MineLittlePony/src/main/java/com/minelittlepony/client/model/AbstractPonyModel.java

649 lines
22 KiB
Java
Raw Normal View History

2019-03-23 20:49:34 +01:00
package com.minelittlepony.client.model;
2019-11-30 12:26:02 +01:00
import com.minelittlepony.client.model.armour.PonyArmourModel;
2019-05-28 10:26:26 +02:00
import com.minelittlepony.client.model.armour.ArmourWrapper;
2019-03-23 20:49:34 +01:00
import com.minelittlepony.client.transform.PonyTransformation;
import com.minelittlepony.model.BodyPart;
import com.minelittlepony.model.armour.IEquestrianArmour;
2019-11-25 15:08:57 +01:00
import com.minelittlepony.mson.api.ModelContext;
2019-11-23 18:28:42 +01:00
import com.minelittlepony.mson.api.model.MsonPart;
2019-11-22 18:24:22 +01:00
import net.minecraft.client.model.ModelPart;
2019-11-23 18:28:42 +01:00
import net.minecraft.client.render.VertexConsumer;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.client.util.math.Vector3f;
2015-08-02 00:36:33 +02:00
import net.minecraft.entity.Entity;
2019-05-27 17:59:15 +02:00
import net.minecraft.entity.LivingEntity;
2019-07-20 20:16:54 +02:00
import net.minecraft.util.Arm;
2016-05-04 03:23:57 +02:00
import net.minecraft.util.math.MathHelper;
2015-08-02 00:36:33 +02:00
/**
* Foundation class for all types of ponies.
*/
public abstract class AbstractPonyModel<T extends LivingEntity> extends ClientPonyModel<T> {
2019-11-23 18:28:42 +01:00
protected ModelPart upperTorso;
protected ModelPart upperTorsoOverlay;
2019-08-18 15:19:05 +02:00
2019-11-23 18:28:42 +01:00
protected ModelPart neck;
2019-11-25 15:08:57 +01:00
@Override
public void init(ModelContext context) {
super.init(context);
2019-11-25 15:08:57 +01:00
context.findByName("left_sleeve", leftSleeve);
context.findByName("right_sleeve", rightSleeve);
context.findByName("left_pant_leg", leftPantLeg);
context.findByName("right_pant_leg", rightPantLeg);
context.findByName("jacket", jacket);
upperTorso = context.findByName("upper_torso");
upperTorsoOverlay = context.findByName("saddle");
neck = context.findByName("neck");
}
@Override
2019-03-23 20:49:34 +01:00
public IEquestrianArmour<?> createArmour() {
2019-11-30 12:26:02 +01:00
return new ArmourWrapper<>(PonyArmourModel::new);
}
/**
* Sets the model's various rotation angles.
*
* @param move Entity motion parameter
* i.e. velocity in no specific direction used in bipeds to calculate step amount.
* @param swing Degree to which each 'limb' swings.
* @param ticks Total whole and partial ticks since the entity's existence.
* Used in animations together with {@code swing} and {@code move}.
* @param headYaw Horizontal head motion in radians.
* @param headPitch Vertical head motion in radians.
* @param scale Scaling factor used to render this model.
* Determined by the return value of {@link RenderLivingBase.prepareScale}.
* Usually {@code 0.0625F}.
* @param entity The entity we're being called for.
