MineLittlePony/src/main/java/com/minelittlepony/model/AbstractPonyModel.java

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package com.minelittlepony.model;
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import com.minelittlepony.model.pony.ModelPlayerPony;
import com.minelittlepony.pony.data.IPonyData;
import com.minelittlepony.pony.data.PonyData;
import com.minelittlepony.pony.data.PonySize;
import net.minecraft.client.model.ModelBase;
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import net.minecraft.client.model.ModelPlayer;
import net.minecraft.client.model.ModelRenderer;
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import net.minecraft.entity.Entity;
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import net.minecraft.util.math.MathHelper;
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import java.util.Random;
import static net.minecraft.client.renderer.GlStateManager.*;
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/**
* TODO move this into constructor and make separate classes for the races.
*/
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public abstract class AbstractPonyModel extends ModelPlayer {
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protected float scale = 0.0625F;
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public boolean isFlying;
public boolean isSleeping;
public IPonyData metadata = new PonyData();
public float motionPitch;
// TODO: Why so many arms?
public ModelRenderer steveLeftArm, steveRightArm,
steveLeftArmwear, steveRightArmwear;
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public AbstractPonyModel(boolean arms) {
super(0, arms);
this.steveLeftArm = this.bipedLeftArm;
this.steveRightArm = this.bipedRightArm;
this.steveLeftArmwear = this.bipedLeftArmwear;
this.steveRightArmwear = this.bipedLeftArmwear;
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}
public void init(float yOffset, float stretch) {
this.initTextures();
this.initPositions(yOffset, stretch);
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}
protected abstract void initTextures();
protected abstract void initPositions(float yOffset, float stretch);
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@Override
public void setRotationAngles(float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor, Entity entityIn) {
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if (doCancelRender()) {
super.setRotationAngles(limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scaleFactor, entityIn);
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return;
}
this.steveRightArm.rotateAngleX = MathHelper.cos(limbSwing * 0.6662F + (float) Math.PI) * 2.0F * limbSwingAmount * 0.5F;
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this.steveRightArm.rotateAngleY = 0;
this.steveRightArm.rotateAngleZ = 0;
this.steveLeftArm.rotateAngleX = MathHelper.cos(limbSwing * 0.6662F) * 2.0F * limbSwingAmount * 0.5F;
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this.steveLeftArm.rotateAngleY = 0;
this.steveLeftArm.rotateAngleZ = 0;
copyModelAngles(steveRightArm, steveRightArmwear);
copyModelAngles(steveLeftArm, steveLeftArmwear);
}
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protected boolean doCancelRender() {
return false;
}
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public static void shiftRotationPoint(ModelRenderer aRenderer, float shiftX, float shiftY, float shiftZ) {
aRenderer.rotationPointX += shiftX;
aRenderer.rotationPointY += shiftY;
aRenderer.rotationPointZ += shiftZ;
}
public void transform(BodyPart part) {
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if (this.isRiding) {
translate(0.0F, -0.6F, -0.2F);
}
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if (this.isSleeping) {
rotate(90.0F, 0.0F, 1.0F, 0.0F);
rotate(270.0F, 0.0F, 0.0F, 1.0F);
rotate(90.0F, 0.0F, 1.0F, 0.0F);
rotate(180.0F, 0.0F, 0.0F, 1.0F);
rotate(180.0F, 0.0F, 1.0F, 0.0F);
}
if (this.metadata.getSize() == PonySize.FOAL || isChild) {
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if (this.isSneak && !this.isFlying) {
translate(0.0F, -0.12F, 0.0F);
}
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if (this.isSleeping) {
translate(0.0F, -1.2F, 0.25F);
}
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if (this.isRiding) {
translate(0, -.1, 0);
}
switch (part) {
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case NECK:
case HEAD:
translate(0.0F, 0.76F, 0.0F);
scale(0.9F, 0.9F, 0.9F);
if (part == BodyPart.HEAD)
break;
if (this.isSneak && !this.isFlying) {
translate(0.0F, -0.01F, 0.15F);
}
break;
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case BODY:
case TAIL:
translate(0.0F, 0.76F, -0.04F);
scale(0.6F, 0.6F, 0.6F);
break;
case LEGS:
translate(0.0F, 0.89F, 0.0F);
scale(0.6F, 0.41F, 0.6F);
if (this.isSneak && !this.isFlying) {
translate(0.0F, 0.12F, 0.0F);
}
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if (this instanceof ModelPlayerPony && ((ModelPlayerPony) this).rainboom) {
translate(0.0F, -0.08F, 0.0F);
}
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break;
}
} else if (this.metadata.getSize() == PonySize.LARGE) {
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if (this.isSleeping) {
translate(0.0F, -0.7F, 0.2F);
}
switch (part) {
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case HEAD:
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translate(0.0F, -0.17F, -0.04F);
if (this.isSleeping) {
translate(0.0F, 0.0F, -0.1F);
}
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if (this.isSneak && !this.isFlying) {
translate(0.0F, 0.15F, 0.0F);
}
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break;
case NECK:
translate(0.0F, -0.15F, -0.07F);
if (this.isSneak && !this.isFlying) {
translate(0.0F, 0.0F, -0.05F);
}
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break;
case BODY:
translate(0.0F, -0.2F, -0.04F);
scale(1.15F, 1.2F, 1.2F);
break;
case TAIL:
translate(0.0F, -0.2F, 0.08F);
break;
case LEGS:
translate(0.0F, -0.14F, 0.0F);
scale(1.15F, 1.12F, 1.15F);
break;
}
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} else if (this.metadata.getSize() == PonySize.TALL) {
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if (this.isSleeping) {
translate(0.0F, -0.65F, 0.25F);
}
switch (part) {
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case HEAD:
translate(0.0F, -0.15F, 0.01F);
if (this.isSneak && !this.isFlying) {
translate(0.0F, 0.05F, 0.0F);
}
break;
case NECK:
translate(0.0F, -0.19F, -0.01F);
scale(1.0F, 1.1F, 1.0F);
if (this.isSneak && !this.isFlying) {
translate(0.0F, -0.06F, -0.04F);
}
break;
case BODY:
case TAIL:
translate(0.0F, -0.1F, 0.0F);
scale(1.0F, 1.0F, 1.0F);
break;
case LEGS:
translate(0.0F, -0.25F, 0.03F);
scale(1.0F, 1.18F, 1.0F);
if (this instanceof ModelPlayerPony && ((ModelPlayerPony) this).rainboom) {
translate(0.0F, 0.05F, 0.0F);
}
break;
}
} else {
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if (this.isSleeping) {
translate(0.0F, -0.75F, 0.25F);
}
}
if (part == BodyPart.HEAD) {
rotate(motionPitch, 1F, 0F, 0F);
}
}
@Override
public void setModelAttributes(ModelBase model) {
super.setModelAttributes(model);
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if (model instanceof AbstractPonyModel) {
AbstractPonyModel pony = (AbstractPonyModel) model;
this.isFlying = pony.isFlying;
this.isSleeping = pony.isSleeping;
this.metadata = pony.metadata;
this.motionPitch = pony.motionPitch;
}
}
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// TODO: This has potential to create an infinite loop.
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@Override
public ModelRenderer getRandomModelBox(Random rand) {
// empty lists cause problems
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ModelRenderer mr;
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do {
// try until it's not
mr = super.getRandomModelBox(rand);
} while (mr.cubeList.isEmpty());
return mr;
}
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}