Added seapony support to the skins gui, and some mlp-themed panoramas

This commit is contained in:
Sollace 2018-07-01 17:33:30 +02:00
parent ef76ae8034
commit 6cc8e95991
24 changed files with 441 additions and 226 deletions

View file

@ -0,0 +1,246 @@
package com.voxelmodpack.hdskins.gui;
import static net.minecraft.client.renderer.GlStateManager.color;
import static net.minecraft.client.renderer.GlStateManager.colorMask;
import static net.minecraft.client.renderer.GlStateManager.depthMask;
import static net.minecraft.client.renderer.GlStateManager.disableAlpha;
import static net.minecraft.client.renderer.GlStateManager.disableCull;
import static net.minecraft.client.renderer.GlStateManager.disableFog;
import static net.minecraft.client.renderer.GlStateManager.enableAlpha;
import static net.minecraft.client.renderer.GlStateManager.enableBlend;
import static net.minecraft.client.renderer.GlStateManager.enableCull;
import static net.minecraft.client.renderer.GlStateManager.enableDepth;
import static net.minecraft.client.renderer.GlStateManager.glTexParameteri;
import static net.minecraft.client.renderer.GlStateManager.loadIdentity;
import static net.minecraft.client.renderer.GlStateManager.matrixMode;
import static net.minecraft.client.renderer.GlStateManager.popMatrix;
import static net.minecraft.client.renderer.GlStateManager.pushMatrix;
import static net.minecraft.client.renderer.GlStateManager.rotate;
import static net.minecraft.client.renderer.GlStateManager.translate;
import static net.minecraft.client.renderer.GlStateManager.tryBlendFuncSeparate;
import static net.minecraft.client.renderer.GlStateManager.viewport;
import org.lwjgl.opengl.GL11;
import org.lwjgl.util.glu.Project;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.GuiScreen;
import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.GlStateManager.DestFactor;
import net.minecraft.client.renderer.GlStateManager.SourceFactor;
import net.minecraft.client.renderer.texture.DynamicTexture;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.MathHelper;
public class CubeMap {
private int updateCounter = 0;
private float lastPartialTick;
private float zLevel;
private ResourceLocation viewportTexture;
private ResourceLocation[] cubemapTextures;
private Minecraft mc;
private final GuiScreen owner;
public CubeMap(GuiScreen owner) {
this.owner = owner;
mc = Minecraft.getMinecraft();
}
public float getDelta(float partialTick) {
return updateCounter + partialTick - lastPartialTick;
}
public void setSource(String source) {
cubemapTextures = new ResourceLocation[] {
new ResourceLocation(String.format(source, 0)),
new ResourceLocation(String.format(source, 1)),
new ResourceLocation(String.format(source, 2)),
new ResourceLocation(String.format(source, 3)),
new ResourceLocation(String.format(source, 4)),
new ResourceLocation(String.format(source, 5))
};
}
public void init() {
viewportTexture = mc.getTextureManager().getDynamicTextureLocation("skinpanorama", new DynamicTexture(256, 256));
}
public void update() {
updateCounter++;
}
public void render(float partialTick, float z) {
zLevel = z;
lastPartialTick = updateCounter + partialTick;
disableFog();
mc.entityRenderer.disableLightmap();
disableAlpha();
renderPanorama(partialTick);
enableAlpha();
}
private void setupCubemapCamera() {
matrixMode(GL11.GL_PROJECTION);
pushMatrix();
loadIdentity();
Project.gluPerspective(120, 1, 0.05F, 10);
matrixMode(GL11.GL_MODELVIEW);
pushMatrix();
loadIdentity();
}
private void revertPanoramaMatrix() {
matrixMode(GL11.GL_PROJECTION);
popMatrix();
matrixMode(GL11.GL_MODELVIEW);
popMatrix();
}
private void renderCubeMapTexture(float partialTick) {
this.setupCubemapCamera();
color(1, 1, 1, 1);
rotate(180, 1, 0, 0);
enableBlend();
disableAlpha();
disableCull();
depthMask(false);
