Commit graph

53 commits

Author SHA1 Message Date
Sollace
a4a6e7a1c4 Fixed parrots spazzing out when riding a pony. I GET IT I'M A TALKING HORSE GASH 2018-06-07 23:19:54 +02:00
Sollace
3aedf474ba Better barrel roles! This should be less likely to break on diagonals. 2018-06-04 19:27:57 +02:00
Sollace
d3efbc5c05 Pegasus wings flap slower when underwater 2018-06-03 22:23:32 +02:00
Sollace
1afc1cc301 Center and align players and mobs to the same position whilst riding 2018-06-02 23:27:59 +02:00
Sollace
12600fff3d Fixed villagers flapping their wings whilst in a boat (RenderPonyMob and RenderPonyBase can be merged some time in the future) 2018-06-02 19:52:25 +02:00
Sollace
bc65369964 Reorganise how settings work, and renderers change immediately when you toggle an option 2018-06-02 17:52:36 +02:00
Matthew Messinger
46180b9691
Merge pull request #50 from Sollace/trim_armour_models
Cut all of the extra code from armour
2018-06-02 11:34:59 -04:00
Sollace
28fce6ef5d Cut all of the extra code from armour 2018-06-02 13:35:28 +02:00
Sollace
93ec981628 Guardians are now seaponies! 2018-05-27 12:36:47 +02:00
Sollace
8e1fb834f7 (From the capes branch) Let's be a bit more sensible about flying 2018-05-27 12:35:38 +02:00
Sollace
5686608969 Decompose ModelAlicorn into its constituents 2018-05-27 12:35:37 +02:00
Sollace
3da7853265 Added zebras and finished witches 2018-05-27 12:35:37 +02:00
Sollace
1e73c5d2bf First person magic (#56)
* Unicorns now levitate their items in first person

* Move the levitating item renderer out of being a singleton and add handling for bows and other special actions
2018-05-26 17:37:50 -04:00
Sollace
a0648d3526 Rewrite strafing (again) (#55) 2018-05-25 21:55:13 -04:00
Sollace
9a98ac4b22 Scaling fix (#53)
* Actually USE show scaling when rendering Fixes #51
* Center models on the entity being rendered (initial) Fixes #52
2018-05-25 21:39:30 -04:00
Sollace
b5104d67fd Rewrite strafing to not use a mixin 2018-05-02 14:41:43 +02:00
Sollace
e8500ea31f I really hate these stupid package-info files... 2018-05-02 14:40:17 +02:00
Sollace
a639afea59 Moved render logic out of the entity mixin even though it's actually entity logic. 2018-05-01 21:29:16 +02:00
Sollace
1f68025252 Cleaned up MixinRenderManager and made KillJoy happy
This will be the last commit on master until I can get this PR merged
2018-05-01 12:40:18 +02:00
Sollace
df5d18d350 One last codestyle commit to clean stuff up I missed, correct and document some names, and add TODO items for everything that needs to be done. 2018-05-01 12:38:13 +02:00
Sollace
e0732a14d6 Arrows seem to work fine, so let's re-enable them 2018-04-30 17:24:07 +02:00
Sollace
d1724fa307 Rendering is super annoying, I agree >.> 2018-04-30 11:49:29 +02:00
Sollace
3a8ac047b1 Moved it up one more. That looks better. 2018-04-30 09:00:15 +02:00
Sollace
4e4b83fb30 Moved IRenderManager.addPlayerSkin up one and put stuff with PlayerModels into one spot 2018-04-30 08:51:36 +02:00
Sollace
06c608acba Fixed Vex overlays not being aligned to its body 2018-04-29 18:07:44 +02:00
Sollace
7060359f58 Shhh you saw nothing (items glow again) 2018-04-29 16:41:40 +02:00
Sollace
4b27e432b9 Move some things for consistency 2018-04-29 11:56:26 +02:00
Sollace
7fbc14ca01 Added a model for witches (current texture is a placeholder until we can get Zebras) 2018-04-28 23:00:01 +02:00
Sollace
9f705df9c5 Fixed horn glow rendering looking derped 2018-04-28 21:23:26 +02:00
Sollace
7237480d04 When you're sick and tired of staring at this unreadable code 2018-04-28 21:23:08 +02:00
Sollace
7ff68e0e4f Snippity snippity. That should fix horn glows 2018-04-28 18:13:35 +02:00
Sollace
12ec6c1302 Break ModelPlayerPony into each different race 2018-04-28 16:39:32 +02:00
Sollace
9dd0c0dfb8 Copy the texture width/height with children 2018-04-28 12:29:26 +02:00
Sollace
52ed49defd Mobs now flap their wings when falling/flying 2018-04-27 23:23:07 +02:00
Sollace
2e090498db Rewrite breezies (and ensure it has a head) 2018-04-27 21:48:55 +02:00
Sollace
2b154d2441 Some more tidying up 2018-04-27 20:37:54 +02:00
Sollace
b410b988a2 Try not to break horribly when encountering an unexpected profession (can't assume new ones won't be added later on / by mods). 2018-04-27 19:12:45 +02:00
Sollace
8118cff5b6 Now that I know where this delegates, let's be consistent. 2018-04-27 19:10:22 +02:00
Sollace
e14b601b9f Merge RenderPonyEvoker + RenderPonyIllusionIllager + RenderPonyVindicator = RenderPonyIllager 2018-04-27 19:08:23 +02:00
Sollace
235494cd6c Split the held item renderer up into a magical and non-magical variant since they not neccessarily neet to be together 2018-04-27 19:06:22 +02:00
Sollace
b00b2745e1 Rename 'translateToHand' to better reflect what it does 2018-04-27 17:55:30 +02:00
Sollace
13ba3379c9 Use generics 2018-04-27 17:50:13 +02:00
Sollace
0e0ee17f46 Codestyle to remove all trailing whitespace, unneccessary this arguments, and standardise parameter names 2018-04-27 13:49:33 +02:00
Sollace
7d8e971f03 Rename BasePonyRenderer -> AbstractPonyRenderer 2018-04-27 09:47:23 +02:00
Sollace
c6e81529f3 More formatting 2018-04-26 23:54:05 +02:00
Sollace
2ad7119723 Yet more codestyle! 2018-04-26 23:53:03 +02:00
Sollace
785784b694 Move HornGlow to the correct package 2018-04-26 23:46:53 +02:00
Sollace
16eed1e568 More codestyle 2018-04-26 22:30:17 +02:00
Sollace
ca2e5ddf46 Fixed some armour issues 2018-04-26 18:20:22 +02:00
Sollace
280013c8a4 Rewrite model code (part 1) 2018-04-26 16:01:31 +02:00