Decompose ModelAlicorn into its constituents

This commit is contained in:
Sollace 2018-05-10 18:24:27 +02:00
parent 3da7853265
commit 5686608969
7 changed files with 224 additions and 209 deletions

View file

@ -52,7 +52,7 @@ public abstract class AbstractPonyModel extends ModelPlayer implements IModel {
/**
* Flag indicating that this model is performing a rainboom (flight).
*/
public boolean rainboom;
protected boolean rainboom;
public PlaneRenderer upperTorso;
public PlaneRenderer neck;
@ -69,6 +69,13 @@ public abstract class AbstractPonyModel extends ModelPlayer implements IModel {
return new PonyArmor(new ModelPonyArmor(), new ModelPonyArmor());
}
/**
* Checks flying and speed conditions and sets rainboom to true if we're a species with wings and is going faaast.
*/
protected void checkRainboom(Entity entity, float swing) {
rainboom = canFly() && isFlying(entity) && swing >= 0.9999F;
}
/**
* Sets the model's various rotation angles.
*
@ -82,6 +89,8 @@ public abstract class AbstractPonyModel extends ModelPlayer implements IModel {
*/
@Override
public void setRotationAngles(float move, float swing, float ticks, float headYaw, float headPitch, float scale, Entity entity) {
checkRainboom(entity, swing);
super.setRotationAngles(move, swing, ticks, headYaw, headPitch, scale, entity);
float headRotateAngleY = isSleeping ? 1.4f : headYaw / 57.29578F;
@ -100,7 +109,9 @@ public abstract class AbstractPonyModel extends ModelPlayer implements IModel {
rotateLook(move, swing, bodySwingRotation, ticks);
setLegs(move, swing, ticks, entity);
holdItem(swing);
if (!rainboom) {
holdItem(swing);
}
swingItem(entity);
if (isCrouching()) {
@ -224,8 +235,8 @@ public abstract class AbstractPonyModel extends ModelPlayer implements IModel {
*
*/
protected void rotateLegsInFlight(float move, float swing, float ticks, Entity entity) {
float armX = MathHelper.sin(-swing / 2);
float legX = MathHelper.sin(swing / 2);
float armX = rainboom ? ROTATE_270 : MathHelper.sin(-swing / 2);
float legX = rainboom ? ROTATE_90 : MathHelper.sin(swing / 2);
bipedLeftArm.rotateAngleX = armX;
bipedRightArm.rotateAngleX = armX;
@ -655,23 +666,26 @@ public abstract class AbstractPonyModel extends ModelPlayer implements IModel {
}
@Override
public boolean isCrouching() {
return isSneak && !isFlying;
public IPonyData getMetadata() {
return metadata;
}
/**
* Checks flying and speed conditions and sets rainboom to true if we're a species with wings and is going faaast.
*/
protected void checkRainboom(Entity entity, float swing) {
rainboom = isFlying(entity) && swing >= 0.9999F;
@Override
public boolean isCrouching() {
return !rainboom && isSneak && !isFlying;
}
@Override
public boolean isFlying(Entity entity) {
return (isFlying && metadata.getRace().hasWings()) ||
return (isFlying && canFly()) ||
(entity instanceof EntityLivingBase && ((EntityLivingBase) entity).isElytraFlying());
}
@Override
public boolean isGoingFast() {
return rainboom;
}
@Override
public boolean isFlying() {
return isFlying;

View file

@ -2,6 +2,7 @@ package com.minelittlepony.model.capabilities;
import com.minelittlepony.model.BodyPart;
import com.minelittlepony.model.armour.PonyArmor;
import com.minelittlepony.pony.data.IPonyData;
import net.minecraft.entity.Entity;
@ -25,6 +26,8 @@ public interface IModel {
*/
PonyArmor createArmour();
IPonyData getMetadata();
/**
* Returns true if this model is on the ground and crouching.
*/
@ -40,6 +43,18 @@ public interface IModel {
*/
boolean isFlying();
/**
* Returns true if we're flying really fast.
*/
boolean isGoingFast();
/**
* Returns true if this model is being applied to a race that has wings.
*/
default boolean canFly() {
return getMetadata().getRace().hasWings();
}
/**
* Returns true if the current model is a child or a child-like foal.
*/

View file

@ -4,10 +4,7 @@ public interface IModelPegasus extends IModel {
/**
* Returns true if the wings are spread.
*/
boolean wingsAreOpen();
/**
* Returns true if this model is being applied to a race that has wings.
*/
boolean canFly();
default boolean wingsAreOpen() {
return isFlying() || isCrouching();
}
}

