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Tidy up ponytails
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parent
2ad7119723
commit
7a66dfda42
1 changed files with 16 additions and 14 deletions
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@ -35,13 +35,13 @@ public class PonyTail extends PlaneRenderer {
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} else if (theModel.isRiding) {
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rotationPointZ = 13;
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rotationPointY = 3;
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rotateAngleX = (float) (Math.PI * 0.2);
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rotateAngleX = PI / 5;
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} else {
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setRotationPoint(TAIL_RP_X, TAIL_RP_Y, TAIL_RP_Z_NOTSNEAK);
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if (rainboom) {
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rotateAngleX = ROTATE_90 + 0.1F * MathHelper.sin(limbSwing);
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rotateAngleX = ROTATE_90 + MathHelper.sin(limbSwing) / 10;
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} else {
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rotateAngleX = 0.5F * limbSwingAmount;
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rotateAngleX = limbSwingAmount / 2;
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}
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if (!rainboom) {
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@ -50,17 +50,17 @@ public class PonyTail extends PlaneRenderer {
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}
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if (rainboom) {
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rotationPointY += 6.0F;
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rotationPointY += 6;
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rotationPointZ++;
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}
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}
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public void swingZ(boolean rainboom, float move, float swing) {
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rotateAngleZ = rainboom ? 0 : MathHelper.cos(move * 0.8F) * 0.2F * swing;
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rotateAngleZ = rainboom ? 0 : MathHelper.cos(move * 0.8F) * 0.2f * swing;
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}
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public void swingX(float tick) {
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float sinTickFactor = MathHelper.sin(tick * 0.067F) * 0.05F;
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float sinTickFactor = MathHelper.sin(tick * 0.067f) * 0.05f;
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rotateAngleX += sinTickFactor;
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rotateAngleY += sinTickFactor;
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}
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@ -94,16 +94,18 @@ public class PonyTail extends PlaneRenderer {
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int texX = (index % 2) * 4;
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if (index == 0) {
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setTextureOffset(32, 0).addTopPlane(-2, 0, 2, 4, 4, stretch);
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tex(32, 0).addTopPlane(-2, 0, 2, 4, 4, stretch);
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}
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setTextureOffset(36, texX).addEastPlane(2, 0, 2, 4, 4, stretch);
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addWestPlane(-2, 0, 2, 4, 4, stretch);
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setTextureOffset(32, texX).addBackPlane(-2, 0, 2, 4, 4, stretch);
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addFrontPlane(-2, 0, 6, 4, 4, stretch);
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setTextureOffset(32, 0).addBottomPlane(-2, 4, 2, 4, 4, stretch);
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setRotationPoint(TAIL_RP_X, TAIL_RP_Y + yOffset, TAIL_RP_Z);
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around(TAIL_RP_X, TAIL_RP_Y + yOffset, TAIL_RP_Z);
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tex(36, texX)
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.addEastPlane(2, 0, 2, 4, 4, stretch)
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.addWestPlane(-2, 0, 2, 4, 4, stretch);
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tex(32, texX)
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.addBackPlane(-2, 0, 2, 4, 4, stretch)
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.addFrontPlane(-2, 0, 6, 4, 4, stretch);
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tex(32, 0)
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.addBottomPlane(-2, 4, 2, 4, 4, stretch);
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}
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}
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}
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