tryBlendFuncSeparate(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA, SourceFactor.ONE, DestFactor.ZERO);
byte blendIterations = 8;
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder vb = tessellator.getBuffer();
for (int blendPass = 0; blendPass < blendIterations * blendIterations; ++blendPass) {
pushMatrix();
float offsetX = ((float) (blendPass % blendIterations) / (float) blendIterations - 0.5F) / 64;
float offsetY = ((float) (blendPass / blendIterations) / (float) blendIterations - 0.5F) / 64;
translate(offsetX, offsetY, 0);
rotate(MathHelper.sin(lastPartialTick / 400) * 25 + 20, 1, 0, 0);
rotate(-lastPartialTick / 10, 0, 1, 0);
for (int cubeSide = 0; cubeSide < 6; ++cubeSide) {
pushMatrix();
if (cubeSide == 1) {
rotate(90, 0, 1, 0);
}
if (cubeSide == 2) {
rotate(180, 0, 1, 0);
}
if (cubeSide == 3) {
rotate(-90, 0, 1, 0);
}
if (cubeSide == 4) {
rotate(90, 1, 0, 0);
}
if (cubeSide == 5) {
rotate(-90, 1, 0, 0);
}
mc.getTextureManager().bindTexture(cubemapTextures[cubeSide]);
vb.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_COLOR);
int l = 255 / (blendPass + 1);
vb.pos(-1, -1, 1).tex(0, 0).color(255, 255, 255, l).endVertex();
vb.pos(1, -1, 1).tex(1, 0).color(255, 255, 255, l).endVertex();
vb.pos(1, 1, 1).tex(1, 1).color(255, 255, 255, l).endVertex();
vb.pos(-1, 1, 1).tex(0, 1).color(255, 255, 255, l).endVertex();
tessellator.draw();
popMatrix();
}
popMatrix();
colorMask(true, true, true, false);
}
vb.setTranslation(0.0D, 0.0D, 0.0D);
colorMask(true, true, true, true);
depthMask(true);
enableCull();
enableAlpha();
enableDepth();
this.revertPanoramaMatrix();
}
private void rotateAndBlurCubemap() {
mc.getTextureManager().bindTexture(viewportTexture);
glTexParameteri(3553, 10241, 9729);
glTexParameteri(3553, 10240, 9729);
GL11.glCopyTexSubImage2D(GL11.GL_TEXTURE_2D, 0, 0, 0, 0, 0, 256, 256);
enableBlend();
tryBlendFuncSeparate(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA, SourceFactor.ONE, DestFactor.ZERO);
colorMask(true, true, true, false);
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder vb = tessellator.getBuffer();
vb.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_COLOR);
disableAlpha();
byte blurPasses = 3;
for (int blurPass = 0; blurPass < blurPasses; ++blurPass) {
float f = 1 / (float)(blurPass + 1);
float var7 = (blurPass - 1) / 256F;
vb.pos(owner.width, owner.height, zLevel).tex(var7, 1).color(1, 1, 1, f).endVertex();
vb.pos(owner.width, 0, zLevel).tex(1 + var7, 1).color(1, 1, 1, f).endVertex();
vb.pos(0, 0, zLevel).tex(1 + var7, 0).color(1, 1, 1, f).endVertex();
vb.pos(0, owner.height, zLevel).tex(var7, 0).color(1, 1, 1, f).endVertex();
}
tessellator.draw();
enableAlpha();
colorMask(true, true, true, true);
}
private void renderPanorama(float partialTicks) {
mc.getFramebuffer().unbindFramebuffer();
viewport(0, 0, 256, 256);
renderCubeMapTexture(partialTicks);
for (int tessellator = 0; tessellator < 8; ++tessellator) {
rotateAndBlurCubemap();
}
mc.getFramebuffer().bindFramebuffer(true);
viewport(0, 0, mc.displayWidth, mc.displayHeight);
float aspect = owner.width > owner.height ? 120F / owner.width : 120F / owner.height;
float uSample = owner.height * aspect / 256F;
float vSample = owner.width * aspect / 256F;
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR);
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR);
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder vb = tessellator.getBuffer();
vb.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
vb.pos(0, owner.height, zLevel).tex(0.5F - uSample, 0.5F + vSample).endVertex();
vb.pos(owner.width, owner.height, zLevel).tex(0.5F - uSample, 0.5F - vSample).endVertex();
vb.pos(owner.width, 0, zLevel).tex(0.5F + uSample, 0.5F - vSample).endVertex();
vb.pos(0, 0, zLevel).tex(0.5F + uSample, 0.5F + vSample).endVertex();
tessellator.draw();
}
}