*/
@Override
2019-11-23 18:28:42 +01:00
public void setAngles(T entity, float move, float swing, float ticks, float headYaw, float headPitch) {
attributes.checkRainboom(entity, swing, canFly());
2019-11-23 18:28:42 +01:00
super.setAngles(entity, move, swing, ticks, headYaw, headPitch);
updateHeadRotation(headYaw, headPitch);
2018-06-03 16:38:03 +02:00
shakeBody(move, swing, getWobbleAmount(), ticks);
rotateLegs(move, swing, ticks, entity);
if (!attributes.isSwimming && !attributes.isGoingFast) {
holdItem(swing);
}
swingItem(entity);
if (attributes.isCrouching) {
2018-12-09 22:02:04 +01:00
ponyCrouch();
} else if (isRiding) {
2018-12-09 22:02:04 +01:00
ponyRide();
} else {
2018-08-18 00:24:58 +02:00
adjustBody(BODY_ROT_X_NOTSNEAK, BODY_RP_Y_NOTSNEAK, BODY_RP_Z_NOTSNEAK);
2019-11-22 18:24:22 +01:00
rightLeg.pivotY = FRONT_LEG_RP_Y_NOTSNEAK;
leftLeg.pivotY = FRONT_LEG_RP_Y_NOTSNEAK;
if (!attributes.isSleeping) {
animateBreathing(ticks);
}
2019-08-05 10:49:14 +02:00
if (attributes.isSwimmingRotated) {
2019-11-22 18:24:22 +01:00
head.setPivot(0, -2, -2);
} else {
2019-11-22 18:24:22 +01:00
head.setPivot(0, 0, 0);
}
}
if (attributes.isSleeping) {
2018-12-09 22:02:04 +01:00
ponySleep();
}
animateWears();
}
2018-12-09 22:02:04 +01:00
/**
* Aligns legs to a sneaky position.
*/
protected void ponyCrouch() {
adjustBody(BODY_ROT_X_SNEAK, BODY_RP_Y_SNEAK, BODY_RP_Z_SNEAK);
2019-11-22 18:24:22 +01:00
head.setPivot(0, 6, -2);
2018-12-09 22:02:04 +01:00
2019-05-27 17:59:15 +02:00
rightArm.pitch -= LEG_ROT_X_SNEAK_ADJ;
leftArm.pitch -= LEG_ROT_X_SNEAK_ADJ;
2018-12-09 22:02:04 +01:00
2019-11-22 18:24:22 +01:00
leftLeg.pivotY = FRONT_LEG_RP_Y_SNEAK;
rightLeg.pivotY = FRONT_LEG_RP_Y_SNEAK;
2018-12-09 22:02:04 +01:00
}
protected void ponySleep() {
2019-05-27 17:59:15 +02:00
rightArm.pitch = ROTATE_270;
leftArm.pitch = ROTATE_270;
2018-12-09 22:02:04 +01:00
2019-05-27 17:59:15 +02:00
rightLeg.pitch = ROTATE_90;
leftLeg.pitch = ROTATE_90;
2018-12-09 22:02:04 +01:00
2019-11-22 18:24:22 +01:00
head.setPivot(1, 2, isSneaking ? -1 : 1);
2018-12-09 22:02:04 +01:00
2019-11-23 18:28:42 +01:00
((MsonPart)rightArm).shift(0, 2, 6);
((MsonPart)leftArm).shift(0, 2, 6);
((MsonPart)rightLeg).shift(0, 2, -8);
((MsonPart)leftLeg).shift(0, 2, -8);
2018-12-09 22:02:04 +01:00
}
protected void ponyRide() {
if (attributes.isSitting) {
adjustBodyComponents(BODY_ROT_X_RIDING * 2, BODY_RP_Y_RIDING, BODY_RP_Z_RIDING);
adjustNeck(BODY_ROT_X_NOTSNEAK * 2, BODY_RP_Y_NOTSNEAK, BODY_RP_Z_NOTSNEAK - 4);
2019-11-22 18:24:22 +01:00
head.setPivot(0, -2, -5);
} else {
adjustBodyComponents(BODY_ROT_X_RIDING, BODY_RP_Y_RIDING, BODY_RP_Z_RIDING);
adjustNeck(BODY_ROT_X_NOTSNEAK, BODY_RP_Y_NOTSNEAK, BODY_RP_Z_NOTSNEAK);
2019-11-22 18:24:22 +01:00
head.setPivot(0, 0, 0);
}
2019-11-22 18:24:22 +01:00
leftLeg.pivotZ = 15;
leftLeg.pivotY = 9;
2019-05-27 17:59:15 +02:00
leftLeg.pitch = -PI / 4;
leftLeg.yaw = -PI / 5;
2018-12-09 22:02:04 +01:00
2019-11-22 18:24:22 +01:00
rightLeg.pivotZ = 15;
rightLeg.pivotY = 9;
2019-05-27 17:59:15 +02:00
rightLeg.pitch = -PI / 4;
rightLeg.yaw = PI / 5;
2018-12-09 22:02:04 +01:00
2019-05-27 17:59:15 +02:00
leftArm.roll = -PI * 0.06f;
rightArm.roll = PI * 0.06f;
if (attributes.isSitting) {
2019-05-27 17:59:15 +02:00
leftLeg.yaw = PI / 15;
leftLeg.pitch = PI / 9;
2018-12-09 22:02:04 +01:00
2019-11-22 18:24:22 +01:00
leftLeg.pivotZ = 10;
leftLeg.pivotY = 7;
2018-12-09 22:02:04 +01:00
2019-05-27 17:59:15 +02:00
rightLeg.yaw = -PI / 15;
rightLeg.pitch = PI / 9;
2018-12-09 22:02:04 +01:00
2019-11-22 18:24:22 +01:00
rightLeg.pivotZ = 10;
rightLeg.pivotY = 7;
2018-12-09 22:02:04 +01:00
2019-05-27 17:59:15 +02:00
leftArm.pitch = PI / 6;
rightArm.pitch = PI / 6;
2018-12-09 22:02:04 +01:00
2019-05-27 17:59:15 +02:00
leftArm.roll *= 2;
rightArm.roll *= 2;
2018-12-09 22:02:04 +01:00
}
}
/**
* Sets the model's various rotation angles.
*
* @param move Entity motion parameter - i.e. velocity in no specific direction used in bipeds to calculate step amount.
* @param swing Degree to which each 'limb' swings.
* @param bodySwing Horizontal (Y) body rotation.
* @param ticks Total whole and partial ticks since the entity's existance. Used in animations together with {@code swing} and {@code move}.
*/
2018-06-03 16:38:03 +02:00
protected void shakeBody(float move, float swing, float bodySwing, float ticks) {
2019-05-27 17:59:15 +02:00
upperTorso.yaw = bodySwing;
2019-11-22 18:24:22 +01:00
torso.yaw = bodySwing;
2019-05-27 17:59:15 +02:00
neck.yaw = bodySwing;
}
private void animateWears() {
2019-11-22 18:24:22 +01:00
leftSleeve.copyPositionAndRotation(leftArm);
rightSleeve.copyPositionAndRotation(rightArm);
leftPantLeg.copyPositionAndRotation(leftLeg);
rightPantLeg.copyPositionAndRotation(rightLeg);
jacket.copyPositionAndRotation(torso);
helmet.copyPositionAndRotation(head);
upperTorsoOverlay.copyPositionAndRotation(upperTorso);
}
/**
* Called to update the head rotation.
*
* @param x New rotation X
* @param y New rotation Y
*/
private void updateHeadRotation(float headYaw, float headPitch) {
headYaw = attributes.isSleeping ? (Math.abs(attributes.interpolatorId.getMostSignificantBits()) % 2.8F) - 1.9F : headYaw / 57.29578F;
headPitch = attributes.isSleeping ? 0.1f : headPitch / 57.29578F;
2019-08-05 10:49:14 +02:00
if (attributes.isSwimming && attributes.motionPitch != 0) {
headPitch -= 0.9F;
}
head.yaw = 0;
head.roll = 0;
if (attributes.isSwimmingRotated) {
head.roll = -headYaw;
} else {
head.yaw = headYaw;
}
float pitch = (float)Math.toRadians(attributes.motionPitch);
head.pitch = MathHelper.clamp(headPitch, -1.25f - pitch, 0.5f - pitch);
}
/**
*
* Used to set the legs rotation based on walking/crouching animations.
