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1 changed files with 13 additions and 13 deletions
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@ -33,17 +33,17 @@ public abstract class AbstractPonyModel extends ModelPlayer {
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* Associcated pony data.
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*/
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public IPonyData metadata = new PonyData();
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/**
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* Vertical pitch whilst flying.
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*/
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public float motionPitch;
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/**
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* Flag indicating that this model is performing a rainboom (flight).
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*/
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public boolean rainboom;
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public AbstractPonyModel(boolean arms) {
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super(0, arms);
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}
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@ -57,12 +57,12 @@ public abstract class AbstractPonyModel extends ModelPlayer {
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initTextures();
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initPositions(yOffset, stretch);
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}
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/**
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* Returns a new pony armour to go with this model. Called on startup by a model wrapper.
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*/
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public abstract PonyArmor createArmour();
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/**
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* Loads texture values.
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*/
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@ -86,7 +86,7 @@ public abstract class AbstractPonyModel extends ModelPlayer {
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protected boolean doCancelRender() {
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return false;
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}
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/**
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* Returns true if this model is on the ground and crouching.
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*/
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@ -101,7 +101,7 @@ public abstract class AbstractPonyModel extends ModelPlayer {
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return (isFlying && metadata.getRace().hasWings()) ||
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(entity instanceof EntityLivingBase && ((EntityLivingBase) entity).isElytraFlying());
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}
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/**
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* Returns true if the current model is a child or a child-like foal.
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*/
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@ -117,7 +117,7 @@ public abstract class AbstractPonyModel extends ModelPlayer {
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renderer.rotationPointY += y;
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renderer.rotationPointZ += z;
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}
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/**
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* Rotates the provided arm to the correct orientation for holding an item.
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*
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@ -129,7 +129,7 @@ public abstract class AbstractPonyModel extends ModelPlayer {
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protected void rotateArmHolding(ModelRenderer arm, float direction, float swingProgress, float tick) {
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float swing = MathHelper.sin(swingProgress * (float)Math.PI);
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float roll = MathHelper.sin((1 - (1 - swingProgress) * (1 - swingProgress)) * (float)Math.PI);
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arm.rotateAngleZ = 0;
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arm.rotateAngleY = direction * (0.1F - swing * 0.6F);
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arm.rotateAngleX = -1.5707964F;
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@ -167,7 +167,7 @@ public abstract class AbstractPonyModel extends ModelPlayer {
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rotate(motionPitch, 1, 0, 0);
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}
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}
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private void transformTall(BodyPart part) {
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if (isSleeping) translate(0, -0.65F, 0.25F);
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@ -193,7 +193,7 @@ public abstract class AbstractPonyModel extends ModelPlayer {
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break;
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}
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}
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private void transformLarge(BodyPart part) {
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if (this.isSleeping) translate(0, -0.7F, 0.2F);
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@ -222,12 +222,12 @@ public abstract class AbstractPonyModel extends ModelPlayer {
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break;
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}
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}
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private void transformFoal(BodyPart part) {
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if (isCrouching()) translate(0, -0.12F, 0);
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if (isSleeping) translate(0, -1.2F, 0.25F);
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if (isRiding) translate(0, -0.1F, 0);
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switch (part) {
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case NECK:
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case HEAD:
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