View file

@ -1,24 +1,13 @@
package com.minelittlepony.model.player;
import com.minelittlepony.model.components.UnicornHorn;
import com.minelittlepony.render.PonyRenderer;
import com.minelittlepony.model.components.PegasusWings;
import net.minecraft.entity.Entity;
import net.minecraft.util.EnumHandSide;
import net.minecraft.util.math.MathHelper;
import com.minelittlepony.model.capabilities.IModelUnicorn;
import com.minelittlepony.model.capabilities.IModelPegasus;
import static com.minelittlepony.model.PonyModelConstants.*;
public class ModelAlicorn extends ModelUnicorn implements IModelPegasus {
/**
* Used for both unicorns and alicorns since there's no logical way to keep them distinct and not duplicate stuff.
*/
public class ModelAlicorn extends ModelPegasus implements IModelUnicorn {
public PonyRenderer unicornArmRight;
public PonyRenderer unicornArmLeft;
public UnicornHorn horn;
public PegasusWings wings;
public ModelAlicorn(boolean smallArms) {
super(smallArms);
@ -27,138 +16,23 @@ public class ModelAlicorn extends ModelPegasus implements IModelUnicorn {
@Override
public void init(float yOffset, float stretch) {
super.init(yOffset, stretch);
horn = new UnicornHorn(this, yOffset, stretch);
wings = new PegasusWings(this, yOffset, stretch);
}
@Override
protected void rotateLegsOnGround(float move, float swing, float ticks, Entity entity) {
super.rotateLegsOnGround(move, swing, ticks, entity);
public void setRotationAngles(float move, float swing, float ticks, float headYaw, float headPitch, float scale, Entity entity) {
super.setRotationAngles(move, swing, ticks, headYaw, headPitch, scale, entity);
unicornArmRight.rotateAngleY = 0;
unicornArmLeft.rotateAngleY = 0;
}
@Override
protected void adjustLegs(float move, float swing, float ticks) {
super.adjustLegs(move, swing, ticks);
unicornArmLeft.rotateAngleZ = 0;
unicornArmRight.rotateAngleZ = 0;
unicornArmLeft.rotateAngleX = 0;
unicornArmRight.rotateAngleX = 0;
}
@Override
protected void holdItem(float swing) {
if (canCast()) {
boolean both = leftArmPose == ArmPose.ITEM && rightArmPose == ArmPose.ITEM;
alignArmForAction(unicornArmLeft, leftArmPose, both, swing);
alignArmForAction(unicornArmRight, rightArmPose, both, swing);
} else {
super.holdItem(swing);
if (canFly()) {
wings.setRotationAngles(move, swing, ticks);
}
}
@Override
protected void swingItem(Entity entity) {
EnumHandSide mainSide = getMainHand(entity);
if (canCast() && getArmPoseForSide(mainSide) != ArmPose.EMPTY) {
if (swingProgress > -9990.0F && !isSleeping) {
swingArm(getUnicornArmForSide(mainSide));
}
} else {
super.swingItem(entity);
protected void renderBody(Entity entity, float move, float swing, float ticks, float headYaw, float headPitch, float scale) {
super.renderBody(entity, move, swing, ticks, headYaw, headPitch, scale);
if (canFly()) {
wings.render(scale);
}
}
@Override
protected void swingArms(float ticks) {
if (isSleeping) return;
if (canCast()) {
float cos = MathHelper.cos(ticks * 0.09F) * 0.05F + 0.05F;
float sin = MathHelper.sin(ticks * 0.067F) * 0.05F;
if (rightArmPose != ArmPose.EMPTY) {
unicornArmRight.rotateAngleZ += cos;
unicornArmRight.rotateAngleX += sin;
}
if (leftArmPose != ArmPose.EMPTY) {
unicornArmLeft.rotateAngleZ += cos;
unicornArmLeft.rotateAngleX += sin;
}
} else {
super.swingArms(ticks);
}
}
@Override
public PonyRenderer getUnicornArmForSide(EnumHandSide side) {
return side == EnumHandSide.LEFT ? unicornArmLeft : unicornArmRight;
}
@Override
public boolean canCast() {
return metadata.hasMagic();
}
@Override
public boolean isCasting() {
return rightArmPose != ArmPose.EMPTY || leftArmPose != ArmPose.EMPTY;
}
@Override
public int getMagicColor() {
return metadata.getGlowColor();
}
@Override
protected void sneakLegs() {
super.sneakLegs();
unicornArmRight.rotateAngleX += SNEAK_LEG_X_ROTATION_ADJUSTMENT;
unicornArmLeft.rotateAngleX += SNEAK_LEG_X_ROTATION_ADJUSTMENT;
}
@Override
protected void aimBow(ArmPose leftArm, ArmPose rightArm, float ticks) {
if (canCast()) {
if (rightArm == ArmPose.BOW_AND_ARROW) aimBowPony(unicornArmRight, ticks);
if (leftArm == ArmPose.BOW_AND_ARROW) aimBowPony(unicornArmLeft, ticks);
} else {
super.aimBow(leftArm, rightArm, ticks);
}
}
@Override
protected void renderHead(Entity entity, float move, float swing, float ticks, float headYaw, float headPitch, float scale) {
super.renderHead(entity, move, swing, ticks, headYaw, headPitch, scale);
if (canCast()) {
horn.render(scale);
if (isCasting()) {
horn.renderMagic(getMagicColor(), scale);
}
}
}
@Override
protected void initLegTextures() {
super.initLegTextures();
unicornArmLeft = new PonyRenderer(this, 40, 32).size(64, 64);
unicornArmRight = new PonyRenderer(this, 40, 32).size(64, 64);
}
@Override
protected void initLegPositions(float yOffset, float stretch) {
super.initLegPositions(yOffset, stretch);
float armY = THIRDP_ARM_CENTRE_Y - 6;
float armZ = THIRDP_ARM_CENTRE_Z - 2;
unicornArmLeft .box(FIRSTP_ARM_CENTRE_X - 2, armY, armZ, 4, 12, 4, stretch + .25F).around(5, yOffset + 2, 0);
unicornArmRight.box(FIRSTP_ARM_CENTRE_X - 2, armY, armZ, 4, 12, 4, stretch + .25F).around(-5, yOffset + 2, 0);
}
}

