Sebastian Krzyszkowiak
|
840202f758
|
AdvanceLevel implementation; sprintf hardening
|
2013-02-25 01:39:41 +01:00 |
|
Sebastian Krzyszkowiak
|
3ba92508e2
|
giant refactoring... and giant breakage :P
|
2013-02-25 01:23:27 +01:00 |
|
Sebastian Krzyszkowiak
|
9a43132af3
|
unload loading screen on exit
|
2012-12-28 03:46:27 +01:00 |
|
Sebastian Krzyszkowiak
|
c8356b815b
|
bring back loading screen
|
2012-12-28 03:42:59 +01:00 |
|
Sebastian Krzyszkowiak
|
c39fea9c98
|
make fonts sharper (integer positioning)
|
2012-12-28 03:08:36 +01:00 |
|
Sebastian Krzyszkowiak
|
dd29fc6f5b
|
Blue Screen of Death
|
2012-12-28 02:55:52 +01:00 |
|
Sebastian Krzyszkowiak
|
b39ec719be
|
bring back support for loading progress
|
2012-12-28 00:00:37 +01:00 |
|
Sebastian Krzyszkowiak
|
7293ed191a
|
bring back Menu gamestate
|
2012-12-27 21:05:28 +01:00 |
|
Sebastian Krzyszkowiak
|
00dd653a10
|
don't send events to gamestates that correspond to debug functions
|
2012-12-27 01:02:47 +01:00 |
|
Sebastian Krzyszkowiak
|
1e901cf51b
|
bring back Intro gamestate
|
2012-12-26 23:48:05 +01:00 |
|
Sebastian Krzyszkowiak
|
632be33eaa
|
bring back About gamestate
|
2012-12-26 20:02:40 +01:00 |
|
Sebastian Krzyszkowiak
|
725918e3b4
|
merge Keydown methods with ProcessEvent
|
2012-12-26 15:15:02 +01:00 |
|
Sebastian Krzyszkowiak
|
3934ca696b
|
exit from the game when last gamestate is unloaded
|
2012-12-26 13:38:15 +01:00 |
|
Sebastian Krzyszkowiak
|
3daa3c714f
|
pass pointer to data structure to/from gamestates functions
|
2012-12-26 13:24:34 +01:00 |
|
Sebastian Krzyszkowiak
|
232cc6a204
|
initial support of run-time loading gamestates as dynamic libraries
|
2012-12-26 02:25:56 +01:00 |
|
Sebastian Krzyszkowiak
|
b36c5e8ed4
|
basic implementation of gamestates handling
|
2012-12-25 00:22:03 +01:00 |
|
Sebastian Krzyszkowiak
|
e29382b5dc
|
Remove everything!
Engine should be now clean from gamestate dependences.
The next thing will be implementing dynamic gamestate loading.
|
2012-12-24 19:41:12 +01:00 |
|
Sebastian Krzyszkowiak
|
5baf800f34
|
Remove all gamestates except Menu and Loading.
Those two are a starting point for refactoring.
Others will be restored later.
|
2012-12-24 01:48:36 +01:00 |
|
Sebastian Krzyszkowiak
|
d98817ecbd
|
globals are evul
|
2012-12-23 14:29:54 +01:00 |
|
Sebastian Krzyszkowiak
|
b0e3a09e6a
|
disable letterbox by default and implement rotation of the screen if height > width (enabled by default)
|
2012-12-14 23:30:49 +01:00 |
|
Sebastian Krzyszkowiak
|
f17b7bf100
|
initial full HD support
|
2012-12-10 12:44:22 +01:00 |
|
Sebastian Krzyszkowiak
|
1d1c62432e
|
return -1 instead of 0 on one of error conditions
|
2012-11-14 22:13:25 +01:00 |
|
Sebastian Krzyszkowiak
|
8ced946622
|
various Mac OS X fixes
|
2012-09-30 10:02:07 +02:00 |
|
Sebastian Krzyszkowiak
|
d62be104e8
|
general reorganization. again. levels have now another abstraction layer, yay! :D
|
2012-09-28 02:30:48 +02:00 |
|
Sebastian Krzyszkowiak
|
74bf535c07
|
show console when using speed cheats
|
2012-09-27 20:39:37 +02:00 |
|
Sebastian Krzyszkowiak
|
c5e37bf9d5
|
refactor Level gamestate and introduce level modules
|
2012-09-27 02:48:45 +02:00 |
|
Sebastian Krzyszkowiak
|
0eacf9a67d
|
fix blinking on fading out occuring sometimes
|
2012-09-26 22:57:47 +02:00 |
|
Sebastian Krzyszkowiak
|
d0cadad936
|
implement timescaling cheats
|
2012-09-26 20:11:35 +02:00 |
|
Sebastian Krzyszkowiak
|
b2b95857cd
|
take advantage from recent refactoring in frame skipping cheat
|
2012-09-26 20:00:24 +02:00 |
|
Sebastian Krzyszkowiak
|
1ba89400d6
|
revamp pause functionality
|
2012-09-26 20:00:11 +02:00 |
|
Sebastian Krzyszkowiak
|
d6b68a3740
|
refactor first level and timeline
|
2012-09-26 18:48:36 +02:00 |
|
Sebastian Krzyszkowiak
|
cae92f0272
|
fix FPS being limited sometimes to 60
|
2012-09-26 03:19:10 +02:00 |
|
Sebastian Krzyszkowiak
|
e6fa44514e
|
refactored every gamestate for logic spearation except first level
|
2012-09-26 03:08:58 +02:00 |
|
Sebastian Krzyszkowiak
|
042d29aff4
|
fix setting level number in command line
|
2012-09-21 14:47:14 +02:00 |
|
Sebastian Krzyszkowiak
|
3d60bac467
|
provide .desktop file and application icon
|
2012-09-19 01:20:24 +02:00 |
|
Sebastian Krzyszkowiak
|
d6d6038daa
|
update default config options
|
2012-09-03 02:36:08 +02:00 |
|
Sebastian Krzyszkowiak
|
4bbbd1958f
|
indentation fixes
|
2012-09-03 02:25:32 +02:00 |
|
Sebastian Krzyszkowiak
|
8420a5ca92
|
use correct paths for data files when game is installed
|
2012-09-03 02:08:12 +02:00 |
|
Sebastian Krzyszkowiak
|
c7a3f3d007
|
add SIGSEGV signal handler... because ponies.
|
2012-08-04 21:58:31 +02:00 |
|
Sebastian Krzyszkowiak
|
0ec111c197
|
letterbox implementation is now complete and enabled by default
|
2012-08-04 20:58:24 +02:00 |
|
Sebastian Krzyszkowiak
|
219fc714db
|
add code for letterboxing. this option is configurable and disabled by default for now, as it doesn't work correctly yet
|
2012-08-04 13:57:29 +02:00 |
|
Sebastian Krzyszkowiak
|
2078f2da29
|
fix displaying random first frame from memory left-overs right after game start on newer versions of Allegro
|
2012-08-04 12:56:24 +02:00 |
|
Sebastian Krzyszkowiak
|
471f33b720
|
add command line option for selecting initial gamestate
|
2012-07-08 23:08:23 +02:00 |
|
Sebastian Krzyszkowiak
|
7667473206
|
don't allow loading GAMESTATE_PAUSE as primary game state
|
2012-07-08 16:21:08 +02:00 |
|
Sebastian Krzyszkowiak
|
da13fcb41c
|
add disclaimer screen about early development preview
|
2012-07-08 15:52:56 +02:00 |
|
Sebastian Krzyszkowiak
|
46c4ae08ed
|
implement screenshot taking
|
2012-07-04 00:15:49 +02:00 |
|
Sebastian Krzyszkowiak
|
2a174898a8
|
glass performance tweaks
|
2012-07-03 23:44:03 +02:00 |
|
Sebastian Krzyszkowiak
|
d0f2ab8575
|
rotating muffins
|
2012-05-21 14:00:42 +02:00 |
|
Sebastian Krzyszkowiak
|
87dd644be6
|
moar documentation
|
2012-05-21 10:25:22 +02:00 |
|
Sebastian Krzyszkowiak
|
0a17a95383
|
implement progress bar on loading screen
|
2012-05-18 18:34:07 +02:00 |
|