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Fixed block disguises losing their state after loading from a save
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@ -129,6 +129,11 @@ public class Disguise implements NbtSerialisable {
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if (source.isClient()) {
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entity = EntityType.fromTag(nbt).map(type -> type.create(source.getWorld())).orElse(null);
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if (entity != null) {
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try {
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entity.fromTag(nbt);
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} catch (Exception ignored) {
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// Mojang pls
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}
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entity = EntityBehaviour.forEntity(entity).onCreate(entity, this);
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}
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} else {
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