*
* Takes the same parameters as {@link AbstractPonyModel.setRotationAndAngles}
*
*/
2019-05-27 17:59:15 +02:00
protected void rotateLegs(float move, float swing, float ticks, T entity) {
if (attributes.isSwimming) {
rotateLegsSwimming(move, swing, ticks, entity);
} else if (attributes.isGoingFast) {
rotateLegsInFlight(move, swing, ticks, entity);
} else {
rotateLegsOnGround(move, swing, ticks, entity);
}
2019-11-22 18:24:22 +01:00
float sin = MathHelper.sin(torso.yaw) * 5;
float cos = MathHelper.cos(torso.yaw) * 5;
2018-06-03 16:38:03 +02:00
float spread = attributes.isGoingFast ? 2 : 1;
2019-11-22 18:24:22 +01:00
rightArm.pivotZ = spread + sin;
leftArm.pivotZ = spread - sin;
2018-06-03 16:38:03 +02:00
2018-10-28 15:26:00 +01:00
float legRPX = cos - getLegOutset() - 0.001F;
2018-06-03 16:38:03 +02:00
legRPX = getMetadata().getInterpolator(attributes.interpolatorId).interpolate("legOffset", legRPX, 3);
2019-11-22 18:24:22 +01:00
rightArm.pivotX = -legRPX;
rightLeg.pivotX = -legRPX;
2018-06-03 16:38:03 +02:00
2019-11-22 18:24:22 +01:00
leftArm.pivotX = legRPX;
leftLeg.pivotX = legRPX;
2018-06-03 16:38:03 +02:00
2019-11-22 18:24:22 +01:00
rightArm.yaw += torso.yaw;
leftArm.yaw += torso.yaw;
2018-06-03 16:38:03 +02:00
2019-11-22 18:24:22 +01:00
rightArm.pivotY = leftArm.pivotY = 8;
rightLeg.pivotZ = leftLeg.pivotZ = 10;
}
/**
* Rotates legs in a quopy fashion whilst swimming.
*
* Takes the same parameters as {@link AbstractPonyModel.setRotationAndAngles}
*/
2019-05-27 17:59:15 +02:00
protected void rotateLegsSwimming(float move, float swing, float ticks, T entity) {
float lerp = entity.isSwimming() ? (float)attributes.motionLerp : 1;
float legLeft = (ROTATE_90 + MathHelper.sin((move / 3) + 2 * PI/3) / 2) * lerp;
float left = (ROTATE_90 + MathHelper.sin((move / 3) + 2 * PI) / 2) * lerp;
float right = (ROTATE_90 + MathHelper.sin(move / 3) / 2) * lerp;
2019-05-27 17:59:15 +02:00
leftArm.pitch = -left;
leftArm.yaw = -left/2;
leftArm.roll = left/2;
2019-05-27 17:59:15 +02:00
rightArm.pitch = -right;
rightArm.yaw = right/2;
rightArm.roll = -right/2;
2019-05-27 17:59:15 +02:00
leftLeg.pitch = legLeft;
rightLeg.pitch = right;
2019-05-27 17:59:15 +02:00
leftLeg.yaw = 0;
rightLeg.yaw = 0;
}
2018-06-03 16:38:03 +02:00
/**
* Rotates legs in quopy fashion whilst flying.
*
* Takes the same parameters as {@link AbstractPonyModel.setRotationAndAngles}
*
*/
protected void rotateLegsInFlight(float move, float swing, float ticks, Entity entity) {
float armX = attributes.isGoingFast ? ROTATE_270 : MathHelper.sin(-swing / 2);
float legX = attributes.isGoingFast ? ROTATE_90 : MathHelper.sin(swing / 2);
2019-05-27 17:59:15 +02:00
leftArm.pitch = armX;
rightArm.pitch = armX;
2019-05-27 17:59:15 +02:00
leftLeg.pitch = legX;
rightLeg.pitch = legX;
2019-05-27 17:59:15 +02:00
leftArm.yaw = -0.2F;
leftLeg.yaw = 0.2F;
2019-05-27 17:59:15 +02:00
rightArm.yaw = 0.2F;
rightLeg.yaw = -0.2F;
2018-10-21 17:15:42 +02:00
2019-05-27 17:59:15 +02:00
rightArm.roll = 0;
leftArm.roll = 0;
}
/**
* Rotates legs in quopy fashion for walking.