View file

@ -42,7 +42,7 @@ public class EntityPlayerModel extends EntityLivingBase {
private PreviewTexture remoteSkinTexture;
private ResourceLocation remoteSkinResource;
private ResourceLocation localSkinResource;
protected ResourceLocation localSkinResource;
private DynamicTexture localSkinTexture;
private PreviewTexture remoteElytraTexture;
private ResourceLocation remoteElytraResource;

View file

@ -12,17 +12,14 @@ import com.mumfrey.liteloader.util.log.LiteLoaderLogger;
import com.voxelmodpack.hdskins.HDSkinManager;
import com.voxelmodpack.hdskins.skins.SkinUploadResponse;
import com.voxelmodpack.hdskins.upload.awt.ThreadOpenFilePNG;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.Gui;
import net.minecraft.client.gui.GuiButton;
import net.minecraft.client.gui.GuiMainMenu;
import net.minecraft.client.gui.GuiScreen;
import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.client.renderer.RenderHelper;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.texture.DynamicTexture;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.client.resources.I18n;
import net.minecraft.init.Items;
import net.minecraft.inventory.EntityEquipmentSlot;
@ -30,14 +27,12 @@ import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumHand;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.Session;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.text.TextFormatting;
import org.apache.commons.io.FilenameUtils;
import org.apache.logging.log4j.LogManager;
import org.lwjgl.BufferUtils;
import org.lwjgl.input.Keyboard;
import org.lwjgl.opengl.GL11;
import org.lwjgl.util.glu.GLU;
import org.lwjgl.util.glu.Project;
import java.awt.image.BufferedImage;
import java.io.File;
@ -51,14 +46,7 @@ import javax.swing.*;
public class GuiSkins extends GuiScreen implements FutureCallback<SkinUploadResponse> {
private static final int MAX_SKIN_DIMENSION = 1024;
private int updateCounter = 0;
private ResourceLocation viewportTexture;
private static final ResourceLocation[] cubemapTextures = {
new ResourceLocation("hdskins", "textures/cubemaps/cubemap0_0.png"),
new ResourceLocation("hdskins", "textures/cubemaps/cubemap0_1.png"),
new ResourceLocation("hdskins", "textures/cubemaps/cubemap0_2.png"),
new ResourceLocation("hdskins", "textures/cubemaps/cubemap0_3.png"),
new ResourceLocation("hdskins", "textures/cubemaps/cubemap0_4.png"),
new ResourceLocation("hdskins", "textures/cubemaps/cubemap0_5.png")};
private GuiButton btnBrowse;
private GuiButton btnUpload;
private GuiButton btnClear;
@ -86,10 +74,13 @@ public class GuiSkins extends GuiScreen implements FutureCallback<SkinUploadResp
private File pendingSkinFile;
private File selectedSkin;
private float uploadOpacity = 0.0F;
private float lastPartialTick;
private int lastMouseX = 0;
private static GuiSkins instance;
protected CubeMap panorama;
private MinecraftProfileTexture.Type textureType = SKIN;
private boolean thinArmType = false;
@ -107,6 +98,13 @@ public class GuiSkins extends GuiScreen implements FutureCallback<SkinUploadResp
this.fetchingSkin = true;
instance = this;
panorama = new CubeMap(this);
initPanorama();
}
protected void initPanorama() {
panorama.setSource("hdskins:textures/cubemaps/cubemap0_%d.png");
}
protected EntityPlayerModel getModel(GameProfile profile) {
@ -115,7 +113,12 @@ public class GuiSkins extends GuiScreen implements FutureCallback<SkinUploadResp
@Override
public void updateScreen() {
++this.updateCounter;
if (!(Keyboard.isKeyDown(Keyboard.KEY_LEFT) || Keyboard.isKeyDown(Keyboard.KEY_RIGHT))) {
updateCounter++;
}
panorama.update();
this.localPlayer.updateModel();
this.remotePlayer.updateModel();
if (this.fetchingSkin && this.remotePlayer.isTextureSetupComplete()) {
@ -175,7 +178,8 @@ public class GuiSkins extends GuiScreen implements FutureCallback<SkinUploadResp
public void initGui() {
enableDnd();
this.initPanoramaRenderer();
panorama.init();
this.buttonList.clear();
this.buttonList.add(this.btnBrowse = new GuiButton(0, 30, this.height - 36, 60, 20, "Browse..."));
this.buttonList.add(this.btnUpload = new GuiButton(1, this.width / 2 - 24, this.height / 2 - 10, 48, 20, ">>"));
@ -187,16 +191,15 @@ public class GuiSkins extends GuiScreen implements FutureCallback<SkinUploadResp
this.buttonList.add(this.btnModeSkin = new GuiItemStackButton(4, 2, 2, skin));
skin = new ItemStack(Items.LEATHER_LEGGINGS);
Items.LEATHER_LEGGINGS.setColor(skin, 0xfff500);
this.buttonList.add(this.btnModeSkinnySkin = new GuiItemStackButton(6, 2, 24, skin));
this.buttonList.add(this.btnModeElytra = new GuiItemStackButton(5, 2, 46, new ItemStack(Items.ELYTRA)));
this.buttonList.add(this.btnModeSkinnySkin = new GuiItemStackButton(6, 2, 21, skin));
this.buttonList.add(this.btnModeElytra = new GuiItemStackButton(5, 2, 52, new ItemStack(Items.ELYTRA)));
this.btnUpload.enabled = false;
this.btnBrowse.enabled = !this.mc.isFullScreen();
this.btnModeSkin.enabled = this.thinArmType || this.textureType != SKIN;
this.btnModeSkinnySkin.enabled = !this.thinArmType || this.textureType != SKIN;
this.btnModeSkin.enabled = this.thinArmType;
this.btnModeSkinnySkin.enabled = !this.thinArmType;
this.btnModeElytra.enabled = this.textureType == SKIN;
}
private void enableDnd() {
@ -205,10 +208,6 @@ public class GuiSkins extends GuiScreen implements FutureCallback<SkinUploadResp
});
}
private void initPanoramaRenderer() {
this.viewportTexture = this.mc.getTextureManager().getDynamicTextureLocation("skinpanorama", new DynamicTexture(256, 256));
}
@Override
public void onGuiClosed() {
super.onGuiClosed();
@ -296,21 +295,20 @@ public class GuiSkins extends GuiScreen implements FutureCallback<SkinUploadResp
if (guiButton.id == this.btnModeSkin.id) {
this.thinArmType = false;
this.textureType = SKIN;
this.btnModeElytra.enabled = true;
this.btnModeSkinnySkin.enabled = true;
stack = ItemStack.EMPTY;
} else if (guiButton.id == this.btnModeSkinnySkin.id) {
this.thinArmType = true;
this.textureType = SKIN;
this.btnModeSkin.enabled = true;
this.btnModeElytra.enabled = true;
stack = ItemStack.EMPTY;
} else {
this.textureType = ELYTRA;
this.btnModeSkin.enabled = true;
this.btnModeSkinnySkin.enabled = true;
stack = new ItemStack(Items.ELYTRA);
}
this.btnModeSkin.enabled = thinArmType;
this.btnModeSkinnySkin.enabled = !thinArmType;
this.btnModeElytra.enabled = this.textureType == SKIN;
guiButton.enabled = false;
// clear currently selected skin
this.selectedSkin = null;
@ -341,226 +339,86 @@ public class GuiSkins extends GuiScreen implements FutureCallback<SkinUploadResp
this.localPlayer.swingArm(EnumHand.MAIN_HAND);
this.remotePlayer.swingArm(EnumHand.MAIN_HAND);
}
}
lastMouseX = mouseX;
}
@Override
protected void mouseClickMove(int mouseX, int mouseY, int clickedMouseButton, long timeSinceLastClick) {
updateCounter -= (lastMouseX - mouseX);
lastMouseX = mouseX;
}
@Override
protected void keyTyped(char keyChar, int keyCode) throws IOException {
if (this.openFileThread == null && !this.uploadingSkin) {
if (keyCode == Keyboard.KEY_LEFT) {
updateCounter -= 5;
} else if (keyCode == Keyboard.KEY_RIGHT) {
updateCounter += 5;
}
super.keyTyped(keyChar, keyCode);
}
}
private void setupCubemapCamera() {
matrixMode(GL11.GL_PROJECTION);
pushMatrix();
loadIdentity();
Project.gluPerspective(120, 1, 0.05F, 10);
matrixMode(GL11.GL_MODELVIEW);
pushMatrix();
loadIdentity();
}
private void revertPanoramaMatrix() {
matrixMode(GL11.GL_PROJECTION);
popMatrix();
matrixMode(GL11.GL_MODELVIEW);
popMatrix();
}
private void renderCubeMapTexture(float partialTick) {
this.setupCubemapCamera();
color(1, 1, 1, 1);
rotate(180, 1, 0, 0);
enableBlend();
disableAlpha();
disableCull();
depthMask(false);
tryBlendFuncSeparate(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA, SourceFactor.ONE, DestFactor.ZERO);
byte blendIterations = 8;
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder vb = tessellator.getBuffer();
for (int blendPass = 0; blendPass < blendIterations * blendIterations; ++blendPass) {
pushMatrix();
float offsetX = ((float) (blendPass % blendIterations) / (float) blendIterations - 0.5F) / 64;
