mirror of
https://gitlab.com/dosowisko.net/libsuperderpy.git
synced 2024-12-05 00:38:00 +01:00
general code redesign
This commit is contained in:
parent
490ea0aa4b
commit
d59141bf05
1 changed files with 135 additions and 109 deletions
244
main.c
244
main.c
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@ -10,91 +10,131 @@
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float FPS = 40;
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int DISPLAY_WIDTH = 800;
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int DISPLAY_HEIGHT = 500;
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bool FULLSCREEN = true;
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enum gamestate_enum {
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GAMESTATE_INTRO,
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GAMESTATE_LOADING,
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GAMESTATE_MENU
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};
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enum gamestate_enum gamestate = GAMESTATE_INTRO;
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enum gamestate_enum loadstate = GAMESTATE_MENU;
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ALLEGRO_DISPLAY *display = NULL;
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ALLEGRO_SAMPLE *sample = NULL;
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ALLEGRO_BITMAP *loading_bitmap = NULL, *menu_bitmap = NULL, *cloud_bitmap = NULL, *pinkcloud_bitmap = NULL;
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ALLEGRO_FONT *font;
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float cloud_position = 100;
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struct Menu {
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ALLEGRO_BITMAP *menu_bitmap, *menu_fade_bitmap, *image;
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ALLEGRO_BITMAP *cloud_bitmap, *cloud;
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ALLEGRO_BITMAP *pinkcloud_bitmap, *pinkcloud;
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float cloud_position;
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ALLEGRO_SAMPLE *sample;
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};
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void PreloadGameState(int state) {
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al_rest(1.0);
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}
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struct Loading {
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ALLEGRO_BITMAP *loading_bitmap, *image;
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};
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void LoadGameState(int state) {
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if (state==GAMESTATE_MENU) {
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struct Game {
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ALLEGRO_DISPLAY *display;
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ALLEGRO_FONT *font;
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enum gamestate_enum gamestate;
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enum gamestate_enum loadstate;
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ALLEGRO_EVENT_QUEUE *event_queue;
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ALLEGRO_TIMER *timer;
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struct Menu menu;
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struct Loading loading;
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};
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void PreloadGameState(struct Game *game) {
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if (game->loadstate==GAMESTATE_MENU) {
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game->menu.cloud_position = 100;
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game->menu.image = al_create_bitmap(al_get_display_width(game->display), al_get_display_height(game->display)); //FIXME: WHYYYYYYY?
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game->menu.image = al_load_bitmap( "menu.png" );
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ALLEGRO_BITMAP *image = al_load_bitmap( "menu.png" );
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sample = al_load_sample( "menu.wav" );
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ALLEGRO_BITMAP *cloud = al_load_bitmap( "cloud.png" );
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ALLEGRO_BITMAP *pinkcloud = al_load_bitmap( "pinkcloud.png" );
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game->menu.sample = al_load_sample( "menu.wav" );
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game->menu.cloud = al_load_bitmap( "cloud.png" );
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game->menu.pinkcloud = al_load_bitmap( "pinkcloud.png" );
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if (!sample){
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printf( "Audio clip sample not loaded!\n" );
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if (!game->menu.sample){
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fprintf(stderr, "Audio clip sample not loaded!\n" );
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exit(-1);
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}
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// Scale menu bitmap
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menu_bitmap = al_create_bitmap(al_get_display_width(display), al_get_display_height(display));
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ALLEGRO_BITMAP *menu_fade_bitmap = al_create_bitmap(al_get_display_width(display), al_get_display_height(display));
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al_set_target_bitmap(menu_bitmap);