*
* Takes the same parameters as {@link AbstractPonyModel.setRotationAndAngles}
*
*/
2019-05-27 17:59:15 +02:00
protected void rotateLegsOnGround(float move, float swing, float ticks, T entity) {
float angle = PI * (float) Math.pow(swing, 16);
float baseRotation = move * 0.6662F; // magic number ahoy
float scale = swing / 4;
2019-05-27 17:59:15 +02:00
leftArm.pitch = MathHelper.cos(baseRotation + angle) * scale;
rightArm.pitch = MathHelper.cos(baseRotation + PI + angle / 2) * scale;
2019-05-27 17:59:15 +02:00
leftLeg.pitch = MathHelper.cos(baseRotation + PI - (angle * 0.4f)) * scale;
rightLeg.pitch = MathHelper.cos(baseRotation + angle / 5) * scale;
2019-05-27 17:59:15 +02:00
leftArm.yaw = 0;
rightArm.yaw = 0;
2019-05-27 17:59:15 +02:00
leftLeg.yaw = 0;
rightLeg.yaw = 0;
2018-10-21 17:15:42 +02:00
2019-05-27 17:59:15 +02:00
rightArm.roll = 0;
leftArm.roll = 0;
}
protected float getLegOutset() {
if (attributes.isSleeping) {
2018-12-09 22:02:04 +01:00
return 3.6f;
}
if (attributes.isCrouching) {
2018-12-09 22:02:04 +01:00
return 1;
}
return 5;
}
/**
* Adjusts legs as if holding an item. Delegates to the correct arm/leg/limb as necessary.
*/
protected void holdItem(float swing) {
boolean both = leftArmPose == ArmPose.ITEM && rightArmPose == ArmPose.ITEM;
2019-07-20 20:16:54 +02:00
alignArmForAction(getArm(Arm.LEFT), leftArmPose, rightArmPose, both, swing, 1);
alignArmForAction(getArm(Arm.RIGHT), rightArmPose, leftArmPose, both, swing, -1);
}
2019-04-14 22:06:25 +02:00
@Override
2019-11-22 18:24:22 +01:00
public ModelPart getBodyPart(BodyPart part) {
2019-04-14 22:06:25 +02:00
switch (part) {
default:
2019-05-27 17:59:15 +02:00
case HEAD: return head;
2019-04-14 22:06:25 +02:00
case NECK: return neck;
case TAIL:
case LEGS:
2019-11-22 18:24:22 +01:00
case BODY: return torso;
2019-04-14 22:06:25 +02:00
}
}
/**
* Aligns an arm for the appropriate arm pose
*
* @param arm The arm model to align
* @param pose The post to align to
* @param both True if we have something in both hands
* @param swing Degree to which each 'limb' swings.