float offsetY = ((float) (blendPass / blendIterations) / (float) blendIterations - 0.5F) / 64;
translate(offsetX, offsetY, 0);
rotate(MathHelper.sin((updateCounter + partialTick) / 400) * 25 + 20, 1, 0, 0);
rotate(-(updateCounter + partialTick) / 10, 0, 1, 0);
for (int cubeSide = 0; cubeSide < 6; ++cubeSide) {
pushMatrix();
if (cubeSide == 1) {
rotate(90, 0, 1, 0);
}
if (cubeSide == 2) {
rotate(180, 0, 1, 0);
}
if (cubeSide == 3) {
rotate(-90, 0, 1, 0);
}
if (cubeSide == 4) {
rotate(90, 1, 0, 0);
}
if (cubeSide == 5) {
rotate(-90, 1, 0, 0);
}
mc.getTextureManager().bindTexture(cubemapTextures[cubeSide]);
vb.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_COLOR);
int l = 255 / (blendPass + 1);
vb.pos(-1, -1, 1).tex(0, 0).color(255, 255, 255, l).endVertex();
vb.pos(1, -1, 1).tex(1, 0).color(255, 255, 255, l).endVertex();
vb.pos(1, 1, 1).tex(1, 1).color(255, 255, 255, l).endVertex();
vb.pos(-1, 1, 1).tex(0, 1).color(255, 255, 255, l).endVertex();
tessellator.draw();
popMatrix();
}
popMatrix();
colorMask(true, true, true, false);
}
vb.setTranslation(0.0D, 0.0D, 0.0D);
colorMask(true, true, true, true);
depthMask(true);
enableCull();
enableAlpha();
enableDepth();
this.revertPanoramaMatrix();
}
private void rotateAndBlurCubemap() {
mc.getTextureManager().bindTexture(viewportTexture);
glTexParameteri(3553, 10241, 9729);
glTexParameteri(3553, 10240, 9729);
GL11.glCopyTexSubImage2D(GL11.GL_TEXTURE_2D, 0, 0, 0, 0, 0, 256, 256);
enableBlend();
tryBlendFuncSeparate(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA, SourceFactor.ONE, DestFactor.ZERO);
colorMask(true, true, true, false);
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder vb = tessellator.getBuffer();
vb.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_COLOR);
disableAlpha();
byte blurPasses = 3;
for (int blurPass = 0; blurPass < blurPasses; ++blurPass) {
float f = 1 / (float)(blurPass + 1);
float var7 = (blurPass - 1) / 256F;
vb.pos(width, height, zLevel).tex(var7, 1).color(1, 1, 1, f).endVertex();
vb.pos(width, 0, zLevel).tex(1 + var7, 1).color(1, 1, 1, f).endVertex();
vb.pos(0, 0, zLevel).tex(1 + var7, 0).color(1, 1, 1, f).endVertex();
vb.pos(0, height, zLevel).tex(var7, 0).color(1, 1, 1, f).endVertex();
}
tessellator.draw();
enableAlpha();
colorMask(true, true, true, true);
}
private void renderPanorama(float partialTicks) {
mc.getFramebuffer().unbindFramebuffer();
viewport(0, 0, 256, 256);
renderCubeMapTexture(partialTicks);
for (int tessellator = 0; tessellator < 8; ++tessellator) {
rotateAndBlurCubemap();
}
mc.getFramebuffer().bindFramebuffer(true);
viewport(0, 0, mc.displayWidth, mc.displayHeight);
float aspect = width > height ? 120F / width : 120F / height;
float uSample = height * aspect / 256F;
float vSample = width * aspect / 256F;
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR);
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR);
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder vb = tessellator.getBuffer();
vb.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
vb.pos(0, height, zLevel).tex(0.5F - uSample, 0.5F + vSample).endVertex();
vb.pos(width, height, zLevel).tex(0.5F - uSample, 0.5F - vSample).endVertex();
vb.pos(width, 0, zLevel).tex(0.5F + uSample, 0.5F - vSample).endVertex();
vb.pos(0, 0, zLevel).tex(0.5F + uSample, 0.5F + vSample).endVertex();
tessellator.draw();
}
@Override
public void drawScreen(int mouseX, int mouseY, float partialTick) {
float deltaTime = this.updateCounter + partialTick - this.lastPartialTick;
this.lastPartialTick = this.updateCounter + partialTick;
float deltaTime = panorama.getDelta(partialTick);
panorama.render(partialTick, zLevel);
disableFog();
this.mc.entityRenderer.disableLightmap();
disableAlpha();
this.renderPanorama(partialTick);
enableAlpha();
int top = 30;
int bottom = this.height - 40;
int mid = this.width / 2;
int horizon = this.height / 2 + this.height / 5;
int bottom = height - 40;
int mid = width / 2;
int horizon = height / 2 + height / 5;
GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS);
Gui.drawRect(30, top, mid - 30, bottom, Integer.MIN_VALUE);
Gui.drawRect(mid + 30, top, this.width - 30, bottom, Integer.MIN_VALUE);
Gui.drawRect(mid + 30, top, width - 30, bottom, Integer.MIN_VALUE);
this.drawGradientRect(30, horizon, mid - 30, bottom, 0x80FFFFFF, 0xffffff);
this.drawGradientRect(mid + 30, horizon, this.width - 30, bottom, 0x80FFFFFF, 0xffffff);
drawGradientRect(30, horizon, mid - 30, bottom, 0x80FFFFFF, 0xffffff);
drawGradientRect(mid + 30, horizon, this.width - 30, bottom, 0x80FFFFFF, 0xffffff);
super.drawScreen(mouseX, mouseY, partialTick);
popAttrib();
this.enableClipping(bottom);
enableClipping(bottom);
float yPos = this.height * 0.75F;
float xPos1 = this.width * 0.25F;
float xPos2 = this.width * 0.75F;
float scale = this.height * 0.25F;
float yPos = height * 0.75F;
float xPos1 = width * 0.25F;
float xPos2 = width * 0.75F;
float scale = height * 0.25F;
float lookX = mid - mouseX;
mc.getTextureManager().bindTexture(this.localPlayer.getSkinTexture());
this.renderPlayerModel(this.localPlayer, xPos1, yPos, scale, yPos - scale * 1.8F - mouseY, partialTick);
mc.getTextureManager().bindTexture(localPlayer.getSkinTexture());
mc.getTextureManager().bindTexture(this.remotePlayer.getSkinTexture());
this.renderPlayerModel(this.remotePlayer, xPos2, yPos, scale, yPos - scale * 1.8F - mouseY, partialTick);
renderPlayerModel(localPlayer, xPos1, yPos, scale, horizon - mouseY, lookX, partialTick);
this.disableClipping();
mc.getTextureManager().bindTexture(remotePlayer.getSkinTexture());
this.drawCenteredString(this.fontRenderer, I18n.format("hdskins.manager"), this.width / 2, 10, 0xffffff);
renderPlayerModel(remotePlayer, xPos2, yPos, scale, horizon - mouseY, lookX, partialTick);
this.fontRenderer.drawStringWithShadow(I18n.format("hdskins.local"), 34, 34, 0xffffff);
this.fontRenderer.drawStringWithShadow(I18n.format("hdskins.server"), this.width / 2 + 34, 34, 0xffffff);
disableClipping();
drawCenteredString(this.fontRenderer, I18n.format("hdskins.manager"), width / 2, 10, 0xffffff);
fontRenderer.drawStringWithShadow(I18n.format("hdskins.local"), 34, 34, 0xffffff);
fontRenderer.drawStringWithShadow(I18n.format("hdskins.server"), width / 2 + 34, 34, 0xffffff);
disableDepth();
enableBlend();
depthMask(false);
// this is here so the next few things get blended properly
Gui.drawRect(0, 0, 1, 1, 0);
this.drawGradientRect(30, this.height - 60, mid - 30, bottom, 1, 0xe0ffffff);
this.drawGradientRect(mid + 30, this.height - 60, this.width - 30, bottom, 0, 0xE0FFFFFF);
//Gui.drawRect(0, 0, 1, 1, 0);
//this.drawGradientRect(30, this.height - 60, mid - 30, bottom, 1, 0xe0ffffff);
//this.drawGradientRect(mid + 30, this.height - 60, this.width - 30, bottom, 0, 0xE0FFFFFF);
int labelwidth = (this.width / 2 - 80) / 2;
if (!this.localPlayer.isUsingLocalTexture()) {
@ -631,7 +489,7 @@ public class GuiSkins extends GuiScreen implements FutureCallback<SkinUploadResp
enableDepth();
}
private void renderPlayerModel(EntityPlayerModel thePlayer, float xPosition, float yPosition, float scale, float mouseY, float partialTick) {
private void renderPlayerModel(EntityPlayerModel thePlayer, float xPosition, float yPosition, float scale, float mouseY, float mouseX, float partialTick) {
enableColorMaterial();
pushMatrix();
translate(xPosition, yPosition, 300.0F);
@ -644,8 +502,14 @@ public class GuiSkins extends GuiScreen implements FutureCallback<SkinUploadResp
rotate(-135.0F, 0.0F, 1.0F, 0.0F);
rotate(15.0F, 1.0F, 0.0F, 0.0F);
rotate((this.updateCounter + partialTick) * 2.5F, 0.0F, 1.0F, 0.0F);
thePlayer.rotationPitch = -((float) Math.atan(mouseY / 40.0F)) * 20.0F;
float rot = ((updateCounter + partialTick) * 2.5F) % 360;
rotate(rot, 0, 1, 0);
thePlayer.rotationYawHead = ((float) Math.atan(mouseX / 20)) * 30;
thePlayer.rotationPitch = -((float) Math.atan(mouseY / 40)) * 20;
translate(0.0D, thePlayer.getYOffset(), 0.0D);
RenderManager rm = Minecraft.getMinecraft().getRenderManager();