View file

@ -3,8 +3,6 @@ package com.minelittlepony.model.player;
import com.minelittlepony.model.components.PegasusWings;
import net.minecraft.entity.Entity;
import static com.minelittlepony.model.PonyModelConstants.*;
import com.minelittlepony.model.capabilities.IModelPegasus;
public class ModelPegasus extends ModelEarthPony implements IModelPegasus {
@ -21,62 +19,15 @@ public class ModelPegasus extends ModelEarthPony implements IModelPegasus {
wings = new PegasusWings(this, yOffset, stretch);
}
@Override
public boolean isCrouching() {
return super.isCrouching() && !rainboom;
}
@Override
public void setRotationAngles(float move, float swing, float ticks, float headYaw, float headPitch, float scale, Entity entity) {
checkRainboom(entity, swing);
super.setRotationAngles(move, swing, ticks, headYaw, headPitch, scale, entity);
if (bipedCape != null) {
wings.setRotationAngles(move, swing, ticks);
}
}
@Override
protected void rotateLegsInFlight(float move, float swing, float ticks, Entity entity) {
if (rainboom) {
bipedLeftArm.rotateAngleX = ROTATE_270;
bipedRightArm.rotateAngleX = ROTATE_270;
bipedLeftLeg.rotateAngleX = ROTATE_90;
bipedRightLeg.rotateAngleX = ROTATE_90;
bipedLeftArm.rotateAngleY = -0.2F;
bipedLeftLeg.rotateAngleY = 0.2F;
bipedRightArm.rotateAngleY = 0.2F;
bipedRightLeg.rotateAngleY = -0.2F;
} else {
super.rotateLegsInFlight(move, swing, ticks, entity);
}
}
protected void holdItem(float swing) {
if (!rainboom) {
super.holdItem(swing);
}
wings.setRotationAngles(move, swing, ticks);
}
@Override
protected void renderBody(Entity entity, float move, float swing, float ticks, float headYaw, float headPitch, float scale) {
super.renderBody(entity, move, swing, ticks, headYaw, headPitch, scale);
if (canFly()) {
wings.render(scale);
}
}
@Override
public boolean wingsAreOpen() {
return isFlying || isCrouching();
}
@Override
public boolean canFly() {
return metadata.getRace().hasWings();
wings.render(scale);
}
}

