Commit graph

490 commits

Author SHA1 Message Date
Sollace
25a42908e9 Apparantly this is correct? 2018-04-28 12:35:22 +02:00
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9dd0c0dfb8 Copy the texture width/height with children 2018-04-28 12:29:26 +02:00
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da3f14c85b Killjoy reminded me you can use interfaces for this 2018-04-28 12:28:45 +02:00
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2dfe647165 All four legs are now thin, update the ALEX skin to have thin legs 2018-04-27 23:23:47 +02:00
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52ed49defd Mobs now flap their wings when falling/flying 2018-04-27 23:23:07 +02:00
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3a4e1fc32a Fix mirroring issues on villager's saddlebags, add depth to the bag's strap 2018-04-27 21:49:27 +02:00
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2e090498db Rewrite breezies (and ensure it has a head) 2018-04-27 21:48:55 +02:00
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2b154d2441 Some more tidying up 2018-04-27 20:37:54 +02:00
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b410b988a2 Try not to break horribly when encountering an unexpected profession (can't assume new ones won't be added later on / by mods). 2018-04-27 19:12:45 +02:00
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8118cff5b6 Now that I know where this delegates, let's be consistent. 2018-04-27 19:10:22 +02:00
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e14b601b9f Merge RenderPonyEvoker + RenderPonyIllusionIllager + RenderPonyVindicator = RenderPonyIllager 2018-04-27 19:08:23 +02:00
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235494cd6c Split the held item renderer up into a magical and non-magical variant since they not neccessarily neet to be together 2018-04-27 19:06:22 +02:00
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b00b2745e1 Rename 'translateToHand' to better reflect what it does 2018-04-27 17:55:30 +02:00
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13ba3379c9 Use generics 2018-04-27 17:50:13 +02:00
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0e0ee17f46 Codestyle to remove all trailing whitespace, unneccessary this arguments, and standardise parameter names 2018-04-27 13:49:33 +02:00
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7fbb56ad79 No changes, just whitespace 2018-04-27 09:48:55 +02:00
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7d8e971f03 Rename BasePonyRenderer -> AbstractPonyRenderer 2018-04-27 09:47:23 +02:00
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17624c484a Clean up elytra code 2018-04-27 09:46:44 +02:00
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36ee3966d7 Tidy up snuzzles 2018-04-26 23:55:09 +02:00
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c6e81529f3 More formatting 2018-04-26 23:54:05 +02:00
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7a66dfda42 Tidy up ponytails 2018-04-26 23:53:22 +02:00
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2ad7119723 Yet more codestyle! 2018-04-26 23:53:03 +02:00
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785784b694 Move HornGlow to the correct package 2018-04-26 23:46:53 +02:00
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441fc61508 Apparantly google hates concise readable code. So there, can't complain about static members if they're not static. :P
I may just revert this later...
2018-04-26 22:31:26 +02:00
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16eed1e568 More codestyle 2018-04-26 22:30:17 +02:00
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ca2e5ddf46 Fixed some armour issues 2018-04-26 18:20:22 +02:00
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f01bdd973b Added some more swing to tails 2018-04-26 18:19:25 +02:00
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d233399b68 Fixed skeleton legs not swinging 2018-04-26 17:21:47 +02:00
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af3dff6c87 Fix errors when rendering armour 2018-04-26 17:20:40 +02:00
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2ef344d9d3 Debug 2018-04-26 17:20:22 +02:00
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618a9b78bb Rewrite wings - fix walking/interacting wing animation 2018-04-26 17:20:02 +02:00
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280013c8a4 Rewrite model code (part 1) 2018-04-26 16:01:31 +02:00
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75cb0eb6fc Rewrite the plane renderer/horn glow renderer to be more sensible 2018-04-26 16:00:01 +02:00
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d6c5e2bd0b Reimplement Daring Doo (STEVE) / Night Guard (ALEX) 2018-04-26 15:56:36 +02:00
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3dbedc3a5b This is why you test things, folks 2018-04-26 15:54:27 +02:00
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0c6e2a74ff Infinite loops are bad, mmmkay? 2018-04-25 22:02:02 +02:00
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5964cf1bc4 What time is it? Amputation time! 2018-04-25 21:38:11 +02:00
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9391c1d8c0 Code stylee, documentation, fixed leg alignment 2018-04-25 21:29:49 +02:00
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f151b31597 Clean up armor/armour, clean up villager models, more package changes 2018-04-25 16:40:47 +02:00
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403c195007 Time to tackle packages (phase 1: separate the data from all the other carp) 2018-04-25 13:02:10 +02:00
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5da88c8551 Wave 3, simplify trigger pixel handling 2018-04-25 13:00:18 +02:00
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52e2c84b67 Model rewrites wave 2, clean up horn rendering, plane rendering, Zombie and Skeleton models 2018-04-25 12:59:18 +02:00
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b9e9251c43 Model rewrites wave 1, moved pony tails to their own class 2018-04-25 09:49:41 +02:00
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228c32b4e5 Fixed Top and Bottom planes being reversed causing encorrect lighting on ponies 2018-04-25 09:45:41 +02:00
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1718868ca4 Format PonyModelConstants 2018-04-24 21:35:42 +02:00
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8895d52fe1 Fixed various bugs with the new renderer / added a flying-strafing animation 2018-04-24 21:25:30 +02:00
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e25326eed4 Fixed position/angle of the wings 2018-04-24 21:24:29 +02:00
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0657a03703 Models now work again 2018-04-24 17:12:23 +02:00
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a99873f8e6 Refactor PegasusWings 2018-04-24 16:46:53 +02:00
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fbb40134e2 * Move player rendering to make use of the build in skinMap
* Remove reflection
* Use the interface (IPonyData) not the class
2018-04-24 14:55:32 +02:00