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Better barrel roles! This should be less likely to break on diagonals.
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1 changed files with 8 additions and 5 deletions
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@ -50,14 +50,17 @@ public class RenderPonyPlayer extends RenderPonyBase {
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GlStateManager.rotate(ponyModel.motionPitch, 1, 0, 0);
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double horMotion = Math.sqrt(motionX * motionX + motionZ * motionZ);
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if (horMotion > 0) {
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yaw = (player.cameraYaw - player.rotationYaw) % 360;
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yaw = player.cameraYaw - player.rotationYawHead;
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double roll = (Math.toDegrees(Math.atan2(motionX, motionZ)) - yaw) % 360;
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if (roll > 180) {
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roll -= 360;
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}
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roll = MathHelper.clamp(roll, -44, 44) * horMotion * 2;
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if (roll < -180) roll += 360;
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roll *= horMotion * 2;
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roll = MathHelper.clamp(roll, -54, 54);
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GlStateManager.rotate((float)roll, 0, 0, 1);
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}
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