*/
2019-11-22 18:24:22 +01:00
protected void alignArmForAction(ModelPart arm, ArmPose pose, ArmPose complement, boolean both, float swing, float reflect) {
switch (pose) {
case ITEM:
arm.yaw = 0;
if ((!both || reflect == (attributes.isLeftHanded ? 1 : -1)) && complement != ArmPose.BLOCK) {
float swag = 1;
if (!isFlying() && both) {
swag -= (float)Math.pow(swing, 2);
}
float mult = 1 - swag/2;
arm.pitch = arm.pitch * mult - (PI / 10) * swag;
arm.roll = -reflect * (PI / 15);
if (attributes.isCrouching) {
2019-11-22 18:24:22 +01:00
arm.pivotX -= reflect * 2;
}
2018-06-03 16:38:03 +02:00
}
break;
case EMPTY:
2019-05-27 17:59:15 +02:00
arm.yaw = 0;
break;
case BLOCK:
2019-05-27 17:59:15 +02:00
arm.pitch = (arm.pitch / 2 - 0.9424779F) - 0.3F;
arm.yaw = reflect * PI / 9;
if (complement == pose) {
2019-05-27 17:59:15 +02:00
arm.yaw -= reflect * PI / 18;
}
2019-11-22 18:24:22 +01:00
arm.pivotX += reflect;
arm.pivotZ += 3;
if (attributes.isCrouching) {
2019-11-22 18:24:22 +01:00
arm.pivotY += 4;
2018-06-03 16:38:03 +02:00
}
break;
case BOW_AND_ARROW:
aimBow(arm, swing);
break;
case CROSSBOW_HOLD:
aimBow(arm, swing);
arm.pitch = head.pitch - ROTATE_90;
arm.yaw = head.yaw + 0.06F;
break;
case CROSSBOW_CHARGE:
aimBow(arm, swing);
arm.pitch = -0.8F;
arm.yaw = head.yaw + 0.06F;
break;
case THROW_SPEAR:
arm.pitch = ROTATE_90 * 2;
break;
}
}
2019-11-22 18:24:22 +01:00
protected void aimBow(ModelPart arm, float ticks) {
2019-05-27 17:59:15 +02:00
arm.pitch = ROTATE_270 + head.pitch + (MathHelper.sin(ticks * 0.067F) * 0.05F);
arm.yaw = head.yaw - 0.06F;
arm.roll = MathHelper.cos(ticks * 0.09F) * 0.05F + 0.05F;
2018-12-09 22:02:04 +01:00
2019-05-27 17:59:15 +02:00
if (isSneaking) {
2019-11-22 18:24:22 +01:00
arm.pivotY += 4;
2018-06-03 16:38:03 +02:00
}
}
/**
* Animates arm swinging. Delegates to the correct arm/leg/limb as neccessary.
*
* @param entity The entity we are being called for.
*/
2019-05-27 17:59:15 +02:00
protected void swingItem(T entity) {
if (getSwingAmount() > 0 && !attributes.isSleeping) {
2019-07-20 20:16:54 +02:00
Arm mainSide = getPreferredArm(entity);
2019-05-27 17:59:15 +02:00
swingArm(getArm(mainSide));
}
}
/**
* Animates arm swinging.
*
* @param arm The arm to swing
*/
2019-11-22 18:24:22 +01:00
protected void swingArm(ModelPart arm) {
2019-05-27 17:59:15 +02:00
float swing = 1 - (float)Math.pow(1 - getSwingAmount(), 3);
float deltaX = MathHelper.sin(swing * PI);
2019-05-27 17:59:15 +02:00
float deltaZ = MathHelper.sin(getSwingAmount() * PI);
2019-05-27 17:59:15 +02:00
float deltaAim = deltaZ * (0.7F - head.pitch) * 0.75F;
2019-05-27 17:59:15 +02:00
arm.pitch -= deltaAim + deltaX * 1.2F;
2019-11-22 18:24:22 +01:00
arm.yaw += torso.yaw * 2;
2019-05-27 17:59:15 +02:00
arm.roll = -deltaZ * 0.4F;
}
/**
* Animates the arm's breathing animation when holding items.
*
* @param ticks Total whole and partial ticks since the entity's existence.
* Used in animations together with {@code swing} and {@code move}.
