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Added full body overlays for ponies
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commit
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1 changed files with 36 additions and 12 deletions
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@ -28,6 +28,8 @@ import static com.mojang.blaze3d.platform.GlStateManager.*;
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public abstract class AbstractPonyModel<T extends LivingEntity> extends ClientPonyModel<T> {
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protected PlaneRenderer upperTorso;
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protected PlaneRenderer upperTorsoOverlay;
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protected PlaneRenderer neck;
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protected IPart tail;
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@ -199,6 +201,7 @@ public abstract class AbstractPonyModel<T extends LivingEntity> extends ClientPo
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rightLegOverlay.copyRotation(rightLeg);
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bodyOverlay.copyRotation(body);
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headwear.copyRotation(head);
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upperTorsoOverlay.copyRotation(upperTorso);
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}
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/**
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@ -589,21 +592,18 @@ public abstract class AbstractPonyModel<T extends LivingEntity> extends ClientPo
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.around(HEAD_RP_X, HEAD_RP_Y + yOffset, HEAD_RP_Z)
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.box(-4, 4, -2, 8, 8, 4, stretch);
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bodyOverlay.addBox(-4, 4, -2, 8, 8, 4, stretch + 0.25F);
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bodyOverlay.setRotationPoint(HEAD_RP_X, HEAD_RP_Y + yOffset, HEAD_RP_Z);
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upperTorso = new PlaneRenderer(this, 24, 0);
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upperTorso.offset(BODY_CENTRE_X, BODY_CENTRE_Y, BODY_CENTRE_Z)
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.around(HEAD_RP_X, HEAD_RP_Y + yOffset, HEAD_RP_Z)
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.tex(24, 0) .east( 4, -4, -4, 8, 8, stretch)
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.tex(4, 0) .east( 4, -4, 4, 8, 4, stretch)
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.tex(56, 0) .bottom(-4, 4, -4, 8, 8, stretch)
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.tex(36, 16) .north(-4, -4, 8, 8, 4, stretch)
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.north(-4, 0, 8, 8, 4, stretch)
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.bottom(-4, 4, 4, 8, 4, stretch)
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.flipZ().tex(32, 20).top(-4, -4, -4, 8, 12, stretch)
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.tex(24, 0).west(-4, -4, -4, 8, 8, stretch)
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.tex(4, 0) .west(-4, -4, 4, 8, 4, stretch)
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.tex(24, 0) .east( 4, -4, -4, 8, 8, stretch) // body sides
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.tex(4, 0) .east( 4, -4, 4, 8, 4, stretch) // qt mark
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.tex(56, 0).bottom(-4, 4, -4, 8, 8, stretch) // stomach
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.tex(36, 16).south(-4, -4, 8, 8, 4, stretch) // bottom b
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.south(-4, 0, 8, 8, 4, stretch) // bottom b
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.bottom(-4, 4, 4, 8, 4, stretch) // bottom b
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.flipZ().tex(32, 20).top(-4, -4, -4, 8, 12, stretch) // t body (back)
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.tex(24, 0).west(-4, -4, -4, 8, 8, stretch) // body sides
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.tex(4, 0) .west(-4, -4, 4, 8, 4, stretch) // qt mark
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// Tail stub
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.child(0)
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.tex(32, 0).top(-1, 2, 2, 2, 6, stretch)
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@ -620,6 +620,29 @@ public abstract class AbstractPonyModel<T extends LivingEntity> extends ClientPo
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.south(0, 0, 4, 4, 4, stretch)
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.east(4, 0, 0, 4, 4, stretch)
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.west(0, 0, 0, 4, 4, stretch);
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stretch += 0.25F;
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bodyOverlay.addBox(-4, 4, -2, 8, 8, 4, stretch);
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bodyOverlay.setRotationPoint(HEAD_RP_X, HEAD_RP_Y + yOffset, HEAD_RP_Z);
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upperTorsoOverlay = new PlaneRenderer(this, 24, 0);
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upperTorsoOverlay.offset(BODY_CENTRE_X, BODY_CENTRE_Y, BODY_CENTRE_Z)
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.around(HEAD_RP_X, HEAD_RP_Y + yOffset, HEAD_RP_Z)
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.tex(12, 32) .east( 4, -4, -4, 4, 8, stretch) // body sides a
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.tex(12, 48) .east( 4, 0, -4, 4, 8, stretch) // body sides b
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.tex(0, 32) .east( 4, -4, 4, 4, 4, stretch) // qt mark a
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.tex(0, 48) .east( 4, 0, 4, 4, 4, stretch) // qt mark b
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.tex(28, 48).bottom(-4, 4, -4, 8, 4, stretch) // stomach a
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.tex(44, 48).bottom(-4, 4, 0, 8, 4, stretch) // stomach b
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.tex(36, 32) .south(-4, -4, 8, 8, 4, stretch) // bottom b
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.south(-4, 0, 8, 8, 4, stretch) // bottom b
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.tex(36, 32).bottom(-4, 4, 4, 8, 4, stretch) // bottom b
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.flipZ().tex(32, 36).top(-4, -4, -4, 8, 12, stretch) // t body (back)
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.tex(12, 32).west(-4, -4, -4, 4, 8, stretch) // body sides a
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.tex(12, 48).west(-4, 0, -4, 4, 8, stretch) // body sides b
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.tex(0, 32).west(-4, -4, 4, 4, 4, stretch) // qt mark a
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.tex(0, 48).west(-4, 0, 4, 4, 4, stretch);// qt mark b
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}
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protected void preInitLegs() {
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@ -744,6 +767,7 @@ public abstract class AbstractPonyModel<T extends LivingEntity> extends ClientPo
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protected void renderVest(float scale) {
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bodyOverlay.render(scale);
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upperTorsoOverlay.render(scale);
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}
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protected void renderLegs(float scale) {
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