Commit graph

79 commits

Author SHA1 Message Date
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5686608969 Decompose ModelAlicorn into its constituents 2018-05-27 12:35:37 +02:00
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3da7853265 Added zebras and finished witches 2018-05-27 12:35:37 +02:00
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9a98ac4b22 Scaling fix (#53)
* Actually USE show scaling when rendering Fixes #51
* Center models on the entity being rendered (initial) Fixes #52
2018-05-25 21:39:30 -04:00
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df36cf61fc Fixed leg placement whilst flying (alicorns will still have held items lag behind them - I call it a feature) 2018-05-01 21:30:10 +02:00
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df5d18d350 One last codestyle commit to clean stuff up I missed, correct and document some names, and add TODO items for everything that needs to be done. 2018-05-01 12:38:13 +02:00
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4513f1c443 Fixed bows shooting off into space https://www.youtube.com/watch?v=7dwLCHNdqWw 2018-04-30 17:27:21 +02:00
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e4281116cd Remove these todos because I think they've been done now 2018-04-30 17:12:08 +02:00
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6981cde884 Debug code pls 2018-04-30 12:53:08 +02:00
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d1724fa307 Rendering is super annoying, I agree >.> 2018-04-30 11:49:29 +02:00
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51e5c9ddc5 Fixed unicorns not swinging their arms when their hands are empty 2018-04-30 10:31:14 +02:00
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e2c94901c4 Tried dissassembling the staircase, but it broke half the model. Could probably get it to work, but it'd take more math. 2018-04-30 08:31:57 +02:00
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35e9ef750b Fixed leg outset being encorrect for normal width legs 2018-04-29 23:06:34 +02:00
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871f12c3e2 Ponies no longer float above beds when they're sleeping 2018-04-29 20:18:57 +02:00
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7d4c7ede88 Fixed various leg alignment issues (may break resourcepacks)
May Break Resourcepacks:
 To fix, just rescale skeleton legs to 2x2 pixels
 width keeping the original positions.
2018-04-29 18:00:26 +02:00
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fd68e60923 Refactoring for refactoring's sake. I wasn't happy with how things were split up 2018-04-29 14:22:26 +02:00
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dfb338e39d Fixed snouts 2018-04-29 14:20:13 +02:00
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44ab173613 No longer used 2018-04-29 11:57:59 +02:00
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4b27e432b9 Move some things for consistency 2018-04-29 11:56:26 +02:00
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7fbc14ca01 Added a model for witches (current texture is a placeholder until we can get Zebras) 2018-04-28 23:00:01 +02:00
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3f32e2b19a Zombie villagers will render with saddlebags and all the other stuff normal villagers do 2018-04-28 22:59:19 +02:00
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7237480d04 When you're sick and tired of staring at this unreadable code 2018-04-28 21:23:08 +02:00
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de88e95ffe Unused import 2018-04-28 20:39:21 +02:00
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45ad30503c Okay, things are clear now. CRYSTAL CLEAR 2018-04-28 18:20:56 +02:00
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7ff68e0e4f Snippity snippity. That should fix horn glows 2018-04-28 18:13:35 +02:00
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12ec6c1302 Break ModelPlayerPony into each different race 2018-04-28 16:39:32 +02:00
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2dfe647165 All four legs are now thin, update the ALEX skin to have thin legs 2018-04-27 23:23:47 +02:00
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52ed49defd Mobs now flap their wings when falling/flying 2018-04-27 23:23:07 +02:00
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3a4e1fc32a Fix mirroring issues on villager's saddlebags, add depth to the bag's strap 2018-04-27 21:49:27 +02:00
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2e090498db Rewrite breezies (and ensure it has a head) 2018-04-27 21:48:55 +02:00
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2b154d2441 Some more tidying up 2018-04-27 20:37:54 +02:00
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0e0ee17f46 Codestyle to remove all trailing whitespace, unneccessary this arguments, and standardise parameter names 2018-04-27 13:49:33 +02:00
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7fbb56ad79 No changes, just whitespace 2018-04-27 09:48:55 +02:00
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17624c484a Clean up elytra code 2018-04-27 09:46:44 +02:00
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36ee3966d7 Tidy up snuzzles 2018-04-26 23:55:09 +02:00
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c6e81529f3 More formatting 2018-04-26 23:54:05 +02:00
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7a66dfda42 Tidy up ponytails 2018-04-26 23:53:22 +02:00
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2ad7119723 Yet more codestyle! 2018-04-26 23:53:03 +02:00
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785784b694 Move HornGlow to the correct package 2018-04-26 23:46:53 +02:00
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441fc61508 Apparantly google hates concise readable code. So there, can't complain about static members if they're not static. :P
I may just revert this later...
2018-04-26 22:31:26 +02:00
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ca2e5ddf46 Fixed some armour issues 2018-04-26 18:20:22 +02:00
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f01bdd973b Added some more swing to tails 2018-04-26 18:19:25 +02:00
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d233399b68 Fixed skeleton legs not swinging 2018-04-26 17:21:47 +02:00
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af3dff6c87 Fix errors when rendering armour 2018-04-26 17:20:40 +02:00
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618a9b78bb Rewrite wings - fix walking/interacting wing animation 2018-04-26 17:20:02 +02:00
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280013c8a4 Rewrite model code (part 1) 2018-04-26 16:01:31 +02:00
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0c6e2a74ff Infinite loops are bad, mmmkay? 2018-04-25 22:02:02 +02:00
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5964cf1bc4 What time is it? Amputation time! 2018-04-25 21:38:11 +02:00
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9391c1d8c0 Code stylee, documentation, fixed leg alignment 2018-04-25 21:29:49 +02:00
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f151b31597 Clean up armor/armour, clean up villager models, more package changes 2018-04-25 16:40:47 +02:00
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403c195007 Time to tackle packages (phase 1: separate the data from all the other carp) 2018-04-25 13:02:10 +02:00