Commit graph

177 commits

Author SHA1 Message Date
Sollace
9a98ac4b22 Scaling fix (#53)
* Actually USE show scaling when rendering Fixes #51
* Center models on the entity being rendered (initial) Fixes #52
2018-05-25 21:39:30 -04:00
Sollace
df36cf61fc Fixed leg placement whilst flying (alicorns will still have held items lag behind them - I call it a feature) 2018-05-01 21:30:10 +02:00
Sollace
df5d18d350 One last codestyle commit to clean stuff up I missed, correct and document some names, and add TODO items for everything that needs to be done. 2018-05-01 12:38:13 +02:00
Sollace
4513f1c443 Fixed bows shooting off into space https://www.youtube.com/watch?v=7dwLCHNdqWw 2018-04-30 17:27:21 +02:00
Sollace
e4281116cd Remove these todos because I think they've been done now 2018-04-30 17:12:08 +02:00
Sollace
6981cde884 Debug code pls 2018-04-30 12:53:08 +02:00
Sollace
d1724fa307 Rendering is super annoying, I agree >.> 2018-04-30 11:49:29 +02:00
Sollace
51e5c9ddc5 Fixed unicorns not swinging their arms when their hands are empty 2018-04-30 10:31:14 +02:00
Sollace
e2c94901c4 Tried dissassembling the staircase, but it broke half the model. Could probably get it to work, but it'd take more math. 2018-04-30 08:31:57 +02:00
Sollace
35e9ef750b Fixed leg outset being encorrect for normal width legs 2018-04-29 23:06:34 +02:00
Sollace
871f12c3e2 Ponies no longer float above beds when they're sleeping 2018-04-29 20:18:57 +02:00
Sollace
7d4c7ede88 Fixed various leg alignment issues (may break resourcepacks)
May Break Resourcepacks:
 To fix, just rescale skeleton legs to 2x2 pixels
 width keeping the original positions.
2018-04-29 18:00:26 +02:00
Sollace
fd68e60923 Refactoring for refactoring's sake. I wasn't happy with how things were split up 2018-04-29 14:22:26 +02:00
Sollace
dfb338e39d Fixed snouts 2018-04-29 14:20:13 +02:00
Sollace
44ab173613 No longer used 2018-04-29 11:57:59 +02:00
Sollace
4b27e432b9 Move some things for consistency 2018-04-29 11:56:26 +02:00
Sollace
7fbc14ca01 Added a model for witches (current texture is a placeholder until we can get Zebras) 2018-04-28 23:00:01 +02:00
Sollace
3f32e2b19a Zombie villagers will render with saddlebags and all the other stuff normal villagers do 2018-04-28 22:59:19 +02:00
Sollace
7237480d04 When you're sick and tired of staring at this unreadable code 2018-04-28 21:23:08 +02:00
Sollace
de88e95ffe Unused import 2018-04-28 20:39:21 +02:00
Sollace
45ad30503c Okay, things are clear now. CRYSTAL CLEAR 2018-04-28 18:20:56 +02:00
Sollace
7ff68e0e4f Snippity snippity. That should fix horn glows 2018-04-28 18:13:35 +02:00
Sollace
12ec6c1302 Break ModelPlayerPony into each different race 2018-04-28 16:39:32 +02:00
Sollace
2dfe647165 All four legs are now thin, update the ALEX skin to have thin legs 2018-04-27 23:23:47 +02:00
Sollace
52ed49defd Mobs now flap their wings when falling/flying 2018-04-27 23:23:07 +02:00
Sollace
3a4e1fc32a Fix mirroring issues on villager's saddlebags, add depth to the bag's strap 2018-04-27 21:49:27 +02:00
Sollace
2e090498db Rewrite breezies (and ensure it has a head) 2018-04-27 21:48:55 +02:00
Sollace
2b154d2441 Some more tidying up 2018-04-27 20:37:54 +02:00
Sollace
0e0ee17f46 Codestyle to remove all trailing whitespace, unneccessary this arguments, and standardise parameter names 2018-04-27 13:49:33 +02:00
Sollace
7fbb56ad79 No changes, just whitespace 2018-04-27 09:48:55 +02:00
Sollace
17624c484a Clean up elytra code 2018-04-27 09:46:44 +02:00
Sollace
36ee3966d7 Tidy up snuzzles 2018-04-26 23:55:09 +02:00
Sollace
c6e81529f3 More formatting 2018-04-26 23:54:05 +02:00
Sollace
7a66dfda42 Tidy up ponytails 2018-04-26 23:53:22 +02:00
Sollace
2ad7119723 Yet more codestyle! 2018-04-26 23:53:03 +02:00
Sollace
785784b694 Move HornGlow to the correct package 2018-04-26 23:46:53 +02:00
Sollace
441fc61508 Apparantly google hates concise readable code. So there, can't complain about static members if they're not static. :P
I may just revert this later...