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al_draw_scaled_bitmap(image,0, 0, al_get_bitmap_width(image), al_get_bitmap_height(image), 0, 0, al_get_display_width(display), al_get_display_height(display),0);
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al_destroy_bitmap(image);
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al_set_target_bitmap(menu_fade_bitmap);
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// Scale menu bitmap
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game->menu.menu_bitmap = al_create_bitmap(al_get_display_width(game->display), al_get_display_height(game->display));
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game->menu.menu_fade_bitmap = al_create_bitmap(al_get_display_width(game->display), al_get_display_height(game->display));
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al_set_target_bitmap(game->menu.menu_bitmap);
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al_draw_scaled_bitmap(game->menu.image,0, 0, al_get_bitmap_width(game->menu.image), al_get_bitmap_height(game->menu.image), 0, 0, al_get_display_width(game->display), al_get_display_height(game->display),0);
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al_destroy_bitmap(game->menu.image);
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al_set_target_bitmap(game->menu.menu_fade_bitmap);
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al_clear_to_color(al_map_rgb(183,234,193));
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al_draw_bitmap(menu_bitmap,0, 0, 0);
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al_draw_bitmap(game->menu.menu_bitmap,0, 0, 0);
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// Cloud menu bitmap
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cloud_bitmap = al_create_bitmap(al_get_display_width(display)*0.5, al_get_display_height(display)*0.25);
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al_set_target_bitmap(cloud_bitmap);
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al_draw_scaled_bitmap(cloud,0, 0, al_get_bitmap_width(cloud), al_get_bitmap_height(cloud), 0, 0, al_get_bitmap_width(cloud_bitmap), al_get_bitmap_height(cloud_bitmap),0);
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al_destroy_bitmap(cloud);
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game->menu.cloud_bitmap = al_create_bitmap(al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.25);
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al_set_target_bitmap(game->menu.cloud_bitmap);
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al_draw_scaled_bitmap(game->menu.cloud,0, 0, al_get_bitmap_width(game->menu.cloud), al_get_bitmap_height(game->menu.cloud), 0, 0, al_get_bitmap_width(game->menu.cloud_bitmap), al_get_bitmap_height(game->menu.cloud_bitmap),0);
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al_destroy_bitmap(game->menu.cloud);
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pinkcloud_bitmap = al_create_bitmap(al_get_display_width(display)*0.33125, al_get_display_height(display)*0.8122);
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al_set_target_bitmap(pinkcloud_bitmap);
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al_draw_scaled_bitmap(pinkcloud,0, 0, al_get_bitmap_width(pinkcloud), al_get_bitmap_height(pinkcloud), 0, 0, al_get_bitmap_width(pinkcloud_bitmap), al_get_bitmap_height(pinkcloud_bitmap),0);
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al_destroy_bitmap(pinkcloud);
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game->menu.pinkcloud_bitmap = al_create_bitmap(al_get_display_width(game->display)*0.33125, al_get_display_height(game->display)*0.8122);
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al_set_target_bitmap(game->menu.pinkcloud_bitmap);
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al_draw_scaled_bitmap(game->menu.pinkcloud,0, 0, al_get_bitmap_width(game->menu.pinkcloud), al_get_bitmap_height(game->menu.pinkcloud), 0, 0, al_get_bitmap_width(game->menu.pinkcloud_bitmap), al_get_bitmap_height(game->menu.pinkcloud_bitmap),0);
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al_destroy_bitmap(game->menu.pinkcloud);
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al_set_target_bitmap(menu_fade_bitmap);
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al_draw_bitmap(pinkcloud_bitmap,al_get_display_width(display)*0.132, 0,0);
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al_draw_text(font, al_map_rgb(255,255,255), al_get_display_width(display)*0.5, al_get_display_height(display)*0.2, ALLEGRO_ALIGN_CENTRE, "Super Derpy");
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al_set_target_bitmap(game->menu.menu_fade_bitmap);
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al_draw_bitmap(game->menu.pinkcloud_bitmap,al_get_display_width(game->display)*0.132, 0,0);
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al_draw_text(game->font, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.2, ALLEGRO_ALIGN_CENTRE, "Super Derpy");
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al_set_target_bitmap(al_get_backbuffer(display));
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al_play_sample(sample, 1.0, 0.0, 1.0, ALLEGRO_PLAYMODE_LOOP, NULL);
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for(int fadeloop=0; fadeloop<256; fadeloop+=10){
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al_draw_tinted_bitmap(menu_fade_bitmap,al_map_rgba_f(fadeloop/255.0,fadeloop/255.0,fadeloop/255.0,1),0,0,0);
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al_set_target_bitmap(al_get_backbuffer(game->display));
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}
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}
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void UnloadGameState(struct Game *game) {
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if (game->gamestate==GAMESTATE_MENU) {
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al_destroy_sample(game->menu.sample);
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for(int fadeloop=255; fadeloop>=0; fadeloop-=10){
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al_draw_tinted_bitmap(game->menu.menu_fade_bitmap,al_map_rgba_f(fadeloop/255.0,fadeloop/255.0,fadeloop/255.0,1),0,0,0);
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al_flip_display();
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}
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al_destroy_bitmap(menu_fade_bitmap);
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al_destroy_bitmap(game->menu.menu_fade_bitmap);
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}
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gamestate = state;
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}
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void LoadGameState(struct Game *game) {
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if (game->loadstate==GAMESTATE_MENU) {
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al_play_sample(game->menu.sample, 1.0, 0.0, 1.0, ALLEGRO_PLAYMODE_LOOP, NULL);
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for(int fadeloop=0; fadeloop<256; fadeloop+=10){
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al_draw_tinted_bitmap(game->menu.menu_fade_bitmap,al_map_rgba_f(fadeloop/255.0,fadeloop/255.0,fadeloop/255.0,1),0,0,0);
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al_flip_display();
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}
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}
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else if (game->loadstate==GAMESTATE_LOADING) {
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game->loading.image = al_load_bitmap( "loading.png" );
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// Scale "Loading" bitmap
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game->loading.loading_bitmap = al_create_bitmap(al_get_display_width(game->display), al_get_display_height(game->display));
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al_set_target_bitmap(game->loading.loading_bitmap);
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al_draw_scaled_bitmap(game->loading.image,0, 0, al_get_bitmap_width(game->loading.image), al_get_bitmap_height(game->loading.image), 0, 0, al_get_display_width(game->display), al_get_display_height(game->display),0);
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al_draw_text(game->font, al_map_rgb(255,255,255), 30, al_get_display_height(game->display)-120, ALLEGRO_ALIGN_LEFT, "Loading...");
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al_set_target_bitmap(al_get_backbuffer(game->display));
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al_destroy_bitmap(game->loading.image);
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}
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game->gamestate = game->loadstate;
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game->loadstate = -1;
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}
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int main(int argc, char **argv){
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ALLEGRO_EVENT_QUEUE *event_queue = NULL;
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ALLEGRO_TIMER *timer = NULL;
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ALLEGRO_BITMAP *image = NULL;
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ALLEGRO_DISPLAY_MODE disp_data;
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bool redraw = true;
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struct Game game;
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if(!al_init()) {
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fprintf(stderr, "failed to initialize allegro!\n");
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return -1;
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}
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//al_set_new_bitmap_flags(ALLEGRO_MIN_LINEAR);
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al_set_new_bitmap_flags(ALLEGRO_MIN_LINEAR);
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timer = al_create_timer(1.0 / FPS);
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if(!timer) {
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game.timer = al_create_timer(1.0 / FPS);
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if(!game.timer) {
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fprintf(stderr, "failed to create timer!\n");
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return -1;
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}
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@ -126,60 +166,47 @@ int main(int argc, char **argv){
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return -1;
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}
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al_init_font_addon(); // initialize the font addon
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al_init_ttf_addon();// initialize the ttf (True Type Font) addon
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al_init_font_addon();
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image = al_load_bitmap( "loading.png" );
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sample = al_load_sample( "menu.wav" );
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if (!sample){
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printf( "Audio clip sample not loaded!\n" );
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if(!al_init_ttf_addon()){
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fprintf(stderr, "failed to initialize fonts!\n");
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return -1;
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}
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// printf("%d\n", al_get_num_display_modes() );
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//al_get_display_mode(0, &disp_data);
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al_set_new_display_flags(ALLEGRO_FULLSCREEN_WINDOW);
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display = al_create_display(800,500); //disp_data.width, disp_data.height); //DISPLAY_WIDTH, DISPLAY_HEIGHT);
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al_set_window_title(display, "Super Derpy: Muffins Attack");
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if(!display) {
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if (FULLSCREEN) al_set_new_display_flags(ALLEGRO_FULLSCREEN_WINDOW);
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game.display = al_create_display(DISPLAY_WIDTH, DISPLAY_HEIGHT);
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if(!game.display) {
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fprintf(stderr, "failed to create display!\n");
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return -1;
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}
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al_hide_mouse_cursor(display);
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font = al_load_ttf_font("ShadowsIntoLight.ttf",72,0 );
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al_set_window_title(game.display, "Super Derpy: Muffin Attack");
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al_hide_mouse_cursor(game.display);
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game.font = al_load_ttf_font("ShadowsIntoLight.ttf",72,0 );
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// Scale "Loading" bitmap
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loading_bitmap = al_create_bitmap(al_get_display_width(display), al_get_display_height(display));
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al_set_target_bitmap(loading_bitmap);
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al_draw_scaled_bitmap(image,0, 0, al_get_bitmap_width(image), al_get_bitmap_height(image), 0, 0, al_get_display_width(display), al_get_display_height(display),0);
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al_draw_text(font, al_map_rgb(255,255,255), 30, al_get_display_height(display)-120, ALLEGRO_ALIGN_LEFT, "Loading...");
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al_set_target_bitmap(al_get_backbuffer(display));
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al_destroy_bitmap(image);
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event_queue = al_create_event_queue();
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if(!event_queue) {
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game.event_queue = al_create_event_queue();
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if(!game.event_queue) {
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fprintf(stderr, "failed to create event_queue!\n");
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al_destroy_display(display);
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al_destroy_display(game.display);
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return -1;
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}
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al_register_event_source(event_queue, al_get_display_event_source(display));
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al_register_event_source(event_queue, al_get_timer_event_source(timer));
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al_register_event_source(event_queue, al_get_keyboard_event_source());
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al_register_event_source(game.event_queue, al_get_display_event_source(game.display));
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al_register_event_source(game.event_queue, al_get_timer_event_source(game.timer));
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al_register_event_source(game.event_queue, al_get_keyboard_event_source());
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al_clear_to_color(al_map_rgb(0,0,0));
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al_flip_display();
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al_start_timer(timer);
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//al_rest(2.0);
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al_start_timer(game.timer);
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LoadGameState(GAMESTATE_INTRO);
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game.loadstate = GAMESTATE_LOADING;
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PreloadGameState(&game);
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LoadGameState(&game);
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game.loadstate = GAMESTATE_MENU;
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while(1)
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{
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ALLEGRO_EVENT ev;
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al_wait_for_event(event_queue, &ev);
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al_wait_for_event(game.event_queue, &ev);
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if(ev.type == ALLEGRO_EVENT_TIMER) {
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redraw = true;
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break;
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}
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if(redraw && al_is_event_queue_empty(event_queue)) {
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if(redraw && al_is_event_queue_empty(game.event_queue)) {
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redraw = false;
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if (gamestate==GAMESTATE_INTRO) {
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if (game.gamestate==GAMESTATE_LOADING) {
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for(int fadeloop=0; fadeloop<256; fadeloop+=10){
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al_draw_tinted_bitmap(loading_bitmap,al_map_rgba_f(fadeloop/255.0,fadeloop/255.0,fadeloop/255.0,1),0,0,0);
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al_draw_tinted_bitmap(game.loading.loading_bitmap,al_map_rgba_f(fadeloop/255.0,fadeloop/255.0,fadeloop/255.0,1),0,0,0);
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al_flip_display();
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}
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al_draw_bitmap(loading_bitmap,0,0,0);
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al_draw_bitmap(game.loading.loading_bitmap,0,0,0);
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al_flip_display();
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PreloadGameState(loadstate);
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PreloadGameState(&game);
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for(int fadeloop=255; fadeloop>0; fadeloop-=10){
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al_draw_tinted_bitmap(loading_bitmap,al_map_rgba_f(fadeloop/255.0,fadeloop/255.0,fadeloop/255.0,1),0,0,0);
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al_draw_tinted_bitmap(game.loading.loading_bitmap,al_map_rgba_f(fadeloop/255.0,fadeloop/255.0,fadeloop/255.0,1),0,0,0);
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al_flip_display();
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}
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al_clear_to_color(al_map_rgb(0,0,0));
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al_flip_display();
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al_rest(0.2);
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LoadGameState(loadstate);
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//al_rest(0.2);
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LoadGameState(&game);
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}
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else if (gamestate==GAMESTATE_MENU) {
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else if (game.gamestate==GAMESTATE_MENU) {
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al_clear_to_color(al_map_rgb(183,234,193));
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al_draw_scaled_bitmap(cloud_bitmap,0,0,al_get_bitmap_width(cloud_bitmap), al_get_bitmap_height(cloud_bitmap), al_get_display_width(display)*(cloud_position-20)/(-75), al_get_display_height(display)*0.15, al_get_bitmap_width(cloud_bitmap)/2, al_get_bitmap_height(cloud_bitmap)/2,0);
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al_draw_bitmap(menu_bitmap,0, 0,0);
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al_draw_bitmap(pinkcloud_bitmap,(al_get_display_width(display)*0.132) + (cos((cloud_position/50+80)*1.74444))*20, 0,0);
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al_draw_bitmap(cloud_bitmap,al_get_display_width(display)*cloud_position/100, 30,0);
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al_draw_text(font, al_map_rgb(255,255,255), al_get_display_width(display)*0.5, al_get_display_height(display)*0.2, ALLEGRO_ALIGN_CENTRE, "Super Derpy");
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cloud_position-=0.2;
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if (cloud_position<-80) cloud_position=100;
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al_draw_scaled_bitmap(game.menu.cloud_bitmap,0,0,al_get_bitmap_width(game.menu.cloud_bitmap), al_get_bitmap_height(game.menu.cloud_bitmap), al_get_display_width(game.display)*(game.menu.cloud_position-20)/(-75), al_get_display_height(game.display)*0.15, al_get_bitmap_width(game.menu.cloud_bitmap)/2, al_get_bitmap_height(game.menu.cloud_bitmap)/2,0);
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al_draw_bitmap(game.menu.menu_bitmap,0, 0,0);
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al_draw_bitmap(game.menu.pinkcloud_bitmap,(al_get_display_width(game.display)*0.132) + (cos((game.menu.cloud_position/50+80)*1.74444))*20, 0,0);
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al_draw_bitmap(game.menu.cloud_bitmap,al_get_display_width(game.display)*game.menu.cloud_position/100, 30,0);
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al_draw_text(game.font, al_map_rgb(255,255,255), al_get_display_width(game.display)*0.5, al_get_display_height(game.display)*0.2, ALLEGRO_ALIGN_CENTRE, "Super Derpy");
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game.menu.cloud_position-=0.2;
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if (game.menu.cloud_position<-80) game.menu.cloud_position=100;
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al_flip_display();
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}
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}
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}
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||||
al_destroy_timer(timer);
|
||||
al_destroy_display(display);
|
||||
al_destroy_bitmap(loading_bitmap);
|
||||
al_destroy_event_queue(event_queue);
|
||||
al_destroy_sample(sample);
|
||||
|
||||
UnloadGameState(&game);
|
||||
al_destroy_timer(game.timer);
|
||||
al_destroy_display(game.display);
|
||||
al_destroy_bitmap(game.loading.loading_bitmap);
|
||||
al_destroy_event_queue(game.event_queue);
|
||||
return 0;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue