Commit graph

134 commits

Author SHA1 Message Date
TheWeatherPony
3268e768c1 Friendlier Access Modifiers
Added support for potential external usage without going through Pony.class and potential swapping of models without swapping renders. Usages/Implementations not included.
2018-08-09 23:32:09 -07:00
Sollace
7f12104ec5 Clean up some dank around the IRenderPony(s) 2018-07-27 00:10:18 +02:00
Sollace
302a8a22ad Fixed mobs not heeding the scale of their skins 2018-07-26 18:45:22 +02:00
Sollace
10f44f9326 Fixed shadows rendering on sleeping players 2018-07-22 17:26:15 +02:00
Sollace
25e68bb2c4 These ended up not being needed 2018-07-13 20:03:01 +02:00
Sollace
0798fa88d3 Combine PonyArmour and IEquestrianArmor 2018-07-13 20:01:35 +02:00
Sollace
fe6c51c75a Add IEquestrianArmor 2018-07-12 13:17:30 +02:00
Sollace
f8084c2975 Add armour apis 2018-07-12 13:17:30 +02:00
Sollace
bb16e157df Fixed elytra floating off of foal's backs 2018-07-08 12:21:57 +02:00
Sollace
6cc8e95991 Added seapony support to the skins gui, and some mlp-themed panoramas 2018-07-01 17:33:30 +02:00
Sollace
2acb8e6555 Preserve tool orientation so it doesn't look like you're mining with the blunt edge 2018-06-29 19:25:08 +02:00
Sollace
f520998365 SHOOO BE DOO! https://www.youtube.com/watch?v=iakTl9SZTTY 2018-06-29 18:36:03 +02:00
Sollace
16634d9957 Clean up these old human fields 2018-06-22 01:46:10 +02:00
Sollace
8e173fc859 Change packages and use enums 2018-06-22 01:23:52 +02:00
Sollace
658a48fe83 Move all the transformations out into their own classes 2018-06-22 01:23:02 +02:00
Sollace
aed1dbd8d3 Clean up and get rid of this weird split between textures and positions 2018-06-21 23:49:11 +02:00
Sollace
b14a6cb233 Pony snouts will no longer bust through player's skulls. ... That's likely less violent than it sounds. 2018-06-21 19:28:22 +02:00
Sollace
d08c43ffba Fixed skulls not always rendering with magic effects 2018-06-20 23:54:41 +02:00
Sollace
232089bfad Sort out problems when the pony skulls are off 2018-06-20 23:41:08 +02:00
Sollace
2c121d2960 Finish ponyskulls, add the deadmou5 ears, and ad an option to toggle skulls on and off 2018-06-20 23:27:17 +02:00
Sollace
31ce31a109 Hey, they work! :D (v1) 2018-06-20 23:27:15 +02:00
Sollace
4b6c49f6fa Pony skulls, pony skulls, what 'chu gonna do when they come for you! 2018-06-20 23:27:13 +02:00
Sollace
224fe4b7ab Add pony features to skulls (WIP) 2018-06-20 23:27:12 +02:00
Sollace
a9abab820e Don't try to strafe at angles of NaN 2018-06-11 20:10:21 +02:00
Sollace
2a32b74b5b Implement proper tweening for certain animations 2018-06-11 19:59:51 +02:00
Sollace
803e79343d Rename PonyRenderer.flipX -> PonyRenderer.flip to better reflect its meaning 2018-06-10 19:49:28 +02:00
Sollace
cf1a2bf058
Merge pull request #68 from PolyacovYury/player_strafing
Implemented player strafing calculation from change in model rotation angle
2018-06-10 18:56:22 +02:00
Sollace
334e768166 Added an option to toggle first-person magic 2018-06-10 09:37:15 +02:00
Sollace
0b4086db05 Keep the player model where it is, translate the shadow instead 2018-06-10 09:05:44 +02:00
PolyacovYury
2dff61c925 Implemented player strafing calculation from change in model rotation angle (since a strafing model that doesn't turn anywhere would look silly and would be exponentially hard to implement) 2018-06-09 05:18:01 +03:00
Sollace
46199208ce Fix strafing getting stuck at invalid angles 2018-06-08 21:21:08 +02:00
Sollace
a4a6e7a1c4 Fixed parrots spazzing out when riding a pony. I GET IT I'M A TALKING HORSE GASH 2018-06-07 23:19:54 +02:00
Sollace
3aedf474ba Better barrel roles! This should be less likely to break on diagonals. 2018-06-04 19:27:57 +02:00
Sollace
d3efbc5c05 Pegasus wings flap slower when underwater 2018-06-03 22:23:32 +02:00
Sollace
1afc1cc301 Center and align players and mobs to the same position whilst riding 2018-06-02 23:27:59 +02:00
Sollace
12600fff3d Fixed villagers flapping their wings whilst in a boat (RenderPonyMob and RenderPonyBase can be merged some time in the future) 2018-06-02 19:52:25 +02:00
Sollace
bc65369964 Reorganise how settings work, and renderers change immediately when you toggle an option 2018-06-02 17:52:36 +02:00
Matthew Messinger
46180b9691
Merge pull request #50 from Sollace/trim_armour_models
Cut all of the extra code from armour
2018-06-02 11:34:59 -04:00
Sollace
28fce6ef5d Cut all of the extra code from armour 2018-06-02 13:35:28 +02:00
Sollace
93ec981628 Guardians are now seaponies! 2018-05-27 12:36:47 +02:00
Sollace
8e1fb834f7 (From the capes branch) Let's be a bit more sensible about flying 2018-05-27 12:35:38 +02:00
Sollace
5686608969 Decompose ModelAlicorn into its constituents 2018-05-27 12:35:37 +02:00
Sollace
3da7853265 Added zebras and finished witches 2018-05-27 12:35:37 +02:00
Sollace
1e73c5d2bf First person magic (#56)
* Unicorns now levitate their items in first person

