Commit graph

961 commits

Author SHA1 Message Date
Sollace
35e9ef750b Fixed leg outset being encorrect for normal width legs 2018-04-29 23:06:34 +02:00
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0f7605edc3 Can't always rely on Minecraft.getConnection. Mojang pls 2018-04-29 20:19:30 +02:00
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871f12c3e2 Ponies no longer float above beds when they're sleeping 2018-04-29 20:18:57 +02:00
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06c608acba Fixed Vex overlays not being aligned to its body 2018-04-29 18:07:44 +02:00
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7d4c7ede88 Fixed various leg alignment issues (may break resourcepacks)
May Break Resourcepacks:
 To fix, just rescale skeleton legs to 2x2 pixels
 width keeping the original positions.
2018-04-29 18:00:26 +02:00
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7060359f58 Shhh you saw nothing (items glow again) 2018-04-29 16:41:40 +02:00
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fd68e60923 Refactoring for refactoring's sake. I wasn't happy with how things were split up 2018-04-29 14:22:26 +02:00
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07f1dfb60b Fixed smith pony displaying the wrong snout 2018-04-29 14:20:30 +02:00
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dfb338e39d Fixed snouts 2018-04-29 14:20:13 +02:00
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44ab173613 No longer used 2018-04-29 11:57:59 +02:00
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4b27e432b9 Move some things for consistency 2018-04-29 11:56:26 +02:00
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7fbc14ca01 Added a model for witches (current texture is a placeholder until we can get Zebras) 2018-04-28 23:00:01 +02:00
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3f32e2b19a Zombie villagers will render with saddlebags and all the other stuff normal villagers do 2018-04-28 22:59:19 +02:00
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9f705df9c5 Fixed horn glow rendering looking derped 2018-04-28 21:23:26 +02:00
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7237480d04 When you're sick and tired of staring at this unreadable code 2018-04-28 21:23:08 +02:00
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de88e95ffe Unused import 2018-04-28 20:39:21 +02:00
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45ad30503c Okay, things are clear now. CRYSTAL CLEAR 2018-04-28 18:20:56 +02:00
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7ff68e0e4f Snippity snippity. That should fix horn glows 2018-04-28 18:13:35 +02:00
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12ec6c1302 Break ModelPlayerPony into each different race 2018-04-28 16:39:32 +02:00
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6335e206d9 Sneaky buggers 2018-04-28 12:48:51 +02:00
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e5a453abd0 Reformatting missed some tabs 2018-04-28 12:44:10 +02:00
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25a42908e9 Apparantly this is correct? 2018-04-28 12:35:22 +02:00
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9dd0c0dfb8 Copy the texture width/height with children 2018-04-28 12:29:26 +02:00
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da3f14c85b Killjoy reminded me you can use interfaces for this 2018-04-28 12:28:45 +02:00
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2dfe647165 All four legs are now thin, update the ALEX skin to have thin legs 2018-04-27 23:23:47 +02:00
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52ed49defd Mobs now flap their wings when falling/flying 2018-04-27 23:23:07 +02:00
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3a4e1fc32a Fix mirroring issues on villager's saddlebags, add depth to the bag's strap 2018-04-27 21:49:27 +02:00
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2e090498db Rewrite breezies (and ensure it has a head) 2018-04-27 21:48:55 +02:00
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2b154d2441 Some more tidying up 2018-04-27 20:37:54 +02:00
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b410b988a2 Try not to break horribly when encountering an unexpected profession (can't assume new ones won't be added later on / by mods). 2018-04-27 19:12:45 +02:00
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8118cff5b6 Now that I know where this delegates, let's be consistent. 2018-04-27 19:10:22 +02:00
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e14b601b9f Merge RenderPonyEvoker + RenderPonyIllusionIllager + RenderPonyVindicator = RenderPonyIllager 2018-04-27 19:08:23 +02:00
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235494cd6c Split the held item renderer up into a magical and non-magical variant since they not neccessarily neet to be together 2018-04-27 19:06:22 +02:00
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b00b2745e1 Rename 'translateToHand' to better reflect what it does 2018-04-27 17:55:30 +02:00
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13ba3379c9 Use generics 2018-04-27 17:50:13 +02:00
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0e0ee17f46 Codestyle to remove all trailing whitespace, unneccessary this arguments, and standardise parameter names 2018-04-27 13:49:33 +02:00
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7fbb56ad79 No changes, just whitespace 2018-04-27 09:48:55 +02:00
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7d8e971f03 Rename BasePonyRenderer -> AbstractPonyRenderer 2018-04-27 09:47:23 +02:00
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17624c484a Clean up elytra code 2018-04-27 09:46:44 +02:00
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36ee3966d7 Tidy up snuzzles 2018-04-26 23:55:09 +02:00
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c6e81529f3 More formatting 2018-04-26 23:54:05 +02:00
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7a66dfda42 Tidy up ponytails 2018-04-26 23:53:22 +02:00
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2ad7119723 Yet more codestyle! 2018-04-26 23:53:03 +02:00
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785784b694 Move HornGlow to the correct package 2018-04-26 23:46:53 +02:00
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441fc61508 Apparantly google hates concise readable code. So there, can't complain about static members if they're not static. :P
I may just revert this later...
2018-04-26 22:31:26 +02:00
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16eed1e568 More codestyle 2018-04-26 22:30:17 +02:00
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ca2e5ddf46 Fixed some armour issues 2018-04-26 18:20:22 +02:00
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f01bdd973b Added some more swing to tails 2018-04-26 18:19:25 +02:00
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d233399b68 Fixed skeleton legs not swinging 2018-04-26 17:21:47 +02:00
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af3dff6c87 Fix errors when rendering armour 2018-04-26 17:20:40 +02:00