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31 lines
1.1 KiB
C#
31 lines
1.1 KiB
C#
using Fie.Object;
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namespace Fie.Enemies {
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public class FieEnemiesHoovesRacesAnimationContainer : FieEnemiesAnimationContainer {
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public enum HoovesRacesAnimTrack {
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HORN = 2,
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MAX_HOOVES_RACES_TRACK
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}
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public enum HoovesRacesAnimList {
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WALK = 1,
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GALLOP,
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STAGGER,
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STAGGER_AIR,
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STAGGER_FALL,
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STAGGER_FALL_RECOVER,
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DEAD,
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MAX_HOOVES_RACES_ANIMATION
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}
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public FieEnemiesHoovesRacesAnimationContainer() {
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addAnimationData(1, new FieSkeletonAnimationObject(0, "walk"));
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addAnimationData(2, new FieSkeletonAnimationObject(0, "gallop"));
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addAnimationData(3, new FieSkeletonAnimationObject(0, "stagger"));
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addAnimationData(4, new FieSkeletonAnimationObject(0, "stagger_air"));
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addAnimationData(5, new FieSkeletonAnimationObject(0, "stagger_fall"));
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addAnimationData(6, new FieSkeletonAnimationObject(0, "stagger_fall_recover"));
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addAnimationData(7, new FieSkeletonAnimationObject(0, "dead"));
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}
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}
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}
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