*/
protected void animateBreathing(float ticks) {
float cos = MathHelper.cos(ticks * 0.09F) * 0.05F + 0.05F;
float sin = MathHelper.sin(ticks * 0.067F) * 0.05F;
boolean animateLeft =
(leftArmPose != ArmPose.EMPTY && (leftArmPose != rightArmPose || attributes.isLeftHanded))
&& rightArmPose != ArmPose.BLOCK;
boolean animateRight =
(rightArmPose != ArmPose.EMPTY && (leftArmPose != rightArmPose || !attributes.isLeftHanded))
&& leftArmPose != ArmPose.BLOCK;
if (animateRight) {
2019-05-27 17:59:15 +02:00
rightArm.roll += cos;
rightArm.pitch += sin;
}
if (animateLeft) {
2019-05-27 17:59:15 +02:00
leftArm.roll += cos;
leftArm.pitch += sin;
}
}
protected void adjustBody(float rotateAngleX, float rotationPointY, float rotationPointZ) {
adjustBodyComponents(rotateAngleX, rotationPointY, rotationPointZ);
adjustNeck(rotateAngleX, rotationPointY, rotationPointZ);
}
protected void adjustBodyComponents(float rotateAngleX, float rotationPointY, float rotationPointZ) {
2019-11-22 18:24:22 +01:00
torso.pitch = rotateAngleX;
torso.pivotY = rotationPointY;
torso.pivotZ = rotationPointZ;
2019-05-27 17:59:15 +02:00
upperTorso.pitch = rotateAngleX;
2019-11-22 18:24:22 +01:00
upperTorso.pivotY = rotationPointY;
upperTorso.pivotZ = rotationPointZ;
}
private void adjustNeck(float rotateAngleX, float rotationPointY, float rotationPointZ) {
2019-11-22 18:24:22 +01:00
neck.setPivot(NECK_ROT_X + rotateAngleX, rotationPointY, rotationPointZ);
}
@Override
public float getRiderYOffset() {
switch (getSize()) {
case NORMAL: return 0.4F;
2018-07-22 17:20:14 +02:00
case FOAL:
case TALL:
case BULKY:
2018-07-22 17:20:14 +02:00
default: return 0.25F;
}
}
@Override
2019-11-23 18:28:42 +01:00
public void render(MatrixStack stack, VertexConsumer vertices, int overlayUv, int lightUv, float red, float green, float blue, float alpha) {
renderStage(BodyPart.BODY, stack, vertices, overlayUv, lightUv, red, green, blue, alpha, this::renderBody);
renderStage(BodyPart.NECK, stack, vertices, overlayUv, lightUv, red, green, blue, alpha, this::renderNeck);
renderStage(BodyPart.HEAD, stack, vertices, overlayUv, lightUv, red, green, blue, alpha, this::renderHead);
renderStage(BodyPart.LEGS, stack, vertices, overlayUv, lightUv, red, green, blue, alpha, this::renderLegs);
if (textureHeight == 64) {
2019-11-23 18:28:42 +01:00
renderStage(BodyPart.LEGS, stack, vertices, overlayUv, lightUv, red, green, blue, alpha, this::renderSleeves);
renderStage(BodyPart.BODY, stack, vertices, overlayUv, lightUv, red, green, blue, alpha, this::renderVest);
}
2019-11-23 18:28:42 +01:00
renderStage(BodyPart.HEAD, stack, vertices, overlayUv, lightUv, red, green, blue, alpha, this::renderHelmet);
}
2018-08-24 13:54:24 +02:00
2019-11-23 18:28:42 +01:00
protected void renderStage(BodyPart part, MatrixStack stack, VertexConsumer vertices, int overlayUv, int lightUv, float red, float green, float blue, float alpha, RenderStage action) {
stack.push();
transform(part, stack);
action.accept(stack, vertices, overlayUv, lightUv, red, green, blue, alpha);
stack.pop();
}
2019-11-23 18:28:42 +01:00
protected void renderHead(MatrixStack stack, VertexConsumer vertices, int overlayUv, int lightUv, float red, float green, float blue, float alpha) {
head.render(stack, vertices, overlayUv, lightUv, red, green, blue, alpha);