* Move the levitating item renderer out of being a singleton and add handling for bows and other special actions
2018-05-26 17:37:50 -04:00
Sollace
a0648d3526 Rewrite strafing (again) (#55) 2018-05-25 21:55:13 -04:00
Sollace
9a98ac4b22 Scaling fix (#53)
* Actually USE show scaling when rendering Fixes #51
* Center models on the entity being rendered (initial) Fixes #52
2018-05-25 21:39:30 -04:00
Sollace
b5104d67fd Rewrite strafing to not use a mixin 2018-05-02 14:41:43 +02:00
Sollace
e8500ea31f I really hate these stupid package-info files... 2018-05-02 14:40:17 +02:00
Sollace
a639afea59 Moved render logic out of the entity mixin even though it's actually entity logic. 2018-05-01 21:29:16 +02:00
Sollace
1f68025252 Cleaned up MixinRenderManager and made KillJoy happy
This will be the last commit on master until I can get this PR merged
2018-05-01 12:40:18 +02:00
Sollace
df5d18d350 One last codestyle commit to clean stuff up I missed, correct and document some names, and add TODO items for everything that needs to be done. 2018-05-01 12:38:13 +02:00
Sollace
e0732a14d6 Arrows seem to work fine, so let's re-enable them 2018-04-30 17:24:07 +02:00
Sollace
d1724fa307 Rendering is super annoying, I agree >.> 2018-04-30 11:49:29 +02:00
Sollace
3a8ac047b1 Moved it up one more. That looks better. 2018-04-30 09:00:15 +02:00
Sollace
4e4b83fb30 Moved IRenderManager.addPlayerSkin up one and put stuff with PlayerModels into one spot 2018-04-30 08:51:36 +02:00
Sollace
06c608acba Fixed Vex overlays not being aligned to its body 2018-04-29 18:07:44 +02:00
Sollace
7060359f58 Shhh you saw nothing (items glow again) 2018-04-29 16:41:40 +02:00
Sollace
4b27e432b9 Move some things for consistency 2018-04-29 11:56:26 +02:00
Sollace
7fbc14ca01 Added a model for witches (current texture is a placeholder until we can get Zebras) 2018-04-28 23:00:01 +02:00
Sollace
9f705df9c5 Fixed horn glow rendering looking derped 2018-04-28 21:23:26 +02:00
Sollace
7237480d04 When you're sick and tired of staring at this unreadable code 2018-04-28 21:23:08 +02:00
Sollace
7ff68e0e4f Snippity snippity. That should fix horn glows 2018-04-28 18:13:35 +02:00
Sollace
12ec6c1302 Break ModelPlayerPony into each different race 2018-04-28 16:39:32 +02:00
Sollace
9dd0c0dfb8 Copy the texture width/height with children 2018-04-28 12:29:26 +02:00
Sollace
52ed49defd Mobs now flap their wings when falling/flying 2018-04-27 23:23:07 +02:00
Sollace
2e090498db Rewrite breezies (and ensure it has a head) 2018-04-27 21:48:55 +02:00
Sollace
2b154d2441 Some more tidying up 2018-04-27 20:37:54 +02:00
Sollace
b410b988a2 Try not to break horribly when encountering an unexpected profession (can't assume new ones won't be added later on / by mods). 2018-04-27 19:12:45 +02:00
Sollace
8118cff5b6 Now that I know where this delegates, let's be consistent. 2018-04-27 19:10:22 +02:00
Sollace
e14b601b9f Merge RenderPonyEvoker + RenderPonyIllusionIllager + RenderPonyVindicator = RenderPonyIllager 2018-04-27 19:08:23 +02:00
Sollace
235494cd6c Split the held item renderer up into a magical and non-magical variant since they not neccessarily neet to be together 2018-04-27 19:06:22 +02:00
Sollace
b00b2745e1 Rename 'translateToHand' to better reflect what it does 2018-04-27 17:55:30 +02:00
Sollace
13ba3379c9 Use generics 2018-04-27 17:50:13 +02:00
Sollace
0e0ee17f46 Codestyle to remove all trailing whitespace, unneccessary this arguments, and standardise parameter names 2018-04-27 13:49:33 +02:00
Sollace
7d8e971f03 Rename BasePonyRenderer -> AbstractPonyRenderer 2018-04-27 09:47:23 +02:00
Sollace
c6e81529f3 More formatting 2018-04-26 23:54:05 +02:00
Sollace
2ad7119723 Yet more codestyle! 2018-04-26 23:53:03 +02:00
Sollace
785784b694 Move HornGlow to the correct package 2018-04-26 23:46:53 +02:00
Sollace
16eed1e568 More codestyle 2018-04-26 22:30:17 +02:00
Sollace
ca2e5ddf46 Fixed some armour issues 2018-04-26 18:20:22 +02:00
Sollace
280013c8a4 Rewrite model code (part 1) 2018-04-26 16:01:31 +02:00
Sollace
75cb0eb6fc Rewrite the plane renderer/horn glow renderer to be more sensible 2018-04-26 16:00:01 +02:00
Sollace
9391c1d8c0 Code stylee, documentation, fixed leg alignment 2018-04-25 21:29:49 +02:00
Sollace
f151b31597 Clean up armor/armour, clean up villager models, more package changes 2018-04-25 16:40:47 +02:00