FiE-Game/Assets/Scripts/Fie/Enemies/FieEnemiesHoovesRacesAnimationContainer.cs

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using Fie.Object;
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namespace Fie.Enemies {
public class FieEnemiesHoovesRacesAnimationContainer : FieEnemiesAnimationContainer {
public enum HoovesRacesAnimTrack {
HORN = 2,
MAX_HOOVES_RACES_TRACK
}
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public enum HoovesRacesAnimList {
WALK = 1,
GALLOP,
STAGGER,
STAGGER_AIR,
STAGGER_FALL,
STAGGER_FALL_RECOVER,
DEAD,
MAX_HOOVES_RACES_ANIMATION
}
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public FieEnemiesHoovesRacesAnimationContainer() {
addAnimationData(1, new FieSkeletonAnimationObject(0, "walk"));
addAnimationData(2, new FieSkeletonAnimationObject(0, "gallop"));
addAnimationData(3, new FieSkeletonAnimationObject(0, "stagger"));
addAnimationData(4, new FieSkeletonAnimationObject(0, "stagger_air"));
addAnimationData(5, new FieSkeletonAnimationObject(0, "stagger_fall"));
addAnimationData(6, new FieSkeletonAnimationObject(0, "stagger_fall_recover"));
addAnimationData(7, new FieSkeletonAnimationObject(0, "dead"));
}
}
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}