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https://github.com/MineLittlePony/MineLittlePony.git
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Fixed skeleton legs not swinging
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parent
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commit
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1 changed files with 19 additions and 8 deletions
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@ -7,6 +7,7 @@ import com.minelittlepony.model.armour.ModelSkeletonPonyArmor;
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import com.minelittlepony.model.armour.PonyArmor;
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import net.minecraft.client.model.ModelBiped;
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import net.minecraft.client.model.ModelRenderer;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.monster.AbstractSkeleton;
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@ -55,31 +56,41 @@ public class ModelSkeletonPony extends ModelMobPony {
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bipedRightArm.setRotationPoint(-1.5F, 9.5F, 4);
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}
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}
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// TODO: HACK It would be better to just change the size of the legs.
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private void renderScaledArm(ModelRenderer arm, float x, float y, float z) {
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scale(x, y, z);
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x /= 1.5f;
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z /= 1.5f;
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arm.rotateAngleX /= x;
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arm.rotateAngleY /= y;
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arm.rotateAngleZ /= z;
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arm.render(scale);
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arm.rotateAngleX *= x;
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arm.rotateAngleY *= y;
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arm.rotateAngleZ *= z;
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}
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@Override
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protected void renderLegs() {
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pushMatrix();
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translate(0.05F, -0.21F, 0);
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scale(0.5F, 1.15F, 0.5F);
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bipedLeftArm.render(this.scale);
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renderScaledArm(bipedLeftArm, 0.5F, 1.15F, 0.5F);
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popMatrix();
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pushMatrix();
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translate(-0.05F, -0.21F, 0);
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scale(0.5F, 1.2F, 0.5F);
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bipedRightArm.render(this.scale);
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renderScaledArm(bipedRightArm, 0.5F, 1.2F, 0.5F);
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popMatrix();
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pushMatrix();
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translate(0.05F, -0.21F, 0.35F);
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scale(0.5F, 1.2F, 0.5F);
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bipedLeftLeg.render(this.scale);
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renderScaledArm(bipedLeftLeg, 0.5F, 1.2F, 0.5F);
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popMatrix();
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pushMatrix();
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translate(-0.05F, -0.21F, 0.35F);
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scale(0.5F, 1.15F, 0.5F);
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bipedRightLeg.render(this.scale);
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renderScaledArm(bipedRightLeg, 0.5F, 1.15F, 0.5F);
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popMatrix();
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}
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}
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