}
2019-11-23 18:28:42 +01:00
protected void renderHelmet(MatrixStack stack, VertexConsumer vertices, int overlayUv, int lightUv, float red, float green, float blue, float alpha) {
helmet.render(stack, vertices, overlayUv, lightUv, red, green, blue, alpha);
}
2019-11-23 18:28:42 +01:00
protected void renderNeck(MatrixStack stack, VertexConsumer vertices, int overlayUv, int lightUv, float red, float green, float blue, float alpha) {
stack.scale(0.9F, 0.9F, 0.9F);
neck.render(stack, vertices, overlayUv, lightUv, red, green, blue, alpha);
}
2019-11-23 18:28:42 +01:00
protected void renderBody(MatrixStack stack, VertexConsumer vertices, int overlayUv, int lightUv, float red, float green, float blue, float alpha) {
torso.render(stack, vertices, overlayUv, lightUv, red, green, blue, alpha);
upperTorso.render(stack, vertices, overlayUv, lightUv, red, green, blue, alpha);
torso.rotate(stack);
}
2019-11-23 18:28:42 +01:00
protected void renderVest(MatrixStack stack, VertexConsumer vertices, int overlayUv, int lightUv, float red, float green, float blue, float alpha) {
jacket.render(stack, vertices, overlayUv, lightUv, red, green, blue, alpha);
upperTorsoOverlay.render(stack, vertices, overlayUv, lightUv, red, green, blue, alpha);
}
2019-11-23 18:28:42 +01:00
protected void renderLegs(MatrixStack stack, VertexConsumer vertices, int overlayUv, int lightUv, float red, float green, float blue, float alpha) {
if (!isSneaking) {
2019-11-23 18:28:42 +01:00
torso.rotate(stack);
}
2019-11-23 18:28:42 +01:00
leftArm.render(stack, vertices, overlayUv, lightUv, red, green, blue, alpha);
rightArm.render(stack, vertices, overlayUv, lightUv, red, green, blue, alpha);
leftLeg.render(stack, vertices, overlayUv, lightUv, red, green, blue, alpha);
rightLeg.render(stack, vertices, overlayUv, lightUv, red, green, blue, alpha);
}
2019-11-23 18:28:42 +01:00
protected void renderSleeves(MatrixStack stack, VertexConsumer vertices, int overlayUv, int lightUv, float red, float green, float blue, float alpha) {
leftSleeve.render(stack, vertices, overlayUv, lightUv, red, green, blue, alpha);
rightSleeve.render(stack, vertices, overlayUv, lightUv, red, green, blue, alpha);
leftPantLeg.render(stack, vertices, overlayUv, lightUv, red, green, blue, alpha);
rightPantLeg.render(stack, vertices, overlayUv, lightUv, red, green, blue, alpha);
}
@Override
public void setVisible(boolean visible) {
super.setVisible(visible);
upperTorso.visible = visible;
upperTorsoOverlay.visible = visible;
neck.visible = visible;
}
2018-04-29 11:56:26 +02:00
@Override
2019-11-23 18:28:42 +01:00
public void transform(BodyPart part, MatrixStack stack) {
if (attributes.isSleeping) {
2019-11-23 18:28:42 +01:00
stack.multiply(Vector3f.POSITIVE_X.getDegreesQuaternion(90));
stack.multiply(Vector3f.POSITIVE_Y.getDegreesQuaternion(180));
}
if (part == BodyPart.HEAD) {
2019-11-23 18:28:42 +01:00
stack.multiply(Vector3f.POSITIVE_X.getDegreesQuaternion(attributes.motionPitch));
}
2019-11-27 13:09:16 +01:00
PonyTransformation.forSize(getSize()).transform(this, part, stack);
}
2019-11-23 18:28:42 +01:00
interface RenderStage {
void accept(MatrixStack stack, VertexConsumer vertices, int overlayUv, int lightUv, float red, float green, float blue, float alpha);
}
2015-08-02 00:36:33 +02:00
}