View file

@ -0,0 +1,164 @@
package com.minelittlepony.model.player;
import com.minelittlepony.model.components.UnicornHorn;
import com.minelittlepony.render.PonyRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.util.EnumHandSide;
import net.minecraft.util.math.MathHelper;
import com.minelittlepony.model.capabilities.IModelUnicorn;
import static com.minelittlepony.model.PonyModelConstants.*;
/**
* Used for both unicorns and alicorns since there's no logical way to keep them distinct and not duplicate stuff.
*/
public class ModelUnicorn extends ModelEarthPony implements IModelUnicorn {
public PonyRenderer unicornArmRight;
public PonyRenderer unicornArmLeft;
public UnicornHorn horn;
public ModelUnicorn(boolean smallArms) {
super(smallArms);
}
@Override
public void init(float yOffset, float stretch) {
super.init(yOffset, stretch);
horn = new UnicornHorn(this, yOffset, stretch);
}
@Override
protected void rotateLegsOnGround(float move, float swing, float ticks, Entity entity) {
super.rotateLegsOnGround(move, swing, ticks, entity);
unicornArmRight.rotateAngleY = 0;
unicornArmLeft.rotateAngleY = 0;
}
@Override
protected void adjustLegs(float move, float swing, float ticks) {
super.adjustLegs(move, swing, ticks);
unicornArmLeft.rotateAngleZ = 0;
unicornArmRight.rotateAngleZ = 0;
unicornArmLeft.rotateAngleX = 0;
unicornArmRight.rotateAngleX = 0;
}
@Override
protected void holdItem(float swing) {
if (canCast()) {
boolean both = leftArmPose == ArmPose.ITEM && rightArmPose == ArmPose.ITEM;
alignArmForAction(unicornArmLeft, leftArmPose, both, swing);
alignArmForAction(unicornArmRight, rightArmPose, both, swing);
} else {
super.holdItem(swing);
}
}
@Override
protected void swingItem(Entity entity) {
EnumHandSide mainSide = getMainHand(entity);
if (canCast() && getArmPoseForSide(mainSide) != ArmPose.EMPTY) {
if (swingProgress > -9990.0F && !isSleeping) {
swingArm(getUnicornArmForSide(mainSide));
}
} else {
super.swingItem(entity);
}
}
@Override
protected void swingArms(float ticks) {
if (isSleeping) return;
if (canCast()) {
float cos = MathHelper.cos(ticks * 0.09F) * 0.05F + 0.05F;
float sin = MathHelper.sin(ticks * 0.067F) * 0.05F;
if (rightArmPose != ArmPose.EMPTY) {
unicornArmRight.rotateAngleZ += cos;
unicornArmRight.rotateAngleX += sin;
}
if (leftArmPose != ArmPose.EMPTY) {
unicornArmLeft.rotateAngleZ += cos;
unicornArmLeft.rotateAngleX += sin;
}
} else {
super.swingArms(ticks);
}
}
@Override
public PonyRenderer getUnicornArmForSide(EnumHandSide side) {
return side == EnumHandSide.LEFT ? unicornArmLeft : unicornArmRight;
}
@Override
public boolean canCast() {
return metadata.hasMagic();
}
@Override
public boolean isCasting() {
return rightArmPose != ArmPose.EMPTY || leftArmPose != ArmPose.EMPTY;
}
@Override
public int getMagicColor() {
return metadata.getGlowColor();
}
@Override
protected void sneakLegs() {
super.sneakLegs();
unicornArmRight.rotateAngleX += SNEAK_LEG_X_ROTATION_ADJUSTMENT;
unicornArmLeft.rotateAngleX += SNEAK_LEG_X_ROTATION_ADJUSTMENT;
}
@Override
protected void aimBow(ArmPose leftArm, ArmPose rightArm, float ticks) {
if (canCast()) {
if (rightArm == ArmPose.BOW_AND_ARROW) aimBowPony(unicornArmRight, ticks);
if (leftArm == ArmPose.BOW_AND_ARROW) aimBowPony(unicornArmLeft, ticks);
} else {
super.aimBow(leftArm, rightArm, ticks);
}
}
@Override
protected void renderHead(Entity entity, float move, float swing, float ticks, float headYaw, float headPitch, float scale) {
super.renderHead(entity, move, swing, ticks, headYaw, headPitch, scale);
if (canCast()) {
horn.render(scale);
if (isCasting()) {
horn.renderMagic(getMagicColor(), scale);
}
}
}
@Override
protected void initLegTextures() {
super.initLegTextures();
unicornArmLeft = new PonyRenderer(this, 40, 32).size(64, 64);
unicornArmRight = new PonyRenderer(this, 40, 32).size(64, 64);
}
@Override
protected void initLegPositions(float yOffset, float stretch) {
super.initLegPositions(yOffset, stretch);
float armY = THIRDP_ARM_CENTRE_Y - 6;
float armZ = THIRDP_ARM_CENTRE_Z - 2;
unicornArmLeft .box(FIRSTP_ARM_CENTRE_X - 2, armY, armZ, 4, 12, 4, stretch + .25F).around(5, yOffset + 2, 0);
unicornArmRight.box(FIRSTP_ARM_CENTRE_X - 2, armY, armZ, 4, 12, 4, stretch + .25F).around(-5, yOffset + 2, 0);
}
}

View file

@ -98,7 +98,7 @@ public abstract class RenderPonyBase extends RenderPlayer implements IRenderPony
if (player.isEntityAlive() && player.isPlayerSleeping()) return;
if (ponyModel.rainboom) {
if (ponyModel.isGoingFast()) {
transformPegasusFlight(player, motionX, motionY, motionZ, yaw, pitch, ticks);
return;
}