View file

@ -11,6 +11,9 @@ import net.minecraft.util.ResourceLocation;
public class EntityPonyModel extends EntityPlayerModel {
public static final ResourceLocation NO_SKIN_PONY = new ResourceLocation("minelittlepony", "textures/mob/noskin.png");
public static final ResourceLocation NO_SKIN_SEAPONY = new ResourceLocation("minelittlepony", "textures/mob/noskin_seapony.png");
public boolean wet = false;
public EntityPonyModel(GameProfile profile) {
super(profile);
@ -18,6 +21,18 @@ public class EntityPonyModel extends EntityPlayerModel {
@Override
protected ResourceLocation getBlankSkin() {
return NO_SKIN_PONY;
return wet ? NO_SKIN_SEAPONY : NO_SKIN_PONY;
}
public void setWet(boolean wet) {
this.wet = wet;
if (wet && localSkinResource == NO_SKIN_PONY) {
localSkinResource = NO_SKIN_SEAPONY;
}
if (!wet && localSkinResource == NO_SKIN_SEAPONY) {
localSkinResource = NO_SKIN_PONY;
}
}
}

View file

@ -6,7 +6,13 @@ import com.mojang.authlib.GameProfile;
import com.mojang.authlib.minecraft.MinecraftProfileTexture;
import com.mojang.authlib.minecraft.MinecraftProfileTexture.Type;
import com.voxelmodpack.hdskins.gui.EntityPlayerModel;
import com.voxelmodpack.hdskins.gui.GuiItemStackButton;
import com.voxelmodpack.hdskins.gui.GuiSkins;
import net.minecraft.client.gui.GuiButton;
import net.minecraft.client.resources.I18n;
import net.minecraft.init.Items;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
/**
@ -16,11 +22,76 @@ public class GuiSkinsMineLP extends GuiSkins {
private PonyManager ponyManager = MineLittlePony.getInstance().getManager();
private GuiButton btnModeWet;
private GuiButton btnModeDry;
private boolean isWet = false;
private static final String[] panoramas = new String[] {
"minelp:textures/cubemap/sugurcubecorner_%d.png",
"minelp:textures/cubemap/quillsandsofas_%d.png"
};
@Override
protected EntityPlayerModel getModel(GameProfile profile) {
return new EntityPonyModel(profile);
}
@Override
public void initGui() {
super.initGui();
buttonList.add(btnModeWet = new GuiItemStackButton(7, 2, 99, new ItemStack(Items.WATER_BUCKET)));
buttonList.add(btnModeDry = new GuiItemStackButton(8, 2, 80, new ItemStack(Items.BUCKET)));
btnModeDry.enabled = isWet;
btnModeWet.enabled = !isWet;
}
@Override
protected void initPanorama() {
int i = (int)Math.floor(Math.random() * panoramas.length);
panorama.setSource(panoramas[i]);
}
@Override
protected void actionPerformed(GuiButton guiButton) {
super.actionPerformed(guiButton);
if (guiButton.id == this.btnModeDry.id) {
this.isWet = false;
this.localPlayer.releaseTextures();
} else if (guiButton.id == this.btnModeWet.id) {
this.isWet = true;
this.localPlayer.releaseTextures();
}
btnModeDry.enabled = isWet;
btnModeWet.enabled = !isWet;
((EntityPonyModel)this.localPlayer).setWet(isWet);
((EntityPonyModel)this.remotePlayer).setWet(isWet);
}
@Override
public void drawScreen(int mouseX, int mouseY, float partialTick) {
super.drawScreen(mouseX, mouseY, partialTick);
if (btnModeDry.isMouseOver() || btnModeWet.isMouseOver()) {
int y = Math.max(mouseY, 16);
String text;
if (btnModeDry.isMouseOver()) {
text = "minelp.mode.dry";
} else {
text = "minelp.mode.wet";
}
this.drawHoveringText(I18n.format(text), mouseX, y);
};
}
@Override
protected void onSetLocalSkin(Type type) {
MineLittlePony.logger.debug("Invalidating old local skin, checking updated local skin");

