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Fixed (kind) ghost blocks when disguised as the ravager and fixed incorrect hit boxes for entity disguises
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parent
bc097775a6
commit
3400512b39
1 changed files with 18 additions and 5 deletions
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@ -17,6 +17,7 @@ import net.minecraft.entity.EntityType;
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import net.minecraft.entity.EquipmentSlot;
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import net.minecraft.entity.FallingBlockEntity;
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import net.minecraft.entity.LivingEntity;
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import net.minecraft.entity.MovementType;
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import net.minecraft.entity.mob.AbstractSkeletonEntity;
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import net.minecraft.entity.passive.LlamaEntity;
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import net.minecraft.entity.passive.SnowGolemEntity;
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@ -77,14 +78,16 @@ public class EntityBehaviour<T extends Entity> {
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return Optional.empty();
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}
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float h = Math.max(0.001F, entity.getHeight() - 0.1F);
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float w = Math.max(0.001F, entity.getWidth());
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EntityDimensions dims = entity.getDimensions(entity.getPose());
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float h = Math.max(0.001F, dims.height);
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float w = Math.max(0.001F, dims.width);
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if (current.isPresent() && h == current.get().height && w == current.get().width) {
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return current;
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}
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return Optional.of(EntityDimensions.changing(h, w));
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return Optional.of(EntityDimensions.changing(w, h));
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}
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public void copyBaseAttributes(LivingEntity from, Entity to) {
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@ -97,6 +100,18 @@ public class EntityBehaviour<T extends Entity> {
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to.removed = from.removed;
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to.setOnGround(from.isOnGround());
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if (!from.world.isClient) {
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// player collision is not known on the server
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boolean clip = to.noClip;
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to.noClip = false;
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Vec3d vel = from.getRotationVec(1);
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to.move(MovementType.SELF, vel);
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to.noClip = clip;
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} else {
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to.verticalCollision = from.verticalCollision;
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to.horizontalCollision = from.horizontalCollision;
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}
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if (Disguise.isAxisAligned(to)) {
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double x = positionOffset.x + Math.floor(from.getX()) + 0.5;
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double y = positionOffset.y + Math.floor(from.getY());
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@ -153,8 +168,6 @@ public class EntityBehaviour<T extends Entity> {
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to.prevYaw = from.prevYaw;
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to.horizontalSpeed = from.horizontalSpeed;
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to.prevHorizontalSpeed = from.prevHorizontalSpeed;
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to.horizontalCollision = from.horizontalCollision;
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to.verticalCollision = from.verticalCollision;
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to.setOnGround(from.isOnGround());
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to.distanceTraveled = from.distanceTraveled;
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