-08 17:43:10 +01:00
Sebastian Krzyszkowiak
4d749b3ad1
make screen rotation working on Android
...
libsuperderpy now requires Allegro 5.2.2 for Android
2016-11-08 17:42:23 +01:00
Sebastian Krzyszkowiak
d65873d63b
don't call al_get_touch_input_event_source on OSX, seems buggy
2016-11-08 11:17:27 +01:00
Sebastian Krzyszkowiak
51590d9788
fix blinking borders outside clipping rectangle
2016-11-08 10:34:32 +01:00
Sebastian Krzyszkowiak
c3fb2e06f1
more robust Android support
2016-11-07 01:45:12 +01:00
Sebastian Krzyszkowiak
4c09151dae
basic Android support
2016-11-06 03:10:43 +01:00
Sebastian Krzyszkowiak
ce4b474b5a
fix aspect ratio letterboxing on automatic resolution
2016-10-21 12:49:24 +02:00
Sebastian Krzyszkowiak
fc9317d215
add DrawWrappedTextWithShadow
2016-09-08 01:42:48 +02:00
Sebastian Krzyszkowiak
f7362d3d74
added DrawWrappedText, some clean up
2016-09-08 00:32:57 +02:00
Sebastian Krzyszkowiak
655cce6abe
Timeline Manager: run next action in main queue immediatelly after the last one ended
2016-09-06 01:48:30 +02:00
Sebastian Krzyszkowiak
9c414991dd
SetupViewport: clear both backbuffer and fontbuffer on setup
2016-09-06 01:47:46 +02:00
Sebastian Krzyszkowiak
9c3d284a90
fix type warning on some platforms in screenshoting code
2016-09-06 01:47:12 +02:00
Sebastian Krzyszkowiak
c7741be51a
streamline al_set_new_display_flags usage
2016-09-04 21:09:19 +02:00
Sebastian Krzyszkowiak
8bebe6c5e2
timeline: add new functions: TM_IsEmpty, TM_IsBackgroundEmpty, TM_SkipDelay
2016-09-04 03:06:26 +02:00
Sebastian Krzyszkowiak
26843776a2
gamestates: mark gamestate as started before launching Gamestate_Start
...
This change allows to stop the current gamestate from Gamestate_Start.
2016-09-04 01:26:41 +02:00
Sebastian Krzyszkowiak
96a33c1a37
make windowed display resizable and try to fix flickering border around the viewport
2016-09-02 00:07:43 +02:00
Sebastian Krzyszkowiak
2e1a7e73fd
add IsOnCharacter helper function
2016-08-29 23:44:15 +02:00
Sebastian Krzyszkowiak
40cdf33bb8
add support for user events
2016-08-29 22:47:55 +02:00
Sebastian Krzyszkowiak
b4d9d01c01
don't dlclose gamestates when running on valgrind, so it can show its report correctly
2016-08-27 00:46:38 +02:00
Sebastian Krzyszkowiak
04db328028
refine Character API
...
BREAKING CHANGES: character->x and character->y now refer to position relative
to screen width and height (0.0,0.0 being top left; 1.0,1.0 being bottom right).
Use GetCharacterX and GetCharacterY to get position in pixels.
For consistency, it's also recommended to use GetCharacterAngle.
SetCharacterPosition/MoveCharacter still accept pixels.
To use relative positions, call SetCharacterPositionF/MoveCharacterF instead.
Also, DrawCharacter now casts the position to integer, effectively disabling
Allegro's subpixel precision. To disable casts, use DrawCharacterF.
2016-08-26 23:52:32 +02:00
Sebastian Krzyszkowiak
af6636009e
make viewport configurable
2016-08-23 02:13:15 +02:00
Sebastian Krzyszkowiak
39eeeb44fd
use al_resume_timer where appropriate
2016-08-21 21:58:47 +02:00
Sebastian Krzyszkowiak
b927a0c130
add a bunch of new gamestate lifecycle methods to simplify game pausing
2016-08-21 21:58:31 +02:00
Sebastian Krzyszkowiak
97d62e4c04
make showing loading screen on launch configurable
2016-08-20 03:32:32 +02:00
Sebastian Krzyszkowiak
63451eb858
add ChangeGamestate/ChangeCurrentGamestate API for replacing gamestates without unloading
2016-08-20 03:32:09 +02:00
Sebastian Krzyszkowiak
4aad8fabac
add ability to manually register gamestate API
2016-08-20 03:02:39 +02:00
Sebastian Krzyszkowiak
1afc4a3f31
don't create and destroy bitmap on every PrintConsole call
2016-08-16 23:20:00 +02:00
Sebastian Krzyszkowiak
2dfc565178
fix gamestate lifecycle management when game logic frame takes longer than 1/60s and implement SwitchCurrentGamestate
2016-08-16 18:41:50 +02:00
Sebastian Krzyszkowiak
686514fba5
fix memory leaks and other mem-bugs
2016-08-16 18:01:12 +02:00
Sebastian Krzyszkowiak
51b08cee76
move SetupViewport to utils
2016-08-15 04:41:54 +02:00
Sebastian Krzyszkowiak
6bf5fc493b
garbage collector for util functions returning strings that are usually used as function params
...
