using Fie.Object; namespace Fie.Enemies { public class FieEnemiesHoovesRacesAnimationContainer : FieEnemiesAnimationContainer { public enum HoovesRacesAnimTrack { HORN = 2, MAX_HOOVES_RACES_TRACK } public enum HoovesRacesAnimList { WALK = 1, GALLOP, STAGGER, STAGGER_AIR, STAGGER_FALL, STAGGER_FALL_RECOVER, DEAD, MAX_HOOVES_RACES_ANIMATION } public FieEnemiesHoovesRacesAnimationContainer() { addAnimationData(1, new FieSkeletonAnimationObject(0, "walk")); addAnimationData(2, new FieSkeletonAnimationObject(0, "gallop")); addAnimationData(3, new FieSkeletonAnimationObject(0, "stagger")); addAnimationData(4, new FieSkeletonAnimationObject(0, "stagger_air")); addAnimationData(5, new FieSkeletonAnimationObject(0, "stagger_fall")); addAnimationData(6, new FieSkeletonAnimationObject(0, "stagger_fall_recover")); addAnimationData(7, new FieSkeletonAnimationObject(0, "dead")); } } }