View file

@ -2,7 +2,9 @@ package com.minelittlepony.hdskins.gui;
import com.minelittlepony.MineLittlePony;
import com.minelittlepony.model.ModelWrapper;
import com.minelittlepony.model.capabilities.IModel;
import com.minelittlepony.model.components.PonyElytra;
import com.minelittlepony.model.player.PlayerModels;
import com.minelittlepony.pony.data.Pony;
import com.minelittlepony.render.layer.AbstractPonyLayer;
import com.voxelmodpack.hdskins.gui.RenderPlayerModel;
@ -39,13 +41,15 @@ public class RenderPonyModel extends RenderPlayerModel<EntityPonyModel> {
return super.getEntityModel(playermodel);
}
Pony thePony = MineLittlePony.getInstance().getManager().getPony(loc, playermodel.usesThinSkin());
boolean slim = playermodel.usesThinSkin();
Pony thePony = MineLittlePony.getInstance().getManager().getPony(loc, slim);
if (thePony.getRace(false).isHuman()) {
return super.getEntityModel(playermodel);
}
ModelWrapper pm = thePony.getModel(true);
ModelWrapper pm = playermodel.wet ? PlayerModels.SEAPONY.getModel(slim) : thePony.getModel(true);
pm.apply(thePony.getMetadata());
renderingAsHuman = false;
@ -73,7 +77,7 @@ public class RenderPonyModel extends RenderPlayerModel<EntityPonyModel> {
ModelBase model = renderingAsHuman ? modelElytra : ponyElytra;
if (!renderingAsHuman) {
GlStateManager.translate(0, 0.25F, 0.125F);
GlStateManager.translate(0, ((IModel)getMainModel()).getModelOffsetY(), 0.125F);
}
model.setRotationAngles(move, swing, ticks, headYaw, headPitch, scale, entity);

View file

@ -727,6 +727,11 @@ public abstract class AbstractPonyModel extends ModelPlayer implements IModel {
return swingProgress;
}
@Override
public float getModelOffsetY() {
return 0.25F;
}
/**
* Sets the model's various rotation angles.
*

View file

@ -73,6 +73,8 @@ public interface IModel extends ICapitated {
float getSwingAmount();
float getModelOffsetY();
default boolean isWearing(PonyWearable wearable) {
return getMetadata().isWearing(wearable);
}

View file

@ -132,6 +132,11 @@ public class ModelSeapony extends ModelUnicorn {
return true;
}
@Override
public float getModelOffsetY() {
return 1.05F;
}
@Override
public void setVisible(boolean visible) {
super.setVisible(visible);

View file

@ -35,7 +35,7 @@ public class LayerPonyElytra<T extends EntityLivingBase> extends AbstractPonyLay
getRenderer().bindTexture(getElytraTexture(entity));
GlStateManager.pushMatrix();
GlStateManager.translate(0, 0.25F, 0.125F);
GlStateManager.translate(0, getPlayerModel().getModelOffsetY(), 0.125F);
getPlayerModel().transform(BodyPart.BODY);
modelElytra.setRotationAngles(move, swing, ticks, yaw, head, scale, entity);
modelElytra.render(entity, move, swing, ticks, yaw, head, scale);

View file

@ -18,3 +18,6 @@ minelp.mobs.pigzombies=Ponify zombie pigmen
minelp.mobs.skeletons=Ponify skeletons
minelp.mobs.illagers=Ponify illagers
minelp.mobs.guardians=Ponify guardians
minelp.mode.dry=Landpony
minelp.mode.wet=Seapony

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