because why not :D
2016-08-15 04:37:27 +02:00
Sebastian Krzyszkowiak
cfb5cefff1
add UnloadAllGamestates function
2016-08-13 21:35:26 +02:00
Sebastian Krzyszkowiak
676ae31613
gamestates: handle unload/load and stop/start cycles in one tick correctly
2016-08-13 20:03:58 +02:00
Sebastian Krzyszkowiak
8087ad1afc
loading screen fixes
2016-08-13 18:14:42 +02:00
Sebastian Krzyszkowiak
0b49342e39
fix character.h include
2016-08-12 06:56:06 +02:00
Sebastian Krzyszkowiak
e419df49a5
request OpenGL programmable pipeline, adjust cmake includes
2016-08-11 19:32:49 +02:00
Sebastian Krzyszkowiak
a82dfb16cf
fixed OSX support
2016-07-05 01:30:06 +02:00
Sebastian Krzyszkowiak
fc44fd2d5a
better symbol visibility handling
2016-07-04 01:12:55 +02:00
Sebastian Krzyszkowiak
617f9c0270
reorganize source files a bit
2016-07-04 00:56:45 +02:00
Sebastian Krzyszkowiak
c964f72d66
make it buildable by clang; adjust function visibility
2016-07-04 00:06:50 +02:00
Sebastian Krzyszkowiak
ffd44df08b
split libsuperderpy function to _init, _run and _destroy
2016-07-03 22:38:36 +02:00
Sebastian Krzyszkowiak
f02caf73a2
fixed MinGW support
2016-07-03 20:34:31 +02:00
Sebastian Krzyszkowiak
b8008d2872
librarization clean up
2016-07-03 00:43:32 +02:00
Sebastian Krzyszkowiak
a8475eb99b
librarify!
2016-07-02 23:23:08 +02:00
Sebastian Krzyszkowiak
0a6b70f72e
clean up and generalize
2016-06-28 00:17:49 +02:00
Sebastian Krzyszkowiak
2544d94156
import Mediator codebase
2016-06-27 21:21:59 +02:00
Sebastian Krzyszkowiak
2e79fe8f7b
import Tickle Monster codebase
2016-06-27 21:20:36 +02:00
Sebastian Krzyszkowiak
46827594b4
import Radio Edit codebase
2016-06-27 21:20:02 +02:00
Sebastian Krzyszkowiak
e92e4b6bec
dodger: obstacle speed tweaks
2016-01-23 21:31:18 +01:00
Sebastian Krzyszkowiak
ed3b78224b
Remove unnecessary supersampling.
2016-01-23 20:58:16 +01:00
Sebastian Krzyszkowiak
76cf21daeb
dosowisko: put transparent pixels in checkerboard
2016-01-19 00:15:42 +01:00
Sebastian Krzyszkowiak
749da9203a
menu: move bg mountain logic into logic pipeline
2015-04-18 18:07:50 +02:00
Sebastian Krzyszkowiak
25dcae6151
timeline: add TM_CleanQueue and TM_CleanBackgroundQueue functions
2015-03-18 02:48:56 +01:00
Sebastian Krzyszkowiak
937981a1df
no more global timeline - from now on timelines can be instantiated!
2015-03-18 02:21:57 +01:00
Sebastian Krzyszkowiak
5172db6fe3
dosowisko: lock bitmap before generating checkerboard pattern
2015-03-16 14:32:20 +01:00
Sebastian Krzyszkowiak
feef69ce03
update docs
2015-03-15 20:51:56 +01:00
Sebastian Krzyszkowiak
8e3b1dd6d9
dosowisko: don't use FadeGamestate
2015-03-15 20:45:10 +01:00
Sebastian Krzyszkowiak
98968591fc
dosowisko: don't leak target bitmap on fadeout
2015-03-15 06:01:53 +01:00
Sebastian Krzyszkowiak
34f01d0336
dosowisko: different ending
2015-03-15 05:58:02 +01:00
Sebastian Krzyszkowiak
c2df1fc036
dosowisko: don't use TM to blink the cursor
2015-03-15 05:47:28 +01:00
Sebastian Krzyszkowiak
b746ecbebd
dosowisko: destroy all the things
2015-03-15 05:43:39 +01:00
Sebastian Krzyszkowiak
145727658f
intro: fix moving animation speed to be independent of viewport size
2015-03-15 05:38:51 +01:00
Sebastian Krzyszkowiak
e4553576ce
add dosowisko.net intro logo
2015-03-15 05:38:15 +01:00
Sebastian Krzyszkowiak
b983eac305
tweaks for character positions
2013-06-06 10:08:31 +02:00
Sebastian Krzyszkowiak
f73b9abd26
make TM_AddToArgs variadic function
2013-06-05 23:59:02 +02:00
Sebastian Krzyszkowiak
001ed62181
lots of level 1 tweaks
2013-06-05 23:20:55 +02:00
Sebastian Krzyszkowiak
d0ac545e4b
fix possible delay when displaying loading screen
2013-06-04 01:44:17 +02:00
Sebastian Krzyszkowiak
f0c72edfd5
make level 1 compilable... of course it doesn't work yet :D
2013-06-04 01:37:50 +02:00
Sebastian Krzyszkowiak
ced56209c1
move shared placeholder level code to separate file
2013-06-03 13:41:03 +02:00
Sebastian Krzyszkowiak
69966ada03
working all moonwalk levels, compiling dodger module (not usable yet), some small tweaks and fixes
2013-06-03 00:42:33 +02:00