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Added a rabbit behaviour
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parent
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commit
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3 changed files with 34 additions and 0 deletions
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@ -218,6 +218,7 @@ public class EntityBehaviour<T extends Entity> {
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static {
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register(FallingBlockBehaviour::new, EntityType.FALLING_BLOCK);
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register(RavagerBehaviour::new, EntityType.RAVAGER);
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register(RabbitBehaviour::new, EntityType.RABBIT);
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register(VillagerBehaviour::new, EntityType.VILLAGER, EntityType.WANDERING_TRADER);
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register(SheepBehaviour::new, EntityType.SHEEP);
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register(BeeBehaviour::new, EntityType.BEE);
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@ -0,0 +1,27 @@
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package com.minelittlepony.unicopia.entity.behaviour;
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import com.minelittlepony.unicopia.ability.magic.Caster;
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import com.minelittlepony.unicopia.ability.magic.Spell;
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import com.minelittlepony.unicopia.entity.player.Pony;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.passive.RabbitEntity;
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public class RabbitBehaviour extends EntityBehaviour<RabbitEntity> {
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@Override
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public void update(Caster<?> source, RabbitEntity entity, Spell spell) {
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if (source instanceof Pony) {
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Pony player = (Pony)source;
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if (player.getEntity().isOnGround()) {
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if (Entity.squaredHorizontalLength(player.getEntity().getVelocity()) > 0.01) {
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player.getOwner().jump();
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entity.startJump();
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}
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} else if (player.landedChanged()) {
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entity.startJump();
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}
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}
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}
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}
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@ -75,6 +75,7 @@ public class Pony implements Caster<PlayerEntity>, Equine<PlayerEntity>, Transmi
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private boolean speciesSet;
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private boolean speciesPersisted;
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private boolean prevSneaking;
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private boolean prevLanded;
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@Nullable
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private Race clientPreferredRace;
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@ -108,6 +109,10 @@ public class Pony implements Caster<PlayerEntity>, Equine<PlayerEntity>, Transmi
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return entity.isSneaking() != prevSneaking;
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}
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public boolean landedChanged() {
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return entity.isOnGround() != prevLanded;
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}
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@Override
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public void setSpecies(Race race) {
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race = race.validate(entity);
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@ -278,6 +283,7 @@ public class Pony implements Caster<PlayerEntity>, Equine<PlayerEntity>, Transmi
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}
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prevSneaking = entity.isSneaking();
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prevLanded = entity.isOnGround();
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}
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public Optional<Float> onImpact(float distance, float damageMultiplier) {
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