No changes, just whitespace

This commit is contained in:
Sollace 2018-04-27 09:48:55 +02:00
parent 7d8e971f03
commit 7fbb56ad79

View file

@ -33,17 +33,17 @@ public abstract class AbstractPonyModel extends ModelPlayer {
* Associcated pony data.
*/
public IPonyData metadata = new PonyData();
/**
* Vertical pitch whilst flying.
*/
public float motionPitch;
/**
* Flag indicating that this model is performing a rainboom (flight).
*/
public boolean rainboom;
public AbstractPonyModel(boolean arms) {
super(0, arms);
}
@ -57,12 +57,12 @@ public abstract class AbstractPonyModel extends ModelPlayer {
initTextures();
initPositions(yOffset, stretch);
}
/**
* Returns a new pony armour to go with this model. Called on startup by a model wrapper.
*/
public abstract PonyArmor createArmour();
/**
* Loads texture values.
*/
@ -86,7 +86,7 @@ public abstract class AbstractPonyModel extends ModelPlayer {
protected boolean doCancelRender() {
return false;
}
/**
* Returns true if this model is on the ground and crouching.
*/
@ -101,7 +101,7 @@ public abstract class AbstractPonyModel extends ModelPlayer {
return (isFlying && metadata.getRace().hasWings()) ||
(entity instanceof EntityLivingBase && ((EntityLivingBase) entity).isElytraFlying());
}
/**
* Returns true if the current model is a child or a child-like foal.
*/
@ -117,7 +117,7 @@ public abstract class AbstractPonyModel extends ModelPlayer {
renderer.rotationPointY += y;
renderer.rotationPointZ += z;
}
/**
* Rotates the provided arm to the correct orientation for holding an item.
*
@ -129,7 +129,7 @@ public abstract class AbstractPonyModel extends ModelPlayer {
protected void rotateArmHolding(ModelRenderer arm, float direction, float swingProgress, float tick) {
float swing = MathHelper.sin(swingProgress * (float)Math.PI);
float roll = MathHelper.sin((1 - (1 - swingProgress) * (1 - swingProgress)) * (float)Math.PI);
arm.rotateAngleZ = 0;
arm.rotateAngleY = direction * (0.1F - swing * 0.6F);
arm.rotateAngleX = -1.5707964F;
@ -167,7 +167,7 @@ public abstract class AbstractPonyModel extends ModelPlayer {
rotate(motionPitch, 1, 0, 0);
}
}
private void transformTall(BodyPart part) {
if (isSleeping) translate(0, -0.65F, 0.25F);
@ -193,7 +193,7 @@ public abstract class AbstractPonyModel extends ModelPlayer {
break;
}
}
private void transformLarge(BodyPart part) {
if (this.isSleeping) translate(0, -0.7F, 0.2F);
@ -222,12 +222,12 @@ public abstract class AbstractPonyModel extends ModelPlayer {
break;
}
}
private void transformFoal(BodyPart part) {
if (isCrouching()) translate(0, -0.12F, 0);
if (isSleeping) translate(0, -1.2F, 0.25F);
if (isRiding) translate(0, -0.1F, 0);
switch (part) {
case NECK:
case HEAD: