Commit graph

51 commits

Author SHA1 Message Date
Sollace
c21e492482 Use a single implementation for converting blocks 2021-03-03 20:31:34 +02:00
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8d0552995b Whoops 2021-03-03 20:09:06 +02:00
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269db7bdc9 Further cleanup to the magic system 2021-03-03 11:33:23 +02:00
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c5fdb9167f Further rewrites to the magic system 2021-03-02 17:58:24 +02:00
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6cda15c0d7 Fixed gravity boots not working with disguises correctly 2021-02-22 22:42:10 +02:00
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82393eedef Consolidate common logic 2021-02-14 17:52:56 +02:00
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fef8de15d8 Unicorns now have the option to takes friends with them when they teleport (at an extra cost) 2021-02-13 19:59:12 +02:00
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b43ed1975b Fixed shields being offset and fixed shields applying to entities that they shouldn't 2021-01-29 18:37:41 +02:00
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22c295f1d6 1.16.2 -> 1.16.4 2020-12-17 20:17:47 +02:00
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1e4f97ed18 Annotation 2020-10-10 19:20:22 +02:00
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1df7f4fa40 Fixed crash when disguised as the eye of ender (it dies immediately) 2020-10-10 19:15:04 +02:00
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3400512b39 Fixed (kind) ghost blocks when disguised as the ravager and fixed incorrect hit boxes for entity disguises 2020-10-10 19:14:35 +02:00
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0ddd43c39a Changeling disguised as anvils will now do that anvil thing when they fall 2020-10-10 17:09:49 +02:00
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d29cc60d01 Disguised changelings will now have the appropriate collission boxes for whatever block/boat/minecraft they disguise themselves as 2020-10-10 16:27:07 +02:00
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f14ab56d54 Fixed crash when disguising as certain types of blocks 2020-10-10 16:26:21 +02:00
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301acdf1d2 Unicorns can now shoot a spell as a projectile 2020-10-08 19:22:20 +02:00
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629f30be0e Implement different flight types 2020-10-08 09:39:30 +02:00
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6f2ef7719a Fixed fire overlays not rendering for disguises 2020-10-04 12:59:31 +02:00
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e532b20137 Adjust the camera distance to match that of the entity the player is disguised as 2020-10-04 12:59:07 +02:00
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92bf11b87c Added simple behaviours for horses 2020-10-02 14:04:31 +02:00
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86524c10aa Slight refactor for levelling 2020-10-02 09:39:00 +02:00
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9342369b69 Level affects the amount of damage ghast disguises deal 2020-10-02 09:13:28 +02:00
Sollace
fbb5abbba5 Added a ghast behaviour 2020-10-01 20:23:40 +02:00
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dd2e2a1f81 Added behaviours for slimes and magma cubes 2020-09-30 22:18:47 +02:00
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0059e92c2e Fixed attack goals, and fixed disguises hurting themselves 2020-09-30 20:53:23 +02:00
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96e5af9743 Fixed health not scaling (most visible in the case of iron golems) 2020-09-30 20:36:28 +02:00
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d8419115fc A bit of cleanup 2020-09-29 23:28:02 +02:00
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3fb311fd03 Generalize and added golem behaviours 2020-09-29 23:13:48 +02:00
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2fd97fedcf Added a rabbit behaviour 2020-09-29 19:41:47 +02:00
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80cf905eb0 Add a ravager behaviour 2020-09-29 19:18:37 +02:00
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80b89088ce Improved disguise hitbox behaviour 2020-09-29 19:18:25 +02:00
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f0681adc12 Fixed endermen holding nothing 2020-09-28 21:31:06 +02:00
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06f53ce7c2 We no longer actually need this 2020-09-28 21:29:26 +02:00
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019a8da48d Fixed skeletons not lifting their arms when the player fires a bow 2020-09-28 21:27:46 +02:00
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97f2eda351 Fixed sounds spam when disguised as bees and minecarts 2020-09-28 21:13:20 +02:00
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d0f6f5e831 Changelings disguised as chests can now open themselves up :V 2020-09-28 20:56:04 +02:00
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e177f74c8f Added llama behaviours 2020-09-27 20:47:27 +02:00
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ac74b1fbd3 Changelings disguised as blocks shouldn't overlap real blocks 2020-09-27 18:49:39 +02:00
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e8b970bd82 You can now disguise yourself as beds and chests, and they will preserve their direction 2020-09-27 18:49:08 +02:00
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b364111df6 Fixed block disguises losing their state after loading from a save 2020-09-27 15:12:20 +02:00
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4af11dfd30 When disguised as doors or beds, make sure to render the entire block 2020-09-27 15:11:50 +02:00
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c7e1cea0c2 Move the code dealing with disguise entities into its own class 2020-09-27 13:29:19 +02:00
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d30b22c11c Add a bee behaviour 2020-09-24 21:26:11 +02:00
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dc982b000c Added a villager behaviour 2020-09-24 21:02:03 +02:00
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085c9dac2f Only trigger the creeper's action when not flying 2020-09-24 20:05:34 +02:00
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2bb6df8b1b Add behaviour for sheep 2020-09-24 19:08:06 +02:00
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63cc8903c9 Shulkers will now be able to cling to walls and ceilings 2020-09-24 17:41:04 +02:00
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7ebfa16770 Added behaviours for filverfish, endermen, and spellcasting illagers 2020-09-24 17:40:46 +02:00
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2a5e6e6e72 A few more fixes 2020-09-24 15:57:25 +02:00
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9071742a4c Added custom behaviours for chicken disguises 2020-09-24 14:54:24 +02:00