libsuperderpy/src/libsuperderpy.c

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/*! \file main.c
* \brief Main file of SuperDerpy engine.
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*
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* Contains basic functions shared by all views.
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*/
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/*
* Copyright (c) Sebastian Krzyszkowiak <dos@dosowisko.net>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Also, ponies.
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*/
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#include <stdio.h>
#include <math.h>
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#include <getopt.h>
#include <locale.h>
#include <signal.h>
#include <dlfcn.h>
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#include <allegro5/allegro_primitives.h>
#include <allegro5/allegro_acodec.h>
#include <allegro5/allegro_ttf.h>
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#ifdef ALLEGRO_MACOSX
#include <mach-o/dyld.h>
#include <sys/param.h>
#endif
#include "utils.h"
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#include "config.h"
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#include "libsuperderpy.h"
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extern int main(int, char**);
void DrawGamestates(struct Game *game) {
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al_set_target_backbuffer(game->display);
al_clear_to_color(al_map_rgb(0,0,0));
struct Gamestate *tmp = game->_priv.gamestates;
while (tmp) {
if ((tmp->loaded) && (tmp->started)) {
(*tmp->api.Gamestate_Draw)(game, tmp->data);
}
tmp = tmp->next;
}
}
void LogicGamestates(struct Game *game) {
struct Gamestate *tmp = game->_priv.gamestates;
while (tmp) {
if ((tmp->loaded) && (tmp->started) && (!tmp->paused)) {
(*tmp->api.Gamestate_Logic)(game, tmp->data);
}
tmp = tmp->next;
}
}
void EventGamestates(struct Game *game, ALLEGRO_EVENT *ev) {
struct Gamestate *tmp = game->_priv.gamestates;
while (tmp) {
if ((tmp->loaded) && (tmp->started) && (!tmp->paused)) {
(*tmp->api.Gamestate_ProcessEvent)(game, tmp->data, ev);
}
tmp = tmp->next;
}
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}
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void PauseGamestates(struct Game *game) {
struct Gamestate *tmp = game->_priv.gamestates;
while (tmp) {
if ((tmp->loaded) && (tmp->started)) {
(*tmp->api.Gamestate_Pause)(game, tmp->data);
}
tmp = tmp->next;
}
}
void ResumeGamestates(struct Game *game) {
struct Gamestate *tmp = game->_priv.gamestates;
while (tmp) {
if ((tmp->loaded) && (tmp->started)) {
(*tmp->api.Gamestate_Resume)(game, tmp->data);
}
tmp = tmp->next;
}
}
void derp(int sig) {
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int __attribute__((unused)) n = write(STDERR_FILENO, "Segmentation fault\nI just don't know what went wrong!\n", 54);
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abort();
}
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// TODO: let's break it up and move the binary out of libsuperderpy!
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int libsuperderpy(int argc, char **argv){
signal(SIGSEGV, derp);
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srand(time(NULL));
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al_set_org_name("dosowisko.net");
al_set_app_name(LIBSUPERDERPY_GAMENAME);
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#ifdef ALLEGRO_MACOSX
char exe_path[MAXPATHLEN];
char link_path[MAXPATHLEN];
uint32_t size = sizeof(exe_path);
_NSGetExecutablePath(exe_path, &size);
realpath(exe_path, link_path);
chdir(link_path);
#endif
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if(!al_init()) {
fprintf(stderr, "failed to initialize allegro!\n");
return -1;
}
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struct Game game;
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InitConfig(&game);
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game._priv.fps_count.frames_done = 0;
game._priv.fps_count.fps = 0;
game._priv.fps_count.old_time = 0;
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game._priv.font_bsod = NULL;
game._priv.console = NULL;
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game.config.fullscreen = atoi(GetConfigOptionDefault(&game, "SuperDerpy", "fullscreen", "1"));
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game.config.music = atoi(GetConfigOptionDefault(&game, "SuperDerpy", "music", "10"));
game.config.voice = atoi(GetConfigOptionDefault(&game, "SuperDerpy", "voice", "10"));
game.config.fx = atoi(GetConfigOptionDefault(&game, "SuperDerpy", "fx", "10"));
game.config.debug = atoi(GetConfigOptionDefault(&game, "SuperDerpy", "debug", "0"));
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game.config.width = atoi(GetConfigOptionDefault(&game, "SuperDerpy", "width", "1280"));
if (game.config.width<320) game.config.width=320;
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game.config.height = atoi(GetConfigOptionDefault(&game, "SuperDerpy", "height", "720"));
if (game.config.height<180) game.config.height=180;
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if(!al_init_image_addon()) {
fprintf(stderr, "failed to initialize image addon!\n");
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/*al_show_native_message_box(display, "Error", "Error", "Failed to initialize al_init_image_addon!",
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NULL, ALLEGRO_MESSAGEBOX_ERROR);*/
return -1;
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}
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if(!al_init_acodec_addon()){
fprintf(stderr, "failed to initialize audio codecs!\n");
return -1;
}
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if(!al_install_audio()){
fprintf(stderr, "failed to initialize audio!\n");
return -1;
}
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if(!al_install_keyboard()){
fprintf(stderr, "failed to initialize keyboard!\n");
return -1;
}
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if(!al_init_primitives_addon()){
fprintf(stderr, "failed to initialize primitives!\n");
return -1;
}
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if(!al_install_mouse()) {
fprintf(stderr, "failed to initialize the mouse!\n");
return -1;
}
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al_init_font_addon();
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if(!al_init_ttf_addon()){
fprintf(stderr, "failed to initialize fonts!\n");
return -1;
}
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if (game.config.fullscreen) al_set_new_display_flags(ALLEGRO_FULLSCREEN_WINDOW);
else al_set_new_display_flags(ALLEGRO_WINDOWED);
al_set_new_display_option(ALLEGRO_VSYNC, 2-atoi(GetConfigOptionDefault(&game, "SuperDerpy", "vsync", "1")), ALLEGRO_SUGGEST);
al_set_new_display_option(ALLEGRO_OPENGL, atoi(GetConfigOptionDefault(&game, "SuperDerpy", "opengl", "1")), ALLEGRO_SUGGEST);
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#ifdef ALLEGRO_WINDOWS
al_set_new_window_position(20, 40); // workaround nasty Windows bug with window being created off-screen
#endif
game.display = al_create_display(game.config.width, game.config.height);
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if(!game.display) {
fprintf(stderr, "failed to create display!\n");
return -1;
}
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SetupViewport(&game);
PrintConsole(&game, "Viewport %dx%d", game.viewport.width, game.viewport.height);
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ALLEGRO_BITMAP *icon = al_load_bitmap(GetDataFilePath(&game, "icons/" LIBSUPERDERPY_GAMENAME ".png"));
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al_set_window_title(game.display, LIBSUPERDERPY_GAMENAME_PRETTY);
al_set_display_icon(game.display, icon);
al_destroy_bitmap(icon);
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if (game.config.fullscreen) al_hide_mouse_cursor(game.display);
al_inhibit_screensaver(true);
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al_set_new_bitmap_flags(ALLEGRO_MIN_LINEAR);
game._priv.gamestates = NULL;
game._priv.event_queue = al_create_event_queue();
if(!game._priv.event_queue) {
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FatalError(&game, true, "Failed to create event queue.");
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al_destroy_display(game.display);
return -1;
}
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game.audio.v = al_create_voice(44100, ALLEGRO_AUDIO_DEPTH_INT16, ALLEGRO_CHANNEL_CONF_2);
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game.audio.mixer = al_create_mixer(44100, ALLEGRO_AUDIO_DEPTH_FLOAT32, ALLEGRO_CHANNEL_CONF_2);
game.audio.fx = al_create_mixer(44100, ALLEGRO_AUDIO_DEPTH_FLOAT32, ALLEGRO_CHANNEL_CONF_2);
game.audio.music = al_create_mixer(44100, ALLEGRO_AUDIO_DEPTH_FLOAT32, ALLEGRO_CHANNEL_CONF_2);
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game.audio.voice = al_create_mixer(44100, ALLEGRO_AUDIO_DEPTH_FLOAT32, ALLEGRO_CHANNEL_CONF_2);
al_attach_mixer_to_voice(game.audio.mixer, game.audio.v);
al_attach_mixer_to_mixer(game.audio.fx, game.audio.mixer);
al_attach_mixer_to_mixer(game.audio.music, game.audio.mixer);
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al_attach_mixer_to_mixer(game.audio.voice, game.audio.mixer);
al_set_mixer_gain(game.audio.fx, game.config.fx/10.0);
al_set_mixer_gain(game.audio.music, game.config.music/10.0);
al_set_mixer_gain(game.audio.voice, game.config.voice/10.0);
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al_register_event_source(game._priv.event_queue, al_get_display_event_source(game.display));
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al_register_event_source(game._priv.event_queue, al_get_mouse_event_source());
al_register_event_source(game._priv.event_queue, al_get_keyboard_event_source());
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game._priv.showconsole = game.config.debug;
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al_clear_to_color(al_map_rgb(0,0,0));
game._priv.timer = al_create_timer(ALLEGRO_BPS_TO_SECS(60)); // logic timer
if(!game._priv.timer) {
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FatalError(&game, true, "Failed to create logic timer.");
return -1;
}
al_register_event_source(game._priv.event_queue, al_get_timer_event_source(game._priv.timer));
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al_flip_display();
al_start_timer(game._priv.timer);
setlocale(LC_NUMERIC, "C");
game.shuttingdown = false;
game.restart = false;
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char* gamestate = strdup(LIBSUPERDERPY_INITIAL_GAMESTATE); // FIXME: don't hardcore gamestate
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int c;
while ((c = getopt (argc, argv, "l:s:")) != -1)
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switch (c) {
case 'l':
free(gamestate);
gamestate = strdup("levelX");
gamestate[5] = optarg[0];
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break;
case 's':
free(gamestate);
gamestate = strdup(optarg);
break;
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}
LoadGamestate(&game, gamestate);
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game._priv.gamestates->showLoading = false; // we have only one gamestate right now
StartGamestate(&game, gamestate);
free(gamestate);
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char libname[1024] = {};
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snprintf(libname, 1024, "libsuperderpy-%s-loading" LIBRARY_EXTENSION, LIBSUPERDERPY_GAMENAME);
void *handle = dlopen(libname, RTLD_NOW);
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if (!handle) {
FatalError(&game, true, "Error while initializing loading screen %s", dlerror());
exit(1);
} else {
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#define GS_LOADINGERROR FatalError(&game, true, "Error on resolving loading symbol: %s", dlerror()); exit(1);
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if (!(game._priv.loading.Draw = dlsym(handle, "Draw"))) { GS_LOADINGERROR; }
if (!(game._priv.loading.Load = dlsym(handle, "Load"))) { GS_LOADINGERROR; }
if (!(game._priv.loading.Start = dlsym(handle, "Start"))) { GS_LOADINGERROR; }
if (!(game._priv.loading.Stop = dlsym(handle, "Stop"))) { GS_LOADINGERROR; }
if (!(game._priv.loading.Unload = dlsym(handle, "Unload"))) { GS_LOADINGERROR; }
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}
game._priv.loading.data = (*game._priv.loading.Load)(&game);
bool redraw = false;
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while(1) {
ALLEGRO_EVENT ev;
if (redraw && al_is_event_queue_empty(game._priv.event_queue)) {
struct Gamestate *tmp = game._priv.gamestates;
int toLoad = 0, loaded = 0;
// FIXME: move to function
// TODO: support dependences
while (tmp) {
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if ((tmp->pending_start) && (tmp->started)) {
PrintConsole(&game, "Stopping gamestate \"%s\"...", tmp->name);
(*tmp->api.Gamestate_Stop)(&game, tmp->data);
tmp->started = false;
tmp->pending_start = false;
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}
if ((tmp->pending_load) && (!tmp->loaded)) toLoad++;
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tmp=tmp->next;
}
tmp = game._priv.gamestates;
// FIXME: move to function
// TODO: support dependences
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double t = -1;
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while (tmp) {
if ((tmp->pending_load) && (tmp->loaded)) {
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PrintConsole(&game, "Unloading gamestate \"%s\"...", tmp->name);
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al_stop_timer(game._priv.timer);
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tmp->loaded = false;
tmp->pending_load = false;
(*tmp->api.Gamestate_Unload)(&game, tmp->data);
dlclose(tmp->handle);
tmp->handle = NULL;
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al_start_timer(game._priv.timer);
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} else if ((tmp->pending_load) && (!tmp->loaded)) {
PrintConsole(&game, "Loading gamestate \"%s\"...", tmp->name);
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al_stop_timer(game._priv.timer);
// TODO: take proper game name
char libname[1024];
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snprintf(libname, 1024, "libsuperderpy-%s-%s" LIBRARY_EXTENSION, LIBSUPERDERPY_GAMENAME, tmp->name);
tmp->handle = dlopen(libname,RTLD_NOW);
if (!tmp->handle) {
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//PrintConsole(&game, "Error while loading gamestate \"%s\": %s", tmp->name, dlerror());
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FatalError(&game, false, "Error while loading gamestate \"%s\": %s", tmp->name, dlerror());
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tmp->pending_load = false;
tmp->pending_start = false;
} else {
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#define GS_ERROR FatalError(&game, false, "Error on resolving gamestate symbol: %s", dlerror()); tmp->pending_load = false; tmp->pending_start = false; tmp=tmp->next; continue;
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if (!(tmp->api.Gamestate_Draw = dlsym(tmp->handle, "Gamestate_Draw"))) { GS_ERROR; }
if (!(tmp->api.Gamestate_Logic = dlsym(tmp->handle, "Gamestate_Logic"))) { GS_ERROR; }
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if (!(tmp->api.Gamestate_Load = dlsym(tmp->handle, "Gamestate_Load"))) { GS_ERROR; }
if (!(tmp->api.Gamestate_Start = dlsym(tmp->handle, "Gamestate_Start"))) { GS_ERROR; }
if (!(tmp->api.Gamestate_Pause = dlsym(tmp->handle, "Gamestate_Pause"))) { GS_ERROR; }
if (!(tmp->api.Gamestate_Resume = dlsym(tmp->handle, "Gamestate_Resume"))) { GS_ERROR; }
if (!(tmp->api.Gamestate_Stop = dlsym(tmp->handle, "Gamestate_Stop"))) { GS_ERROR; }
if (!(tmp->api.Gamestate_Unload = dlsym(tmp->handle, "Gamestate_Unload"))) { GS_ERROR; }
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if (!(tmp->api.Gamestate_ProcessEvent = dlsym(tmp->handle, "Gamestate_ProcessEvent"))) { GS_ERROR; }
if (!(tmp->api.Gamestate_Reload = dlsym(tmp->handle, "Gamestate_Reload"))) { GS_ERROR; }
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if (!(tmp->api.Gamestate_ProgressCount = dlsym(tmp->handle, "Gamestate_ProgressCount"))) { GS_ERROR; }
int p = 0;
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void progress(struct Game *game) {
p++;
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DrawGamestates(game);
float progress = ((p / (*(tmp->api.Gamestate_ProgressCount) ? (float)*(tmp->api.Gamestate_ProgressCount) : 1))/(float)toLoad)+(loaded/(float)toLoad);
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if (game->config.debug) PrintConsole(game, "[%s] Progress: %d% (%d/%d)", tmp->name, (int)(progress*100), p, *(tmp->api.Gamestate_ProgressCount));
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if (tmp->showLoading) (*game->_priv.loading.Draw)(game, game->_priv.loading.data, progress);
DrawConsole(game);
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if (al_get_time() - t >= 1/60.0) {
al_flip_display();
}
t = al_get_time();
}
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t = al_get_time();
// initially draw loading screen with empty bar
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DrawGamestates(&game);
if (tmp->showLoading) {
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(*game._priv.loading.Draw)(&game, game._priv.loading.data, loaded/(float)toLoad);
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}
DrawConsole(&game);
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if (al_get_time() - t >= 1/60.0) {
al_flip_display();
}
t = al_get_time();
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tmp->data = (*tmp->api.Gamestate_Load)(&game, &progress); // feel free to replace "progress" with empty function if you want to compile with clang
loaded++;
tmp->loaded = true;
tmp->pending_load = false;
}
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al_start_timer(game._priv.timer);
}
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tmp=tmp->next;
}
bool gameActive = false;
tmp=game._priv.gamestates;
while (tmp) {
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if ((tmp->pending_start) && (!tmp->started) && (tmp->loaded)) {
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PrintConsole(&game, "Starting gamestate \"%s\"...", tmp->name);
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al_stop_timer(game._priv.timer);
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(*tmp->api.Gamestate_Start)(&game, tmp->data);
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al_start_timer(game._priv.timer);
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tmp->started = true;
tmp->pending_start = false;
}
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if ((tmp->started) || (tmp->pending_start) || (tmp->pending_load)) gameActive = true;
tmp=tmp->next;
}
if (!gameActive) {
PrintConsole(&game, "No gamestates left, exiting...");
break;
}
DrawGamestates(&game);
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DrawConsole(&game);
al_flip_display();
redraw = false;
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} else {
al_wait_for_event(game._priv.event_queue, &ev);
if ((ev.type == ALLEGRO_EVENT_TIMER) && (ev.timer.source == game._priv.timer)) {
LogicGamestates(&game);
redraw = true;
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}
else if(ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE) {
break;
}
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else if(ev.type == ALLEGRO_EVENT_DISPLAY_FOUND) {
SetupViewport(&game);
}
#ifdef ALLEGRO_MACOSX
else if ((ev.type == ALLEGRO_EVENT_KEY_DOWN) && (ev.keyboard.keycode == 104)) { //TODO: report to upstream
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#else
else if ((ev.type == ALLEGRO_EVENT_KEY_DOWN) && (ev.keyboard.keycode == ALLEGRO_KEY_TILDE)) {
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#endif
game._priv.showconsole = !game._priv.showconsole;
}
else if ((ev.type == ALLEGRO_EVENT_KEY_DOWN) && (game.config.debug) && (ev.keyboard.keycode == ALLEGRO_KEY_F1)) {
int i;
for (i=0; i<512; i++) {
LogicGamestates(&game);
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}
game._priv.showconsole = true;
PrintConsole(&game, "DEBUG: 512 frames skipped...");
} else if ((ev.type == ALLEGRO_EVENT_KEY_DOWN) && (game.config.debug) && (ev.keyboard.keycode == ALLEGRO_KEY_F10)) {
double speed = ALLEGRO_BPS_TO_SECS(al_get_timer_speed(game._priv.timer)); // inverting
speed -= 10;
if (speed<10) speed = 10;
al_set_timer_speed(game._priv.timer, ALLEGRO_BPS_TO_SECS(speed));
game._priv.showconsole = true;
PrintConsole(&game, "DEBUG: Gameplay speed: %.2fx", speed/60.0);
} else if ((ev.type == ALLEGRO_EVENT_KEY_DOWN) && (game.config.debug) && (ev.keyboard.keycode == ALLEGRO_KEY_F11)) {
double speed = ALLEGRO_BPS_TO_SECS(al_get_timer_speed(game._priv.timer)); // inverting
speed += 10;
if (speed>600) speed = 600;
al_set_timer_speed(game._priv.timer, ALLEGRO_BPS_TO_SECS(speed));
game._priv.showconsole = true;
PrintConsole(&game, "DEBUG: Gameplay speed: %.2fx", speed/60.0);
} else if ((ev.type == ALLEGRO_EVENT_KEY_DOWN) && (game.config.debug) && (ev.keyboard.keycode == ALLEGRO_KEY_F12)) {
ALLEGRO_PATH *path = al_get_standard_path(ALLEGRO_USER_DOCUMENTS_PATH);
char filename[255] = { };
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snprintf(filename, 255, LIBSUPERDERPY_GAMENAME_PRETTY "_%ld_%ld.png", time(NULL), clock());
al_set_path_filename(path, filename);
al_save_bitmap(al_path_cstr(path, ALLEGRO_NATIVE_PATH_SEP), al_get_backbuffer(game.display));
PrintConsole(&game, "Screenshot stored in %s", al_path_cstr(path, ALLEGRO_NATIVE_PATH_SEP));
al_destroy_path(path);
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} else {
EventGamestates(&game, &ev);
}
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}
}
game.shuttingdown = true;
// in case of restart
struct Gamestate *tmp = game._priv.gamestates;
while (tmp) {
if (tmp->started) {
PrintConsole(&game, "Stopping gamestate \"%s\"...", tmp->name);
(*tmp->api.Gamestate_Stop)(&game, tmp->data);
tmp->started = false;
}
if (tmp->loaded) {
PrintConsole(&game, "Unloading gamestate \"%s\"...", tmp->name);
(*tmp->api.Gamestate_Unload)(&game, tmp->data);
dlclose(tmp->handle);
tmp->loaded = false;
}
tmp=tmp->next;
}
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al_clear_to_color(al_map_rgb(0,0,0));
PrintConsole(&game, "Shutting down...");
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DrawConsole(&game);
al_flip_display();
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al_rest(0.1);
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(*game._priv.loading.Unload)(&game, game._priv.loading.data);
al_destroy_timer(game._priv.timer);
Console_Unload(&game);
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al_destroy_display(game.display);
al_destroy_event_queue(game._priv.event_queue);
al_destroy_mixer(game.audio.fx);
al_destroy_mixer(game.audio.music);
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al_destroy_mixer(game.audio.mixer);
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al_destroy_voice(game.audio.v);
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al_uninstall_audio();
DeinitConfig(&game);
al_uninstall_system();
al_shutdown_ttf_addon();
al_shutdown_font_addon();
if (game.restart) {
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#ifdef ALLEGRO_MACOSX
return _al_mangled_main(argc, argv);
#else
return main(argc, argv);
#endif
}
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return 0;
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}