2018-04-26 22:31:26 +02:00
Sollace
ca2e5ddf46 Fixed some armour issues 2018-04-26 18:20:22 +02:00
Sollace
f01bdd973b Added some more swing to tails 2018-04-26 18:19:25 +02:00
Sollace
d233399b68 Fixed skeleton legs not swinging 2018-04-26 17:21:47 +02:00
Sollace
af3dff6c87 Fix errors when rendering armour 2018-04-26 17:20:40 +02:00
Sollace
618a9b78bb Rewrite wings - fix walking/interacting wing animation 2018-04-26 17:20:02 +02:00
Sollace
280013c8a4 Rewrite model code (part 1) 2018-04-26 16:01:31 +02:00
Sollace
0c6e2a74ff Infinite loops are bad, mmmkay? 2018-04-25 22:02:02 +02:00
Sollace
5964cf1bc4 What time is it? Amputation time! 2018-04-25 21:38:11 +02:00
Sollace
9391c1d8c0 Code stylee, documentation, fixed leg alignment 2018-04-25 21:29:49 +02:00
Sollace
f151b31597 Clean up armor/armour, clean up villager models, more package changes 2018-04-25 16:40:47 +02:00
Sollace
403c195007 Time to tackle packages (phase 1: separate the data from all the other carp) 2018-04-25 13:02:10 +02:00
Sollace
52e2c84b67 Model rewrites wave 2, clean up horn rendering, plane rendering, Zombie and Skeleton models 2018-04-25 12:59:18 +02:00
Sollace
b9e9251c43 Model rewrites wave 1, moved pony tails to their own class 2018-04-25 09:49:41 +02:00
Sollace
228c32b4e5 Fixed Top and Bottom planes being reversed causing encorrect lighting on ponies 2018-04-25 09:45:41 +02:00
Sollace
1718868ca4 Format PonyModelConstants 2018-04-24 21:35:42 +02:00
Sollace
e25326eed4 Fixed position/angle of the wings 2018-04-24 21:24:29 +02:00
Sollace
0657a03703 Models now work again 2018-04-24 17:12:23 +02:00
Sollace
a99873f8e6 Refactor PegasusWings 2018-04-24 16:46:53 +02:00
Sollace
fbb40134e2 * Move player rendering to make use of the build in skinMap
* Remove reflection
* Use the interface (IPonyData) not the class
2018-04-24 14:55:32 +02:00
Matthew Messinger
29f2f5ee58 Fix class cast exceptions
* elytras in skins menu
* zombie villagers
2017-06-16 02:14:50 -04:00
Matthew Messinger
8b99a03e28 Remove randomness from mobs and fix some super issues
Also update mappings
2017-06-16 01:35:02 -04:00
Matthew Messinger
52da7f800b Fix vindicator's metadata not updating, causing its held item to be misplaced 2017-06-13 05:09:55 -04:00
Matthew Messinger
c9d7a394ad Update to 1.12
Changes:
 * Added a base layer class which can intelligently switch between pony and human.
 * Skins no longer are "converted" when they are already in the new format.
 * Illagers now use the existing model and texture format.
 * Metadata can now be read from the .mcmeta file (taken from old illagers)
 * Non-converted resources are no longer re-uploaded
 * (1.12) Parrots are rendered on the head instead of shoulders
2017-06-13 03:31:01 -04:00
Matthew Messinger
370e8e3af3 fix nullables and formatting 2017-06-13 01:27:30 -04:00
Matthew Messinger
a411969a98 Add package-info files for annotations 2017-06-12 23:44:34 -04:00
Venaf
59b39f1080 Fix for extended wing position relative to body (#27) 2017-02-14 15:12:05 -05:00
Matthew Messinger
d68b335a62 override transform in humanplayer instead of testing instanceof. 2016-12-29 03:07:43 -05:00
Matthew Messinger
6c0542ff89 Fix rendering issues with elytra flight 2016-12-26 20:58:21 -05:00
Matthew Messinger
80516f9068 Fix head being wrong while riding after sneaking 2016-12-26 17:38:32 -05:00
Matthew Messinger
f626345e8c Fix #16 by using a mixin on the item renderer instead of trying to recreate it myself. 2016-12-20 05:19:57 -05:00
Matthew Messinger
0cfe8fdee7 sync the armor better.
This also fixes pegasus wings while riding.
2016-12-04 02:19:37 -05:00
Matthew Messinger
0c0a42be11 Fix horns 2016-12-02 11:00:47 -05:00
Matthew Messinger
9e951f5aa7 Add the vex textures and add the illagers to the options. 2016-12-01 02:21:35 -05:00
Matthew Messinger
e9f04db833 Remove IPonyPart in favor of just a ModelBase. 2016-11-25 00:55:24 -05:00
Matthew Messinger
ef0f069e34 Code cleanup. 2016-11-25 00:37:49 -05:00
Matthew Messinger
17ee345c11 Add the vindicator and evoker ponies 2016-11-24 02:03:40 -05:00
Matthew Messinger
8dfac7be08 Fix itemstack null checks 2016-11-22 16:20:23 -05:00
Matthew Messinger
9c7b6cd621 Simplify models a bit (TODO) 2016-11-22 16:19:18 -05:00
Matthew Messinger
9fd9a1b7ec Add breezies as the vex. 2016-11-17 01:01:38 -05:00
Matthew Messinger
38ccaf8e2d Change package 2016-11-17 00:03:35 -05:00