mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-21 21:37:59 +01:00
Decompiled source code
This commit is contained in:
parent
21ae2ce4ac
commit
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624 changed files with 59453 additions and 0 deletions
14
src/CloudRegionCode.cs
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14
src/CloudRegionCode.cs
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@ -0,0 +1,14 @@
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public enum CloudRegionCode
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{
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eu = 0,
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us = 1,
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asia = 2,
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jp = 3,
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au = 5,
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usw = 6,
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sa = 7,
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cae = 8,
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kr = 9,
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@in = 10,
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none = 4
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}
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16
src/CloudRegionFlag.cs
Normal file
16
src/CloudRegionFlag.cs
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using System;
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[Flags]
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public enum CloudRegionFlag
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{
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eu = 0x1,
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us = 0x2,
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asia = 0x4,
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jp = 0x8,
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au = 0x10,
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usw = 0x20,
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sa = 0x40,
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cae = 0x80,
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kr = 0x100,
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@in = 0x200
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}
|
8
src/Fie.AI/FieAIControllerBase.cs
Normal file
8
src/Fie.AI/FieAIControllerBase.cs
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@ -0,0 +1,8 @@
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using Fie.Object;
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namespace Fie.AI
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{
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public class FieAIControllerBase : FieInputControllerBase
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{
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}
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}
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99
src/Fie.AI/FieAIHateController.cs
Normal file
99
src/Fie.AI/FieAIHateController.cs
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@ -0,0 +1,99 @@
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using Fie.Object;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Fie.AI
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{
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public class FieAIHateController : FieAIControllerBase
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{
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private float MAXIMUM_STACKED_HATE = 6f;
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private Dictionary<int, IEnumerator> _hateCorutine = new Dictionary<int, IEnumerator>();
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private Dictionary<int, float> _hateList = new Dictionary<int, float>();
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private void Start()
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{
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_ownerCharacter.damageSystem.damagedEvent += delegate(FieGameCharacter attacker, FieDamage damage)
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{
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if (!(attacker == null) && damage != null && PhotonNetwork.isMasterClient)
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{
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AddHate(attacker, damage.hate);
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}
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};
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}
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private void AddHate(FieGameCharacter attaker, float hate)
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{
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if (!(attaker == null))
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{
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int instanceID = attaker.GetInstanceID();
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if (_hateCorutine.ContainsKey(instanceID))
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{
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StopCoroutine(_hateCorutine[instanceID]);
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}
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if (!_hateList.ContainsKey(instanceID))
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{
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_hateList[instanceID] = hate;
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}
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else
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{
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_hateList[instanceID] = Mathf.Min(_hateList[instanceID] + hate, MAXIMUM_STACKED_HATE);
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}
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_hateCorutine[instanceID] = CalculateHateCoroutine(instanceID);
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StartCoroutine(_hateCorutine[instanceID]);
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}
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}
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private void Update()
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{
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updateLockonTargetByHate();
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}
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private void updateLockonTargetByHate()
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{
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if (_hateList.Count > 0)
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{
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bool flag = false;
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int instanceId = 0;
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float num = 0f;
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foreach (KeyValuePair<int, float> hate in _hateList)
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{
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if (num < hate.Value)
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{
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instanceId = hate.Key;
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flag = true;
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}
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num = Mathf.Max(num, hate.Value);
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}
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if (flag)
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{
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_ownerCharacter.detector.ChangeLockonTargetByInstanceID(instanceId);
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}
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}
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}
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private IEnumerator CalculateHateCoroutine(int attackerInstanceId)
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{
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if (_hateList.ContainsKey(attackerInstanceId))
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{
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Dictionary<int, float> hateList;
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int key;
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(hateList = _hateList)[key = attackerInstanceId] = hateList[key] - Time.deltaTime;
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if (!(_hateList[attackerInstanceId] <= 0f))
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{
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yield return (object)0;
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/*Error: Unable to find new state assignment for yield return*/;
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}
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_hateList.Remove(attackerInstanceId);
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}
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if (_hateCorutine.ContainsKey(attackerInstanceId))
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{
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_hateCorutine.Remove(attackerInstanceId);
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}
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yield return (object)null;
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/*Error: Unable to find new state assignment for yield return*/;
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}
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}
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}
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64
src/Fie.AI/FieAITaskApplejackBackstep.cs
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64
src/Fie.AI/FieAITaskApplejackBackstep.cs
Normal file
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@ -0,0 +1,64 @@
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using Fie.Object;
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using Fie.Ponies.Applejack;
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using UnityEngine;
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namespace Fie.AI
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{
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public class FieAITaskApplejackBackstep : FieAITaskBase
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{
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private enum StepState
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{
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STATE_PREPARE,
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STATE_STEP
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}
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private const float ATTACK_DISTANCE = 15f;
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private bool _isEndState;
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private StepState _stepState;
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public override void Initialize(FieAITaskController manager)
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{
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_isEndState = false;
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_stepState = StepState.STATE_PREPARE;
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}
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public override bool Task(FieAITaskController manager)
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{
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if (manager.ownerCharacter.groundState != 0)
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{
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return true;
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}
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switch (_stepState)
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{
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case StepState.STATE_PREPARE:
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{
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Vector3 directionalVec = new Vector3(Random.Range(-1f, 1f), Random.Range(-1f, 1f), Random.Range(-1f, 1f));
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manager.ownerCharacter.RequestToChangeState<FieStateMachineApplejackEvasion>(directionalVec, 1f, FieGameCharacter.StateMachineType.Base);
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FieStateMachineInterface currentStateMachine = manager.ownerCharacter.getStateMachine().getCurrentStateMachine();
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if (currentStateMachine is FieStateMachineApplejackEvasion || currentStateMachine is FieStateMachineApplejackBackstep || currentStateMachine is FieStateMachineApplejackCharge)
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{
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currentStateMachine.stateChangeEvent += delegate
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{
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_isEndState = true;
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};
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_stepState = StepState.STATE_STEP;
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}
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else
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{
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_isEndState = true;
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}
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break;
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}
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case StepState.STATE_STEP:
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if (_isEndState)
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{
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return true;
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}
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break;
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}
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return false;
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}
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}
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}
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35
src/Fie.AI/FieAITaskApplejackEnemyTracking.cs
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35
src/Fie.AI/FieAITaskApplejackEnemyTracking.cs
Normal file
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using Fie.Ponies;
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using Fie.Ponies.Applejack;
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using UnityEngine;
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namespace Fie.AI
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{
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public class FieAITaskApplejackEnemyTracking : FieAITaskBase
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{
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public override bool Task(FieAITaskController manager)
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{
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if (manager.ownerCharacter.detector.lockonTargetObject == null)
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{
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return true;
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}
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float num = Vector3.Distance(manager.ownerCharacter.transform.position, manager.ownerCharacter.detector.lockonTargetObject.centerTransform.position);
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if (!(num > 2f))
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{
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Vector3 position = manager.ownerCharacter.detector.lockonTargetObject.centerTransform.position;
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float y = position.y;
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Vector3 position2 = manager.ownerCharacter.transform.position;
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if (y > position2.y + 5f && manager.ownerCharacter.abilitiesContainer.GetCooltime<FieStateMachineApplejackRope>() <= 0f)
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{
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nextStateWeightList[typeof(FieStateMachineApplejackRope)] = 100;
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return true;
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}
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return true;
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}
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Vector3 vector = manager.ownerCharacter.detector.lockonTargetObject.centerTransform.position - manager.ownerCharacter.transform.position;
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vector.y = vector.z;
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vector.z = 0f;
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manager.ownerCharacter.RequestToChangeState<FieStateMachinePoniesGallop>(vector.normalized, 1f, FieGameCharacter.StateMachineType.Base);
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return false;
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}
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}
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}
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85
src/Fie.AI/FieAITaskApplejackIdle.cs
Normal file
85
src/Fie.AI/FieAITaskApplejackIdle.cs
Normal file
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using Fie.Manager;
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using Fie.Object;
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using Fie.Ponies;
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using Fie.Ponies.Applejack;
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using UnityEngine;
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namespace Fie.AI
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{
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public class FieAITaskApplejackIdle : FieAITaskBase
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{
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private FieGameCharacter injuryCharacter;
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public override void Initialize(FieAITaskController manager)
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{
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if (Random.Range(0f, 100f) > 50f)
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{
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FieGameCharacter randomEnemyGameCharacter = manager.ownerCharacter.detector.getRandomEnemyGameCharacter();
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if (randomEnemyGameCharacter != null)
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{
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manager.ownerCharacter.detector.ChangeLockonTargetByInstanceID(randomEnemyGameCharacter.GetInstanceID());
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}
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}
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injuryCharacter = FieManagerBehaviour<FieInGameCharacterStatusManager>.I.GetNearbyInjuryAllyCharacter(manager.ownerCharacter);
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}
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public override bool Task(FieAITaskController manager)
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{
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if (manager.ownerCharacter.groundState != 0)
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{
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return false;
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||||
}
|
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if (manager.ownerCharacter.damageSystem.isDead)
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{
|
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if (manager.ownerCharacter.friendshipStats.getCurrentFriendshipPoint() >= 3)
|
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{
|
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(manager.ownerCharacter as FiePonies).TryToRevive();
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}
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return true;
|
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}
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if (injuryCharacter != null && manager.ownerCharacter.friendshipStats.getCurrentFriendshipPoint() >= 2)
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{
|
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nextStateWeightList[typeof(FieAITaskPoniesRescue)] = 100;
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return true;
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}
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float num = Vector3.Distance(manager.ownerCharacter.transform.position, FieManagerBehaviour<FieUserManager>.I.gameOwnerCharacter.transform.position);
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if (manager.ownerCharacter.detector.lockonTargetObject == null)
|
||||
{
|
||||
if (num > 2.5f)
|
||||
{
|
||||
nextStateWeightList[typeof(FieAITaskPoniesOwnerTracking)] = 100;
|
||||
return true;
|
||||
}
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||||
return false;
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||||
}
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float num2 = Vector3.Distance(manager.ownerCharacter.transform.position, manager.ownerCharacter.detector.lockonTargetObject.position);
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if (num2 > 4.5f)
|
||||
{
|
||||
nextStateWeightList[typeof(FieAITaskPoniesOwnerTracking)] = 100;
|
||||
return true;
|
||||
}
|
||||
if (num2 > 2.5f)
|
||||
{
|
||||
nextStateWeightList[typeof(FieAITaskApplejackEnemyTracking)] = 500;
|
||||
if (manager.ownerCharacter.abilitiesContainer.GetCooltime<FieStateMachineApplejackRope>() <= 0f)
|
||||
{
|
||||
nextStateWeightList[typeof(FieAITaskApplejackRope)] = 500;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
if (manager.ownerCharacter.abilitiesContainer.GetCooltime<FieStateMachineApplejackStomp>() <= 0f && manager.ownerCharacter.abilitiesContainer.GetCooltime<FieStateMachineApplejackYeehaw>() <= 0f)
|
||||
{
|
||||
nextStateWeightList[typeof(FieAITaskApplejackStomp)] = (int)Mathf.Max(1000f * manager.ownerCharacter.healthStats.nowHelthAndShieldRatePerMax, 100f);
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||||
nextStateWeightList[typeof(FieAITaskApplejackYeehaw)] = (int)Mathf.Max(2000f * (1f - manager.ownerCharacter.healthStats.nowHelthAndShieldRatePerMax), 500f);
|
||||
return true;
|
||||
}
|
||||
nextStateWeightList[typeof(FieAITaskApplejackBackstep)] = 200;
|
||||
if (manager.ownerCharacter.groundState == FieObjectGroundState.Grounding)
|
||||
{
|
||||
nextStateWeightList[typeof(FieAITaskApplejackJump)] = 200;
|
||||
}
|
||||
nextStateWeightList[typeof(FieAITaskApplejackMelee)] = 200;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
65
src/Fie.AI/FieAITaskApplejackJump.cs
Normal file
65
src/Fie.AI/FieAITaskApplejackJump.cs
Normal file
|
@ -0,0 +1,65 @@
|
|||
using Fie.Object;
|
||||
using Fie.Ponies;
|
||||
using Fie.Ponies.Applejack;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Fie.AI
|
||||
{
|
||||
public class FieAITaskApplejackJump : FieAITaskBase
|
||||
{
|
||||
public const float JUMPING_MAXIMUM_TIME = 3f;
|
||||
|
||||
public const float JUMPING_THRESHOLD_TIME = 0.3f;
|
||||
|
||||
private float _lifeCount;
|
||||
|
||||
private float _jumpCount;
|
||||
|
||||
private bool _isJump;
|
||||
|
||||
public override void Initialize(FieAITaskController manager)
|
||||
{
|
||||
_lifeCount = 0f;
|
||||
_jumpCount = 0f;
|
||||
_isJump = false;
|
||||
}
|
||||
|
||||
public override bool Task(FieAITaskController manager)
|
||||
{
|
||||
_lifeCount += Time.deltaTime;
|
||||
if (_lifeCount >= 3f)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
if (manager.ownerCharacter.detector.lockonTargetObject == null)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
if (_isJump)
|
||||
{
|
||||
if (manager.ownerCharacter.abilitiesContainer.GetCooltime<FieStateMachineApplejackStomp>() <= 0f && manager.ownerCharacter.abilitiesContainer.GetCooltime<FieStateMachineApplejackRope>() <= 0f)
|
||||
{
|
||||
nextStateWeightList[typeof(FieAITaskApplejackRope)] = 100;
|
||||
nextStateWeightList[typeof(FieAITaskApplejackStomp)] = 100;
|
||||
}
|
||||
else
|
||||
{
|
||||
nextStateWeightList[typeof(FieAITaskApplejackMelee)] = 100;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
manager.ownerCharacter.RequestToChangeState<FieStateMachinePoniesJump>(Vector3.up, 1f, FieGameCharacter.StateMachineType.Base);
|
||||
FieStateMachineInterface currentStateMachine = manager.ownerCharacter.getStateMachine().getCurrentStateMachine();
|
||||
if (!(currentStateMachine is FieStateMachineApplejackFlying))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
_jumpCount += Time.deltaTime;
|
||||
if (_jumpCount > 0.3f)
|
||||
{
|
||||
_isJump = true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
63
src/Fie.AI/FieAITaskApplejackMelee.cs
Normal file
63
src/Fie.AI/FieAITaskApplejackMelee.cs
Normal file
|
@ -0,0 +1,63 @@
|
|||
using Fie.Object;
|
||||
using Fie.Ponies;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Fie.AI
|
||||
{
|
||||
public class FieAITaskApplejackMelee : FieAITaskBase
|
||||
{
|
||||
public const float MELEE_TIME_MAX = 3f;
|
||||
|
||||
public const float MELEE_TIME_MIN = 1.5f;
|
||||
|
||||
private bool _isEnd;
|
||||
|
||||
private float _lifeCount;
|
||||
|
||||
private float _meleeCount;
|
||||
|
||||
public override void Initialize(FieAITaskController manager)
|
||||
{
|
||||
_isEnd = false;
|
||||
_lifeCount = 0f;
|
||||
_meleeCount = Random.Range(1.5f, 3f);
|
||||
manager.ownerCharacter.damageSystem.staggerEvent += healthSystem_staggerEvent;
|
||||
}
|
||||
|
||||
public override void Terminate(FieAITaskController manager)
|
||||
{
|
||||
manager.ownerCharacter.damageSystem.staggerEvent -= healthSystem_staggerEvent;
|
||||
}
|
||||
|
||||
private void healthSystem_staggerEvent(FieDamage damageObject)
|
||||
{
|
||||
nextStateWeightList[typeof(FieAITaskApplejackBackstep)] = 100;
|
||||
_isEnd = true;
|
||||
}
|
||||
|
||||
public override bool Task(FieAITaskController manager)
|
||||
{
|
||||
if (_isEnd)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
_lifeCount += Time.deltaTime;
|
||||
if (manager.ownerCharacter.detector.lockonTargetObject == null)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
float num = Vector3.Distance(manager.ownerCharacter.transform.position, manager.ownerCharacter.detector.lockonTargetObject.position);
|
||||
if (num > 45f)
|
||||
{
|
||||
nextStateWeightList[typeof(FieAITaskPoniesOwnerTracking)] = 100;
|
||||
return true;
|
||||
}
|
||||
if (_lifeCount >= _meleeCount)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
manager.ownerCharacter.RequestToChangeState<FieStateMachinePoniesBaseAttack>(Vector3.zero, 0f, FieGameCharacter.StateMachineType.Attack);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
60
src/Fie.AI/FieAITaskApplejackRope.cs
Normal file
60
src/Fie.AI/FieAITaskApplejackRope.cs
Normal file
|
@ -0,0 +1,60 @@
|
|||
using Fie.Object;
|
||||
using Fie.Ponies;
|
||||
using Fie.Ponies.Applejack;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Fie.AI
|
||||
{
|
||||
public class FieAITaskApplejackRope : FieAITaskBase
|
||||
{
|
||||
private bool _isAssigned;
|
||||
|
||||
private bool _isEnd;
|
||||
|
||||
public override void Initialize(FieAITaskController manager)
|
||||
{
|
||||
_isAssigned = false;
|
||||
_isEnd = false;
|
||||
manager.ownerCharacter.damageSystem.staggerEvent += healthSystem_staggerEvent;
|
||||
}
|
||||
|
||||
public override void Terminate(FieAITaskController manager)
|
||||
{
|
||||
manager.ownerCharacter.damageSystem.staggerEvent -= healthSystem_staggerEvent;
|
||||
}
|
||||
|
||||
private void healthSystem_staggerEvent(FieDamage damageObject)
|
||||
{
|
||||
nextStateWeightList[typeof(FieAITaskApplejackBackstep)] = 100;
|
||||
_isEnd = true;
|
||||
}
|
||||
|
||||
public override bool Task(FieAITaskController manager)
|
||||
{
|
||||
if (_isEnd)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
if (manager.ownerCharacter.detector.lockonTargetObject == null)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
if (!_isAssigned)
|
||||
{
|
||||
manager.ownerCharacter.RequestToChangeState<FieStateMachinePoniesAbilitySlot1>(Vector3.zero, 0f, FieGameCharacter.StateMachineType.Attack);
|
||||
FieStateMachineInterface currentStateMachine = manager.ownerCharacter.getStateMachine().getCurrentStateMachine();
|
||||
if (!(currentStateMachine is FieStateMachineApplejackRopeAction) && !(currentStateMachine is FieStateMachineApplejackRopeActionAir))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
currentStateMachine.stateChangeEvent += delegate
|
||||
{
|
||||
nextStateWeightList[typeof(FieAITaskApplejackMelee)] = 100;
|
||||
_isEnd = true;
|
||||
};
|
||||
_isAssigned = true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
60
src/Fie.AI/FieAITaskApplejackStomp.cs
Normal file
60
src/Fie.AI/FieAITaskApplejackStomp.cs
Normal file
|
@ -0,0 +1,60 @@
|
|||
using Fie.Object;
|
||||
using Fie.Ponies;
|
||||
using Fie.Ponies.Applejack;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Fie.AI
|
||||
{
|
||||
public class FieAITaskApplejackStomp : FieAITaskBase
|
||||
{
|
||||
private bool _isAssigned;
|
||||
|
||||
private bool _isEnd;
|
||||
|
||||
public override void Initialize(FieAITaskController manager)
|
||||
{
|
||||
_isAssigned = false;
|
||||
_isEnd = false;
|
||||
manager.ownerCharacter.damageSystem.staggerEvent += healthSystem_staggerEvent;
|
||||
}
|
||||
|
||||
public override void Terminate(FieAITaskController manager)
|
||||
{
|
||||
manager.ownerCharacter.damageSystem.staggerEvent -= healthSystem_staggerEvent;
|
||||
}
|
||||
|
||||
private void healthSystem_staggerEvent(FieDamage damageObject)
|
||||
{
|
||||
nextStateWeightList[typeof(FieAITaskApplejackBackstep)] = 100;
|
||||
_isEnd = true;
|
||||
}
|
||||
|
||||
public override bool Task(FieAITaskController manager)
|
||||
{
|
||||
if (_isEnd)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
if (manager.ownerCharacter.detector.lockonTargetObject == null)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
if (!_isAssigned)
|
||||
{
|
||||
manager.ownerCharacter.RequestToChangeState<FieStateMachinePoniesAbilitySlot3>(Vector3.zero, 0f, FieGameCharacter.StateMachineType.Attack);
|
||||
FieStateMachineInterface currentStateMachine = manager.ownerCharacter.getStateMachine().getCurrentStateMachine();
|
||||
if (!(currentStateMachine is FieStateMachineApplejackStompAction))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
currentStateMachine.stateChangeEvent += delegate
|
||||
{
|
||||
nextStateWeightList[typeof(FieAITaskApplejackBackstep)] = 100;
|
||||
_isEnd = true;
|
||||
};
|
||||
_isAssigned = true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
58
src/Fie.AI/FieAITaskApplejackYeehaw.cs
Normal file
58
src/Fie.AI/FieAITaskApplejackYeehaw.cs
Normal file
|
@ -0,0 +1,58 @@
|
|||
using Fie.Object;
|
||||
using Fie.Ponies;
|
||||
using Fie.Ponies.Applejack;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Fie.AI
|
||||
{
|
||||
public class FieAITaskApplejackYeehaw : FieAITaskBase
|
||||
{
|
||||
private bool _isAssigned;
|
||||
|
||||
private bool _isEnd;
|
||||
|
||||
public override void Initialize(FieAITaskController manager)
|
||||
{
|
||||
_isAssigned = false;
|
||||
_isEnd = false;
|
||||
manager.ownerCharacter.damageSystem.staggerEvent += healthSystem_staggerEvent;
|
||||
}
|
||||
|
||||
public override void Terminate(FieAITaskController manager)
|
||||
{
|
||||
manager.ownerCharacter.damageSystem.staggerEvent -= healthSystem_staggerEvent;
|
||||
}
|
||||
|
||||
private void healthSystem_staggerEvent(FieDamage damageObject)
|
||||
{
|
||||
nextStateWeightList[typeof(FieAITaskApplejackBackstep)] = 100;
|
||||
_isEnd = true;
|
||||
}
|
||||
|
||||
public override bool Task(FieAITaskController manager)
|
||||
{
|
||||
if (_isEnd)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
if (manager.ownerCharacter.detector.lockonTargetObject == null)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
if (!_isAssigned)
|
||||
{
|
||||
manager.ownerCharacter.RequestToChangeState<FieStateMachinePoniesAbilitySlot2>(Vector3.zero, 0f, FieGameCharacter.StateMachineType.Attack);
|
||||
FieStateMachineInterface currentStateMachine = manager.ownerCharacter.getStateMachine().getCurrentStateMachine();
|
||||
if (currentStateMachine is FieStateMachineApplejackYeehawAction)
|
||||
{
|
||||
currentStateMachine.stateChangeEvent += delegate
|
||||
{
|
||||
_isEnd = true;
|
||||
};
|
||||
_isAssigned = true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
47
src/Fie.AI/FieAITaskBase.cs
Normal file
47
src/Fie.AI/FieAITaskBase.cs
Normal file
|
@ -0,0 +1,47 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Fie.AI
|
||||
{
|
||||
public abstract class FieAITaskBase : FieAITaskInterface
|
||||
{
|
||||
protected delegate bool TaskDelegate(FieAITaskController manager);
|
||||
|
||||
protected float currentTime;
|
||||
|
||||
public Dictionary<Type, int> nextStateWeightList = new Dictionary<Type, int>();
|
||||
|
||||
protected event TaskDelegate taskEvent;
|
||||
|
||||
public FieAITaskBase()
|
||||
{
|
||||
taskEvent += Task;
|
||||
}
|
||||
|
||||
public virtual bool TaskExec(FieAITaskController manager)
|
||||
{
|
||||
if (this.taskEvent == null)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
currentTime += Time.deltaTime;
|
||||
return this.taskEvent(manager);
|
||||
}
|
||||
|
||||
public virtual void Initialize(FieAITaskController manager)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void Terminate(FieAITaskController manager)
|
||||
{
|
||||
}
|
||||
|
||||
public abstract bool Task(FieAITaskController manager);
|
||||
|
||||
public Dictionary<Type, int> GetWeight()
|
||||
{
|
||||
return nextStateWeightList;
|
||||
}
|
||||
}
|
||||
}
|
124
src/Fie.AI/FieAITaskChangelingAlphaCharge.cs
Normal file
124
src/Fie.AI/FieAITaskChangelingAlphaCharge.cs
Normal file
|
@ -0,0 +1,124 @@
|
|||
using Fie.Enemies.HoovesRaces.ChangelingAlpha;
|
||||
using Fie.Object;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Fie.AI
|
||||
{
|
||||
public class FieAITaskChangelingAlphaCharge : FieAITaskBase
|
||||
{
|
||||
private enum MeleeState
|
||||
{
|
||||
STATE_PREPARE,
|
||||
STATE_MELEE
|
||||
}
|
||||
|
||||
private const float HORMING_SEC_MAX = 2f;
|
||||
|
||||
private const float HORMING_SEC_MIN = 1.5f;
|
||||
|
||||
private const float ATTACK_DISTANCE = 2.75f;
|
||||
|
||||
public float _currentHormingCount;
|
||||
|
||||
private bool _isFirstCheck = true;
|
||||
|
||||
private bool _isEndState;
|
||||
|
||||
private MeleeState _meleeState;
|
||||
|
||||
public override void Initialize(FieAITaskController manager)
|
||||
{
|
||||
_currentHormingCount = 0f;
|
||||
_isFirstCheck = true;
|
||||
_isEndState = false;
|
||||
_meleeState = MeleeState.STATE_PREPARE;
|
||||
if (manager.ownerCharacter != null)
|
||||
{
|
||||
manager.ownerCharacter.damageSystem.staggerEvent += healthSystem_staggerEvent;
|
||||
}
|
||||
}
|
||||
|
||||
public override void Terminate(FieAITaskController manager)
|
||||
{
|
||||
if (manager.ownerCharacter != null)
|
||||
{
|
||||
manager.ownerCharacter.damageSystem.staggerEvent -= healthSystem_staggerEvent;
|
||||
}
|
||||
}
|
||||
|
||||
private void healthSystem_staggerEvent(FieDamage damageObject)
|
||||
{
|
||||
nextStateWeightList[typeof(FieAITaskChangelingBackstep)] = 100;
|
||||
_isEndState = true;
|
||||
}
|
||||
|
||||
public override bool Task(FieAITaskController manager)
|
||||
{
|
||||
if (_isEndState)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
_currentHormingCount += Time.deltaTime;
|
||||
if (!(manager.ownerCharacter.detector.lockonTargetObject != null))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
switch (_meleeState)
|
||||
{
|
||||
case MeleeState.STATE_PREPARE:
|
||||
{
|
||||
float num = Vector3.Distance(manager.ownerCharacter.transform.position, manager.ownerCharacter.detector.lockonTargetObject.transform.position);
|
||||
if (num > 2.75f)
|
||||
{
|
||||
Vector3 vector = manager.ownerCharacter.detector.lockonTargetObject.transform.position - manager.ownerCharacter.transform.position;
|
||||
vector.y = vector.z;
|
||||
vector.z = 0f;
|
||||
manager.ownerCharacter.RequestToChangeState<FieStateMachineChangelingAlphaCharge>(vector.normalized, 1f, FieGameCharacter.StateMachineType.Base);
|
||||
}
|
||||
else if (_isFirstCheck)
|
||||
{
|
||||
Vector3 vector2 = manager.ownerCharacter.detector.lockonTargetObject.transform.position - manager.ownerCharacter.transform.position;
|
||||
vector2.y = vector2.z;
|
||||
vector2.z = 0f;
|
||||
manager.ownerCharacter.RequestToChangeState<FieStateMachineChangelingAlphaZeroDistanceCharge>(vector2.normalized, 1f, FieGameCharacter.StateMachineType.Base);
|
||||
FieStateMachineInterface currentStateMachine = manager.ownerCharacter.getStateMachine().getCurrentStateMachine();
|
||||
if (!(currentStateMachine is FieStateMachineChangelingAlphaZeroDistanceCharge))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
currentStateMachine.stateChangeEvent += delegate
|
||||
{
|
||||
nextStateWeightList[typeof(FieAITaskChangelingBackstep)] = 100;
|
||||
_isEndState = true;
|
||||
};
|
||||
_meleeState = MeleeState.STATE_MELEE;
|
||||
}
|
||||
else
|
||||
{
|
||||
manager.ownerCharacter.RequestToChangeState<FieStateMachineChangelingAlphaChargeFinish>(Vector3.zero, 1f, FieGameCharacter.StateMachineType.Base);
|
||||
FieStateMachineInterface currentStateMachine2 = manager.ownerCharacter.getStateMachine().getCurrentStateMachine();
|
||||
if (!(currentStateMachine2 is FieStateMachineChangelingAlphaChargeFinish))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
currentStateMachine2.stateChangeEvent += delegate
|
||||
{
|
||||
nextStateWeightList[typeof(FieAITaskChangelingBackstep)] = 100;
|
||||
_isEndState = true;
|
||||
};
|
||||
_meleeState = MeleeState.STATE_MELEE;
|
||||
}
|
||||
_isFirstCheck = false;
|
||||
break;
|
||||
}
|
||||
case MeleeState.STATE_MELEE:
|
||||
if (_isEndState)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
32
src/Fie.AI/FieAITaskChangelingAlphaIdle.cs
Normal file
32
src/Fie.AI/FieAITaskChangelingAlphaIdle.cs
Normal file
|
@ -0,0 +1,32 @@
|
|||
using Fie.Enemies.HoovesRaces;
|
||||
using Fie.Object;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Fie.AI
|
||||
{
|
||||
public class FieAITaskChangelingAlphaIdle : FieAITaskBase
|
||||
{
|
||||
public override bool Task(FieAITaskController manager)
|
||||
{
|
||||
if (manager.ownerCharacter.detector.lockonTargetObject == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
FieAITaskController.FieAIFrontAndBackPoint frontAndBackPoint = manager.GetFrontAndBackPoint();
|
||||
if (frontAndBackPoint.backDistance > 0f)
|
||||
{
|
||||
nextStateWeightList[typeof(FieAITaskEnemiesHoovesRacesEvadeBackWall)] = 100;
|
||||
return true;
|
||||
}
|
||||
FieStateMachineInterface currentStateMachine = manager.ownerCharacter.getStateMachine().getCurrentStateMachine();
|
||||
if (currentStateMachine is FieStateMachineEnemiesHoovesRacesStagger)
|
||||
{
|
||||
nextStateWeightList[typeof(FieAITaskChangelingBackstep)] = 100;
|
||||
return true;
|
||||
}
|
||||
nextStateWeightList[typeof(FieAITaskChangelingAlphaShout)] = (int)Mathf.Max(2000f * manager.ownerCharacter.healthStats.nowHelthAndShieldRatePerMax, 1000f);
|
||||
nextStateWeightList[typeof(FieAITaskFlightlingAlphaShot)] = (int)Mathf.Max(1000f * (1f - manager.ownerCharacter.healthStats.nowHelthAndShieldRatePerMax), 400f);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
85
src/Fie.AI/FieAITaskChangelingAlphaShout.cs
Normal file
85
src/Fie.AI/FieAITaskChangelingAlphaShout.cs
Normal file
|
@ -0,0 +1,85 @@
|
|||
using Fie.Enemies.HoovesRaces.ChangelingAlpha;
|
||||
using Fie.Object;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Fie.AI
|
||||
{
|
||||
public class FieAITaskChangelingAlphaShout : FieAITaskBase
|
||||
{
|
||||
private enum ShoutState
|
||||
{
|
||||
PREPARE,
|
||||
CONCENTRATE,
|
||||
DO,
|
||||
DELAY
|
||||
}
|
||||
|
||||
private const float SHOUT_TIME = 0.8f;
|
||||
|
||||
private float timeCount;
|
||||
|
||||
private ShoutState _state;
|
||||
|
||||
private bool _isEndState;
|
||||
|
||||
public override void Initialize(FieAITaskController manager)
|
||||
{
|
||||
timeCount = 0f;
|
||||
_state = ShoutState.PREPARE;
|
||||
_isEndState = false;
|
||||
if (manager.ownerCharacter != null)
|
||||
{
|
||||
manager.ownerCharacter.damageSystem.staggerEvent += healthSystem_staggerEvent;
|
||||
}
|
||||
}
|
||||
|
||||
public override void Terminate(FieAITaskController manager)
|
||||
{
|
||||
if (manager.ownerCharacter != null)
|
||||
{
|
||||
manager.ownerCharacter.damageSystem.staggerEvent -= healthSystem_staggerEvent;
|
||||
}
|
||||
}
|
||||
|
||||
private void healthSystem_staggerEvent(FieDamage damageObject)
|
||||
{
|
||||
nextStateWeightList[typeof(FieAITaskChangelingBackstep)] = 100;
|
||||
_isEndState = true;
|
||||
}
|
||||
|
||||
public override bool Task(FieAITaskController manager)
|
||||
{
|
||||
timeCount += Time.deltaTime;
|
||||
if (_isEndState)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
if (!(manager.ownerCharacter != null))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
if (manager.ownerCharacter.detector.lockonTargetObject == null)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
switch (_state)
|
||||
{
|
||||
case ShoutState.PREPARE:
|
||||
manager.ownerCharacter.RequestToChangeState<FieStateMachineChangelingAlphaShout>(manager.ownerCharacter.flipDirectionVector, 0f, FieGameCharacter.StateMachineType.Base);
|
||||
_state = ShoutState.CONCENTRATE;
|
||||
break;
|
||||
case ShoutState.CONCENTRATE:
|
||||
if (!(timeCount >= 0.8f))
|
||||
{
|
||||
break;
|
||||
}
|
||||
_state = ShoutState.DO;
|
||||
goto case ShoutState.DO;
|
||||
case ShoutState.DO:
|
||||
nextStateWeightList[typeof(FieAITaskChangelingAlphaCharge)] = 100;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
60
src/Fie.AI/FieAITaskChangelingBackstep.cs
Normal file
60
src/Fie.AI/FieAITaskChangelingBackstep.cs
Normal file
|
@ -0,0 +1,60 @@
|
|||
using Fie.Enemies.HoovesRaces.Changeling;
|
||||
using Fie.Object;
|
||||
|
||||
namespace Fie.AI
|
||||
{
|
||||
public class FieAITaskChangelingBackstep : FieAITaskBase
|
||||
{
|
||||
private enum StepState
|
||||
{
|
||||
STATE_PREPARE,
|
||||
STATE_STEP
|
||||
}
|
||||
|
||||
private const float ATTACK_DISTANCE = 1.5f;
|
||||
|
||||
public const float EXECUTABLE_INTERVAL = 0.5f;
|
||||
|
||||
private bool _isEndState;
|
||||
|
||||
private StepState _stepState;
|
||||
|
||||
public override void Initialize(FieAITaskController manager)
|
||||
{
|
||||
_isEndState = false;
|
||||
_stepState = StepState.STATE_PREPARE;
|
||||
}
|
||||
|
||||
public override bool Task(FieAITaskController manager)
|
||||
{
|
||||
if (manager.getExecutedTaskInterval(typeof(FieAITaskChangelingBackstep)) < 0.5f)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
switch (_stepState)
|
||||
{
|
||||
case StepState.STATE_PREPARE:
|
||||
{
|
||||
manager.ownerCharacter.RequestToChangeState<FieStateMachineChangelingBackstep>(manager.ownerCharacter.flipDirectionVector, 1f, FieGameCharacter.StateMachineType.Base);
|
||||
FieStateMachineInterface currentStateMachine = manager.ownerCharacter.getStateMachine().getCurrentStateMachine();
|
||||
if (currentStateMachine is FieStateMachineChangelingBackstep)
|
||||
{
|
||||
currentStateMachine.stateChangeEvent += delegate
|
||||
{
|
||||
_isEndState = true;
|
||||
};
|
||||
_stepState = StepState.STATE_STEP;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case StepState.STATE_STEP:
|
||||
if (_isEndState)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
24
src/Fie.AI/FieAITaskChangelingIdle.cs
Normal file
24
src/Fie.AI/FieAITaskChangelingIdle.cs
Normal file
|
@ -0,0 +1,24 @@
|
|||
using UnityEngine;
|
||||
|
||||
namespace Fie.AI
|
||||
{
|
||||
public class FieAITaskChangelingIdle : FieAITaskBase
|
||||
{
|
||||
public override bool Task(FieAITaskController manager)
|
||||
{
|
||||
if (manager.ownerCharacter.detector.lockonTargetObject == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
FieAITaskController.FieAIFrontAndBackPoint frontAndBackPoint = manager.GetFrontAndBackPoint();
|
||||
if (frontAndBackPoint.backDistance > 0f)
|
||||
{
|
||||
nextStateWeightList[typeof(FieAITaskEnemiesHoovesRacesEvadeBackWall)] = 100;
|
||||
return true;
|
||||
}
|
||||
nextStateWeightList[typeof(FieAITaskChangelingMelee)] = (int)Mathf.Max(1000f * manager.ownerCharacter.healthStats.nowHelthAndShieldRatePerMax, 400f);
|
||||
nextStateWeightList[typeof(FieAITaskChangelingShoot)] = (int)Mathf.Max(1000f * (1f - manager.ownerCharacter.healthStats.nowHelthAndShieldRatePerMax), 400f);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
133
src/Fie.AI/FieAITaskChangelingMelee.cs
Normal file
133
src/Fie.AI/FieAITaskChangelingMelee.cs
Normal file
|
@ -0,0 +1,133 @@
|
|||
using Fie.Enemies.HoovesRaces;
|
||||
using Fie.Enemies.HoovesRaces.Changeling;
|
||||
using Fie.Object;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Fie.AI
|
||||
{
|
||||
public class FieAITaskChangelingMelee : FieAITaskBase
|
||||
{
|
||||
private enum MeleeState
|
||||
{
|
||||
STATE_PREPARE,
|
||||
STATE_MELEE
|
||||
}
|
||||
|
||||
private const float HORMING_SEC_MAX = 2f;
|
||||
|
||||
private const float HORMING_SEC_MIN = 1.5f;
|
||||
|
||||
private const float SHOOT_THLESHOLD_HEIGHT = 1.5f;
|
||||
|
||||
public const float VORTEX_DISTANCE = 2f;
|
||||
|
||||
public const float ATTACK_DISTANCE = 2.5f;
|
||||
|
||||
public float _hormingCount;
|
||||
|
||||
public float _currentHormingCount;
|
||||
|
||||
private bool _isFirstCheck = true;
|
||||
|
||||
private bool _isEndState;
|
||||
|
||||
private MeleeState _meleeState;
|
||||
|
||||
public override void Initialize(FieAITaskController manager)
|
||||
{
|
||||
_currentHormingCount = 0f;
|
||||
_isFirstCheck = true;
|
||||
_isEndState = false;
|
||||
_meleeState = MeleeState.STATE_PREPARE;
|
||||
_hormingCount = Random.Range(1.5f, 2f);
|
||||
}
|
||||
|
||||
public override bool Task(FieAITaskController manager)
|
||||
{
|
||||
_currentHormingCount += Time.deltaTime;
|
||||
if (manager.ownerCharacter.groundState != 0)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
if (_currentHormingCount > _hormingCount)
|
||||
{
|
||||
nextStateWeightList[typeof(FieAITaskChangelingBackstep)] = 100;
|
||||
return true;
|
||||
}
|
||||
if (!(manager.ownerCharacter.detector.lockonTargetObject != null))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
switch (_meleeState)
|
||||
{
|
||||
case MeleeState.STATE_PREPARE:
|
||||
{
|
||||
float num = Vector3.Distance(manager.ownerCharacter.transform.position, manager.ownerCharacter.detector.lockonTargetObject.transform.position);
|
||||
if (num > 2.5f)
|
||||
{
|
||||
Vector3 vector = manager.ownerCharacter.detector.lockonTargetObject.transform.position - manager.ownerCharacter.transform.position;
|
||||
vector.y = vector.z;
|
||||
vector.z = 0f;
|
||||
manager.ownerCharacter.RequestToChangeState<FieStateMachineEnemiesHoovesRacesMove>(vector.normalized, 1f, FieGameCharacter.StateMachineType.Base);
|
||||
Vector3 position = manager.ownerCharacter.detector.lockonTargetObject.transform.position;
|
||||
float y = position.y;
|
||||
Vector3 position2 = manager.ownerCharacter.position;
|
||||
if (Mathf.Abs(y - position2.y) > 1.5f && manager.getExecutedTaskInterval(typeof(FieAITaskChangelingShoot)) > 1f)
|
||||
{
|
||||
manager.ResetQueueTask();
|
||||
if (num < 2.5f)
|
||||
{
|
||||
manager.AddQueueTask<FieAITaskChangelingBackstep>();
|
||||
}
|
||||
manager.AddQueueTask<FieAITaskChangelingShoot>();
|
||||
_isEndState = true;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else if (num < 2f && _isFirstCheck)
|
||||
{
|
||||
Vector3 vector2 = manager.ownerCharacter.detector.lockonTargetObject.transform.position - manager.ownerCharacter.transform.position;
|
||||
vector2.y = vector2.z;
|
||||
vector2.z = 0f;
|
||||
manager.ownerCharacter.RequestToChangeState<FieStateMachineChangelingVortex>(vector2.normalized, 1f, FieGameCharacter.StateMachineType.Base);
|
||||
FieStateMachineInterface currentStateMachine = manager.ownerCharacter.getStateMachine().getCurrentStateMachine();
|
||||
if (!(currentStateMachine is FieStateMachineChangelingVortex))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
currentStateMachine.stateChangeEvent += delegate
|
||||
{
|
||||
nextStateWeightList[typeof(FieAITaskChangelingBackstep)] = 100;
|
||||
_isEndState = true;
|
||||
};
|
||||
_meleeState = MeleeState.STATE_MELEE;
|
||||
}
|
||||
else
|
||||
{
|
||||
manager.ownerCharacter.RequestToChangeState<FieStateMachineChangelingMelee>(Vector3.zero, 1f, FieGameCharacter.StateMachineType.Base);
|
||||
FieStateMachineInterface currentStateMachine2 = manager.ownerCharacter.getStateMachine().getCurrentStateMachine();
|
||||
if (!(currentStateMachine2 is FieStateMachineChangelingMelee))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
currentStateMachine2.stateChangeEvent += delegate
|
||||
{
|
||||
nextStateWeightList[typeof(FieAITaskChangelingBackstep)] = 100;
|
||||
_isEndState = true;
|
||||
};
|
||||
_meleeState = MeleeState.STATE_MELEE;
|
||||
}
|
||||
_isFirstCheck = false;
|
||||
break;
|
||||
}
|
||||
case MeleeState.STATE_MELEE:
|
||||
if (_isEndState)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
135
src/Fie.AI/FieAITaskChangelingShoot.cs
Normal file
135
src/Fie.AI/FieAITaskChangelingShoot.cs
Normal file
|
@ -0,0 +1,135 @@
|
|||
using Fie.Enemies.HoovesRaces;
|
||||
using Fie.Enemies.HoovesRaces.Changeling;
|
||||
using Fie.Object;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Fie.AI
|
||||
{
|
||||
public class FieAITaskChangelingShoot : FieAITaskBase
|
||||
{
|
||||
private enum ShootState
|
||||
{
|
||||
STATE_RANGE_CALIBRATION,
|
||||
STATE_PREPARE,
|
||||
STATE_SHOOT
|
||||
}
|
||||
|
||||
private const int SHOT_COUNT_MIN = 2;
|
||||
|
||||
private const int SHOT_COUNT_MAX = 2;
|
||||
|
||||
private const float RUNAWAY_SEC_MAX = 2f;
|
||||
|
||||
private const float RUNAWAY_SEC_MIN = 1.5f;
|
||||
|
||||
public const float SHOOT_DISTANCE = 2.5f;
|
||||
|
||||
public const float EXECUTABLE_INTERVAL = 1f;
|
||||
|
||||
private int _maxShotCount;
|
||||
|
||||
private int _shotCount;
|
||||
|
||||
private bool _isEndState;
|
||||
|
||||
public float _runAwayCount;
|
||||
|
||||
public float _currentRunAwayCount;
|
||||
|
||||
private ShootState _shootState;
|
||||
|
||||
public FieAITaskChangelingShoot()
|
||||
{
|
||||
_maxShotCount = Random.Range(2, 3);
|
||||
}
|
||||
|
||||
public override void Initialize(FieAITaskController manager)
|
||||
{
|
||||
_maxShotCount = 0;
|
||||
_shotCount = 0;
|
||||
_isEndState = false;
|
||||
_currentRunAwayCount = 0f;
|
||||
_shootState = ShootState.STATE_RANGE_CALIBRATION;
|
||||
_runAwayCount = Random.Range(1.5f, 2f);
|
||||
}
|
||||
|
||||
public override bool Task(FieAITaskController manager)
|
||||
{
|
||||
if (manager.ownerCharacter.groundState != 0)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
if (manager.getExecutedTaskInterval(typeof(FieAITaskChangelingShoot)) < 1f)
|
||||
{
|
||||
manager.AddQueueTask<FieAITaskChangelingBackstep>();
|
||||
return true;
|
||||
}
|
||||
if (!(manager.ownerCharacter.detector.lockonTargetObject != null))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
switch (_shootState)
|
||||
{
|
||||
case ShootState.STATE_RANGE_CALIBRATION:
|
||||
{
|
||||
float num = Vector3.Distance(manager.ownerCharacter.transform.position, manager.ownerCharacter.detector.lockonTargetObject.transform.position);
|
||||
if (num < 2.5f)
|
||||
{
|
||||
_currentRunAwayCount += Time.deltaTime;
|
||||
if (_currentRunAwayCount > _runAwayCount)
|
||||
{
|
||||
manager.AddQueueTask<FieAITaskChangelingBackstep>();
|
||||
manager.AddQueueTask<FieAITaskChangelingMelee>();
|
||||
return true;
|
||||
}
|
||||
Vector3 vector = manager.ownerCharacter.detector.lockonTargetObject.transform.position - manager.ownerCharacter.transform.position;
|
||||
vector.y = (vector.z = 0f);
|
||||
vector *= -1f;
|
||||
vector.Normalize();
|
||||
if (vector.y > 0.5f)
|
||||
{
|
||||
vector.y = 0.5f;
|
||||
vector.Normalize();
|
||||
}
|
||||
manager.ownerCharacter.RequestToChangeState<FieStateMachineEnemiesHoovesRacesMove>(vector, 1f, FieGameCharacter.StateMachineType.Base);
|
||||
}
|
||||
else
|
||||
{
|
||||
_shootState = ShootState.STATE_PREPARE;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case ShootState.STATE_PREPARE:
|
||||
{
|
||||
manager.ownerCharacter.RequestToChangeState<FieStateMachineChangelingShoot>(Vector3.zero, 1f, FieGameCharacter.StateMachineType.Base);
|
||||
FieStateMachineInterface currentStateMachine = manager.ownerCharacter.getStateMachine().getCurrentStateMachine();
|
||||
if (!(currentStateMachine is FieStateMachineChangelingShoot))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
currentStateMachine.stateChangeEvent += delegate
|
||||
{
|
||||
_shotCount++;
|
||||
if (_shotCount < _maxShotCount)
|
||||
{
|
||||
_shootState = ShootState.STATE_PREPARE;
|
||||
}
|
||||
else
|
||||
{
|
||||
_isEndState = true;
|
||||
}
|
||||
};
|
||||
_shootState = ShootState.STATE_SHOOT;
|
||||
break;
|
||||
}
|
||||
case ShootState.STATE_SHOOT:
|
||||
if (_isEndState)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
37
src/Fie.AI/FieAITaskChangelingWait.cs
Normal file
37
src/Fie.AI/FieAITaskChangelingWait.cs
Normal file
|
@ -0,0 +1,37 @@
|
|||
using UnityEngine;
|
||||
|
||||
namespace Fie.AI
|
||||
{
|
||||
public class FieAITaskChangelingWait : FieAITaskBase
|
||||
{
|
||||
private const float EXECUTABLE_INTERVAL = 5f;
|
||||
|
||||
public const float WAIT_SEC_MAX = 1f;
|
||||
|
||||
public const float WAIT_SEC_MIN = 0.5f;
|
||||
|
||||
public float _waitCount;
|
||||
|
||||
public float _currentWaitCount;
|
||||
|
||||
public override void Initialize(FieAITaskController manager)
|
||||
{
|
||||
_currentWaitCount = 0f;
|
||||
_waitCount = Random.Range(0.5f, 1f);
|
||||
}
|
||||
|
||||
public override bool Task(FieAITaskController manager)
|
||||
{
|
||||
if (manager.getExecutedTaskInterval(typeof(FieAITaskChangelingWait)) < 5f)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
_currentWaitCount += Time.deltaTime;
|
||||
if (_currentWaitCount >= _waitCount)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
10
src/Fie.AI/FieAITaskCommonIdle.cs
Normal file
10
src/Fie.AI/FieAITaskCommonIdle.cs
Normal file
|
@ -0,0 +1,10 @@
|
|||
namespace Fie.AI
|
||||
{
|
||||
public class FieAITaskCommonIdle : FieAITaskBase
|
||||
{
|
||||
public override bool Task(FieAITaskController manager)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
163
src/Fie.AI/FieAITaskController.cs
Normal file
163
src/Fie.AI/FieAITaskController.cs
Normal file
|
@ -0,0 +1,163 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Fie.AI
|
||||
{
|
||||
public class FieAITaskController : FieAIControllerBase
|
||||
{
|
||||
public struct FieAIFrontAndBackPoint
|
||||
{
|
||||
public float frontDistance;
|
||||
|
||||
public float backDistance;
|
||||
|
||||
public Vector3 frontPoint;
|
||||
|
||||
public Vector3 backPoint;
|
||||
}
|
||||
|
||||
public Dictionary<Type, float> taskExecuteTimeList = new Dictionary<Type, float>();
|
||||
|
||||
private Dictionary<Type, FieAITaskBase> taskCache = new Dictionary<Type, FieAITaskBase>();
|
||||
|
||||
private Queue<FieAITaskBase> preQueueTaskList = new Queue<FieAITaskBase>();
|
||||
|
||||
private FieAITaskBase currentTask;
|
||||
|
||||
public void Start()
|
||||
{
|
||||
currentTask = getStartAI();
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if (!(base.ownerCharacter == null) && PhotonNetwork.isMasterClient && currentTask.TaskExec(this))
|
||||
{
|
||||
currentTask.Terminate(this);
|
||||
taskExecuteTimeList[currentTask.GetType()] = Time.time;
|
||||
if (preQueueTaskList.Count > 0)
|
||||
{
|
||||
currentTask = preQueueTaskList.Dequeue();
|
||||
}
|
||||
else
|
||||
{
|
||||
currentTask = getNextTask(currentTask.GetWeight());
|
||||
}
|
||||
if (currentTask != null)
|
||||
{
|
||||
currentTask.nextStateWeightList.Clear();
|
||||
currentTask.Initialize(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void resetTask()
|
||||
{
|
||||
currentTask = getStartAI();
|
||||
}
|
||||
|
||||
private FieAITaskBase getTaskInstanceFromCache(Type type)
|
||||
{
|
||||
if (!taskCache.ContainsKey(type))
|
||||
{
|
||||
FieAITaskBase fieAITaskBase = Activator.CreateInstance(type) as FieAITaskBase;
|
||||
if (fieAITaskBase == null || !fieAITaskBase.GetType().IsSubclassOf(typeof(FieAITaskBase)))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
taskCache[type] = fieAITaskBase;
|
||||
}
|
||||
return taskCache[type];
|
||||
}
|
||||
|
||||
private FieAITaskBase getNextTask(Dictionary<Type, int> weightList)
|
||||
{
|
||||
if (weightList.Count == 1)
|
||||
{
|
||||
using (Dictionary<Type, int>.Enumerator enumerator = weightList.GetEnumerator())
|
||||
{
|
||||
if (enumerator.MoveNext())
|
||||
{
|
||||
KeyValuePair<Type, int> current = enumerator.Current;
|
||||
if (current.Key.IsSubclassOf(typeof(FieAITaskBase)))
|
||||
{
|
||||
return getTaskInstanceFromCache(current.Key);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (weightList.Count > 1)
|
||||
{
|
||||
int num = 0;
|
||||
foreach (KeyValuePair<Type, int> weight in weightList)
|
||||
{
|
||||
num += weight.Value;
|
||||
}
|
||||
if (num > 0)
|
||||
{
|
||||
int num2 = UnityEngine.Random.Range(0, num);
|
||||
int num3 = 1;
|
||||
foreach (KeyValuePair<Type, int> weight2 in weightList)
|
||||
{
|
||||
num3 += weight2.Value;
|
||||
if (num2 <= num3 - 1)
|
||||
{
|
||||
if (!weight2.Key.IsSubclassOf(typeof(FieAITaskBase)))
|
||||
{
|
||||
break;
|
||||
}
|
||||
return getTaskInstanceFromCache(weight2.Key);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return getStartAI();
|
||||
}
|
||||
|
||||
private FieAITaskBase getStartAI()
|
||||
{
|
||||
return getTaskInstanceFromCache(base.ownerCharacter.getDefaultAITask());
|
||||
}
|
||||
|
||||
public float getExecutedTaskInterval(Type taskType)
|
||||
{
|
||||
if (!taskExecuteTimeList.ContainsKey(taskType))
|
||||
{
|
||||
return 3.40282347E+38f;
|
||||
}
|
||||
return Time.time - taskExecuteTimeList[taskType];
|
||||
}
|
||||
|
||||
public void ResetQueueTask()
|
||||
{
|
||||
preQueueTaskList.Clear();
|
||||
}
|
||||
|
||||
public void AddQueueTask<T>() where T : FieAITaskBase
|
||||
{
|
||||
preQueueTaskList.Enqueue(getTaskInstanceFromCache(typeof(T)));
|
||||
}
|
||||
|
||||
public FieAIFrontAndBackPoint GetFrontAndBackPoint(float rayLength = 2f)
|
||||
{
|
||||
FieAIFrontAndBackPoint result = default(FieAIFrontAndBackPoint);
|
||||
if (base.ownerCharacter == null)
|
||||
{
|
||||
return result;
|
||||
}
|
||||
int layerMask = 1049088;
|
||||
if (Physics.Raycast(base.ownerCharacter.centerTransform.position, base.ownerCharacter.flipDirectionVector, out RaycastHit hitInfo, rayLength, layerMask))
|
||||
{
|
||||
result.frontPoint = hitInfo.point;
|
||||
result.frontDistance = Vector3.Distance(hitInfo.point, base.ownerCharacter.centerTransform.position);
|
||||
}
|
||||
if (Physics.Raycast(base.ownerCharacter.centerTransform.position, -base.ownerCharacter.flipDirectionVector, out hitInfo, rayLength, layerMask))
|
||||
{
|
||||
result.backPoint = hitInfo.point;
|
||||
result.backDistance = Vector3.Distance(hitInfo.point, base.ownerCharacter.centerTransform.position);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
42
src/Fie.AI/FieAITaskEnemiesHoovesRacesEvadeBackWall.cs
Normal file
42
src/Fie.AI/FieAITaskEnemiesHoovesRacesEvadeBackWall.cs
Normal file
|
@ -0,0 +1,42 @@
|
|||
using Fie.Enemies.HoovesRaces;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Fie.AI
|
||||
{
|
||||
public class FieAITaskEnemiesHoovesRacesEvadeBackWall : FieAITaskBase
|
||||
{
|
||||
public bool _isEnd;
|
||||
|
||||
public Vector3 _backPoint;
|
||||
|
||||
public Vector3 _directionalVec;
|
||||
|
||||
public override void Initialize(FieAITaskController manager)
|
||||
{
|
||||
_isEnd = false;
|
||||
FieAITaskController.FieAIFrontAndBackPoint frontAndBackPoint = manager.GetFrontAndBackPoint();
|
||||
_backPoint = frontAndBackPoint.backPoint;
|
||||
if (frontAndBackPoint.backDistance <= 0f)
|
||||
{
|
||||
_isEnd = true;
|
||||
}
|
||||
_directionalVec = manager.ownerCharacter.centerTransform.position - _backPoint;
|
||||
_directionalVec.y = (_directionalVec.z = 0f);
|
||||
_directionalVec.Normalize();
|
||||
}
|
||||
|
||||
public override bool Task(FieAITaskController manager)
|
||||
{
|
||||
if (manager.ownerCharacter.detector.lockonTargetObject == null || manager.ownerCharacter.groundState != 0 || _isEnd)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
manager.ownerCharacter.RequestToChangeState<FieStateMachineEnemiesHoovesRacesMove>(_directionalVec, 1f, FieGameCharacter.StateMachineType.Base);
|
||||
if (Vector3.Distance(manager.ownerCharacter.centerTransform.position, _backPoint) > 2f)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
89
src/Fie.AI/FieAITaskFlightlingAlphaShot.cs
Normal file
89
src/Fie.AI/FieAITaskFlightlingAlphaShot.cs
Normal file
|
@ -0,0 +1,89 @@
|
|||
using Fie.Enemies.HoovesRaces.ChangelingAlpha;
|
||||
using Fie.Object;
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Fie.AI
|
||||
{
|
||||
public class FieAITaskFlightlingAlphaShot : FieAITaskBase
|
||||
{
|
||||
private enum ShotState
|
||||
{
|
||||
PREPARE,
|
||||
CONCENTRATE,
|
||||
DO,
|
||||
DELAY
|
||||
}
|
||||
|
||||
private const float CONCENTRATE_TIME = 2f;
|
||||
|
||||
private const float SHOOTING_DELAY = 1.25f;
|
||||
|
||||
private float _timeCount;
|
||||
|
||||
private ShotState _state;
|
||||
|
||||
private bool _isEndState;
|
||||
|
||||
public override void Initialize(FieAITaskController manager)
|
||||
{
|
||||
_timeCount = 0f;
|
||||
_state = ShotState.PREPARE;
|
||||
_isEndState = false;
|
||||
}
|
||||
|
||||
public override bool Task(FieAITaskController manager)
|
||||
{
|
||||
_timeCount += Time.deltaTime;
|
||||
if (_isEndState)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
if (!(manager.ownerCharacter != null))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
if (manager.ownerCharacter.detector.lockonTargetObject == null)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
switch (_state)
|
||||
{
|
||||
case ShotState.PREPARE:
|
||||
{
|
||||
manager.ownerCharacter.RequestToChangeState<FieStateMachineChangelingAlphaConcentration>(manager.ownerCharacter.flipDirectionVector, 0f, FieGameCharacter.StateMachineType.Base);
|
||||
FieStateMachineInterface currentStateMachine = manager.ownerCharacter.getStateMachine().getCurrentStateMachine();
|
||||
if (currentStateMachine is FieStateMachineChangelingAlphaConcentration)
|
||||
{
|
||||
currentStateMachine.stateChangeEvent += delegate(Type fromType, Type toType)
|
||||
{
|
||||
if (toType != typeof(FieStateMachineChangelingAlphaShoot))
|
||||
{
|
||||
nextStateWeightList[typeof(FieAITaskChangelingBackstep)] = 100;
|
||||
_isEndState = true;
|
||||
}
|
||||
};
|
||||
}
|
||||
if (!(_timeCount >= 2f))
|
||||
{
|
||||
break;
|
||||
}
|
||||
_state = ShotState.DO;
|
||||
goto case ShotState.DO;
|
||||
}
|
||||
case ShotState.DO:
|
||||
manager.ownerCharacter.RequestToChangeState<FieStateMachineChangelingAlphaShoot>(manager.ownerCharacter.flipDirectionVector, 0f, FieGameCharacter.StateMachineType.Base);
|
||||
_timeCount = 0f;
|
||||
_state = ShotState.DELAY;
|
||||
break;
|
||||
case ShotState.DELAY:
|
||||
if (_timeCount >= 1.25f)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
116
src/Fie.AI/FieAITaskFlightlingFly.cs
Normal file
116
src/Fie.AI/FieAITaskFlightlingFly.cs
Normal file
|
@ -0,0 +1,116 @@
|
|||
using Fie.Enemies.HoovesRaces.Flightling;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Fie.AI
|
||||
{
|
||||
public class FieAITaskFlightlingFly : FieAITaskBase
|
||||
{
|
||||
private enum FlightState
|
||||
{
|
||||
PREPARE,
|
||||
SET_ARTITUDE,
|
||||
DO
|
||||
}
|
||||
|
||||
public const float HORMING_DISTANCE = 4f;
|
||||
|
||||
private const int FLY_COUNT = 2;
|
||||
|
||||
private const float MAXIMUM_FLYING_COUNT = 3f;
|
||||
|
||||
private const float FLYING_DURATION = 0.75f;
|
||||
|
||||
private const float FLY_VECTOR_RANGE_X_MAX = 0.5f;
|
||||
|
||||
private const float FLY_VECTOR_RANGE_X_MIN = 0.1f;
|
||||
|
||||
private float _lifeCount;
|
||||
|
||||
private int _flyingCount;
|
||||
|
||||
private bool _isEndState;
|
||||
|
||||
private FlightState _state;
|
||||
|
||||
public override void Initialize(FieAITaskController manager)
|
||||
{
|
||||
_lifeCount = 0f;
|
||||
_flyingCount = 0;
|
||||
_isEndState = false;
|
||||
_state = FlightState.PREPARE;
|
||||
}
|
||||
|
||||
public override bool Task(FieAITaskController manager)
|
||||
{
|
||||
_lifeCount += Time.deltaTime;
|
||||
if (_lifeCount > 3f)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
if (!(manager.ownerCharacter != null))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
switch (_state)
|
||||
{
|
||||
case FlightState.PREPARE:
|
||||
manager.ownerCharacter.RequestToChangeState<FieStateMachineFlightlingFly>(Vector3.zero, 0f, FieGameCharacter.StateMachineType.Base);
|
||||
_state = FlightState.SET_ARTITUDE;
|
||||
break;
|
||||
case FlightState.SET_ARTITUDE:
|
||||
{
|
||||
if (_flyingCount >= 2)
|
||||
{
|
||||
nextStateWeightList[typeof(FieAITaskFlightlingShot)] = 100;
|
||||
return true;
|
||||
}
|
||||
if (manager.ownerCharacter.detector.lockonTargetObject == null)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
float num = Vector3.Distance(manager.ownerCharacter.transform.position, manager.ownerCharacter.detector.lockonTargetObject.transform.position);
|
||||
if (num > 4f && manager.ownerCharacter.groundState != 0)
|
||||
{
|
||||
nextStateWeightList[typeof(FieAITaskFlightlingFlyMove)] = 100;
|
||||
return true;
|
||||
}
|
||||
FieStateMachineFlightlingFly fieStateMachineFlightlingFly2 = manager.ownerCharacter.getStateMachine().getCurrentStateMachine() as FieStateMachineFlightlingFly;
|
||||
if (fieStateMachineFlightlingFly2 == null)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
Vector3 vector = Vector3.down;
|
||||
if (manager.ownerCharacter.groundState != 0)
|
||||
{
|
||||
float num2 = Random.Range(0.1f, 0.5f);
|
||||
if (Random.Range(0, 100) >= 50)
|
||||
{
|
||||
num2 *= -1f;
|
||||
}
|
||||
vector += new Vector3(num2, 0f, 0f);
|
||||
}
|
||||
vector.Normalize();
|
||||
Vector3 vector2 = fieStateMachineFlightlingFly2.calcArtitude(manager.ownerCharacter, vector);
|
||||
if (!(vector2 != Vector3.zero))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
fieStateMachineFlightlingFly2.setNextPosition(manager.ownerCharacter.position, vector2, 0.75f);
|
||||
_flyingCount++;
|
||||
_state = FlightState.DO;
|
||||
break;
|
||||
}
|
||||
case FlightState.DO:
|
||||
{
|
||||
FieStateMachineFlightlingFly fieStateMachineFlightlingFly = manager.ownerCharacter.getStateMachine().getCurrentStateMachine() as FieStateMachineFlightlingFly;
|
||||
if (fieStateMachineFlightlingFly != null && fieStateMachineFlightlingFly.isEndMoving())
|
||||
{
|
||||
_state = FlightState.SET_ARTITUDE;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
43
src/Fie.AI/FieAITaskFlightlingFlyMove.cs
Normal file
43
src/Fie.AI/FieAITaskFlightlingFlyMove.cs
Normal file
|
@ -0,0 +1,43 @@
|
|||
using Fie.Enemies.HoovesRaces.Flightling;
|
||||
using Fie.Object;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Fie.AI
|
||||
{
|
||||
public class FieAITaskFlightlingFlyMove : FieAITaskBase
|
||||
{
|
||||
private enum FlightState
|
||||
{
|
||||
PREPARE,
|
||||
SET_ARTITUDE,
|
||||
DO
|
||||
}
|
||||
|
||||
public override bool Task(FieAITaskController manager)
|
||||
{
|
||||
if (!(manager.ownerCharacter != null))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
if (manager.ownerCharacter.groundState == FieObjectGroundState.Grounding)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
if (manager.ownerCharacter.detector.lockonTargetObject == null)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
float num = Vector3.Distance(manager.ownerCharacter.transform.position, manager.ownerCharacter.detector.lockonTargetObject.transform.position);
|
||||
if (!(num >= 4f))
|
||||
{
|
||||
nextStateWeightList[typeof(FieAITaskFlightlingFly)] = 100;
|
||||
return true;
|
||||
}
|
||||
Vector3 vector = manager.ownerCharacter.detector.lockonTargetObject.transform.position - manager.ownerCharacter.transform.position;
|
||||
vector.y = vector.z;
|
||||
vector.z = 0f;
|
||||
manager.ownerCharacter.RequestToChangeState<FieStateMachineFlightlingFlyMove>(vector.normalized, 1f, FieGameCharacter.StateMachineType.Base);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
30
src/Fie.AI/FieAITaskFlightlingIdle.cs
Normal file
30
src/Fie.AI/FieAITaskFlightlingIdle.cs
Normal file
|
@ -0,0 +1,30 @@
|
|||
using Fie.Enemies.HoovesRaces;
|
||||
using Fie.Object;
|
||||
|
||||
namespace Fie.AI
|
||||
{
|
||||
public class FieAITaskFlightlingIdle : FieAITaskBase
|
||||
{
|
||||
public override bool Task(FieAITaskController manager)
|
||||
{
|
||||
if (manager.ownerCharacter.detector.lockonTargetObject == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
FieAITaskController.FieAIFrontAndBackPoint frontAndBackPoint = manager.GetFrontAndBackPoint();
|
||||
if (frontAndBackPoint.backDistance > 0f)
|
||||
{
|
||||
nextStateWeightList[typeof(FieAITaskEnemiesHoovesRacesEvadeBackWall)] = 100;
|
||||
return true;
|
||||
}
|
||||
FieStateMachineInterface currentStateMachine = manager.ownerCharacter.getStateMachine().getCurrentStateMachine();
|
||||
if (currentStateMachine is FieStateMachineEnemiesHoovesRacesStagger)
|
||||
{
|
||||
nextStateWeightList[typeof(FieAITaskChangelingBackstep)] = 100;
|
||||
return true;
|
||||
}
|
||||
nextStateWeightList[typeof(FieAITaskFlightlingFly)] = 100;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
62
src/Fie.AI/FieAITaskFlightlingShot.cs
Normal file
62
src/Fie.AI/FieAITaskFlightlingShot.cs
Normal file
|
@ -0,0 +1,62 @@
|
|||
using Fie.Enemies.HoovesRaces.Flightling;
|
||||
using Fie.Object;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Fie.AI
|
||||
{
|
||||
public class FieAITaskFlightlingShot : FieAITaskBase
|
||||
{
|
||||
private enum ShotState
|
||||
{
|
||||
PREPARE,
|
||||
CONCENTRATE,
|
||||
DO
|
||||
}
|
||||
|
||||
private const float CONCENTRATE_TIME = 1.5f;
|
||||
|
||||
private float timeCount;
|
||||
|
||||
private ShotState _state;
|
||||
|
||||
public override void Initialize(FieAITaskController manager)
|
||||
{
|
||||
timeCount = 0f;
|
||||
_state = ShotState.PREPARE;
|
||||
}
|
||||
|
||||
public override bool Task(FieAITaskController manager)
|
||||
{
|
||||
timeCount += Time.deltaTime;
|
||||
if (!(manager.ownerCharacter != null))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
if (manager.ownerCharacter.groundState == FieObjectGroundState.Grounding)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
if (manager.ownerCharacter.detector.lockonTargetObject == null)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
switch (_state)
|
||||
{
|
||||
case ShotState.PREPARE:
|
||||
manager.ownerCharacter.RequestToChangeState<FieStateMachineFlightlingConcentration>(manager.ownerCharacter.flipDirectionVector, 0f, FieGameCharacter.StateMachineType.Base);
|
||||
_state = ShotState.CONCENTRATE;
|
||||
break;
|
||||
case ShotState.CONCENTRATE:
|
||||
if (timeCount >= 1.5f)
|
||||
{
|
||||
_state = ShotState.DO;
|
||||
}
|
||||
break;
|
||||
case ShotState.DO:
|
||||
manager.ownerCharacter.RequestToChangeState<FieStateMachineFlightlingShoot>(manager.ownerCharacter.flipDirectionVector, 0f, FieGameCharacter.StateMachineType.Base);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
14
src/Fie.AI/FieAITaskInterface.cs
Normal file
14
src/Fie.AI/FieAITaskInterface.cs
Normal file
|
@ -0,0 +1,14 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Fie.AI
|
||||
{
|
||||
public interface FieAITaskInterface
|
||||
{
|
||||
bool TaskExec(FieAITaskController manager);
|
||||
|
||||
bool Task(FieAITaskController manager);
|
||||
|
||||
Dictionary<Type, int> GetWeight();
|
||||
}
|
||||
}
|
29
src/Fie.AI/FieAITaskPoniesOwnerTracking.cs
Normal file
29
src/Fie.AI/FieAITaskPoniesOwnerTracking.cs
Normal file
|
@ -0,0 +1,29 @@
|
|||
using Fie.Manager;
|
||||
using Fie.Object;
|
||||
using Fie.Ponies;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Fie.AI
|
||||
{
|
||||
public class FieAITaskPoniesOwnerTracking : FieAITaskBase
|
||||
{
|
||||
public override bool Task(FieAITaskController manager)
|
||||
{
|
||||
if (FieManagerBehaviour<FieUserManager>.I.gameOwnerCharacter == null)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
float num = Vector3.Distance(manager.ownerCharacter.transform.position, FieManagerBehaviour<FieUserManager>.I.gameOwnerCharacter.transform.position);
|
||||
if (!(num > 2.5f))
|
||||
{
|
||||
manager.ownerCharacter.RequestToChangeState<FieStateMachinePoniesIdle>(Vector3.zero, 0f, FieGameCharacter.StateMachineType.Base);
|
||||
return true;
|
||||
}
|
||||
Vector3 vector = FieManagerBehaviour<FieUserManager>.I.gameOwnerCharacter.transform.position - manager.ownerCharacter.transform.position;
|
||||
vector.y = vector.z;
|
||||
vector.z = 0f;
|
||||
manager.ownerCharacter.RequestToChangeState<FieStateMachinePoniesGallop>(vector.normalized, 1f, FieGameCharacter.StateMachineType.Base);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
35
src/Fie.AI/FieAITaskPoniesRescue.cs
Normal file
35
src/Fie.AI/FieAITaskPoniesRescue.cs
Normal file
|
@ -0,0 +1,35 @@
|
|||
using Fie.Manager;
|
||||
using Fie.Ponies;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Fie.AI
|
||||
{
|
||||
public class FieAITaskPoniesRescue : FieAITaskBase
|
||||
{
|
||||
private FieGameCharacter injuryCharacter;
|
||||
|
||||
public override void Initialize(FieAITaskController manager)
|
||||
{
|
||||
injuryCharacter = (injuryCharacter = FieManagerBehaviour<FieInGameCharacterStatusManager>.I.GetNearbyInjuryAllyCharacter(manager.ownerCharacter));
|
||||
}
|
||||
|
||||
public override bool Task(FieAITaskController manager)
|
||||
{
|
||||
if (injuryCharacter == null)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
float num = Vector3.Distance(manager.ownerCharacter.transform.position, injuryCharacter.transform.position);
|
||||
if (!(num > 2.5f))
|
||||
{
|
||||
(manager.ownerCharacter as FiePonies).TryToRevive();
|
||||
return true;
|
||||
}
|
||||
Vector3 vector = FieManagerBehaviour<FieUserManager>.I.gameOwnerCharacter.transform.position - manager.ownerCharacter.transform.position;
|
||||
vector.y = vector.z;
|
||||
vector.z = 0f;
|
||||
manager.ownerCharacter.RequestToChangeState<FieStateMachinePoniesGallop>(vector.normalized, 1f, FieGameCharacter.StateMachineType.Base);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
62
src/Fie.AI/FieAITaskQueenChrysalisAirRaid.cs
Normal file
62
src/Fie.AI/FieAITaskQueenChrysalisAirRaid.cs
Normal file
|
@ -0,0 +1,62 @@
|
|||
using Fie.Enemies.HoovesRaces.QueenChrysalis;
|
||||
using Fie.Object;
|
||||
|
||||
namespace Fie.AI
|
||||
{
|
||||
public class FieAITaskQueenChrysalisAirRaid : FieAITaskBase
|
||||
{
|
||||
private enum AirRaidState
|
||||
{
|
||||
START,
|
||||
ATTACKING
|
||||
}
|
||||
|
||||
private const float CONCENTRATE_TIME = 2f;
|
||||
|
||||
private const float SHOOTING_DELAY = 1.25f;
|
||||
|
||||
private AirRaidState _state;
|
||||
|
||||
private bool _isEndState;
|
||||
|
||||
public override void Initialize(FieAITaskController manager)
|
||||
{
|
||||
_isEndState = false;
|
||||
_state = AirRaidState.START;
|
||||
}
|
||||
|
||||
public override bool Task(FieAITaskController manager)
|
||||
{
|
||||
if (_isEndState)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
if (!(manager.ownerCharacter != null))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
if (manager.ownerCharacter.detector.lockonTargetObject == null)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
switch (_state)
|
||||
{
|
||||
case AirRaidState.START:
|
||||
manager.ownerCharacter.RequestToChangeState<FieStateMachineQueenChrysalisAirRiadPrepare>(manager.ownerCharacter.flipDirectionVector, 0f, FieGameCharacter.StateMachineType.Base);
|
||||
_state = AirRaidState.ATTACKING;
|
||||
break;
|
||||
case AirRaidState.ATTACKING:
|
||||
{
|
||||
FieStateMachineInterface currentStateMachine = manager.ownerCharacter.getStateMachine().getCurrentStateMachine();
|
||||
if (!(currentStateMachine is FieStateMachineQueenChrysalisAirRiadPrepare) && !(currentStateMachine is FieStateMachineQueenChrysalisAirRiadAttacking) && !(currentStateMachine is FieStateMachineQueenChrysalisAirRaidFinished))
|
||||
{
|
||||
nextStateWeightList[typeof(FieAITaskQueenChrysalisIdle)] = 100;
|
||||
_isEndState = true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
61
src/Fie.AI/FieAITaskQueenChrysalisCrucible.cs
Normal file
61
src/Fie.AI/FieAITaskQueenChrysalisCrucible.cs
Normal file
|
@ -0,0 +1,61 @@
|
|||
using Fie.Enemies.HoovesRaces.QueenChrysalis;
|
||||
using Fie.Object;
|
||||
|
||||
namespace Fie.AI
|
||||
{
|
||||
public class FieAITaskQueenChrysalisCrucible : FieAITaskBase
|
||||
{
|
||||
private enum CrucibleState
|
||||
{
|
||||
START,
|
||||
DOING
|
||||
}
|
||||
|
||||
private const float CONCENTRATE_TIME = 2f;
|
||||
|
||||
private const float SHOOTING_DELAY = 1.25f;
|
||||
|
||||
private CrucibleState _state;
|
||||
|
||||
private bool _isEndState;
|
||||
|
||||
public override void Initialize(FieAITaskController manager)
|
||||
{
|
||||
_isEndState = false;
|
||||
_state = CrucibleState.START;
|
||||
}
|
||||
|
||||
public override bool Task(FieAITaskController manager)
|
||||
{
|
||||
if (_isEndState)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
if (!(manager.ownerCharacter != null))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
switch (_state)
|
||||
{
|
||||
case CrucibleState.START:
|
||||
{
|
||||
manager.ownerCharacter.RequestToChangeState<FieStateMachineQueenChrysalisCrucible>(manager.ownerCharacter.flipDirectionVector, 1f, FieGameCharacter.StateMachineType.Base);
|
||||
FieStateMachineInterface currentStateMachine = manager.ownerCharacter.getStateMachine().getCurrentStateMachine();
|
||||
if (currentStateMachine is FieStateMachineQueenChrysalisCrucible)
|
||||
{
|
||||
currentStateMachine.stateChangeEvent += delegate
|
||||
{
|
||||
_isEndState = true;
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
_isEndState = true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
54
src/Fie.AI/FieAITaskQueenChrysalisDoubleSlash.cs
Normal file
54
src/Fie.AI/FieAITaskQueenChrysalisDoubleSlash.cs
Normal file
|
@ -0,0 +1,54 @@
|
|||
using Fie.Enemies.HoovesRaces.QueenChrysalis;
|
||||
using Fie.Object;
|
||||
|
||||
namespace Fie.AI
|
||||
{
|
||||
public class FieAITaskQueenChrysalisDoubleSlash : FieAITaskBase
|
||||
{
|
||||
private enum MeleeState
|
||||
{
|
||||
STATE_PREPARE,
|
||||
STATE_MELEE
|
||||
}
|
||||
|
||||
private bool _isEndState;
|
||||
|
||||
private MeleeState _meleeState;
|
||||
|
||||
public override void Initialize(FieAITaskController manager)
|
||||
{
|
||||
_isEndState = true;
|
||||
_meleeState = MeleeState.STATE_PREPARE;
|
||||
}
|
||||
|
||||
public override bool Task(FieAITaskController manager)
|
||||
{
|
||||
if (!(manager.ownerCharacter.detector.lockonTargetObject != null))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
switch (_meleeState)
|
||||
{
|
||||
case MeleeState.STATE_PREPARE:
|
||||
{
|
||||
manager.ownerCharacter.RequestToChangeState<FieStateMachineQueenChrysalisDoubleSlash>(manager.ownerCharacter.flipDirectionVector, 1f, FieGameCharacter.StateMachineType.Base);
|
||||
FieStateMachineInterface currentStateMachine2 = manager.ownerCharacter.getStateMachine().getCurrentStateMachine();
|
||||
_meleeState = MeleeState.STATE_MELEE;
|
||||
break;
|
||||
}
|
||||
case MeleeState.STATE_MELEE:
|
||||
{
|
||||
FieStateMachineInterface currentStateMachine = manager.ownerCharacter.getStateMachine().getCurrentStateMachine();
|
||||
if (!(currentStateMachine is FieStateMachineQueenChrysalisDoubleSlash))
|
||||
{
|
||||
nextStateWeightList[typeof(FieAITaskQueenChrysalisIdle)] = 100;
|
||||
_isEndState = true;
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
78
src/Fie.AI/FieAITaskQueenChrysalisIdle.cs
Normal file
78
src/Fie.AI/FieAITaskQueenChrysalisIdle.cs
Normal file
|
@ -0,0 +1,78 @@
|
|||
using Fie.Enemies.HoovesRaces.QueenChrysalis;
|
||||
using Fie.Object;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Fie.AI
|
||||
{
|
||||
public class FieAITaskQueenChrysalisIdle : FieAITaskBase
|
||||
{
|
||||
public override bool Task(FieAITaskController manager)
|
||||
{
|
||||
FieQueenChrysalis fieQueenChrysalis = manager.ownerCharacter as FieQueenChrysalis;
|
||||
if (fieQueenChrysalis == null)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
if (fieQueenChrysalis.canAbleToCallMinion)
|
||||
{
|
||||
nextStateWeightList[typeof(FieAITaskQueenChrysallisCallingMinion)] = 100;
|
||||
return true;
|
||||
}
|
||||
if (manager.ownerCharacter.groundState == FieObjectGroundState.Flying)
|
||||
{
|
||||
nextStateWeightList[typeof(FieAITaskQueenChrysalisAirRaid)] = 100;
|
||||
if (fieQueenChrysalis.detector.lockonTargetObject != null)
|
||||
{
|
||||
float num = Vector3.Distance(fieQueenChrysalis.detector.lockonTargetObject.centerTransform.position, fieQueenChrysalis.centerTransform.position);
|
||||
if (num < 1.25f)
|
||||
{
|
||||
nextStateWeightList[typeof(FieAITaskQueenChrysalisDoubleSlash)] = 500;
|
||||
}
|
||||
else
|
||||
{
|
||||
nextStateWeightList[typeof(FieAITaskQueenChrysalisDoubleSlash)] = 100;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
FieAITaskController.FieAIFrontAndBackPoint frontAndBackPoint = manager.GetFrontAndBackPoint();
|
||||
if (frontAndBackPoint.backDistance > 0f)
|
||||
{
|
||||
nextStateWeightList[typeof(FieAITaskQueenChrysalisTeleportation)] = 100;
|
||||
return true;
|
||||
}
|
||||
if (fieQueenChrysalis.detector.lockonTargetObject != null)
|
||||
{
|
||||
float num2 = Vector3.Distance(fieQueenChrysalis.detector.lockonTargetObject.centerTransform.position, fieQueenChrysalis.centerTransform.position);
|
||||
if (num2 > 5f)
|
||||
{
|
||||
nextStateWeightList[typeof(FieAITaskQueenChrysalisTeleportation)] = 100;
|
||||
return true;
|
||||
}
|
||||
if (num2 > 3f)
|
||||
{
|
||||
nextStateWeightList[typeof(FieAITaskQueenChrysalisTeleportation)] = 200;
|
||||
nextStateWeightList[typeof(FieAITaskQueenChrysalisShot)] = 200;
|
||||
nextStateWeightList[typeof(FieAITaskQueenChrysalisDoubleSlash)] = 100;
|
||||
nextStateWeightList[typeof(FieAITaskQueenChrysalisCrucible)] = 250;
|
||||
nextStateWeightList[typeof(FieAITaskQueenChrysalisIgnite)] = 200;
|
||||
}
|
||||
else
|
||||
{
|
||||
nextStateWeightList[typeof(FieAITaskQueenChrysalisTeleportation)] = 50;
|
||||
nextStateWeightList[typeof(FieAITaskQueenChrysalisShot)] = 50;
|
||||
nextStateWeightList[typeof(FieAITaskQueenChrysalisDoubleSlash)] = 400;
|
||||
nextStateWeightList[typeof(FieAITaskQueenChrysalisCrucible)] = 200;
|
||||
nextStateWeightList[typeof(FieAITaskQueenChrysalisIgnite)] = 150;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (fieQueenChrysalis.healthStats.shield <= 0f)
|
||||
{
|
||||
nextStateWeightList[typeof(FieAITaskQueenChrysalisMeteoShower)] = 50 + (int)(100f * (fieQueenChrysalis.healthStats.hitPoint / fieQueenChrysalis.healthStats.maxHitPoint));
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
68
src/Fie.AI/FieAITaskQueenChrysalisIgnite.cs
Normal file
68
src/Fie.AI/FieAITaskQueenChrysalisIgnite.cs
Normal file
|
@ -0,0 +1,68 @@
|
|||
using Fie.Enemies.HoovesRaces.QueenChrysalis;
|
||||
using Fie.Object;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Fie.AI
|
||||
{
|
||||
public class FieAITaskQueenChrysalisIgnite : FieAITaskBase
|
||||
{
|
||||
private enum IgniteState
|
||||
{
|
||||
IGNITE,
|
||||
IGNITE_ATTACKING,
|
||||
DELAY
|
||||
}
|
||||
|
||||
private const float CONCENTRATE_TIME = 2f;
|
||||
|
||||
private const float SHOOTING_DELAY = 1.25f;
|
||||
|
||||
private float timeCount;
|
||||
|
||||
private IgniteState _state;
|
||||
|
||||
private bool _isEndState;
|
||||
|
||||
public override void Initialize(FieAITaskController manager)
|
||||
{
|
||||
timeCount = 0f;
|
||||
_state = IgniteState.IGNITE;
|
||||
_isEndState = false;
|
||||
}
|
||||
|
||||
public override bool Task(FieAITaskController manager)
|
||||
{
|
||||
timeCount += Time.deltaTime;
|
||||
if (_isEndState)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
if (!(manager.ownerCharacter != null))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
if (manager.ownerCharacter.detector.lockonTargetObject == null)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
switch (_state)
|
||||
{
|
||||
case IgniteState.IGNITE:
|
||||
manager.ownerCharacter.RequestToChangeState<FieStateMachineQueenChrysalisIgniteStart>(manager.ownerCharacter.flipDirectionVector, 0f, FieGameCharacter.StateMachineType.Base);
|
||||
_state = IgniteState.IGNITE_ATTACKING;
|
||||
break;
|
||||
case IgniteState.IGNITE_ATTACKING:
|
||||
{
|
||||
FieStateMachineInterface currentStateMachine = manager.ownerCharacter.getStateMachine().getCurrentStateMachine();
|
||||
if (!(currentStateMachine is FieStateMachineQueenChrysalisIgniteStart) && !(currentStateMachine is FieStateMachineQueenChrysalisIgnitePrepare) && !(currentStateMachine is FieStateMachineQueenChrysalisIgniteFailed) && !(currentStateMachine is FieStateMachineQueenChrysalisIgniteSucceed))
|
||||
{
|
||||
nextStateWeightList[typeof(FieAITaskQueenChrysalisIdle)] = 100;
|
||||
_isEndState = true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
63
src/Fie.AI/FieAITaskQueenChrysalisMeteoShower.cs
Normal file
63
src/Fie.AI/FieAITaskQueenChrysalisMeteoShower.cs
Normal file
|
@ -0,0 +1,63 @@
|
|||
using Fie.Enemies.HoovesRaces.QueenChrysalis;
|
||||
using Fie.Object;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Fie.AI
|
||||
{
|
||||
public class FieAITaskQueenChrysalisMeteoShower : FieAITaskBase
|
||||
{
|
||||
private enum ShotState
|
||||
{
|
||||
PREPARE,
|
||||
ATTACKING
|
||||
}
|
||||
|
||||
private float timeCount;
|
||||
|
||||
private ShotState _state;
|
||||
|
||||
private bool _isEndState;
|
||||
|
||||
public override void Initialize(FieAITaskController manager)
|
||||
{
|
||||
timeCount = 0f;
|
||||
_state = ShotState.PREPARE;
|
||||
_isEndState = false;
|
||||
}
|
||||
|
||||
public override bool Task(FieAITaskController manager)
|
||||
{
|
||||
timeCount += Time.deltaTime;
|
||||
if (_isEndState)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
if (!(manager.ownerCharacter != null))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
if (manager.ownerCharacter.detector.lockonTargetObject == null)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
switch (_state)
|
||||
{
|
||||
case ShotState.PREPARE:
|
||||
manager.ownerCharacter.RequestToChangeState<FieStateMachineQueenChrysalisMeteorShowerPrepare>(manager.ownerCharacter.flipDirectionVector, 0f, FieGameCharacter.StateMachineType.Base);
|
||||
_state = ShotState.ATTACKING;
|
||||
break;
|
||||
case ShotState.ATTACKING:
|
||||
{
|
||||
FieStateMachineInterface currentStateMachine = manager.ownerCharacter.getStateMachine().getCurrentStateMachine();
|
||||
if (!(currentStateMachine is FieStateMachineQueenChrysalisMeteorShowerPrepare) && !(currentStateMachine is FieStateMachineQueenChrysalisMeteorShowerAttacking) && !(currentStateMachine is FieStateMachineQueenChrysalisMeteorShowerFinished))
|
||||
{
|
||||
nextStateWeightList[typeof(FieAITaskQueenChrysalisIdle)] = 100;
|
||||
_isEndState = true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
78
src/Fie.AI/FieAITaskQueenChrysalisShot.cs
Normal file
78
src/Fie.AI/FieAITaskQueenChrysalisShot.cs
Normal file
|
@ -0,0 +1,78 @@
|
|||
using Fie.Enemies.HoovesRaces.QueenChrysalis;
|
||||
using Fie.Object;
|
||||
using System;
|
||||
|
||||
namespace Fie.AI
|
||||
{
|
||||
public class FieAITaskQueenChrysalisShot : FieAITaskBase
|
||||
{
|
||||
private enum ShotState
|
||||
{
|
||||
SHOOT,
|
||||
SHOOTING,
|
||||
DELAY
|
||||
}
|
||||
|
||||
private const float CONCENTRATE_TIME = 2f;
|
||||
|
||||
private const float SHOOTING_DELAY = 1.25f;
|
||||
|
||||
private ShotState _state;
|
||||
|
||||
private bool _isEndState;
|
||||
|
||||
public override void Initialize(FieAITaskController manager)
|
||||
{
|
||||
_state = ShotState.SHOOT;
|
||||
_isEndState = false;
|
||||
}
|
||||
|
||||
public override bool Task(FieAITaskController manager)
|
||||
{
|
||||
if (_isEndState)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
if (!(manager.ownerCharacter != null))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
if (manager.ownerCharacter.detector.lockonTargetObject == null)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
switch (_state)
|
||||
{
|
||||
case ShotState.SHOOT:
|
||||
{
|
||||
manager.ownerCharacter.RequestToChangeState<FieStateMachineQueenChrysalisHormingShot>(manager.ownerCharacter.flipDirectionVector, 0f, FieGameCharacter.StateMachineType.Base);
|
||||
FieStateMachineInterface currentStateMachine2 = manager.ownerCharacter.getStateMachine().getCurrentStateMachine();
|
||||
if (currentStateMachine2 is FieStateMachineQueenChrysalisHormingShot)
|
||||
{
|
||||
currentStateMachine2.stateChangeEvent += delegate(Type fromType, Type toType)
|
||||
{
|
||||
if (toType != typeof(FieStateMachineQueenChrysalisPenetrateShot))
|
||||
{
|
||||
nextStateWeightList[typeof(FieAITaskQueenChrysalisIdle)] = 100;
|
||||
_isEndState = true;
|
||||
}
|
||||
};
|
||||
}
|
||||
_state = ShotState.SHOOTING;
|
||||
break;
|
||||
}
|
||||
case ShotState.SHOOTING:
|
||||
{
|
||||
FieStateMachineInterface currentStateMachine = manager.ownerCharacter.getStateMachine().getCurrentStateMachine();
|
||||
if (!(currentStateMachine is FieStateMachineQueenChrysalisHormingShot) && !(currentStateMachine is FieStateMachineQueenChrysalisPenetrateShot))
|
||||
{
|
||||
nextStateWeightList[typeof(FieAITaskQueenChrysalisIdle)] = 100;
|
||||
_isEndState = true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
74
src/Fie.AI/FieAITaskQueenChrysalisTeleportation.cs
Normal file
74
src/Fie.AI/FieAITaskQueenChrysalisTeleportation.cs
Normal file
|
@ -0,0 +1,74 @@
|
|||
using Fie.Enemies.HoovesRaces.QueenChrysalis;
|
||||
using Fie.Object;
|
||||
|
||||
namespace Fie.AI
|
||||
{
|
||||
public class FieAITaskQueenChrysalisTeleportation : FieAITaskBase
|
||||
{
|
||||
private enum TeleportationState
|
||||
{
|
||||
TLEREPORT,
|
||||
TELEPORTING,
|
||||
DELAY
|
||||
}
|
||||
|
||||
private const float CONCENTRATE_TIME = 2f;
|
||||
|
||||
private const float SHOOTING_DELAY = 1.25f;
|
||||
|
||||
private TeleportationState _state;
|
||||
|
||||
private bool _isEndState;
|
||||
|
||||
public override void Initialize(FieAITaskController manager)
|
||||
{
|
||||
_state = TeleportationState.TLEREPORT;
|
||||
_isEndState = false;
|
||||
}
|
||||
|
||||
public override bool Task(FieAITaskController manager)
|
||||
{
|
||||
if (_isEndState)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
if (!(manager.ownerCharacter != null))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
if (manager.ownerCharacter.detector.lockonTargetObject == null)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
switch (_state)
|
||||
{
|
||||
case TeleportationState.TLEREPORT:
|
||||
{
|
||||
manager.ownerCharacter.RequestToChangeState<FieStateMachineQueenChrysalisTeleportation>(manager.ownerCharacter.flipDirectionVector, 0f, FieGameCharacter.StateMachineType.Base);
|
||||
FieStateMachineInterface currentStateMachine2 = manager.ownerCharacter.getStateMachine().getCurrentStateMachine();
|
||||
if (currentStateMachine2 is FieStateMachineQueenChrysalisTeleportation)
|
||||
{
|
||||
currentStateMachine2.stateChangeEvent += delegate
|
||||
{
|
||||
nextStateWeightList[typeof(FieAITaskQueenChrysalisIdle)] = 100;
|
||||
_isEndState = true;
|
||||
};
|
||||
}
|
||||
_state = TeleportationState.TELEPORTING;
|
||||
break;
|
||||
}
|
||||
case TeleportationState.TELEPORTING:
|
||||
{
|
||||
FieStateMachineInterface currentStateMachine = manager.ownerCharacter.getStateMachine().getCurrentStateMachine();
|
||||
if (!(currentStateMachine is FieStateMachineQueenChrysalisTeleportation))
|
||||
{
|
||||
nextStateWeightList[typeof(FieAITaskQueenChrysalisIdle)] = 100;
|
||||
_isEndState = true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
54
src/Fie.AI/FieAITaskQueenChrysallisCallingMinion.cs
Normal file
54
src/Fie.AI/FieAITaskQueenChrysallisCallingMinion.cs
Normal file
|
@ -0,0 +1,54 @@
|
|||
using Fie.Enemies.HoovesRaces.QueenChrysalis;
|
||||
using Fie.Object;
|
||||
|
||||
namespace Fie.AI
|
||||
{
|
||||
public class FieAITaskQueenChrysallisCallingMinion : FieAITaskBase
|
||||
{
|
||||
private enum CallingState
|
||||
{
|
||||
CALLING_PREPARE,
|
||||
CALLING
|
||||
}
|
||||
|
||||
private bool _isEndState;
|
||||
|
||||
private CallingState _meleeState;
|
||||
|
||||
public override void Initialize(FieAITaskController manager)
|
||||
{
|
||||
_isEndState = true;
|
||||
_meleeState = CallingState.CALLING_PREPARE;
|
||||
}
|
||||
|
||||
public override bool Task(FieAITaskController manager)
|
||||
{
|
||||
if (!(manager.ownerCharacter.detector.lockonTargetObject != null))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
switch (_meleeState)
|
||||
{
|
||||
case CallingState.CALLING_PREPARE:
|
||||
{
|
||||
manager.ownerCharacter.RequestToChangeState<FieStateMachineQueenChrysalisCallingMinion>(manager.ownerCharacter.flipDirectionVector, 1f, FieGameCharacter.StateMachineType.Base);
|
||||
FieStateMachineInterface currentStateMachine2 = manager.ownerCharacter.getStateMachine().getCurrentStateMachine();
|
||||
_meleeState = CallingState.CALLING;
|
||||
break;
|
||||
}
|
||||
case CallingState.CALLING:
|
||||
{
|
||||
FieStateMachineInterface currentStateMachine = manager.ownerCharacter.getStateMachine().getCurrentStateMachine();
|
||||
if (!(currentStateMachine is FieStateMachineQueenChrysalisCallingMinion))
|
||||
{
|
||||
nextStateWeightList[typeof(FieAITaskQueenChrysalisIdle)] = 100;
|
||||
_isEndState = true;
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
61
src/Fie.AI/FieAITaskRainbowDashDoublePayback.cs
Normal file
61
src/Fie.AI/FieAITaskRainbowDashDoublePayback.cs
Normal file
|
@ -0,0 +1,61 @@
|
|||
using Fie.Object;
|
||||
using Fie.Ponies;
|
||||
using Fie.Ponies.RainbowDash;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Fie.AI
|
||||
{
|
||||
public class FieAITaskRainbowDashDoublePayback : FieAITaskBase
|
||||
{
|
||||
private bool _isAssigned;
|
||||
|
||||
private bool _isEnd;
|
||||
|
||||
public override void Initialize(FieAITaskController manager)
|
||||
{
|
||||
_isAssigned = false;
|
||||
_isEnd = false;
|
||||
manager.ownerCharacter.damageSystem.staggerEvent += healthSystem_staggerEvent;
|
||||
}
|
||||
|
||||
public override void Terminate(FieAITaskController manager)
|
||||
{
|
||||
manager.ownerCharacter.damageSystem.staggerEvent -= healthSystem_staggerEvent;
|
||||
}
|
||||
|
||||
private void healthSystem_staggerEvent(FieDamage damageObject)
|
||||
{
|
||||
nextStateWeightList[typeof(FieAITaskRainbowDashEnemyEvade)] = 100;
|
||||
_isEnd = true;
|
||||
}
|
||||
|
||||
public override bool Task(FieAITaskController manager)
|
||||
{
|
||||
if (_isEnd)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
if (manager.ownerCharacter.detector.lockonTargetObject == null)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
if (!_isAssigned)
|
||||
{
|
||||
manager.ownerCharacter.RequestToChangeState<FieStateMachinePoniesAbilitySlot1>(Vector3.zero, 0f, FieGameCharacter.StateMachineType.Attack);
|
||||
FieStateMachineInterface currentStateMachine = manager.ownerCharacter.getStateMachine().getCurrentStateMachine();
|
||||
if (!(currentStateMachine is FieStateMachineRainbowDashDoublePaybackPrepareOnGround) && !(currentStateMachine is FieStateMachineRainbowDashDoublePaybackPrepareMidAir))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
currentStateMachine.stateChangeEvent += delegate
|
||||
{
|
||||
nextStateWeightList[typeof(FieAITaskRainbowDashEvasion)] = 100;
|
||||
nextStateWeightList[typeof(FieAITaskRainbowDashRainblow)] = 100;
|
||||
_isEnd = true;
|
||||
};
|
||||
_isAssigned = true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
37
src/Fie.AI/FieAITaskRainbowDashEnemyEvade.cs
Normal file
37
src/Fie.AI/FieAITaskRainbowDashEnemyEvade.cs
Normal file
|
@ -0,0 +1,37 @@
|
|||
using Fie.Ponies;
|
||||
using Fie.Ponies.RainbowDash;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Fie.AI
|
||||
{
|
||||
public class FieAITaskRainbowDashEnemyEvade : FieAITaskBase
|
||||
{
|
||||
public override bool Task(FieAITaskController manager)
|
||||
{
|
||||
if (manager.ownerCharacter.detector.lockonTargetObject == null)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
float num = Vector3.Distance(manager.ownerCharacter.transform.position, manager.ownerCharacter.detector.lockonTargetObject.centerTransform.position);
|
||||
if (!(num < 3f))
|
||||
{
|
||||
if (manager.ownerCharacter.abilitiesContainer.GetCooltime<FieStateMachineRainbowDashDoublePayback>() <= 0f)
|
||||
{
|
||||
nextStateWeightList[typeof(FieAITaskRainbowDashDoublePayback)] = 100;
|
||||
return true;
|
||||
}
|
||||
if (manager.ownerCharacter.abilitiesContainer.GetCooltime<FieStateMachineRainbowDashRainblow>() <= 0f)
|
||||
{
|
||||
nextStateWeightList[typeof(FieAITaskRainbowDashRainblow)] = 100;
|
||||
return true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
Vector3 vector = manager.ownerCharacter.detector.lockonTargetObject.centerTransform.position - manager.ownerCharacter.transform.position;
|
||||
vector.y = vector.z;
|
||||
vector.z = 0f;
|
||||
manager.ownerCharacter.RequestToChangeState<FieStateMachinePoniesGallop>(-vector.normalized, 1f, FieGameCharacter.StateMachineType.Base);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
26
src/Fie.AI/FieAITaskRainbowDashEnemyTracking.cs
Normal file
26
src/Fie.AI/FieAITaskRainbowDashEnemyTracking.cs
Normal file
|
@ -0,0 +1,26 @@
|
|||
using Fie.Ponies;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Fie.AI
|
||||
{
|
||||
public class FieAITaskRainbowDashEnemyTracking : FieAITaskBase
|
||||
{
|
||||
public override bool Task(FieAITaskController manager)
|
||||
{
|
||||
if (manager.ownerCharacter.detector.lockonTargetObject == null)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
float num = Vector3.Distance(manager.ownerCharacter.transform.position, manager.ownerCharacter.detector.lockonTargetObject.centerTransform.position);
|
||||
if (!(num > 2f))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
Vector3 vector = manager.ownerCharacter.detector.lockonTargetObject.centerTransform.position - manager.ownerCharacter.transform.position;
|
||||
vector.y = vector.z;
|
||||
vector.z = 0f;
|
||||
manager.ownerCharacter.RequestToChangeState<FieStateMachinePoniesGallop>(vector.normalized, 1f, FieGameCharacter.StateMachineType.Base);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
64
src/Fie.AI/FieAITaskRainbowDashEvasion.cs
Normal file
64
src/Fie.AI/FieAITaskRainbowDashEvasion.cs
Normal file
|
@ -0,0 +1,64 @@
|
|||
using Fie.Object;
|
||||
using Fie.Ponies.RainbowDash;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Fie.AI
|
||||
{
|
||||
public class FieAITaskRainbowDashEvasion : FieAITaskBase
|
||||
{
|
||||
private enum StepState
|
||||
{
|
||||
STATE_PREPARE,
|
||||
STATE_STEP
|
||||
}
|
||||
|
||||
private const float ATTACK_DISTANCE = 15f;
|
||||
|
||||
private bool _isEndState;
|
||||
|
||||
private StepState _stepState;
|
||||
|
||||
public override void Initialize(FieAITaskController manager)
|
||||
{
|
||||
_isEndState = false;
|
||||
_stepState = StepState.STATE_PREPARE;
|
||||
}
|
||||
|
||||
public override bool Task(FieAITaskController manager)
|
||||
{
|
||||
if (manager.ownerCharacter.groundState != 0)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
switch (_stepState)
|
||||
{
|
||||
case StepState.STATE_PREPARE:
|
||||
{
|
||||
Vector3 directionalVec = new Vector3(Random.Range(-1f, 1f), Random.Range(-1f, 1f), Random.Range(-1f, 1f));
|
||||
manager.ownerCharacter.RequestToChangeState<FieStateMachineRainbowDashEvasion>(directionalVec, 1f, FieGameCharacter.StateMachineType.Base);
|
||||
FieStateMachineInterface currentStateMachine = manager.ownerCharacter.getStateMachine().getCurrentStateMachine();
|
||||
if (currentStateMachine is FieStateMachineRainbowDashEvasion || currentStateMachine is FieStateMachineRainbowDashEvasionBack || currentStateMachine is FieStateMachineRainbowDashEvasionFront || currentStateMachine is FieStateMachineRainbowDashEvasionUp || currentStateMachine is FieStateMachineRainbowDashEvasionDown)
|
||||
{
|
||||
currentStateMachine.stateChangeEvent += delegate
|
||||
{
|
||||
_isEndState = true;
|
||||
};
|
||||
_stepState = StepState.STATE_STEP;
|
||||
}
|
||||
else
|
||||
{
|
||||
_isEndState = true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case StepState.STATE_STEP:
|
||||
if (_isEndState)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
95
src/Fie.AI/FieAITaskRainbowDashIdle.cs
Normal file
95
src/Fie.AI/FieAITaskRainbowDashIdle.cs
Normal file
|
@ -0,0 +1,95 @@
|
|||
using Fie.Manager;
|
||||
using Fie.Object;
|
||||
using Fie.Ponies.RainbowDash;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Fie.AI
|
||||
{
|
||||
public class FieAITaskRainbowDashIdle : FieAITaskBase
|
||||
{
|
||||
private FieGameCharacter injuryCharacter;
|
||||
|
||||
public override void Initialize(FieAITaskController manager)
|
||||
{
|
||||
if (Random.Range(0f, 100f) > 50f)
|
||||
{
|
||||
FieGameCharacter randomEnemyGameCharacter = manager.ownerCharacter.detector.getRandomEnemyGameCharacter();
|
||||
if (randomEnemyGameCharacter != null)
|
||||
{
|
||||
manager.ownerCharacter.detector.ChangeLockonTargetByInstanceID(randomEnemyGameCharacter.GetInstanceID());
|
||||
}
|
||||
}
|
||||
injuryCharacter = FieManagerBehaviour<FieInGameCharacterStatusManager>.I.GetNearbyInjuryAllyCharacter(manager.ownerCharacter);
|
||||
}
|
||||
|
||||
public override bool Task(FieAITaskController manager)
|
||||
{
|
||||
FieRainbowDash fieRainbowDash = manager.ownerCharacter as FieRainbowDash;
|
||||
if (fieRainbowDash.damageSystem.isDead)
|
||||
{
|
||||
if (fieRainbowDash.friendshipStats.getCurrentFriendshipPoint() >= 3)
|
||||
{
|
||||
fieRainbowDash.TryToRevive();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
if (injuryCharacter != null && fieRainbowDash.friendshipStats.getCurrentFriendshipPoint() >= 2)
|
||||
{
|
||||
nextStateWeightList[typeof(FieAITaskPoniesRescue)] = 100;
|
||||
return true;
|
||||
}
|
||||
float num = Vector3.Distance(fieRainbowDash.transform.position, FieManagerBehaviour<FieUserManager>.I.gameOwnerCharacter.transform.position);
|
||||
if (fieRainbowDash.detector.lockonTargetObject == null)
|
||||
{
|
||||
if (num > 2.5f)
|
||||
{
|
||||
nextStateWeightList[typeof(FieAITaskPoniesOwnerTracking)] = 100;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
float num2 = Vector3.Distance(fieRainbowDash.transform.position, fieRainbowDash.detector.lockonTargetObject.position);
|
||||
if (num2 > 4.5f)
|
||||
{
|
||||
nextStateWeightList[typeof(FieAITaskPoniesOwnerTracking)] = 100;
|
||||
return true;
|
||||
}
|
||||
if (fieRainbowDash.abilitiesContainer.GetCooltime<FieStateMachineRainbowDashDoublePayback>() <= 0f)
|
||||
{
|
||||
nextStateWeightList[typeof(FieAITaskRainbowDashDoublePayback)] = 500;
|
||||
}
|
||||
if (fieRainbowDash.abilitiesContainer.GetCooltime<FieStateMachineRainbowDashRainblow>() <= 0f)
|
||||
{
|
||||
nextStateWeightList[typeof(FieAITaskRainbowDashRainblow)] = 500;
|
||||
}
|
||||
if (num2 > 2.5f)
|
||||
{
|
||||
if (fieRainbowDash.healthStats.shield > 0f)
|
||||
{
|
||||
nextStateWeightList[typeof(FieAITaskRainbowDashEnemyTracking)] = 500;
|
||||
}
|
||||
else
|
||||
{
|
||||
nextStateWeightList[typeof(FieAITaskRainbowDashEnemyEvade)] = 500;
|
||||
}
|
||||
if (fieRainbowDash.awesomeCount > 0)
|
||||
{
|
||||
nextStateWeightList[typeof(FieAITaskRainbowDashOmniSmash)] = 200 * fieRainbowDash.awesomeCount;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
if (fieRainbowDash.healthStats.shield <= 0f)
|
||||
{
|
||||
nextStateWeightList[typeof(FieAITaskRainbowDashEnemyEvade)] = 500;
|
||||
return true;
|
||||
}
|
||||
nextStateWeightList[typeof(FieAITaskRainbowDashEvasion)] = 200;
|
||||
if (fieRainbowDash.groundState == FieObjectGroundState.Grounding)
|
||||
{
|
||||
nextStateWeightList[typeof(FieAITaskRainbowDashJump)] = 200;
|
||||
}
|
||||
nextStateWeightList[typeof(FieAITaskRainbowDashMelee)] = 200;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
51
src/Fie.AI/FieAITaskRainbowDashJump.cs
Normal file
51
src/Fie.AI/FieAITaskRainbowDashJump.cs
Normal file
|
@ -0,0 +1,51 @@
|
|||
using Fie.Object;
|
||||
using Fie.Ponies;
|
||||
using Fie.Ponies.RainbowDash;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Fie.AI
|
||||
{
|
||||
public class FieAITaskRainbowDashJump : FieAITaskBase
|
||||
{
|
||||
public const float JUMPING_MAXIMUM_TIME = 3f;
|
||||
|
||||
public const float JUMPING_THRESHOLD_TIME = 0.3f;
|
||||
|
||||
private float _lifeCount;
|
||||
|
||||
private float _jumpCount;
|
||||
|
||||
private bool _isJump;
|
||||
|
||||
public override void Initialize(FieAITaskController manager)
|
||||
{
|
||||
_lifeCount = 0f;
|
||||
_jumpCount = 0f;
|
||||
_isJump = false;
|
||||
}
|
||||
|
||||
public override bool Task(FieAITaskController manager)
|
||||
{
|
||||
_lifeCount += Time.deltaTime;
|
||||
if (_lifeCount >= 3f)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
if (_isJump)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
manager.ownerCharacter.RequestToChangeState<FieStateMachinePoniesJump>(Vector3.up, 1f, FieGameCharacter.StateMachineType.Base);
|
||||
FieStateMachineInterface currentStateMachine = manager.ownerCharacter.getStateMachine().getCurrentStateMachine();
|
||||
if (currentStateMachine is FieStateMachineRainbowDashFlying)
|
||||
{
|
||||
_jumpCount += Time.deltaTime;
|
||||
if (_jumpCount > 0.3f)
|
||||
{
|
||||
_isJump = true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
63
src/Fie.AI/FieAITaskRainbowDashMelee.cs
Normal file
63
src/Fie.AI/FieAITaskRainbowDashMelee.cs
Normal file
|
@ -0,0 +1,63 @@
|
|||
using Fie.Object;
|
||||
using Fie.Ponies;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Fie.AI
|
||||
{
|
||||
public class FieAITaskRainbowDashMelee : FieAITaskBase
|
||||
{
|
||||
public const float MELEE_TIME_MAX = 1.5f;
|
||||
|
||||
public const float MELEE_TIME_MIN = 0.5f;
|
||||
|
||||
private bool _isEnd;
|
||||
|
||||
private float _lifeCount;
|
||||
|
||||
private float _meleeCount;
|
||||
|
||||
public override void Initialize(FieAITaskController manager)
|
||||
{
|
||||
_isEnd = false;
|
||||
_lifeCount = 0f;
|
||||
_meleeCount = Random.Range(0.5f, 1.5f);
|
||||
manager.ownerCharacter.damageSystem.staggerEvent += healthSystem_staggerEvent;
|
||||
}
|
||||
|
||||
public override void Terminate(FieAITaskController manager)
|
||||
{
|
||||
manager.ownerCharacter.damageSystem.staggerEvent -= healthSystem_staggerEvent;
|
||||
}
|
||||
|
||||
private void healthSystem_staggerEvent(FieDamage damageObject)
|
||||
{
|
||||
nextStateWeightList[typeof(FieAITaskRainbowDashEvasion)] = 100;
|
||||
_isEnd = true;
|
||||
}
|
||||
|
||||
public override bool Task(FieAITaskController manager)
|
||||
{
|
||||
if (_isEnd)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
_lifeCount += Time.deltaTime;
|
||||
if (manager.ownerCharacter.detector.lockonTargetObject == null)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
float num = Vector3.Distance(manager.ownerCharacter.transform.position, manager.ownerCharacter.detector.lockonTargetObject.position);
|
||||
if (num > 45f)
|
||||
{
|
||||
nextStateWeightList[typeof(FieAITaskPoniesOwnerTracking)] = 100;
|
||||
return true;
|
||||
}
|
||||
if (_lifeCount >= _meleeCount)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
manager.ownerCharacter.RequestToChangeState<FieStateMachinePoniesBaseAttack>(Vector3.zero, 0f, FieGameCharacter.StateMachineType.Attack);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
67
src/Fie.AI/FieAITaskRainbowDashOmniSmash.cs
Normal file
67
src/Fie.AI/FieAITaskRainbowDashOmniSmash.cs
Normal file
|
@ -0,0 +1,67 @@
|
|||
using Fie.Object;
|
||||
using Fie.Ponies;
|
||||
using Fie.Ponies.RainbowDash;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Fie.AI
|
||||
{
|
||||
public class FieAITaskRainbowDashOmniSmash : FieAITaskBase
|
||||
{
|
||||
private bool _isAssigned;
|
||||
|
||||
private bool _isEnd;
|
||||
|
||||
public override void Initialize(FieAITaskController manager)
|
||||
{
|
||||
_isAssigned = false;
|
||||
_isEnd = false;
|
||||
manager.ownerCharacter.damageSystem.staggerEvent += healthSystem_staggerEvent;
|
||||
}
|
||||
|
||||
public override void Terminate(FieAITaskController manager)
|
||||
{
|
||||
manager.ownerCharacter.damageSystem.staggerEvent -= healthSystem_staggerEvent;
|
||||
}
|
||||
|
||||
private void healthSystem_staggerEvent(FieDamage damageObject)
|
||||
{
|
||||
nextStateWeightList[typeof(FieAITaskRainbowDashEnemyEvade)] = 100;
|
||||
_isEnd = true;
|
||||
}
|
||||
|
||||
public override bool Task(FieAITaskController manager)
|
||||
{
|
||||
if (_isEnd)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
if (manager.ownerCharacter.detector.lockonTargetObject == null)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
FieRainbowDash fieRainbowDash = manager.ownerCharacter as FieRainbowDash;
|
||||
if (fieRainbowDash == null)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
if (!_isAssigned)
|
||||
{
|
||||
if (fieRainbowDash.awesomeCount <= 0)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
fieRainbowDash.RequestToChangeState<FieStateMachinePoniesAbilitySlot3>(Vector3.zero, 0f, FieGameCharacter.StateMachineType.Attack);
|
||||
_isAssigned = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
FieStateMachineInterface currentStateMachine = manager.ownerCharacter.getStateMachine().getCurrentStateMachine();
|
||||
if (!(currentStateMachine is FieStateMachineRainbowDashOmniSmash) && !(currentStateMachine is FieStateMachineRainbowDashOmniSmashFinish) && !(currentStateMachine is FieStateMachineRainbowDashOmniSmashLoop) && !(currentStateMachine is FieStateMachineRainbowDashOmniSmashStart))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
60
src/Fie.AI/FieAITaskRainbowDashRainblow.cs
Normal file
60
src/Fie.AI/FieAITaskRainbowDashRainblow.cs
Normal file
|
@ -0,0 +1,60 @@
|
|||
using Fie.Object;
|
||||
using Fie.Ponies;
|
||||
using Fie.Ponies.RainbowDash;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Fie.AI
|
||||
{
|
||||
public class FieAITaskRainbowDashRainblow : FieAITaskBase
|
||||
{
|
||||
private bool _isAssigned;
|
||||
|
||||
private bool _isEnd;
|
||||
|
||||
public override void Initialize(FieAITaskController manager)
|
||||
{
|
||||
_isAssigned = false;
|
||||
_isEnd = false;
|
||||
manager.ownerCharacter.damageSystem.staggerEvent += healthSystem_staggerEvent;
|
||||
}
|
||||
|
||||
public override void Terminate(FieAITaskController manager)
|
||||
{
|
||||
manager.ownerCharacter.damageSystem.staggerEvent -= healthSystem_staggerEvent;
|
||||
}
|
||||
|
||||
private void healthSystem_staggerEvent(FieDamage damageObject)
|
||||
{
|
||||
nextStateWeightList[typeof(FieAITaskRainbowDashEnemyEvade)] = 100;
|
||||
_isEnd = true;
|
||||
}
|
||||
|
||||
public override bool Task(FieAITaskController manager)
|
||||
{
|
||||
if (_isEnd)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
if (manager.ownerCharacter.detector.lockonTargetObject == null)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
if (!_isAssigned)
|
||||
{
|
||||
manager.ownerCharacter.RequestToChangeState<FieStateMachinePoniesAbilitySlot2>(Vector3.zero, 0f, FieGameCharacter.StateMachineType.Attack);
|
||||
FieStateMachineInterface currentStateMachine = manager.ownerCharacter.getStateMachine().getCurrentStateMachine();
|
||||
if (!(currentStateMachine is FieStateMachineRainbowDashRainblow) && !(currentStateMachine is FieStateMachineRainbowDashRainblowCloack))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
currentStateMachine.stateChangeEvent += delegate
|
||||
{
|
||||
nextStateWeightList[typeof(FieAITaskRainbowDashMelee)] = 100;
|
||||
_isEnd = true;
|
||||
};
|
||||
_isAssigned = true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
21
src/Fie.AI/FieAITaskTwilightBase.cs
Normal file
21
src/Fie.AI/FieAITaskTwilightBase.cs
Normal file
|
@ -0,0 +1,21 @@
|
|||
using Fie.Ponies;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Fie.AI
|
||||
{
|
||||
public abstract class FieAITaskTwilightBase : FieAITaskBase
|
||||
{
|
||||
protected bool AdjustDirectionByBasicMovement(FieAITaskController manager)
|
||||
{
|
||||
if (manager.ownerCharacter.detector.lockonTargetObject.flipDirectionVector != manager.ownerCharacter.flipDirectionVector)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
Vector3 vector = manager.ownerCharacter.detector.lockonTargetObject.position - manager.ownerCharacter.transform.position;
|
||||
vector.y = vector.z;
|
||||
vector.z = 0f;
|
||||
manager.ownerCharacter.RequestToChangeState<FieStateMachinePoniesGallop>(vector.normalized, 1f, FieGameCharacter.StateMachineType.Base);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
79
src/Fie.AI/FieAITaskTwilightBaseShot.cs
Normal file
79
src/Fie.AI/FieAITaskTwilightBaseShot.cs
Normal file
|
@ -0,0 +1,79 @@
|
|||
using Fie.Object;
|
||||
using Fie.Ponies;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Fie.AI
|
||||
{
|
||||
public class FieAITaskTwilightBaseShot : FieAITaskTwilightBase
|
||||
{
|
||||
public const float SHOOTING_TIME_MAX = 1.5f;
|
||||
|
||||
public const float SHOOTING_TIME_MIN = 0.5f;
|
||||
|
||||
private bool _isEnd;
|
||||
|
||||
private float _lifeCount;
|
||||
|
||||
private float _meleeCount;
|
||||
|
||||
public override void Initialize(FieAITaskController manager)
|
||||
{
|
||||
_isEnd = false;
|
||||
_lifeCount = 0f;
|
||||
_meleeCount = Random.Range(0.5f, 1.5f);
|
||||
manager.ownerCharacter.damageSystem.staggerEvent += healthSystem_staggerEvent;
|
||||
manager.ownerCharacter.damageSystem.damagedEvent += HealthSystem_damagedEvent;
|
||||
}
|
||||
|
||||
public override void Terminate(FieAITaskController manager)
|
||||
{
|
||||
manager.ownerCharacter.damageSystem.staggerEvent -= healthSystem_staggerEvent;
|
||||
manager.ownerCharacter.damageSystem.damagedEvent -= HealthSystem_damagedEvent;
|
||||
}
|
||||
|
||||
private void HealthSystem_damagedEvent(FieGameCharacter attacker, FieDamage damage)
|
||||
{
|
||||
nextStateWeightList[typeof(FieAITaskTwilightEnemyEvade)] = 100;
|
||||
_isEnd = true;
|
||||
}
|
||||
|
||||
private void healthSystem_staggerEvent(FieDamage damageObject)
|
||||
{
|
||||
nextStateWeightList[typeof(FieAITaskTwilightEnemyEvade)] = 100;
|
||||
_isEnd = true;
|
||||
}
|
||||
|
||||
public override bool Task(FieAITaskController manager)
|
||||
{
|
||||
if (_isEnd)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
_lifeCount += Time.deltaTime;
|
||||
if (manager.ownerCharacter.detector.lockonTargetObject == null)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
float num = Vector3.Distance(manager.ownerCharacter.transform.position, manager.ownerCharacter.detector.lockonTargetObject.position);
|
||||
if (num > 4.5f)
|
||||
{
|
||||
nextStateWeightList[typeof(FieAITaskPoniesOwnerTracking)] = 100;
|
||||
return true;
|
||||
}
|
||||
if (_lifeCount >= _meleeCount)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
if (manager.ownerCharacter.healthStats.shield <= 0f)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
if (AdjustDirectionByBasicMovement(manager))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
manager.ownerCharacter.RequestToChangeState<FieStateMachinePoniesBaseAttack>(Vector3.zero, 0f, FieGameCharacter.StateMachineType.Attack);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
44
src/Fie.AI/FieAITaskTwilightEnemyEvade.cs
Normal file
44
src/Fie.AI/FieAITaskTwilightEnemyEvade.cs
Normal file
|
@ -0,0 +1,44 @@
|
|||
using Fie.Ponies;
|
||||
using Fie.Ponies.Twilight;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Fie.AI
|
||||
{
|
||||
public class FieAITaskTwilightEnemyEvade : FieAITaskTwilightBase
|
||||
{
|
||||
public override bool Task(FieAITaskController manager)
|
||||
{
|
||||
if (manager.ownerCharacter.detector.lockonTargetObject == null)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
float num = Vector3.Distance(manager.ownerCharacter.transform.position, manager.ownerCharacter.detector.lockonTargetObject.centerTransform.position);
|
||||
FieAITaskController.FieAIFrontAndBackPoint frontAndBackPoint = manager.GetFrontAndBackPoint(3f);
|
||||
bool flag = false;
|
||||
Vector3 vector = manager.ownerCharacter.detector.lockonTargetObject.centerTransform.position - manager.ownerCharacter.transform.position;
|
||||
vector.y = vector.z;
|
||||
vector.z = 0f;
|
||||
if (num < 1.5f)
|
||||
{
|
||||
if (Random.Range(0, 100) > 50)
|
||||
{
|
||||
flag = ((byte)((flag ? 1 : 0) | 1) != 0);
|
||||
}
|
||||
if (frontAndBackPoint.backDistance > 0f)
|
||||
{
|
||||
flag = ((byte)((flag ? 1 : 0) | 1) != 0);
|
||||
}
|
||||
manager.ownerCharacter.RequestToChangeState<FieStateMachineTwilightTeleportation>((!flag) ? (-vector) : vector, 1f, FieGameCharacter.StateMachineType.Base);
|
||||
}
|
||||
else if (num < 3f)
|
||||
{
|
||||
if (frontAndBackPoint.backDistance > 0f)
|
||||
{
|
||||
flag = ((byte)((flag ? 1 : 0) | 1) != 0);
|
||||
}
|
||||
manager.ownerCharacter.RequestToChangeState<FieStateMachinePoniesGallop>((!flag) ? (-vector) : vector, 1f, FieGameCharacter.StateMachineType.Base);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
50
src/Fie.AI/FieAITaskTwilightForceField.cs
Normal file
50
src/Fie.AI/FieAITaskTwilightForceField.cs
Normal file
|
@ -0,0 +1,50 @@
|
|||
using Fie.Object;
|
||||
using Fie.Ponies.Twilight;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Fie.AI
|
||||
{
|
||||
public class FieAITaskTwilightForceField : FieAITaskTwilightBase
|
||||
{
|
||||
private bool _isEnd;
|
||||
|
||||
public override void Initialize(FieAITaskController manager)
|
||||
{
|
||||
_isEnd = false;
|
||||
manager.ownerCharacter.damageSystem.staggerEvent += healthSystem_staggerEvent;
|
||||
manager.ownerCharacter.damageSystem.damagedEvent += HealthSystem_damagedEvent;
|
||||
}
|
||||
|
||||
public override void Terminate(FieAITaskController manager)
|
||||
{
|
||||
manager.ownerCharacter.damageSystem.staggerEvent -= healthSystem_staggerEvent;
|
||||
manager.ownerCharacter.damageSystem.damagedEvent -= HealthSystem_damagedEvent;
|
||||
}
|
||||
|
||||
private void HealthSystem_damagedEvent(FieGameCharacter attacker, FieDamage damage)
|
||||
{
|
||||
nextStateWeightList[typeof(FieAITaskTwilightEnemyEvade)] = 100;
|
||||
_isEnd = true;
|
||||
}
|
||||
|
||||
private void healthSystem_staggerEvent(FieDamage damageObject)
|
||||
{
|
||||
nextStateWeightList[typeof(FieAITaskTwilightEnemyEvade)] = 100;
|
||||
_isEnd = true;
|
||||
}
|
||||
|
||||
public override bool Task(FieAITaskController manager)
|
||||
{
|
||||
if (_isEnd)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
if (manager.ownerCharacter.detector.lockonTargetObject == null)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
manager.ownerCharacter.RequestToChangeState<FieStateMachineTwilightForceField>(Vector3.zero, 0f, FieGameCharacter.StateMachineType.Attack);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
90
src/Fie.AI/FieAITaskTwilightIdle.cs
Normal file
90
src/Fie.AI/FieAITaskTwilightIdle.cs
Normal file
|
@ -0,0 +1,90 @@
|
|||
using Fie.Manager;
|
||||
using Fie.Object;
|
||||
using Fie.Ponies.Twilight;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Fie.AI
|
||||
{
|
||||
public class FieAITaskTwilightIdle : FieAITaskTwilightBase
|
||||
{
|
||||
private FieGameCharacter injuryCharacter;
|
||||
|
||||
public override void Initialize(FieAITaskController manager)
|
||||
{
|
||||
if (Random.Range(0f, 100f) > 50f)
|
||||
{
|
||||
FieGameCharacter randomEnemyGameCharacter = manager.ownerCharacter.detector.getRandomEnemyGameCharacter();
|
||||
if (randomEnemyGameCharacter != null)
|
||||
{
|
||||
manager.ownerCharacter.detector.ChangeLockonTargetByInstanceID(randomEnemyGameCharacter.GetInstanceID());
|
||||
}
|
||||
}
|
||||
injuryCharacter = FieManagerBehaviour<FieInGameCharacterStatusManager>.I.GetNearbyInjuryAllyCharacter(manager.ownerCharacter);
|
||||
}
|
||||
|
||||
public override bool Task(FieAITaskController manager)
|
||||
{
|
||||
FieTwilight fieTwilight = manager.ownerCharacter as FieTwilight;
|
||||
if (fieTwilight.damageSystem.isDead)
|
||||
{
|
||||
if (fieTwilight.friendshipStats.getCurrentFriendshipPoint() >= 3)
|
||||
{
|
||||
fieTwilight.TryToRevive();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
if (injuryCharacter != null && fieTwilight.friendshipStats.getCurrentFriendshipPoint() >= 2)
|
||||
{
|
||||
nextStateWeightList[typeof(FieAITaskPoniesRescue)] = 100;
|
||||
return true;
|
||||
}
|
||||
float num = Vector3.Distance(fieTwilight.transform.position, FieManagerBehaviour<FieUserManager>.I.gameOwnerCharacter.transform.position);
|
||||
if (fieTwilight.detector.lockonTargetObject == null)
|
||||
{
|
||||
if (num > 2.5f)
|
||||
{
|
||||
nextStateWeightList[typeof(FieAITaskPoniesOwnerTracking)] = 100;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
float num2 = Vector3.Distance(fieTwilight.transform.position, fieTwilight.detector.lockonTargetObject.position);
|
||||
if (num2 > 4.5f)
|
||||
{
|
||||
nextStateWeightList[typeof(FieAITaskPoniesOwnerTracking)] = 100;
|
||||
return true;
|
||||
}
|
||||
if (num2 > 2.5f)
|
||||
{
|
||||
if (manager.ownerCharacter.groundState != FieObjectGroundState.Flying)
|
||||
{
|
||||
nextStateWeightList[typeof(FieAITaskTwilightJump)] = 500;
|
||||
}
|
||||
if (fieTwilight.abilitiesContainer.GetCooltime<FieStateMachineTwilightSparklyCannon>() <= 0f)
|
||||
{
|
||||
nextStateWeightList[typeof(FieStateMachineTwilightSparklyCannon)] = 100;
|
||||
}
|
||||
if (fieTwilight.abilitiesContainer.GetCooltime<FieStateMachineTwilightSummonArrow>() <= 0f)
|
||||
{
|
||||
nextStateWeightList[typeof(FieAITaskTwilightSummonArrow)] = 100;
|
||||
}
|
||||
if (fieTwilight.abilitiesContainer.GetCooltime<FieStateMachineTwilightForceField>() <= 0f)
|
||||
{
|
||||
nextStateWeightList[typeof(FieAITaskTwilightForceField)] = 100;
|
||||
}
|
||||
if (fieTwilight.healthStats.shield > fieTwilight.healthStats.maxShield * 0.3f)
|
||||
{
|
||||
nextStateWeightList[typeof(FieAITaskTwilightBaseShot)] = 100;
|
||||
}
|
||||
else
|
||||
{
|
||||
nextStateWeightList[typeof(FieAITaskTwilightEnemyEvade)] = 100;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
nextStateWeightList.Clear();
|
||||
nextStateWeightList[typeof(FieAITaskTwilightEnemyEvade)] = 100;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
60
src/Fie.AI/FieAITaskTwilightJump.cs
Normal file
60
src/Fie.AI/FieAITaskTwilightJump.cs
Normal file
|
@ -0,0 +1,60 @@
|
|||
using Fie.Object;
|
||||
using Fie.Ponies;
|
||||
using Fie.Ponies.Twilight;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Fie.AI
|
||||
{
|
||||
public class FieAITaskTwilightJump : FieAITaskBase
|
||||
{
|
||||
public const float JUMPING_MAXIMUM_TIME = 3f;
|
||||
|
||||
public const float JUMPING_THRESHOLD_TIME = 0.3f;
|
||||
|
||||
private float _lifeCount;
|
||||
|
||||
private float _jumpCount;
|
||||
|
||||
private bool _isJump;
|
||||
|
||||
public override void Initialize(FieAITaskController manager)
|
||||
{
|
||||
_lifeCount = 0f;
|
||||
_jumpCount = 0f;
|
||||
_isJump = false;
|
||||
}
|
||||
|
||||
public override bool Task(FieAITaskController manager)
|
||||
{
|
||||
if (manager.ownerCharacter.groundState == FieObjectGroundState.Flying)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
_lifeCount += Time.deltaTime;
|
||||
if (_lifeCount >= 3f)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
if (manager.ownerCharacter.detector.lockonTargetObject == null)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
if (_isJump)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
manager.ownerCharacter.RequestToChangeState<FieStateMachinePoniesJump>(Vector3.up, 1f, FieGameCharacter.StateMachineType.Base);
|
||||
FieStateMachineInterface currentStateMachine = manager.ownerCharacter.getStateMachine().getCurrentStateMachine();
|
||||
if (!(currentStateMachine is FieStateMachineTwilightFlying))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
_jumpCount += Time.deltaTime;
|
||||
if (_jumpCount > 0.3f)
|
||||
{
|
||||
_isJump = true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
54
src/Fie.AI/FieAITaskTwilightShinyArrow.cs
Normal file
54
src/Fie.AI/FieAITaskTwilightShinyArrow.cs
Normal file
|
@ -0,0 +1,54 @@
|
|||
using Fie.Object;
|
||||
using Fie.Ponies.Twilight;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Fie.AI
|
||||
{
|
||||
public class FieAITaskTwilightShinyArrow : FieAITaskTwilightBase
|
||||
{
|
||||
private bool _isEnd;
|
||||
|
||||
public override void Initialize(FieAITaskController manager)
|
||||
{
|
||||
_isEnd = false;
|
||||
manager.ownerCharacter.damageSystem.staggerEvent += healthSystem_staggerEvent;
|
||||
manager.ownerCharacter.damageSystem.damagedEvent += HealthSystem_damagedEvent;
|
||||
}
|
||||
|
||||
public override void Terminate(FieAITaskController manager)
|
||||
{
|
||||
manager.ownerCharacter.damageSystem.staggerEvent -= healthSystem_staggerEvent;
|
||||
manager.ownerCharacter.damageSystem.damagedEvent -= HealthSystem_damagedEvent;
|
||||
}
|
||||
|
||||
private void HealthSystem_damagedEvent(FieGameCharacter attacker, FieDamage damage)
|
||||
{
|
||||
nextStateWeightList[typeof(FieAITaskTwilightEnemyEvade)] = 100;
|
||||
_isEnd = true;
|
||||
}
|
||||
|
||||
private void healthSystem_staggerEvent(FieDamage damageObject)
|
||||
{
|
||||
nextStateWeightList[typeof(FieAITaskTwilightEnemyEvade)] = 100;
|
||||
_isEnd = true;
|
||||
}
|
||||
|
||||
public override bool Task(FieAITaskController manager)
|
||||
{
|
||||
if (_isEnd)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
if (manager.ownerCharacter.detector.lockonTargetObject == null)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
if (AdjustDirectionByBasicMovement(manager))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
manager.ownerCharacter.RequestToChangeState<FieStateMachineTwilightShinyArrow>(Vector3.zero, 0f, FieGameCharacter.StateMachineType.Attack);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
50
src/Fie.AI/FieAITaskTwilightSummonArrow.cs
Normal file
50
src/Fie.AI/FieAITaskTwilightSummonArrow.cs
Normal file
|
@ -0,0 +1,50 @@
|
|||
using Fie.Object;
|
||||
using Fie.Ponies.Twilight;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Fie.AI
|
||||
{
|
||||
public class FieAITaskTwilightSummonArrow : FieAITaskTwilightBase
|
||||
{
|
||||
private bool _isEnd;
|
||||
|
||||
public override void Initialize(FieAITaskController manager)
|
||||
{
|
||||
_isEnd = false;
|
||||
manager.ownerCharacter.damageSystem.staggerEvent += healthSystem_staggerEvent;
|
||||
manager.ownerCharacter.damageSystem.damagedEvent += HealthSystem_damagedEvent;
|
||||
}
|
||||
|
||||
public override void Terminate(FieAITaskController manager)
|
||||
{
|
||||
manager.ownerCharacter.damageSystem.staggerEvent -= healthSystem_staggerEvent;
|
||||
manager.ownerCharacter.damageSystem.damagedEvent -= HealthSystem_damagedEvent;
|
||||
}
|
||||
|
||||
private void HealthSystem_damagedEvent(FieGameCharacter attacker, FieDamage damage)
|
||||
{
|
||||
nextStateWeightList[typeof(FieAITaskTwilightEnemyEvade)] = 100;
|
||||
_isEnd = true;
|
||||
}
|
||||
|
||||
private void healthSystem_staggerEvent(FieDamage damageObject)
|
||||
{
|
||||
nextStateWeightList[typeof(FieAITaskTwilightEnemyEvade)] = 100;
|
||||
_isEnd = true;
|
||||
}
|
||||
|
||||
public override bool Task(FieAITaskController manager)
|
||||
{
|
||||
if (_isEnd)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
if (manager.ownerCharacter.detector.lockonTargetObject == null)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
manager.ownerCharacter.RequestToChangeState<FieStateMachineTwilightSummonArrow>(Vector3.zero, 0f, FieGameCharacter.StateMachineType.Attack);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
311
src/Fie.Camera/FieCameraBase.cs
Normal file
311
src/Fie.Camera/FieCameraBase.cs
Normal file
|
@ -0,0 +1,311 @@
|
|||
using AmplifyBloom;
|
||||
using Fie.Manager;
|
||||
using Fie.PostEffect;
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.PostProcessing;
|
||||
using UnityStandardAssets.ImageEffects;
|
||||
|
||||
namespace Fie.Camera
|
||||
{
|
||||
[RequireComponent(typeof(UnityEngine.Camera))]
|
||||
public abstract class FieCameraBase : MonoBehaviour
|
||||
{
|
||||
public PostProcessingProfile PostProcessingProfileForLev2;
|
||||
|
||||
public PostProcessingProfile PostProcessingProfileForLev3;
|
||||
|
||||
public PostProcessingProfile PostProcessingProfileForLev4;
|
||||
|
||||
public PostProcessingProfile PostProcessingProfileForLev5;
|
||||
|
||||
private FieGameCharacter _cameraOwner;
|
||||
|
||||
private UnityEngine.Camera _camera;
|
||||
|
||||
public UnityEngine.Camera camera => _camera;
|
||||
|
||||
public FieGameCharacter cameraOwner
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_cameraOwner == null)
|
||||
{
|
||||
_cameraOwner = FieManagerBehaviour<FieUserManager>.I.gameOwnerCharacter;
|
||||
}
|
||||
return _cameraOwner;
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void Awake()
|
||||
{
|
||||
_camera = GetComponent<UnityEngine.Camera>();
|
||||
if (_camera == null)
|
||||
{
|
||||
throw new Exception("this component require UnityEngine.Camera. but didn't.");
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void Start()
|
||||
{
|
||||
CalibratePostEffects();
|
||||
}
|
||||
|
||||
public void CalibratePostEffects()
|
||||
{
|
||||
int qualityLevel = QualitySettings.GetQualityLevel();
|
||||
PostProcessingBehaviour component = GetComponent<PostProcessingBehaviour>();
|
||||
AmplifyBloomEffect component2 = GetComponent<AmplifyBloomEffect>();
|
||||
UltimateBloom component3 = GetComponent<UltimateBloom>();
|
||||
SSREffect component4 = GetComponent<SSREffect>();
|
||||
PKFxRenderingPlugin component5 = GetComponent<PKFxRenderingPlugin>();
|
||||
SunShafts component6 = GetComponent<SunShafts>();
|
||||
SEGI component7 = GetComponent<SEGI>();
|
||||
VolumetricFog component8 = GetComponent<VolumetricFog>();
|
||||
FieCommandBufferReflection component9 = GetComponent<FieCommandBufferReflection>();
|
||||
switch (qualityLevel)
|
||||
{
|
||||
default:
|
||||
if (component != null)
|
||||
{
|
||||
component.enabled = false;
|
||||
}
|
||||
if (component2 != null)
|
||||
{
|
||||
component2.enabled = false;
|
||||
}
|
||||
if (component3 != null)
|
||||
{
|
||||
component3.enabled = false;
|
||||
}
|
||||
if (component4 != null)
|
||||
{
|
||||
component4.enabled = false;
|
||||
}
|
||||
if (component5 != null)
|
||||
{
|
||||
component5.m_EnableDistortion = false;
|
||||
}
|
||||
if (component5 != null)
|
||||
{
|
||||
component5.m_EnableSoftParticles = false;
|
||||
}
|
||||
if (component6 != null)
|
||||
{
|
||||
component6.enabled = false;
|
||||
}
|
||||
if (component7 != null)
|
||||
{
|
||||
component7.enabled = false;
|
||||
}
|
||||
if (component8 != null)
|
||||
{
|
||||
component8.enabled = false;
|
||||
}
|
||||
if (component9 != null)
|
||||
{
|
||||
component9.enabled = false;
|
||||
}
|
||||
Shader.globalMaximumLOD = 800;
|
||||
break;
|
||||
case 1:
|
||||
if (component2 != null)
|
||||
{
|
||||
component2.enabled = false;
|
||||
}
|
||||
if (component3 != null)
|
||||
{
|
||||
component3.enabled = false;
|
||||
}
|
||||
if (component4 != null)
|
||||
{
|
||||
component4.enabled = false;
|
||||
}
|
||||
if (component5 != null)
|
||||
{
|
||||
component5.m_EnableDistortion = false;
|
||||
}
|
||||
if (component5 != null)
|
||||
{
|
||||
component5.m_EnableSoftParticles = false;
|
||||
}
|
||||
if (component6 != null)
|
||||
{
|
||||
component6.enabled = true;
|
||||
}
|
||||
if (component7 != null)
|
||||
{
|
||||
component7.enabled = false;
|
||||
}
|
||||
if (component8 != null)
|
||||
{
|
||||
component8.enabled = false;
|
||||
}
|
||||
if (component9 != null)
|
||||
{
|
||||
component9.enabled = false;
|
||||
}
|
||||
if (component != null)
|
||||
{
|
||||
component.profile = PostProcessingProfileForLev2;
|
||||
}
|
||||
Shader.globalMaximumLOD = 800;
|
||||
break;
|
||||
case 2:
|
||||
if (component2 != null)
|
||||
{
|
||||
component2.enabled = true;
|
||||
}
|
||||
if (component3 != null)
|
||||
{
|
||||
component3.enabled = true;
|
||||
}
|
||||
if (component4 != null)
|
||||
{
|
||||
component4.enabled = false;
|
||||
}
|
||||
if (component5 != null)
|
||||
{
|
||||
component5.m_EnableDistortion = true;
|
||||
}
|
||||
if (component5 != null)
|
||||
{
|
||||
component5.m_EnableSoftParticles = true;
|
||||
}
|
||||
if (component6 != null)
|
||||
{
|
||||
component6.enabled = true;
|
||||
}
|
||||
if (component7 != null)
|
||||
{
|
||||
component7.enabled = false;
|
||||
}
|
||||
if (component != null)
|
||||
{
|
||||
component.profile = PostProcessingProfileForLev3;
|
||||
}
|
||||
if (component8 != null)
|
||||
{
|
||||
component8.enabled = false;
|
||||
}
|
||||
if (component9 != null)
|
||||
{
|
||||
component9.enabled = true;
|
||||
}
|
||||
if (component2 != null)
|
||||
{
|
||||
component2.BloomDownsampleCount = 3;
|
||||
}
|
||||
Shader.globalMaximumLOD = 1500;
|
||||
break;
|
||||
case 3:
|
||||
if (component2 != null)
|
||||
{
|
||||
component2.enabled = true;
|
||||
}
|
||||
if (component3 != null)
|
||||
{
|
||||
component3.enabled = true;
|
||||
}
|
||||
if (component4 != null)
|
||||
{
|
||||
component4.enabled = true;
|
||||
}
|
||||
if (component5 != null)
|
||||
{
|
||||
component5.m_EnableDistortion = true;
|
||||
}
|
||||
if (component5 != null)
|
||||
{
|
||||
component5.m_EnableSoftParticles = true;
|
||||
}
|
||||
if (component6 != null)
|
||||
{
|
||||
component6.enabled = true;
|
||||
}
|
||||
if (component7 != null)
|
||||
{
|
||||
component7.enabled = false;
|
||||
}
|
||||
if (component != null)
|
||||
{
|
||||
component.profile = PostProcessingProfileForLev4;
|
||||
}
|
||||
if (component8 != null)
|
||||
{
|
||||
component8.enabled = true;
|
||||
}
|
||||
if (component9 != null)
|
||||
{
|
||||
component9.enabled = true;
|
||||
}
|
||||
if (component2 != null)
|
||||
{
|
||||
component2.BloomDownsampleCount = 5;
|
||||
}
|
||||
Shader.globalMaximumLOD = 1500;
|
||||
break;
|
||||
case 4:
|
||||
if (component2 != null)
|
||||
{
|
||||
component2.enabled = true;
|
||||
}
|
||||
if (component3 != null)
|
||||
{
|
||||
component3.enabled = true;
|
||||
}
|
||||
if (component4 != null)
|
||||
{
|
||||
component4.enabled = true;
|
||||
}
|
||||
if (component5 != null)
|
||||
{
|
||||
component5.m_EnableDistortion = true;
|
||||
}
|
||||
if (component5 != null)
|
||||
{
|
||||
component5.m_EnableSoftParticles = true;
|
||||
}
|
||||
if (component6 != null)
|
||||
{
|
||||
component6.enabled = true;
|
||||
}
|
||||
if (component7 != null)
|
||||
{
|
||||
component7.enabled = true;
|
||||
}
|
||||
if (component != null)
|
||||
{
|
||||
component.profile = PostProcessingProfileForLev5;
|
||||
}
|
||||
if (component8 != null)
|
||||
{
|
||||
component8.enabled = true;
|
||||
}
|
||||
if (component9 != null)
|
||||
{
|
||||
component9.enabled = true;
|
||||
}
|
||||
if (component2 != null)
|
||||
{
|
||||
component2.BloomDownsampleCount = 5;
|
||||
}
|
||||
Shader.globalMaximumLOD = 1500;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void setCameraOwner(FieGameCharacter owner)
|
||||
{
|
||||
if (!(owner == null))
|
||||
{
|
||||
_cameraOwner = owner;
|
||||
}
|
||||
}
|
||||
|
||||
public bool isCameraOwner(FieGameCharacter character)
|
||||
{
|
||||
return character.GetInstanceID() == _cameraOwner.GetInstanceID();
|
||||
}
|
||||
}
|
||||
}
|
72
src/Fie.Camera/FieCameraOffset.cs
Normal file
72
src/Fie.Camera/FieCameraOffset.cs
Normal file
|
@ -0,0 +1,72 @@
|
|||
using Fie.Utility;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Fie.Camera
|
||||
{
|
||||
public class FieCameraOffset
|
||||
{
|
||||
public struct FieCameraOffsetParam
|
||||
{
|
||||
public Vector3 position;
|
||||
|
||||
public Vector3 angle;
|
||||
|
||||
public float fov;
|
||||
|
||||
public FieCameraOffsetParam(Vector3 position, Vector3 angle, float v)
|
||||
{
|
||||
this.position = position;
|
||||
this.angle = angle;
|
||||
fov = v;
|
||||
}
|
||||
|
||||
public static FieCameraOffsetParam operator *(FieCameraOffsetParam a, float b)
|
||||
{
|
||||
return new FieCameraOffsetParam(a.position * b, a.angle * b, a.fov * b);
|
||||
}
|
||||
}
|
||||
|
||||
private Tweener<TweenTypesInOutSine> _startTweener = new Tweener<TweenTypesInOutSine>();
|
||||
|
||||
private Tweener<TweenTypesInOutSine> _endTweener = new Tweener<TweenTypesInOutSine>();
|
||||
|
||||
private FieCameraOffsetParam _offset;
|
||||
|
||||
private float stayDuration;
|
||||
|
||||
public FieCameraOffset(FieCameraOffsetParam offset, float startDuration, float stayDuration, float endDuration)
|
||||
{
|
||||
_offset = offset;
|
||||
_startTweener.InitTweener(startDuration, 0f, 1f);
|
||||
_endTweener.InitTweener(endDuration, 1f, 0f);
|
||||
this.stayDuration = stayDuration;
|
||||
}
|
||||
|
||||
public bool isEnd()
|
||||
{
|
||||
if (_startTweener.IsEnd() && _endTweener.IsEnd())
|
||||
{
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public FieCameraOffsetParam updateParams(float deltaTime)
|
||||
{
|
||||
if (!_startTweener.IsEnd())
|
||||
{
|
||||
return _offset * _startTweener.UpdateParameterFloat(deltaTime);
|
||||
}
|
||||
if (stayDuration > 0f)
|
||||
{
|
||||
stayDuration -= deltaTime;
|
||||
return _offset * 1f;
|
||||
}
|
||||
if (!_endTweener.IsEnd())
|
||||
{
|
||||
return _offset * _endTweener.UpdateParameterFloat(deltaTime);
|
||||
}
|
||||
return _offset * 0f;
|
||||
}
|
||||
}
|
||||
}
|
316
src/Fie.Camera/FieGameCamera.cs
Normal file
316
src/Fie.Camera/FieGameCamera.cs
Normal file
|
@ -0,0 +1,316 @@
|
|||
using CinemaDirector;
|
||||
using Colorful;
|
||||
using Fie.Manager;
|
||||
using Fie.Utility;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Fie.Camera
|
||||
{
|
||||
public class FieGameCamera : FieCameraBase
|
||||
{
|
||||
private const float CALC_MAXHP_RATE = 0.6f;
|
||||
|
||||
private const float MAX_GRAYSCALE_AMOUNT = 0.4f;
|
||||
|
||||
private const float MAX_VIGNETTE = 20f;
|
||||
|
||||
private const float MAX_CHROMATIC = -20f;
|
||||
|
||||
private const float MAX_DRY_LEVEL = -1000f;
|
||||
|
||||
private const float MAX_DECAY_TIME = 2f;
|
||||
|
||||
private const float MAX_DECAY_RATIO = 1f;
|
||||
|
||||
private const float MAX_ROOM_HF = -1000f;
|
||||
|
||||
private const float MAX_ROOM_LF = -500f;
|
||||
|
||||
private const float MAX_REVERB_LEVEL = 100f;
|
||||
|
||||
private const float MAX_REVERB_DELAY = 0.1f;
|
||||
|
||||
private float _maxHp;
|
||||
|
||||
private float _currentHp;
|
||||
|
||||
private float _currentAnimatinoHp;
|
||||
|
||||
private Tweener<TweenTypesInOutSine> _transitionAlphaTweener = new Tweener<TweenTypesInOutSine>();
|
||||
|
||||
private Tweener<TweenTypesOutSine> _damageTweener = new Tweener<TweenTypesOutSine>();
|
||||
|
||||
public Quaternion nowCameraTargetRotation = Quaternion.identity;
|
||||
|
||||
public Quaternion lastCameraTargetRotation = Quaternion.identity;
|
||||
|
||||
public Quaternion beforeTaskChangedTargetRotation = Quaternion.identity;
|
||||
|
||||
public Vector3 nowCameraTargetPos = Vector3.zero;
|
||||
|
||||
public Vector3 lastCameraTargetPos = Vector3.zero;
|
||||
|
||||
public Vector3 beforeTaskChangedTargetPos = Vector3.zero;
|
||||
|
||||
public Vector3 tagetMakerScreenPos = Vector3.zero;
|
||||
|
||||
private float _initCameraFov;
|
||||
|
||||
private float _lastCameraFov;
|
||||
|
||||
private float _transitionAlpha = 1f;
|
||||
|
||||
private Vector3 _wiggleRange = Vector3.zero;
|
||||
|
||||
private Wiggler _cameraWiggler;
|
||||
|
||||
private FieCameraOffset _cameraOffset;
|
||||
|
||||
private FieCameraOffset.FieCameraOffsetParam currentOffsetParam = default(FieCameraOffset.FieCameraOffsetParam);
|
||||
|
||||
private FieGameCameraTaskBase nowTaskObject;
|
||||
|
||||
[SerializeField]
|
||||
private Grayscale _colorCorrectionEffect;
|
||||
|
||||
[SerializeField]
|
||||
private ContrastVignette _vignetteEffect;
|
||||
|
||||
[SerializeField]
|
||||
private AudioReverbFilter _reverbFilter;
|
||||
|
||||
[SerializeField]
|
||||
private bool _isEnableDOF = true;
|
||||
|
||||
public Cutscene _mainCameraCutScene;
|
||||
|
||||
public float transitionAlpha
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_transitionAlphaTweener == null || _transitionAlphaTweener.IsEnd())
|
||||
{
|
||||
return 1f;
|
||||
}
|
||||
return _transitionAlpha;
|
||||
}
|
||||
private set
|
||||
{
|
||||
_transitionAlpha = value;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Awake()
|
||||
{
|
||||
base.Awake();
|
||||
base.camera.transparencySortMode = TransparencySortMode.Orthographic;
|
||||
_cameraWiggler = new Wiggler(Vector3.zero, 0f, 1, Vector3.zero);
|
||||
_transitionAlphaTweener.InitTweener(0.1f, 0f, 1f);
|
||||
_lastCameraFov = (_initCameraFov = base.camera.fieldOfView);
|
||||
InitTargetMakerScreenPos();
|
||||
}
|
||||
|
||||
protected override void Start()
|
||||
{
|
||||
FiePostProcessContainer[] array = UnityEngine.Object.FindObjectsOfType<FiePostProcessContainer>();
|
||||
if (array != null || array.Length > 0)
|
||||
{
|
||||
FiePostProcessContainer[] array2 = array;
|
||||
foreach (FiePostProcessContainer fiePostProcessContainer in array2)
|
||||
{
|
||||
fiePostProcessContainer.AttachPostProcessEffect(base.gameObject);
|
||||
}
|
||||
}
|
||||
base.Start();
|
||||
if (array != null || array.Length > 0)
|
||||
{
|
||||
FiePostProcessContainer[] array3 = array;
|
||||
foreach (FiePostProcessContainer fiePostProcessContainer2 in array3)
|
||||
{
|
||||
fiePostProcessContainer2.PostHook(base.gameObject);
|
||||
}
|
||||
}
|
||||
FieManagerBehaviour<FieInGameStateManager>.I.RetryEvent += I_RetryEvent;
|
||||
}
|
||||
|
||||
private void I_RetryEvent()
|
||||
{
|
||||
SetCameraTask<FieGameCameraTaskStop>();
|
||||
}
|
||||
|
||||
public void InitTargetMakerScreenPos()
|
||||
{
|
||||
tagetMakerScreenPos = new Vector3((float)Screen.width * 0.5f, (float)Screen.height * 0.5f, 0f);
|
||||
}
|
||||
|
||||
public void AddTargetMakerScreenPos(Vector3 additionalScreenVector)
|
||||
{
|
||||
SetTargetMakerScreenPos(tagetMakerScreenPos + additionalScreenVector);
|
||||
}
|
||||
|
||||
public void SetTargetMakerScreenPos(Vector3 newScreenPosition)
|
||||
{
|
||||
tagetMakerScreenPos.x = Mathf.Clamp(newScreenPosition.x, (float)Screen.width * 0.05f, (float)Screen.width * 0.95f);
|
||||
tagetMakerScreenPos.y = Mathf.Clamp(newScreenPosition.y, (float)Screen.height * 0.1f, (float)Screen.height * 0.9f);
|
||||
}
|
||||
|
||||
public override void setCameraOwner(FieGameCharacter owner)
|
||||
{
|
||||
base.setCameraOwner(owner);
|
||||
if (base.cameraOwner != null)
|
||||
{
|
||||
base.cameraOwner.detector.targetChangedEvent += Detector_targetChangeEvent;
|
||||
base.cameraOwner.detector.completelyMissedEvent += Detector_completelyMissedEvent;
|
||||
_currentHp = (_currentAnimatinoHp = base.cameraOwner.healthStats.hitPoint);
|
||||
_maxHp = base.cameraOwner.healthStats.maxHitPoint;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
if (base.cameraOwner != null)
|
||||
{
|
||||
base.cameraOwner.detector.targetChangedEvent -= Detector_targetChangeEvent;
|
||||
base.cameraOwner.detector.completelyMissedEvent -= Detector_completelyMissedEvent;
|
||||
}
|
||||
}
|
||||
|
||||
public void SetCameraTask<T>(float transitionTime = 0f) where T : FieGameCameraTaskBase, new()
|
||||
{
|
||||
if (nowTaskObject == null)
|
||||
{
|
||||
lastCameraTargetPos = (nowCameraTargetPos = base.transform.position);
|
||||
lastCameraTargetRotation = (nowCameraTargetRotation = base.transform.rotation);
|
||||
}
|
||||
else
|
||||
{
|
||||
nowTaskObject.Terminate(this);
|
||||
}
|
||||
nowTaskObject = new T();
|
||||
nowTaskObject.Initialize(this);
|
||||
if (transitionTime > 0f)
|
||||
{
|
||||
_transitionAlphaTweener.InitTweener(transitionTime, 0f, 1f);
|
||||
}
|
||||
beforeTaskChangedTargetPos = lastCameraTargetPos;
|
||||
beforeTaskChangedTargetRotation = lastCameraTargetRotation;
|
||||
}
|
||||
|
||||
public FieGameCameraTaskBase GetCameraTask()
|
||||
{
|
||||
return nowTaskObject;
|
||||
}
|
||||
|
||||
private void Detector_targetChangeEvent(FieGameCharacter fromCharacter, FieGameCharacter toCharacter)
|
||||
{
|
||||
if (nowTaskObject != null)
|
||||
{
|
||||
nowTaskObject.TargetChanged(this, fromCharacter, toCharacter);
|
||||
}
|
||||
}
|
||||
|
||||
private void Detector_completelyMissedEvent(FieGameCharacter targetCharacter)
|
||||
{
|
||||
if (nowTaskObject != null)
|
||||
{
|
||||
nowTaskObject.TargetChanged(this, null, null);
|
||||
}
|
||||
}
|
||||
|
||||
private void LateUpdate()
|
||||
{
|
||||
if (nowTaskObject != null)
|
||||
{
|
||||
nowTaskObject.CameraUpdate(this);
|
||||
if (_currentHp != base.cameraOwner.healthStats.hitPoint)
|
||||
{
|
||||
_damageTweener.InitTweener(0.5f, _currentHp, base.cameraOwner.healthStats.hitPoint);
|
||||
_currentHp = base.cameraOwner.healthStats.hitPoint;
|
||||
}
|
||||
if (!_damageTweener.IsEnd())
|
||||
{
|
||||
setDamageEffect(_damageTweener.UpdateParameterFloat(Time.deltaTime), _maxHp);
|
||||
}
|
||||
if (_cameraWiggler != null)
|
||||
{
|
||||
_wiggleRange = _cameraWiggler.UpdateWiggler(Time.deltaTime);
|
||||
}
|
||||
if (!_transitionAlphaTweener.IsEnd())
|
||||
{
|
||||
transitionAlpha = _transitionAlphaTweener.UpdateParameterFloat(Time.deltaTime);
|
||||
}
|
||||
lastCameraTargetPos = Vector3.Lerp(beforeTaskChangedTargetPos, nowCameraTargetPos, transitionAlpha);
|
||||
lastCameraTargetRotation = Quaternion.Lerp(beforeTaskChangedTargetRotation, nowCameraTargetRotation, transitionAlpha);
|
||||
if (_cameraOffset != null)
|
||||
{
|
||||
updateCameraOffset(_cameraOffset);
|
||||
}
|
||||
base.transform.position = lastCameraTargetPos + _wiggleRange + currentOffsetParam.position;
|
||||
base.transform.rotation = lastCameraTargetRotation * Quaternion.Euler(currentOffsetParam.angle);
|
||||
base.camera.fieldOfView = _lastCameraFov + currentOffsetParam.fov;
|
||||
}
|
||||
}
|
||||
|
||||
private void updateCameraOffset(FieCameraOffset offset)
|
||||
{
|
||||
if (!offset.isEnd())
|
||||
{
|
||||
currentOffsetParam = offset.updateParams(Time.deltaTime);
|
||||
}
|
||||
}
|
||||
|
||||
private void setDamageEffect(float nowHp, float maxHp)
|
||||
{
|
||||
if (!(maxHp <= 0f))
|
||||
{
|
||||
float num = Mathf.Max(0f, nowHp - (maxHp - nowHp) * 1f);
|
||||
float num2 = Mathf.Min(num / maxHp, 1f);
|
||||
if (_colorCorrectionEffect != null)
|
||||
{
|
||||
_colorCorrectionEffect.Amount = 0.4f - 0.4f * num2;
|
||||
}
|
||||
if (_vignetteEffect != null)
|
||||
{
|
||||
_vignetteEffect.Darkness = 20f - 20f * num2;
|
||||
}
|
||||
if (_reverbFilter != null)
|
||||
{
|
||||
_reverbFilter.dryLevel = -1000f - -1000f * num2;
|
||||
_reverbFilter.decayTime = 2f - 2f * num2;
|
||||
_reverbFilter.decayHFRatio = 1f - 1f * num2;
|
||||
_reverbFilter.roomHF = 1000f * num2;
|
||||
_reverbFilter.roomLF = 500f * num2;
|
||||
_reverbFilter.reverbLevel = 100f - 100f * num2;
|
||||
_reverbFilter.reverbDelay = 0.1f - 0.1f * num2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void setWiggler(Wiggler.WiggleTemplate template)
|
||||
{
|
||||
_cameraWiggler = new Wiggler(base.transform.rotation * Vector3.forward, template);
|
||||
}
|
||||
|
||||
public void setWiggler(float totalTime, int wiggleCount, Vector3 wiggleScale)
|
||||
{
|
||||
_cameraWiggler = new Wiggler(base.transform.rotation * Vector3.forward, totalTime, wiggleCount, wiggleScale);
|
||||
}
|
||||
|
||||
public void setOffsetTransition(FieGameCharacter callCharacter, FieCameraOffset offset, bool isOwnerOnly = true)
|
||||
{
|
||||
if (!(callCharacter == null) && offset != null && (!isOwnerOnly || isCameraOwner(callCharacter)))
|
||||
{
|
||||
_cameraOffset = offset;
|
||||
}
|
||||
}
|
||||
|
||||
public bool existsTargetEnemy()
|
||||
{
|
||||
if (base.cameraOwner.detector.lockonTargetObject != null)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
38
src/Fie.Camera/FieGameCameraEverfreeVignette.cs
Normal file
38
src/Fie.Camera/FieGameCameraEverfreeVignette.cs
Normal file
|
@ -0,0 +1,38 @@
|
|||
using Colorful;
|
||||
using Fie.LevelObject;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Fie.Camera
|
||||
{
|
||||
public class FieGameCameraEverfreeVignette : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
private float maximumVignetteDistance = 20f;
|
||||
|
||||
[SerializeField]
|
||||
private float minimumVignetteDistance = 10f;
|
||||
|
||||
private FastVignette _vignette;
|
||||
|
||||
private FieGameCamera _gameCmaera;
|
||||
|
||||
private FieLevelObjectGlowInsect _insect;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
_vignette = base.gameObject.GetComponent<FastVignette>();
|
||||
_gameCmaera = base.gameObject.GetComponent<FieGameCamera>();
|
||||
_insect = UnityEngine.Object.FindObjectOfType<FieLevelObjectGlowInsect>();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (!(_vignette == null) && !(_gameCmaera == null) && !(_gameCmaera.cameraOwner == null))
|
||||
{
|
||||
Vector3 vector = _gameCmaera.camera.WorldToScreenPoint(_gameCmaera.cameraOwner.centerTransform.position);
|
||||
_vignette.Center = new Vector2(vector.x / (float)Screen.width, vector.y / (float)Screen.height);
|
||||
_vignette.Darkness = 100f * Mathf.Clamp((Vector3.Distance(_gameCmaera.cameraOwner.centerTransform.position, _insect.transform.position) - minimumVignetteDistance) / maximumVignetteDistance, 0f, 1f);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
23
src/Fie.Camera/FieGameCameraTaskBase.cs
Normal file
23
src/Fie.Camera/FieGameCameraTaskBase.cs
Normal file
|
@ -0,0 +1,23 @@
|
|||
namespace Fie.Camera
|
||||
{
|
||||
public abstract class FieGameCameraTaskBase
|
||||
{
|
||||
public virtual void Initialize(FieGameCamera gameCamera)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void Terminate(FieGameCamera gameCamera)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void TargetChanged(FieGameCamera gameCamera, FieGameCharacter fromCharacter, FieGameCharacter toCharacter)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void TargetMissed(FieGameCamera gameCamera)
|
||||
{
|
||||
}
|
||||
|
||||
public abstract void CameraUpdate(FieGameCamera gameCamera);
|
||||
}
|
||||
}
|
55
src/Fie.Camera/FieGameCameraTaskHorming.cs
Normal file
55
src/Fie.Camera/FieGameCameraTaskHorming.cs
Normal file
|
@ -0,0 +1,55 @@
|
|||
using Fie.Manager;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Fie.Camera
|
||||
{
|
||||
public class FieGameCameraTaskHorming : FieGameCameraTaskBase
|
||||
{
|
||||
private Vector3 _hormingAncher = Vector3.zero;
|
||||
|
||||
private float latestHormingDistance;
|
||||
|
||||
private float targetHightOffset;
|
||||
|
||||
private const float CAMERA_UPPER_DIRECTION_OFFSET_ANGLE_X = -4.5f;
|
||||
|
||||
public override void Initialize(FieGameCamera gameCamera)
|
||||
{
|
||||
_hormingAncher = gameCamera.nowCameraTargetPos;
|
||||
}
|
||||
|
||||
public override void TargetChanged(FieGameCamera gameCamera, FieGameCharacter fromCharacter, FieGameCharacter toCharacter)
|
||||
{
|
||||
gameCamera.SetCameraTask<FieGameCameraTaskLockOn>(0.75f);
|
||||
}
|
||||
|
||||
public override void CameraUpdate(FieGameCamera gameCamera)
|
||||
{
|
||||
if (!(gameCamera.cameraOwner == null))
|
||||
{
|
||||
Vector3 defaultCameraOffset = FieManagerBehaviour<FieGameCameraManager>.I.getDefaultCameraOffset();
|
||||
Vector3 groundPosition = gameCamera.cameraOwner.groundPosition;
|
||||
float x = groundPosition.x + defaultCameraOffset.x;
|
||||
Vector3 groundPosition2 = gameCamera.cameraOwner.groundPosition;
|
||||
float y = groundPosition2.y + defaultCameraOffset.y;
|
||||
Vector3 groundPosition3 = gameCamera.cameraOwner.groundPosition;
|
||||
gameCamera.nowCameraTargetPos = new Vector3(x, y, groundPosition3.z + defaultCameraOffset.z);
|
||||
Vector3 groundPosition4 = gameCamera.cameraOwner.groundPosition;
|
||||
Vector3 a = new Vector3(0f, groundPosition4.y, 0f);
|
||||
Vector3 position = gameCamera.cameraOwner.transform.position;
|
||||
float b = -4.5f * Vector3.Distance(a, new Vector3(0f, position.y, 0f));
|
||||
targetHightOffset = Mathf.Lerp(targetHightOffset, b, 1f * Time.deltaTime);
|
||||
gameCamera.nowCameraTargetRotation = Quaternion.Euler(FieManagerBehaviour<FieGameCameraManager>.I.getDefaultCameraRotation() + new Vector3(targetHightOffset, 0f, 0f));
|
||||
float num = Vector3.Distance(new Vector3(_hormingAncher.x, gameCamera.nowCameraTargetPos.y, gameCamera.nowCameraTargetPos.z), gameCamera.nowCameraTargetPos);
|
||||
if (num < latestHormingDistance)
|
||||
{
|
||||
gameCamera.SetCameraTask<FieGameCameraTaskStop>(1f);
|
||||
}
|
||||
else
|
||||
{
|
||||
latestHormingDistance = num;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
108
src/Fie.Camera/FieGameCameraTaskLockOn.cs
Normal file
108
src/Fie.Camera/FieGameCameraTaskLockOn.cs
Normal file
|
@ -0,0 +1,108 @@
|
|||
using Fie.Manager;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Fie.Camera
|
||||
{
|
||||
public class FieGameCameraTaskLockOn : FieGameCameraTaskBase
|
||||
{
|
||||
public const float DEFAULT_LOCKON_TRASITION_TIME = 0.75f;
|
||||
|
||||
private const float MAXIMUM_LOCKON_DISTANCE = 6f;
|
||||
|
||||
private Vector3 _hormingAncher = Vector3.zero;
|
||||
|
||||
private float latestHormingDistance;
|
||||
|
||||
private float targetHightOffset;
|
||||
|
||||
public bool isCameraHorming = true;
|
||||
|
||||
private const float CAMERA_UPPER_DIRECTION_OFFSET_ANGLE_X = -4.5f;
|
||||
|
||||
public override void Initialize(FieGameCamera gameCamera)
|
||||
{
|
||||
_hormingAncher = gameCamera.nowCameraTargetPos;
|
||||
}
|
||||
|
||||
public override void Terminate(FieGameCamera gameCamera)
|
||||
{
|
||||
gameCamera.InitTargetMakerScreenPos();
|
||||
}
|
||||
|
||||
public override void TargetChanged(FieGameCamera gameCamera, FieGameCharacter fromCharacter, FieGameCharacter toCharacter)
|
||||
{
|
||||
if (isCameraHorming)
|
||||
{
|
||||
gameCamera.SetCameraTask<FieGameCameraTaskLockOn>(0.75f);
|
||||
}
|
||||
}
|
||||
|
||||
public override void TargetMissed(FieGameCamera gameCamera)
|
||||
{
|
||||
gameCamera.SetCameraTask<FieGameCameraTaskStop>(1f);
|
||||
}
|
||||
|
||||
public override void CameraUpdate(FieGameCamera gameCamera)
|
||||
{
|
||||
if (!(gameCamera.cameraOwner == null))
|
||||
{
|
||||
if (isCameraHorming)
|
||||
{
|
||||
if (gameCamera.cameraOwner.detector.lockonTargetObject == null || gameCamera.cameraOwner.detector.lockonTargetObject.transform == null)
|
||||
{
|
||||
gameCamera.SetCameraTask<FieGameCameraTaskStop>(1f);
|
||||
}
|
||||
else
|
||||
{
|
||||
float num = 0f;
|
||||
float num2 = Vector3.Distance(gameCamera.cameraOwner.detector.lockonTargetObject.centerTransform.position, gameCamera.cameraOwner.centerTransform.position);
|
||||
if (num2 > 6f)
|
||||
{
|
||||
num = Mathf.Min((num2 - 6f) * 1f, 2f);
|
||||
}
|
||||
Vector3 vector = Vector3.Lerp(gameCamera.cameraOwner.transform.position, gameCamera.cameraOwner.detector.lockonTargetObject.position, 0.5f);
|
||||
Vector3 defaultCameraOffset = FieManagerBehaviour<FieGameCameraManager>.I.getDefaultCameraOffset();
|
||||
Vector3 nowCameraTargetPos = gameCamera.nowCameraTargetPos;
|
||||
float x = vector.x + defaultCameraOffset.x;
|
||||
Vector3 groundPosition = gameCamera.cameraOwner.groundPosition;
|
||||
float y = groundPosition.y + defaultCameraOffset.y;
|
||||
Vector3 groundPosition2 = gameCamera.cameraOwner.groundPosition;
|
||||
gameCamera.nowCameraTargetPos = Vector3.Lerp(nowCameraTargetPos, new Vector3(x, y, groundPosition2.z + defaultCameraOffset.z - num), 3f * Time.deltaTime);
|
||||
gameCamera.tagetMakerScreenPos = gameCamera.camera.WorldToScreenPoint(gameCamera.cameraOwner.detector.lockonTargetObject.centerTransform.position);
|
||||
Vector3 groundPosition3 = gameCamera.cameraOwner.groundPosition;
|
||||
Vector3 a = new Vector3(0f, groundPosition3.y, 0f);
|
||||
Vector3 position = gameCamera.cameraOwner.transform.position;
|
||||
float b = -4.5f * Vector3.Distance(a, new Vector3(0f, position.y, 0f));
|
||||
targetHightOffset = Mathf.Lerp(targetHightOffset, b, 1f * Time.deltaTime);
|
||||
gameCamera.nowCameraTargetRotation = Quaternion.Euler(FieManagerBehaviour<FieGameCameraManager>.I.getDefaultCameraRotation() + new Vector3(targetHightOffset, 0f, 0f));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Vector3 vector2 = gameCamera.camera.ScreenToWorldPoint(gameCamera.tagetMakerScreenPos);
|
||||
Vector3 position2 = gameCamera.cameraOwner.transform.position;
|
||||
vector2.z = position2.z;
|
||||
float num3 = 0f;
|
||||
float num4 = Vector3.Distance(vector2, gameCamera.cameraOwner.centerTransform.position);
|
||||
if (num4 > 6f)
|
||||
{
|
||||
num3 = Mathf.Min((num4 - 6f) * 1f, 4f);
|
||||
}
|
||||
Vector3 vector3 = Vector3.Lerp(gameCamera.cameraOwner.transform.position, vector2, 0.5f);
|
||||
Vector3 defaultCameraOffset2 = FieManagerBehaviour<FieGameCameraManager>.I.getDefaultCameraOffset();
|
||||
Vector3 nowCameraTargetPos2 = gameCamera.nowCameraTargetPos;
|
||||
float x2 = vector3.x + defaultCameraOffset2.x;
|
||||
Vector3 groundPosition4 = gameCamera.cameraOwner.groundPosition;
|
||||
float y2 = groundPosition4.y + defaultCameraOffset2.y;
|
||||
Vector3 groundPosition5 = gameCamera.cameraOwner.groundPosition;
|
||||
gameCamera.nowCameraTargetPos = Vector3.Lerp(nowCameraTargetPos2, new Vector3(x2, y2, groundPosition5.z + defaultCameraOffset2.z - num3), 4f * Time.deltaTime);
|
||||
Vector3 groundPosition6 = gameCamera.cameraOwner.groundPosition;
|
||||
float b2 = -4.5f * Vector3.Distance(new Vector3(0f, groundPosition6.y, 0f), new Vector3(0f, vector2.y, 0f));
|
||||
targetHightOffset = Mathf.Lerp(targetHightOffset, b2, 2f * Time.deltaTime);
|
||||
gameCamera.nowCameraTargetRotation = Quaternion.Euler(FieManagerBehaviour<FieGameCameraManager>.I.getDefaultCameraRotation() + new Vector3(targetHightOffset * 0.5f, 0f, 0f));
|
||||
float num5 = latestHormingDistance = Vector3.Distance(new Vector3(_hormingAncher.x, gameCamera.nowCameraTargetPos.y, gameCamera.nowCameraTargetPos.z), gameCamera.nowCameraTargetPos);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
84
src/Fie.Camera/FieGameCameraTaskStop.cs
Normal file
84
src/Fie.Camera/FieGameCameraTaskStop.cs
Normal file
|
@ -0,0 +1,84 @@
|
|||
using Fie.Manager;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Fie.Camera
|
||||
{
|
||||
public class FieGameCameraTaskStop : FieGameCameraTaskBase
|
||||
{
|
||||
private const float CAMERA_MAX_HORIZONTAL_DISTANCE = 3.5f;
|
||||
|
||||
private const float CAMERA_MAX_FORWARD_DISTANCE = 7f;
|
||||
|
||||
private const float CAMERA_MAX_VIRTICAL_DISTANCE = 1.5f;
|
||||
|
||||
private const float CAMERA_UPPER_DIRECTION_OFFSET_ANGLE_X = -4.5f;
|
||||
|
||||
private Vector3 initedPos = Vector3.zero;
|
||||
|
||||
private Quaternion initedRotation = Quaternion.identity;
|
||||
|
||||
private float targetHightOffset;
|
||||
|
||||
public override void Initialize(FieGameCamera gameCamera)
|
||||
{
|
||||
Vector3 defaultCameraOffset = FieManagerBehaviour<FieGameCameraManager>.I.getDefaultCameraOffset();
|
||||
Vector3 defaultCameraRotation = FieManagerBehaviour<FieGameCameraManager>.I.getDefaultCameraRotation();
|
||||
if (gameCamera.cameraOwner != null)
|
||||
{
|
||||
Vector3 groundPosition = gameCamera.cameraOwner.groundPosition;
|
||||
float x = groundPosition.x + defaultCameraOffset.x;
|
||||
Vector3 groundPosition2 = gameCamera.cameraOwner.groundPosition;
|
||||
float y = groundPosition2.y + defaultCameraOffset.y;
|
||||
Vector3 groundPosition3 = gameCamera.cameraOwner.groundPosition;
|
||||
gameCamera.nowCameraTargetPos = new Vector3(x, y, groundPosition3.z + defaultCameraOffset.z);
|
||||
gameCamera.nowCameraTargetRotation = Quaternion.Euler(defaultCameraRotation);
|
||||
}
|
||||
initedPos = gameCamera.nowCameraTargetPos;
|
||||
initedRotation = gameCamera.nowCameraTargetRotation;
|
||||
}
|
||||
|
||||
public override void TargetChanged(FieGameCamera gameCamera, FieGameCharacter fromCharacter, FieGameCharacter toCharacter)
|
||||
{
|
||||
gameCamera.SetCameraTask<FieGameCameraTaskLockOn>(0.75f);
|
||||
}
|
||||
|
||||
public override void CameraUpdate(FieGameCamera gameCamera)
|
||||
{
|
||||
if (!(gameCamera.cameraOwner == null))
|
||||
{
|
||||
Vector3 a = new Vector3(gameCamera.nowCameraTargetPos.x, 0f, 0f);
|
||||
Vector3 groundPosition = gameCamera.cameraOwner.groundPosition;
|
||||
float num = Vector3.Distance(a, new Vector3(groundPosition.x, 0f, 0f));
|
||||
Vector3 a2 = new Vector3(0f, 0f, gameCamera.nowCameraTargetPos.z);
|
||||
Vector3 groundPosition2 = gameCamera.cameraOwner.groundPosition;
|
||||
float num2 = Vector3.Distance(a2, new Vector3(0f, 0f, groundPosition2.z));
|
||||
if (num > 3.5f || num2 > 7f)
|
||||
{
|
||||
gameCamera.SetCameraTask<FieGameCameraTaskHorming>(1f);
|
||||
}
|
||||
else
|
||||
{
|
||||
Vector3 vector = gameCamera.camera.WorldToScreenPoint(gameCamera.cameraOwner.guiPointTransform.position);
|
||||
if (vector.x <= 0f || vector.y <= 0f || vector.x > (float)Screen.width || vector.y > (float)Screen.height)
|
||||
{
|
||||
gameCamera.SetCameraTask<FieGameCameraTaskHorming>(1f);
|
||||
}
|
||||
else
|
||||
{
|
||||
Vector3 defaultCameraOffset = FieManagerBehaviour<FieGameCameraManager>.I.getDefaultCameraOffset();
|
||||
Vector3 nowCameraTargetPos = gameCamera.nowCameraTargetPos;
|
||||
float x = initedPos.x;
|
||||
Vector3 groundPosition3 = gameCamera.cameraOwner.groundPosition;
|
||||
gameCamera.nowCameraTargetPos = Vector3.Lerp(nowCameraTargetPos, new Vector3(x, groundPosition3.y + defaultCameraOffset.y, initedPos.z), 0.5f * Time.deltaTime);
|
||||
Vector3 groundPosition4 = gameCamera.cameraOwner.groundPosition;
|
||||
Vector3 a3 = new Vector3(0f, groundPosition4.y, 0f);
|
||||
Vector3 position = gameCamera.cameraOwner.transform.position;
|
||||
float b = -4.5f * Vector3.Distance(a3, new Vector3(0f, position.y, 0f));
|
||||
targetHightOffset = Mathf.Lerp(targetHightOffset, b, 1f * Time.deltaTime);
|
||||
gameCamera.nowCameraTargetRotation = Quaternion.Euler(FieManagerBehaviour<FieGameCameraManager>.I.getDefaultCameraRotation() + new Vector3(targetHightOffset, 0f, 0f));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
81
src/Fie.Camera/FieSkillTreeCamera.cs
Normal file
81
src/Fie.Camera/FieSkillTreeCamera.cs
Normal file
|
@ -0,0 +1,81 @@
|
|||
using Fie.Utility;
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Fie.Camera
|
||||
{
|
||||
[RequireComponent(typeof(UnityEngine.Camera))]
|
||||
public class FieSkillTreeCamera : MonoBehaviour
|
||||
{
|
||||
private Matrix4x4 ortho;
|
||||
|
||||
private Matrix4x4 perspective;
|
||||
|
||||
public float fov = 60f;
|
||||
|
||||
public float near = 0.3f;
|
||||
|
||||
public float far = 1000f;
|
||||
|
||||
public float orthographicSize = 50f;
|
||||
|
||||
private float aspect;
|
||||
|
||||
private bool orthoOn;
|
||||
|
||||
private Tweener<TweenTypesInOutSine> _transitionTweener = new Tweener<TweenTypesInOutSine>();
|
||||
|
||||
private UnityEngine.Camera _camera;
|
||||
|
||||
public UnityEngine.Camera camera => _camera;
|
||||
|
||||
public void Awake()
|
||||
{
|
||||
_camera = base.gameObject.GetComponent<UnityEngine.Camera>();
|
||||
aspect = (float)Screen.width / (float)Screen.height;
|
||||
perspective = _camera.projectionMatrix;
|
||||
ortho = Matrix4x4.Ortho((0f - orthographicSize) * aspect, orthographicSize * aspect, 0f - orthographicSize, orthographicSize, near, far);
|
||||
orthoOn = false;
|
||||
}
|
||||
|
||||
public void SetViewMode(bool isOrtho)
|
||||
{
|
||||
if (isOrtho)
|
||||
{
|
||||
BlendToMatrix(ortho, 0.5f);
|
||||
}
|
||||
else
|
||||
{
|
||||
BlendToMatrix(perspective, 1f);
|
||||
}
|
||||
}
|
||||
|
||||
public static Matrix4x4 MatrixLerp(Matrix4x4 from, Matrix4x4 to, float time)
|
||||
{
|
||||
Matrix4x4 result = default(Matrix4x4);
|
||||
for (int i = 0; i < 16; i++)
|
||||
{
|
||||
result[i] = Mathf.Lerp(from[i], to[i], time);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
private IEnumerator LerpFromTo(Matrix4x4 src, Matrix4x4 dest, float duration)
|
||||
{
|
||||
_transitionTweener.InitTweener(duration, 0f, 1f);
|
||||
if (!_transitionTweener.IsEnd())
|
||||
{
|
||||
_camera.projectionMatrix = MatrixLerp(src, dest, _transitionTweener.UpdateParameterFloat(Time.deltaTime));
|
||||
yield return (object)1;
|
||||
/*Error: Unable to find new state assignment for yield return*/;
|
||||
}
|
||||
_camera.projectionMatrix = dest;
|
||||
}
|
||||
|
||||
public Coroutine BlendToMatrix(Matrix4x4 targetMatrix, float duration)
|
||||
{
|
||||
StopAllCoroutines();
|
||||
return StartCoroutine(LerpFromTo(_camera.projectionMatrix, targetMatrix, duration));
|
||||
}
|
||||
}
|
||||
}
|
6
src/Fie.Camera/FieTitleCamera.cs
Normal file
6
src/Fie.Camera/FieTitleCamera.cs
Normal file
|
@ -0,0 +1,6 @@
|
|||
namespace Fie.Camera
|
||||
{
|
||||
public sealed class FieTitleCamera : FieCameraBase
|
||||
{
|
||||
}
|
||||
}
|
91
src/Fie.Camera/FieUICamera.cs
Normal file
91
src/Fie.Camera/FieUICamera.cs
Normal file
|
@ -0,0 +1,91 @@
|
|||
using UnityEngine;
|
||||
|
||||
namespace Fie.Camera
|
||||
{
|
||||
public class FieUICamera : FieCameraBase
|
||||
{
|
||||
public delegate void ScreenResizeEvent();
|
||||
|
||||
private int _latestWidth;
|
||||
|
||||
private int _latestHeight;
|
||||
|
||||
private FieGameCamera _gameCamera;
|
||||
|
||||
private Vector3 leftTopInWorldPosition;
|
||||
|
||||
private Vector3 leftBottomInWorldPosition;
|
||||
|
||||
private Vector3 rightTopInWorldPosition;
|
||||
|
||||
private Vector3 rightBottomInWorldPosition;
|
||||
|
||||
private float _screenHeight;
|
||||
|
||||
private float _screenWidth;
|
||||
|
||||
private float _uiWorldHeight;
|
||||
|
||||
private float _uiWorldWidth;
|
||||
|
||||
public event ScreenResizeEvent screenResizeEvent;
|
||||
|
||||
protected override void Start()
|
||||
{
|
||||
base.Start();
|
||||
InitializeUICameraResolution();
|
||||
}
|
||||
|
||||
private void LateUpdate()
|
||||
{
|
||||
if (Screen.height != _latestHeight || Screen.width != _latestWidth)
|
||||
{
|
||||
InitializeUICameraResolution();
|
||||
}
|
||||
}
|
||||
|
||||
private void InitializeUICameraResolution()
|
||||
{
|
||||
_screenHeight = (float)Screen.height;
|
||||
_screenWidth = (float)Screen.width;
|
||||
leftBottomInWorldPosition = base.camera.ScreenToWorldPoint(Vector3.zero);
|
||||
leftTopInWorldPosition = base.camera.ScreenToWorldPoint(new Vector3(0f, _screenHeight));
|
||||
rightBottomInWorldPosition = base.camera.ScreenToWorldPoint(new Vector3(_screenWidth, 0f));
|
||||
rightTopInWorldPosition = base.camera.ScreenToWorldPoint(new Vector3(_screenWidth, _screenHeight));
|
||||
_uiWorldHeight = Vector3.Distance(leftBottomInWorldPosition, leftTopInWorldPosition);
|
||||
_uiWorldWidth = Vector3.Distance(leftBottomInWorldPosition, rightBottomInWorldPosition);
|
||||
_latestHeight = Screen.height;
|
||||
_latestWidth = Screen.width;
|
||||
if (this.screenResizeEvent != null)
|
||||
{
|
||||
this.screenResizeEvent();
|
||||
}
|
||||
}
|
||||
|
||||
public void setGameCamera(FieGameCamera gameChamera)
|
||||
{
|
||||
_gameCamera = gameChamera;
|
||||
}
|
||||
|
||||
public Vector3 getPositionInUICameraWorld(Vector3 inGamePosition)
|
||||
{
|
||||
if (_gameCamera == null)
|
||||
{
|
||||
Debug.Log("game camera didn't assign to ui camera.");
|
||||
return Vector3.zero;
|
||||
}
|
||||
Vector3 vector = _gameCamera.camera.WorldToScreenPoint(inGamePosition);
|
||||
return new Vector3(leftBottomInWorldPosition.x + _uiWorldWidth * (vector.x / _screenWidth), leftBottomInWorldPosition.y + _uiWorldHeight * (vector.y / _screenHeight));
|
||||
}
|
||||
|
||||
public bool isOnScreen(Vector3 worldPosition, ref Vector3 screenPosition)
|
||||
{
|
||||
screenPosition = _gameCamera.camera.WorldToScreenPoint(worldPosition);
|
||||
if (screenPosition.x < 0f || screenPosition.x > (float)Screen.width || screenPosition.y < 0f || screenPosition.y > (float)Screen.height)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
22
src/Fie.Core/FieBootstrap.cs
Normal file
22
src/Fie.Core/FieBootstrap.cs
Normal file
|
@ -0,0 +1,22 @@
|
|||
using Fie.Manager;
|
||||
using Fie.Scene;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Fie.Core
|
||||
{
|
||||
public class FieBootstrap : MonoBehaviour
|
||||
{
|
||||
private static bool _isBootedFromBootStrap;
|
||||
|
||||
public static bool isBootedFromBootStrap => _isBootedFromBootStrap;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
FieManagerFactory.I.StartUp();
|
||||
FieManagerBehaviour<FieSceneManager>.I.LoadScene(new FieSceneTitle(), allowSceneActivation: true, FieFaderManager.FadeType.OUT_TO_WHITE, FieFaderManager.FadeType.IN_FROM_WHITE, 1.5f);
|
||||
_isBootedFromBootStrap = true;
|
||||
FieManagerBehaviour<FieAudioManager>.I.ChangeMixerVolume(0f, 0.5f, FieAudioManager.FieAudioMixerType.BGM, FieAudioManager.FieAudioMixerType.Voice, FieAudioManager.FieAudioMixerType.SE);
|
||||
UnityEngine.Object.Destroy(base.gameObject);
|
||||
}
|
||||
}
|
||||
}
|
67
src/Fie.DebugUtility/FieDebugGameSceneBoot.cs
Normal file
67
src/Fie.DebugUtility/FieDebugGameSceneBoot.cs
Normal file
|
@ -0,0 +1,67 @@
|
|||
using Fie.Core;
|
||||
using Fie.Manager;
|
||||
using Fie.Scene;
|
||||
using GameDataEditor;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Fie.DebugUtility
|
||||
{
|
||||
public class FieDebugGameSceneBoot : MonoBehaviour
|
||||
{
|
||||
[Range(1f, 3f)]
|
||||
[SerializeField]
|
||||
private int playerNum = 1;
|
||||
|
||||
[SerializeField]
|
||||
private List<FieGameCharacter> _debugCharacters = new List<FieGameCharacter>();
|
||||
|
||||
[SerializeField]
|
||||
private List<FieGameCharacter.IntelligenceType> _debugCharactersIntelligenceTypes = new List<FieGameCharacter.IntelligenceType>();
|
||||
|
||||
[SerializeField]
|
||||
private List<string> _debugCharactersNames = new List<string>();
|
||||
|
||||
[SerializeField]
|
||||
private List<FieConstValues.FieSkill> _debugSkills = new List<FieConstValues.FieSkill>();
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
if (!FieBootstrap.isBootedFromBootStrap && _debugCharacters.Count == _debugCharactersIntelligenceTypes.Count && _debugCharactersIntelligenceTypes.Count == _debugCharactersNames.Count && _debugCharacters.Count == _debugCharactersNames.Count)
|
||||
{
|
||||
PhotonNetwork.offlineMode = true;
|
||||
PhotonNetwork.InstantiateInRoomOnly = false;
|
||||
FieManagerFactory.I.currentSceneType = FieSceneType.INGAME;
|
||||
FieManagerBehaviour<FieSceneManager>.I.StartUp();
|
||||
FieManagerBehaviour<FieSaveManager>.I.StartUp();
|
||||
FieManagerBehaviour<FieFaderManager>.I.StartUp();
|
||||
FieManagerBehaviour<FieEnvironmentManager>.I.StartUp();
|
||||
FieManagerBehaviour<FieUserManager>.I.nowPlayerNum = playerNum;
|
||||
FieManagerBehaviour<FieUserManager>.I.StartUp();
|
||||
List<GDESkillTreeData> list = FieMasterData<GDESkillTreeData>.FindMasterDataList(delegate(GDESkillTreeData data)
|
||||
{
|
||||
if (_debugSkills.Contains((FieConstValues.FieSkill)data.ID))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
});
|
||||
for (int i = 0; i < playerNum; i++)
|
||||
{
|
||||
_debugCharacters[i].intelligenceType = _debugCharactersIntelligenceTypes[i];
|
||||
if (list != null && list.Count > 0)
|
||||
{
|
||||
FieSaveManager.debugSkills = list;
|
||||
}
|
||||
FieManagerBehaviour<FieUserManager>.I.SetUserName(i, _debugCharactersNames[i]);
|
||||
FieManagerBehaviour<FieUserManager>.I.SetUserCharacterPrefab(i, _debugCharacters[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
FieManagerBehaviour<FieInGameStateManager>.I.StartUp();
|
||||
}
|
||||
}
|
||||
}
|
133
src/Fie.Enemies.HoovesRaces.Changeling/FieChangeling.cs
Normal file
133
src/Fie.Enemies.HoovesRaces.Changeling/FieChangeling.cs
Normal file
|
@ -0,0 +1,133 @@
|
|||
using Fie.AI;
|
||||
using Fie.Manager;
|
||||
using Fie.Object;
|
||||
using GameDataEditor;
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Fie.Enemies.HoovesRaces.Changeling
|
||||
{
|
||||
[FiePrefabInfo("Prefabs/Enemies/ChangelingForces/Changeling/Changeling")]
|
||||
public class FieChangeling : FieEnemiesHoovesRaces
|
||||
{
|
||||
public override Type getDefaultAttackState()
|
||||
{
|
||||
return typeof(FieStateMachineChangelingBaseAttack);
|
||||
}
|
||||
|
||||
protected new void Awake()
|
||||
{
|
||||
base.Awake();
|
||||
base.animationManager = new FieSkeletonAnimationController(base.skeletonUtility, new FieChangelingAnimationContainer());
|
||||
base.damageSystem.deathEvent += delegate
|
||||
{
|
||||
FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectChangelingForcesDeadEffect>(base.centerTransform, Vector3.zero, null);
|
||||
UnbindFromDetecter();
|
||||
if (PhotonNetwork.isMasterClient)
|
||||
{
|
||||
PhotonNetwork.Destroy(base.photonView);
|
||||
}
|
||||
};
|
||||
base.damageSystem.addStatusEffectCallback<FieStatusEffectsRiftEntity>(ApplyStatusEffect_ChangelingsCommonRift);
|
||||
base.damageSystem.addStatusEffectCallback<FieStatusEffectsPullEntity>(ApplyStatusEffect_ChangelingsCommonPull);
|
||||
PreAssignEmittableObject<FieEmitObjectChangelingBite>();
|
||||
PreAssignEmittableObject<FieEmitObjectChangelingShot>();
|
||||
PreAssignEmittableObject<FieEmitObjectChangelingHitEffectSmall>();
|
||||
PreAssignEmittableObject<FieEmitObjectChangelingBiteHitEffect>();
|
||||
PreAssignEmittableObject<FieEmitObjectChangelingVortex>();
|
||||
PreAssignEmittableObject<FieEmitObjectChangelingForcesArrivalParticleEffect>();
|
||||
PreAssignEmittableObject<FieEmitObjectChangelingForcesArrivalFireEffect>();
|
||||
PreAssignEmittableObject<FieEmitObjectChangelingForcesDeadEffect>();
|
||||
}
|
||||
|
||||
private void ApplyStatusEffect_ChangelingsCommonRift(FieStatusEffectEntityBase statusEffectObject, FieGameCharacter attacker, FieDamage damage)
|
||||
{
|
||||
if (damage.statusEffects.Count > 0)
|
||||
{
|
||||
foreach (FieStatusEffectEntityBase statusEffect in damage.statusEffects)
|
||||
{
|
||||
FieStatusEffectsRiftEntity fieStatusEffectsRiftEntity = statusEffect as FieStatusEffectsRiftEntity;
|
||||
if (fieStatusEffectsRiftEntity != null && healthStats.stagger + damage.stagger >= healthStats.staggerResistance)
|
||||
{
|
||||
FieStateMachineEnemiesHoovesRacesRift fieStateMachineEnemiesHoovesRacesRift = setStateToStatheMachine(typeof(FieStateMachineEnemiesHoovesRacesRift), isForceSet: true, isDupulicate: true) as FieStateMachineEnemiesHoovesRacesRift;
|
||||
if (fieStateMachineEnemiesHoovesRacesRift != null)
|
||||
{
|
||||
fieStateMachineEnemiesHoovesRacesRift.ResetMoveForce(fieStatusEffectsRiftEntity.resetMoveForce);
|
||||
fieStateMachineEnemiesHoovesRacesRift.SetRiftForceRate(fieStatusEffectsRiftEntity.riftForceRate);
|
||||
}
|
||||
damage.stagger = 0f;
|
||||
healthStats.stagger = 0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void ApplyStatusEffect_ChangelingsCommonPull(FieStatusEffectEntityBase statusEffectObject, FieGameCharacter attacker, FieDamage damage)
|
||||
{
|
||||
if (damage.statusEffects.Count > 0)
|
||||
{
|
||||
foreach (FieStatusEffectEntityBase statusEffect in damage.statusEffects)
|
||||
{
|
||||
FieStatusEffectsPullEntity fieStatusEffectsPullEntity = statusEffect as FieStatusEffectsPullEntity;
|
||||
if (fieStatusEffectsPullEntity != null)
|
||||
{
|
||||
FieStateMachineStatusEffectPull fieStateMachineStatusEffectPull = setStateToStatheMachine(typeof(FieStateMachineStatusEffectPull), isForceSet: true, isDupulicate: true) as FieStateMachineStatusEffectPull;
|
||||
if (fieStateMachineStatusEffectPull != null)
|
||||
{
|
||||
fieStateMachineStatusEffectPull.setPullPoint(fieStatusEffectsPullEntity.pullPosition);
|
||||
fieStateMachineStatusEffectPull.setDuration(fieStatusEffectsPullEntity.pullDuration);
|
||||
}
|
||||
damage.stagger = 0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected new void Start()
|
||||
{
|
||||
base.Start();
|
||||
base.isEnableAutoFlip = false;
|
||||
base.animationManager.SetAnimation(0, isLoop: true);
|
||||
}
|
||||
|
||||
public override string getDefaultName()
|
||||
{
|
||||
return FieLocalizeUtility.GetConstantText(GDEItemKeys.ConstantTextList_ENEMY_NAME_CHANGELING);
|
||||
}
|
||||
|
||||
public override FieConstValues.FieGameCharacter getGameCharacterID()
|
||||
{
|
||||
return FieConstValues.FieGameCharacter.CHANGELING;
|
||||
}
|
||||
|
||||
public override Type getDefaultAITask()
|
||||
{
|
||||
return typeof(FieAITaskChangelingIdle);
|
||||
}
|
||||
|
||||
public virtual int getBackStepAnimationID()
|
||||
{
|
||||
return 13;
|
||||
}
|
||||
|
||||
public virtual int getArrivalAnimationID()
|
||||
{
|
||||
return 15;
|
||||
}
|
||||
|
||||
public override void RequestArrivalState()
|
||||
{
|
||||
RequestToChangeState<FieStateMachineChangelingArrival>(Vector3.zero, 0f, StateMachineType.Base);
|
||||
}
|
||||
|
||||
public override GDEEnemyTableData GetEnemyMasterData()
|
||||
{
|
||||
return FieMasterData<GDEEnemyTableData>.I.GetMasterData(GDEItemKeys.EnemyTable_ENEMY_TABLE_CHANGELING);
|
||||
}
|
||||
|
||||
public override FieConstValues.FieEnemy GetEnemyMasterDataID()
|
||||
{
|
||||
return FieConstValues.FieEnemy.ENEMY_TABLE_CHANGELING;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,34 @@
|
|||
using Fie.Object;
|
||||
|
||||
namespace Fie.Enemies.HoovesRaces.Changeling
|
||||
{
|
||||
public class FieChangelingAnimationContainer : FieEnemiesHoovesRacesAnimationContainer
|
||||
{
|
||||
public enum ChangelingAnimationList
|
||||
{
|
||||
JUMP = 8,
|
||||
JUMP_LANDING,
|
||||
FALL,
|
||||
MELEE,
|
||||
SHOOT,
|
||||
BACK_STEP,
|
||||
VORTEX,
|
||||
ARRIVAL,
|
||||
EMOTION_NORMAL,
|
||||
MAX_CHANGELING_ANIMATION
|
||||
}
|
||||
|
||||
public FieChangelingAnimationContainer()
|
||||
{
|
||||
addAnimationData(8, new FieSkeletonAnimationObject(0, "jump_idle"));
|
||||
addAnimationData(9, new FieSkeletonAnimationObject(0, "jump_end_shallow"));
|
||||
addAnimationData(10, new FieSkeletonAnimationObject(0, "fall"));
|
||||
addAnimationData(11, new FieSkeletonAnimationObject(0, "melee"));
|
||||
addAnimationData(12, new FieSkeletonAnimationObject(0, "shoot"));
|
||||
addAnimationData(13, new FieSkeletonAnimationObject(0, "backstep"));
|
||||
addAnimationData(14, new FieSkeletonAnimationObject(0, "vortex"));
|
||||
addAnimationData(15, new FieSkeletonAnimationObject(0, "arrival"));
|
||||
addAnimationData(16, new FieSkeletonAnimationObject(1, "emotion_normal"));
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,51 @@
|
|||
using Fie.Manager;
|
||||
using Fie.Object;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Fie.Enemies.HoovesRaces.Changeling
|
||||
{
|
||||
[FiePrefabInfo("Prefabs/Enemies/ChangelingForces/Changeling/Power/ChangelingBite")]
|
||||
public class FieEmitObjectChangelingBite : FieEmittableObjectBase
|
||||
{
|
||||
[SerializeField]
|
||||
private float CHANGELING_BITE_DURATION = 0.4f;
|
||||
|
||||
[SerializeField]
|
||||
private float CHANGELING_BITE_DAMAGE_DURATION = 0.3f;
|
||||
|
||||
private float _lifeTimeCount;
|
||||
|
||||
private bool _isEndTrail;
|
||||
|
||||
private bool _isEndUpdate;
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if (!_isEndUpdate)
|
||||
{
|
||||
_lifeTimeCount += Time.deltaTime;
|
||||
if (_lifeTimeCount >= CHANGELING_BITE_DURATION)
|
||||
{
|
||||
_isEndUpdate = true;
|
||||
destoryEmitObject();
|
||||
}
|
||||
if (initTransform != null)
|
||||
{
|
||||
base.transform.position = initTransform.position;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnTriggerEnter(Collider collider)
|
||||
{
|
||||
if (!_isEndUpdate && !(_lifeTimeCount > CHANGELING_BITE_DAMAGE_DURATION) && collider.gameObject.tag == getHostileTagString())
|
||||
{
|
||||
FieGameCharacter x = addDamageToCollisionCharacter(collider, getDefaultDamageObject());
|
||||
if (x != null)
|
||||
{
|
||||
FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectChangelingBiteHitEffect>(base.transform, Vector3.zero);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,15 @@
|
|||
using Fie.Object;
|
||||
|
||||
namespace Fie.Enemies.HoovesRaces.Changeling
|
||||
{
|
||||
[FiePrefabInfo("Prefabs/Enemies/ChangelingForces/Changeling/Power/ChangelingBiteHitEffect")]
|
||||
public class FieEmitObjectChangelingBiteHitEffect : FieEmittableObjectBase
|
||||
{
|
||||
private const float DURATION = 1f;
|
||||
|
||||
public override void awakeEmitObject()
|
||||
{
|
||||
destoryEmitObject(1f);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,15 @@
|
|||
using Fie.Object;
|
||||
|
||||
namespace Fie.Enemies.HoovesRaces.Changeling
|
||||
{
|
||||
[FiePrefabInfo("Prefabs/Enemies/ChangelingForces/Changeling/Power/ChangelingHitEffectSmall")]
|
||||
public class FieEmitObjectChangelingHitEffectSmall : FieEmittableObjectBase
|
||||
{
|
||||
private const float DURATION = 1f;
|
||||
|
||||
public override void awakeEmitObject()
|
||||
{
|
||||
destoryEmitObject(1f);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,115 @@
|
|||
using Fie.Manager;
|
||||
using Fie.Object;
|
||||
using Fie.Utility;
|
||||
using PigeonCoopToolkit.Effects.Trails;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Fie.Enemies.HoovesRaces.Changeling
|
||||
{
|
||||
[FiePrefabInfo("Prefabs/Enemies/ChangelingForces/Changeling/Power/ChangelingShot")]
|
||||
public class FieEmitObjectChangelingShot : FieEmittableObjectBase
|
||||
{
|
||||
[SerializeField]
|
||||
private float CHANGELING_SINGLE_SHOT_DURATION = 2f;
|
||||
|
||||
[SerializeField]
|
||||
private float CHANGELING_SINGLE_SHOT_VELOCITY_MAX = 2f;
|
||||
|
||||
[SerializeField]
|
||||
private float CHANGELING_SINGLE_SHOT_VELOCITY_ACCEL_TIME = 2f;
|
||||
|
||||
[SerializeField]
|
||||
private float CHANGELING_SINGLE_SHOT_DESTORY_DURATION = 0.7f;
|
||||
|
||||
[SerializeField]
|
||||
private GameObject cilinder;
|
||||
|
||||
[SerializeField]
|
||||
private SmoothTrail trail;
|
||||
|
||||
private const float HORMING_DISTANCE_MAX = 10f;
|
||||
|
||||
private Tweener<TweenTypesInSine> _velocityTweener = new Tweener<TweenTypesInSine>();
|
||||
|
||||
private Tweener<TweenTypesOutSine> _scaleTweener = new Tweener<TweenTypesOutSine>();
|
||||
|
||||
private Vector3 _velocityVec = Vector3.zero;
|
||||
|
||||
private Vector3 _scale = Vector3.zero;
|
||||
|
||||
private Vector3 _additionalVelocity = Vector3.zero;
|
||||
|
||||
private Vector3 _initDirectionalVec = Vector3.zero;
|
||||
|
||||
private float _lifeTimeCount;
|
||||
|
||||
private bool _isEndUpdate;
|
||||
|
||||
private Vector3 _initEffectModelScale = Vector3.zero;
|
||||
|
||||
public void Awake()
|
||||
{
|
||||
_initEffectModelScale = cilinder.transform.localScale;
|
||||
}
|
||||
|
||||
public override void awakeEmitObject()
|
||||
{
|
||||
_velocityTweener.InitTweener(CHANGELING_SINGLE_SHOT_VELOCITY_ACCEL_TIME, 0f, CHANGELING_SINGLE_SHOT_VELOCITY_MAX);
|
||||
_scaleTweener.InitTweener(CHANGELING_SINGLE_SHOT_VELOCITY_ACCEL_TIME, Vector3.zero, Vector3.one);
|
||||
_initDirectionalVec = directionalVec;
|
||||
if (targetTransform != null)
|
||||
{
|
||||
_initDirectionalVec = (targetTransform.position - base.transform.position).normalized;
|
||||
}
|
||||
directionalVec = _initDirectionalVec;
|
||||
cilinder.transform.localScale = _initEffectModelScale;
|
||||
trail.ClearSystem(emitState: true);
|
||||
}
|
||||
|
||||
public void setAdditionalVelocity(Vector3 additionalVelocity)
|
||||
{
|
||||
_additionalVelocity = additionalVelocity;
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if (!_isEndUpdate)
|
||||
{
|
||||
Vector3 vector = directionalVec * _velocityTweener.UpdateParameterFloat(Time.deltaTime);
|
||||
base.transform.position += vector;
|
||||
base.transform.localScale = _scaleTweener.UpdateParameterVec3(Time.deltaTime);
|
||||
_lifeTimeCount += Time.deltaTime;
|
||||
if (_lifeTimeCount >= CHANGELING_SINGLE_SHOT_DURATION)
|
||||
{
|
||||
destoryEmitObject(CHANGELING_SINGLE_SHOT_DESTORY_DURATION);
|
||||
trail.Emit = false;
|
||||
trail.ClearSystem(emitState: false);
|
||||
cilinder.transform.localScale = Vector3.zero;
|
||||
_isEndUpdate = true;
|
||||
}
|
||||
base.transform.rotation = Quaternion.LookRotation(vector);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnTriggerEnter(Collider collider)
|
||||
{
|
||||
if (!_isEndUpdate && (collider.gameObject.tag == getHostileTagString() || collider.gameObject.tag == "Floor"))
|
||||
{
|
||||
FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectChangelingHitEffectSmall>(base.transform, Vector3.zero);
|
||||
addDamageToCollisionCharacter(collider, getDefaultDamageObject());
|
||||
trail.Emit = false;
|
||||
destoryEmitObject(CHANGELING_SINGLE_SHOT_DESTORY_DURATION);
|
||||
cilinder.transform.localScale = Vector3.zero;
|
||||
_isEndUpdate = true;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
if (trail != null)
|
||||
{
|
||||
trail.ClearSystem(emitState: false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,54 @@
|
|||
using Fie.Manager;
|
||||
using Fie.Object;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Fie.Enemies.HoovesRaces.Changeling
|
||||
{
|
||||
[FiePrefabInfo("Prefabs/Enemies/ChangelingForces/Changeling/Power/ChangelingVortex")]
|
||||
public class FieEmitObjectChangelingVortex : FieEmittableObjectBase
|
||||
{
|
||||
[SerializeField]
|
||||
private float VortexDuration = 1f;
|
||||
|
||||
[SerializeField]
|
||||
private float VortexDamageDuration = 0.75f;
|
||||
|
||||
private float _lifeTimeCount;
|
||||
|
||||
private bool _isEndUpdate;
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if (!_isEndUpdate)
|
||||
{
|
||||
_lifeTimeCount += Time.deltaTime;
|
||||
if (_lifeTimeCount >= VortexDuration)
|
||||
{
|
||||
_isEndUpdate = true;
|
||||
destoryEmitObject();
|
||||
}
|
||||
if (initTransform != null)
|
||||
{
|
||||
base.transform.position = initTransform.position;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnTriggerEnter(Collider collider)
|
||||
{
|
||||
if (!_isEndUpdate && !(_lifeTimeCount > VortexDamageDuration) && collider.gameObject.tag == getHostileTagString())
|
||||
{
|
||||
FieGameCharacter x = addDamageToCollisionCharacter(collider, getDefaultDamageObject());
|
||||
if (x != null)
|
||||
{
|
||||
Vector3 position = collider.ClosestPointOnBounds(base.transform.position);
|
||||
FieEmitObjectChangelingBiteHitEffect fieEmitObjectChangelingBiteHitEffect = FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectChangelingBiteHitEffect>(base.transform, Vector3.zero);
|
||||
if (fieEmitObjectChangelingBiteHitEffect != null)
|
||||
{
|
||||
fieEmitObjectChangelingBiteHitEffect.transform.position = position;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,97 @@
|
|||
using Fie.Manager;
|
||||
using Fie.Object;
|
||||
using Fie.Utility;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Fie.Enemies.HoovesRaces.Changeling
|
||||
{
|
||||
public class FieStateMachineChangelingArrival : FieStateMachineGameCharacterBase
|
||||
{
|
||||
private enum ArrivalState
|
||||
{
|
||||
ARRIVAL_START,
|
||||
ARRIVING,
|
||||
ARRIVAL_END
|
||||
}
|
||||
|
||||
private const float POSITION_INITIALIZE_TIME = 0.75f;
|
||||
|
||||
private Tweener<TweenTypesInSine> positionTweener = new Tweener<TweenTypesInSine>();
|
||||
|
||||
private ArrivalState _arrivalState;
|
||||
|
||||
private bool _isEnd;
|
||||
|
||||
private FieEmitObjectChangelingForcesArrivalParticleEffect _arriveEffect;
|
||||
|
||||
public override void initialize(FieGameCharacter gameCharacter)
|
||||
{
|
||||
if (!(gameCharacter == null))
|
||||
{
|
||||
gameCharacter.isEnableCollider = false;
|
||||
gameCharacter.isEnableGravity = true;
|
||||
gameCharacter.isEnableAutoFlip = false;
|
||||
gameCharacter.skeletonUtility.skeletonRenderer.meshRenderer.enabled = false;
|
||||
}
|
||||
}
|
||||
|
||||
public override void terminate(FieGameCharacter gameCharacter)
|
||||
{
|
||||
if (!(gameCharacter == null))
|
||||
{
|
||||
gameCharacter.isEnableCollider = true;
|
||||
gameCharacter.isEnableGravity = true;
|
||||
gameCharacter.isEnableAutoFlip = true;
|
||||
gameCharacter.skeletonUtility.skeletonRenderer.meshRenderer.enabled = true;
|
||||
if (_arriveEffect != null)
|
||||
{
|
||||
_arriveEffect.StopEffect();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void updateState<T>(ref T gameCharacter)
|
||||
{
|
||||
if (!_isEnd && gameCharacter is FieChangeling)
|
||||
{
|
||||
FieChangeling fieChangeling = gameCharacter as FieChangeling;
|
||||
if (!(fieChangeling == null))
|
||||
{
|
||||
switch (_arrivalState)
|
||||
{
|
||||
case ArrivalState.ARRIVAL_START:
|
||||
_arrivalState = ArrivalState.ARRIVING;
|
||||
fieChangeling.position += Vector3.up * 3f;
|
||||
fieChangeling.groundState = FieObjectGroundState.Flying;
|
||||
_arriveEffect = FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectChangelingForcesArrivalParticleEffect>(fieChangeling.centerTransform, Vector3.zero, null);
|
||||
break;
|
||||
case ArrivalState.ARRIVING:
|
||||
if (fieChangeling.groundState == FieObjectGroundState.Grounding)
|
||||
{
|
||||
FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectChangelingForcesArrivalFireEffect>(fieChangeling.transform, Vector3.zero, null);
|
||||
_isEnd = true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override bool isEnd()
|
||||
{
|
||||
return _isEnd;
|
||||
}
|
||||
|
||||
public override Type getNextState()
|
||||
{
|
||||
return typeof(FieStateMachineCommonIdle);
|
||||
}
|
||||
|
||||
public override List<Type> getAllowedStateList()
|
||||
{
|
||||
return new List<Type>();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,104 @@
|
|||
using Fie.Object;
|
||||
using Spine;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Fie.Enemies.HoovesRaces.Changeling
|
||||
{
|
||||
public class FieStateMachineChangelingBackstep : FieStateMachineGameCharacterBase
|
||||
{
|
||||
private enum StepState
|
||||
{
|
||||
STEP_START,
|
||||
STEPPING
|
||||
}
|
||||
|
||||
private StepState _stepState;
|
||||
|
||||
private bool _isEnd;
|
||||
|
||||
public override void initialize(FieGameCharacter gameCharacter)
|
||||
{
|
||||
FieChangeling fieChangeling = gameCharacter as FieChangeling;
|
||||
if (!(fieChangeling == null))
|
||||
{
|
||||
autoFlipToEnemy(fieChangeling);
|
||||
fieChangeling.isEnableAutoFlip = false;
|
||||
}
|
||||
}
|
||||
|
||||
public override void terminate(FieGameCharacter gameCharacter)
|
||||
{
|
||||
if (!(gameCharacter == null))
|
||||
{
|
||||
gameCharacter.isEnableAutoFlip = true;
|
||||
gameCharacter.isEnableCollider = true;
|
||||
gameCharacter.damageSystem.isEnableStaggerImmunity = false;
|
||||
}
|
||||
}
|
||||
|
||||
public override void updateState<T>(ref T gameCharacter)
|
||||
{
|
||||
if (gameCharacter is FieChangeling)
|
||||
{
|
||||
FieChangeling changeling = gameCharacter as FieChangeling;
|
||||
if (_stepState == StepState.STEP_START)
|
||||
{
|
||||
if (changeling.groundState == FieObjectGroundState.Grounding)
|
||||
{
|
||||
TrackEntry trackEntry = changeling.animationManager.SetAnimation(changeling.getBackStepAnimationID(), isLoop: false, isForceSet: true);
|
||||
if (trackEntry != null)
|
||||
{
|
||||
trackEntry.Event += delegate(Spine.AnimationState state, int trackIndex, Spine.Event e)
|
||||
{
|
||||
if (e.Data.Name == "move")
|
||||
{
|
||||
Vector3 moveForce = changeling.flipDirectionVector * e.Float;
|
||||
changeling.setMoveForce(moveForce, 0f, useRound: false);
|
||||
}
|
||||
if (e.Data.Name == "finished")
|
||||
{
|
||||
_isEnd = true;
|
||||
}
|
||||
if (e.Data.Name == "immunity")
|
||||
{
|
||||
changeling.isEnableCollider = (e.Int < 1);
|
||||
changeling.damageSystem.isEnableStaggerImmunity = (e.Int >= 1);
|
||||
}
|
||||
};
|
||||
trackEntry.Complete += delegate
|
||||
{
|
||||
_isEnd = true;
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
_isEnd = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_isEnd = true;
|
||||
}
|
||||
_stepState = StepState.STEPPING;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override bool isEnd()
|
||||
{
|
||||
return _isEnd;
|
||||
}
|
||||
|
||||
public override Type getNextState()
|
||||
{
|
||||
return typeof(FieStateMachineCommonIdle);
|
||||
}
|
||||
|
||||
public override List<Type> getAllowedStateList()
|
||||
{
|
||||
return new List<Type>();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,27 @@
|
|||
using Fie.Object;
|
||||
using System;
|
||||
|
||||
namespace Fie.Enemies.HoovesRaces.Changeling
|
||||
{
|
||||
public class FieStateMachineChangelingBaseAttack : FieStateMachineGameCharacterBase
|
||||
{
|
||||
private bool _isEnd;
|
||||
|
||||
public override void updateState<T>(ref T gameCharacter)
|
||||
{
|
||||
if (gameCharacter is FieChangeling)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public override bool isEnd()
|
||||
{
|
||||
return _isEnd;
|
||||
}
|
||||
|
||||
public override Type getNextState()
|
||||
{
|
||||
return typeof(FieStateMachineEnemiesAttackIdle);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,119 @@
|
|||
using Fie.Manager;
|
||||
using Fie.Object;
|
||||
using Spine;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Fie.Enemies.HoovesRaces.Changeling
|
||||
{
|
||||
public class FieStateMachineChangelingMelee : FieStateMachineGameCharacterBase
|
||||
{
|
||||
private enum MeleeState
|
||||
{
|
||||
MELEE_START,
|
||||
MELEE
|
||||
}
|
||||
|
||||
private const float MELEE_HORMING_DISTANCE = 1f;
|
||||
|
||||
private const float MELEE_HORMING_DEFAULT_RATE = 0.5f;
|
||||
|
||||
private MeleeState _meleeState;
|
||||
|
||||
private bool _isEnd;
|
||||
|
||||
public override void initialize(FieGameCharacter gameCharacter)
|
||||
{
|
||||
FieChangeling fieChangeling = gameCharacter as FieChangeling;
|
||||
if (!(fieChangeling == null))
|
||||
{
|
||||
autoFlipToEnemy(fieChangeling);
|
||||
fieChangeling.isEnableAutoFlip = false;
|
||||
}
|
||||
}
|
||||
|
||||
public override void terminate(FieGameCharacter gameCharacter)
|
||||
{
|
||||
if (!(gameCharacter == null))
|
||||
{
|
||||
gameCharacter.isEnableAutoFlip = true;
|
||||
}
|
||||
}
|
||||
|
||||
public override void updateState<T>(ref T gameCharacter)
|
||||
{
|
||||
if (gameCharacter is FieChangeling)
|
||||
{
|
||||
FieChangeling changeling = gameCharacter as FieChangeling;
|
||||
if (_meleeState == MeleeState.MELEE_START)
|
||||
{
|
||||
if (changeling.groundState == FieObjectGroundState.Grounding)
|
||||
{
|
||||
TrackEntry trackEntry = changeling.animationManager.SetAnimation(11, isLoop: false, isForceSet: true);
|
||||
if (trackEntry != null)
|
||||
{
|
||||
trackEntry.Event += delegate(Spine.AnimationState state, int trackIndex, Spine.Event e)
|
||||
{
|
||||
if (e.Data.Name == "move")
|
||||
{
|
||||
Vector3 a = changeling.flipDirectionVector;
|
||||
Transform lockonEnemyTransform = changeling.detector.getLockonEnemyTransform();
|
||||
float num = 0.5f;
|
||||
if (lockonEnemyTransform != null)
|
||||
{
|
||||
Vector3 vector = lockonEnemyTransform.position - changeling.transform.position;
|
||||
num = Mathf.Min(Mathf.Abs(vector.x) / 1f, 1f);
|
||||
vector.Normalize();
|
||||
a = vector;
|
||||
vector.y = 0f;
|
||||
}
|
||||
Vector3 vector2 = a * (e.Float * num);
|
||||
changeling.resetMoveForce();
|
||||
changeling.setMoveForce(vector2, 0f, useRound: false);
|
||||
changeling.setFlipByVector(vector2);
|
||||
}
|
||||
if (e.Data.Name == "fire")
|
||||
{
|
||||
FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectChangelingBite>(changeling.mouthTransform, changeling.flipDirectionVector, null, changeling);
|
||||
}
|
||||
if (e.Data.Name == "finished")
|
||||
{
|
||||
_isEnd = true;
|
||||
}
|
||||
};
|
||||
trackEntry.Complete += delegate
|
||||
{
|
||||
_isEnd = true;
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
_isEnd = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_isEnd = true;
|
||||
}
|
||||
_meleeState = MeleeState.MELEE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override bool isEnd()
|
||||
{
|
||||
return _isEnd;
|
||||
}
|
||||
|
||||
public override Type getNextState()
|
||||
{
|
||||
return typeof(FieStateMachineCommonIdle);
|
||||
}
|
||||
|
||||
public override List<Type> getAllowedStateList()
|
||||
{
|
||||
return new List<Type>();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,77 @@
|
|||
using Fie.Manager;
|
||||
using Fie.Object;
|
||||
using Spine;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Fie.Enemies.HoovesRaces.Changeling
|
||||
{
|
||||
public class FieStateMachineChangelingShoot : FieStateMachineGameCharacterBase
|
||||
{
|
||||
private enum ShootState
|
||||
{
|
||||
STATE_PREPARE,
|
||||
STATE_SHOOT
|
||||
}
|
||||
|
||||
private ShootState _shootState;
|
||||
|
||||
private bool _isEnd;
|
||||
|
||||
public override void initialize(FieGameCharacter gameCharacter)
|
||||
{
|
||||
gameCharacter.isEnableAutoFlip = false;
|
||||
}
|
||||
|
||||
public override void updateState<T>(ref T gameCharacter)
|
||||
{
|
||||
FieChangeling changeling = gameCharacter as FieChangeling;
|
||||
if (!(changeling == null))
|
||||
{
|
||||
if (changeling.detector.getLockonEnemyTransform() == null)
|
||||
{
|
||||
_isEnd = true;
|
||||
}
|
||||
else if (_shootState == ShootState.STATE_PREPARE)
|
||||
{
|
||||
TrackEntry trackEntry = changeling.animationManager.SetAnimation(12, isLoop: false, isForceSet: true);
|
||||
if (trackEntry != null)
|
||||
{
|
||||
autoFlipToEnemy(changeling);
|
||||
trackEntry.Event += delegate(AnimationState state, int trackIndex, Event e)
|
||||
{
|
||||
if (e.Data.Name == "fire")
|
||||
{
|
||||
FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectChangelingShot>(changeling.hornTransform, changeling.flipDirectionVector, changeling.detector.getLockonEnemyTransform(isCenter: true), changeling);
|
||||
}
|
||||
};
|
||||
trackEntry.Complete += delegate
|
||||
{
|
||||
_isEnd = true;
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
_isEnd = true;
|
||||
}
|
||||
_shootState = ShootState.STATE_SHOOT;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override bool isEnd()
|
||||
{
|
||||
return _isEnd;
|
||||
}
|
||||
|
||||
public override Type getNextState()
|
||||
{
|
||||
return typeof(FieStateMachineCommonIdle);
|
||||
}
|
||||
|
||||
public override List<Type> getAllowedStateList()
|
||||
{
|
||||
return new List<Type>();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,96 @@
|
|||
using Fie.Manager;
|
||||
using Fie.Object;
|
||||
using Spine;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Fie.Enemies.HoovesRaces.Changeling
|
||||
{
|
||||
public class FieStateMachineChangelingVortex : FieStateMachineGameCharacterBase
|
||||
{
|
||||
private enum MeleeState
|
||||
{
|
||||
MELEE_START,
|
||||
MELEE
|
||||
}
|
||||
|
||||
private MeleeState _meleeState;
|
||||
|
||||
private bool _isEnd;
|
||||
|
||||
public override void initialize(FieGameCharacter gameCharacter)
|
||||
{
|
||||
FieChangeling fieChangeling = gameCharacter as FieChangeling;
|
||||
if (!(fieChangeling == null))
|
||||
{
|
||||
autoFlipToEnemy(fieChangeling);
|
||||
fieChangeling.isEnableAutoFlip = false;
|
||||
}
|
||||
}
|
||||
|
||||
public override void terminate(FieGameCharacter gameCharacter)
|
||||
{
|
||||
if (!(gameCharacter == null))
|
||||
{
|
||||
gameCharacter.isEnableAutoFlip = true;
|
||||
}
|
||||
}
|
||||
|
||||
public override void updateState<T>(ref T gameCharacter)
|
||||
{
|
||||
if (gameCharacter is FieChangeling)
|
||||
{
|
||||
FieChangeling changeling = gameCharacter as FieChangeling;
|
||||
if (_meleeState == MeleeState.MELEE_START)
|
||||
{
|
||||
if (changeling.groundState == FieObjectGroundState.Grounding)
|
||||
{
|
||||
TrackEntry trackEntry = changeling.animationManager.SetAnimation(14, isLoop: false, isForceSet: true);
|
||||
if (trackEntry != null)
|
||||
{
|
||||
trackEntry.Event += delegate(AnimationState state, int trackIndex, Event e)
|
||||
{
|
||||
if (e.Data.Name == "fire")
|
||||
{
|
||||
FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectChangelingVortex>(changeling.transform, changeling.flipDirectionVector, null, changeling);
|
||||
}
|
||||
if (e.Data.Name == "finished")
|
||||
{
|
||||
_isEnd = true;
|
||||
}
|
||||
};
|
||||
trackEntry.Complete += delegate
|
||||
{
|
||||
_isEnd = true;
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
_isEnd = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_isEnd = true;
|
||||
}
|
||||
_meleeState = MeleeState.MELEE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override bool isEnd()
|
||||
{
|
||||
return _isEnd;
|
||||
}
|
||||
|
||||
public override Type getNextState()
|
||||
{
|
||||
return typeof(FieStateMachineCommonIdle);
|
||||
}
|
||||
|
||||
public override List<Type> getAllowedStateList()
|
||||
{
|
||||
return new List<Type>();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,82 @@
|
|||
using Fie.AI;
|
||||
using Fie.Enemies.HoovesRaces.Changeling;
|
||||
using Fie.Object;
|
||||
using GameDataEditor;
|
||||
using System;
|
||||
|
||||
namespace Fie.Enemies.HoovesRaces.ChangelingAlpha
|
||||
{
|
||||
[FiePrefabInfo("Prefabs/Enemies/ChangelingForces/ChangelingAlpha/ChangelingAlpha")]
|
||||
public class FieChangelingAlpha : FieChangeling
|
||||
{
|
||||
protected new void Awake()
|
||||
{
|
||||
base.Awake();
|
||||
base.animationManager = new FieSkeletonAnimationController(base.skeletonUtility, new FieChangelingAlphaAnimationContainer());
|
||||
base.damageSystem.addStatusEffectCallback<FieStatusEffectsRiftEntity>(ApplyStatusEffect_ChangelingAlphaRift);
|
||||
PreAssignEmittableObject<FieEmitObjectChangelingAlphaConcentration>();
|
||||
PreAssignEmittableObject<FieEmitObjectChangelingAlphaShot>();
|
||||
PreAssignEmittableObject<FieEmitObjectChangelingAlphaBurst>();
|
||||
PreAssignEmittableObject<FieEmitObjectChangelingAlphaShout>();
|
||||
PreAssignEmittableObject<FieEmitObjectChangelingAlphaChargeEffect>();
|
||||
PreAssignEmittableObject<FieEmitObjectChangelingAlphaCharge>();
|
||||
PreAssignEmittableObject<FieEmitObjectChangelingAlphaChargeFinish>();
|
||||
PreAssignEmittableObject<FieEmitObjectChangelingAlphaHitEffect>();
|
||||
PreAssignEmittableObject<FieEmitObjectChangelingAlphaReflectionShout>();
|
||||
PreAssignEmittableObject<FieEmitObjectChangelingAlphaReflectionEffect>();
|
||||
PreAssignEmittableObject<FieEmitObjectChangelingForcesArrivalParticleEffect>();
|
||||
PreAssignEmittableObject<FieEmitObjectChangelingForcesArrivalFireEffect>();
|
||||
PreAssignEmittableObject<FieEmitObjectChangelingForcesDeadEffect>();
|
||||
}
|
||||
|
||||
private void ApplyStatusEffect_ChangelingAlphaRift(FieStatusEffectEntityBase statusEffectObject, FieGameCharacter attacker, FieDamage damage)
|
||||
{
|
||||
if (healthStats.stagger + damage.stagger >= healthStats.staggerResistance)
|
||||
{
|
||||
setStateToStatheMachine(typeof(FieStateMachineEnemiesHoovesRacesRift), isForceSet: true, isDupulicate: true);
|
||||
damage.stagger = 0f;
|
||||
healthStats.stagger = 0f;
|
||||
}
|
||||
}
|
||||
|
||||
public override string getDefaultName()
|
||||
{
|
||||
return FieLocalizeUtility.GetConstantText(GDEItemKeys.ConstantTextList_ENEMY_NAME_CHANGELING_ALPHA);
|
||||
}
|
||||
|
||||
public override FieConstValues.FieGameCharacter getGameCharacterID()
|
||||
{
|
||||
return FieConstValues.FieGameCharacter.CHANGELING_ALPHA;
|
||||
}
|
||||
|
||||
public override Type getDefaultAttackState()
|
||||
{
|
||||
return typeof(FieStateMachineChangelingBaseAttack);
|
||||
}
|
||||
|
||||
public override Type getDefaultAITask()
|
||||
{
|
||||
return typeof(FieAITaskChangelingAlphaIdle);
|
||||
}
|
||||
|
||||
public override int getBackStepAnimationID()
|
||||
{
|
||||
return 11;
|
||||
}
|
||||
|
||||
public override int getArrivalAnimationID()
|
||||
{
|
||||
return 16;
|
||||
}
|
||||
|
||||
public override GDEEnemyTableData GetEnemyMasterData()
|
||||
{
|
||||
return FieMasterData<GDEEnemyTableData>.I.GetMasterData(GDEItemKeys.EnemyTable_ENEMY_TABLE_CHANGELING_ALPHA);
|
||||
}
|
||||
|
||||
public override FieConstValues.FieEnemy GetEnemyMasterDataID()
|
||||
{
|
||||
return FieConstValues.FieEnemy.ENEMY_TABLE_CHANGELING_ALPHA;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,36 @@
|
|||
using Fie.Object;
|
||||
|
||||
namespace Fie.Enemies.HoovesRaces.ChangelingAlpha
|
||||
{
|
||||
public class FieChangelingAlphaAnimationContainer : FieEnemiesHoovesRacesAnimationContainer
|
||||
{
|
||||
public enum ChangelingAlphaAnimationList
|
||||
{
|
||||
SHOOT = 8,
|
||||
SHOOT_CONCENTRATION,
|
||||
MELEE,
|
||||
BACK_STEP,
|
||||
SHOUT,
|
||||
CHARGE,
|
||||
CHARGE_FINISH,
|
||||
ZERO_DISTANCE_CHARGE,
|
||||
ARRIVAL,
|
||||
EMOTION_NORMAL,
|
||||
MAX_CHANGELING_ALPHA_ANIMATION
|
||||
}
|
||||
|
||||
public FieChangelingAlphaAnimationContainer()
|
||||
{
|
||||
addAnimationData(8, new FieSkeletonAnimationObject(0, "shoot"));
|
||||
addAnimationData(9, new FieSkeletonAnimationObject(0, "shoot_concentration"));
|
||||
addAnimationData(10, new FieSkeletonAnimationObject(0, "melee"));
|
||||
addAnimationData(11, new FieSkeletonAnimationObject(0, "backstep"));
|
||||
addAnimationData(12, new FieSkeletonAnimationObject(0, "shout"));
|
||||
addAnimationData(13, new FieSkeletonAnimationObject(0, "charge"));
|
||||
addAnimationData(14, new FieSkeletonAnimationObject(0, "charge_finish"));
|
||||
addAnimationData(15, new FieSkeletonAnimationObject(0, "zero_distance_charge"));
|
||||
addAnimationData(16, new FieSkeletonAnimationObject(0, "arrival"));
|
||||
addAnimationData(17, new FieSkeletonAnimationObject(1, "emotion_normal"));
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,40 @@
|
|||
using Fie.Object;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Fie.Enemies.HoovesRaces.ChangelingAlpha
|
||||
{
|
||||
[FiePrefabInfo("Prefabs/Enemies/ChangelingForces/ChangelingAlpha/Power/ChangelingAlphaBurst")]
|
||||
public class FieEmitObjectChangelingAlphaBurst : FieEmittableObjectBase
|
||||
{
|
||||
[SerializeField]
|
||||
private float ChangelingAlphaBurstDuration = 0.7f;
|
||||
|
||||
[SerializeField]
|
||||
private float ChangelingAlphaBurstDestroyDuration = 0.5f;
|
||||
|
||||
private bool _isEndUpdate;
|
||||
|
||||
private float _lifeCount;
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (!_isEndUpdate)
|
||||
{
|
||||
_lifeCount += Time.deltaTime;
|
||||
if (_lifeCount > ChangelingAlphaBurstDuration)
|
||||
{
|
||||
destoryEmitObject(ChangelingAlphaBurstDestroyDuration);
|
||||
_isEndUpdate = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnTriggerStay(Collider collider)
|
||||
{
|
||||
if (!_isEndUpdate && collider.gameObject.tag == getHostileTagString())
|
||||
{
|
||||
addDamageToCollisionCharacter(collider, getDefaultDamageObject());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,64 @@
|
|||
using Fie.Manager;
|
||||
using Fie.Object;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Fie.Enemies.HoovesRaces.ChangelingAlpha
|
||||
{
|
||||
[FiePrefabInfo("Prefabs/Enemies/ChangelingForces/ChangelingAlpha/Power/ChangelingAlphaCharge")]
|
||||
public class FieEmitObjectChangelingAlphaCharge : FieEmittableObjectBase
|
||||
{
|
||||
[SerializeField]
|
||||
private float ChargeDuration = 0.4f;
|
||||
|
||||
[SerializeField]
|
||||
private float ChargeDamageDuration = 0.3f;
|
||||
|
||||
private float _lifeTimeCount;
|
||||
|
||||
private bool _isEndUpdate;
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if (!_isEndUpdate)
|
||||
{
|
||||
_lifeTimeCount += Time.deltaTime;
|
||||
if (_lifeTimeCount >= ChargeDuration)
|
||||
{
|
||||
_isEndUpdate = true;
|
||||
destoryEmitObject();
|
||||
}
|
||||
if (initTransform != null)
|
||||
{
|
||||
base.transform.position = initTransform.position;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnTriggerEnter(Collider collider)
|
||||
{
|
||||
if (!_isEndUpdate && !(_lifeTimeCount > ChargeDamageDuration))
|
||||
{
|
||||
if (collider.gameObject.tag == getHostileTagString())
|
||||
{
|
||||
FieGameCharacter x = addDamageToCollisionCharacter(collider, getDefaultDamageObject());
|
||||
if (x != null)
|
||||
{
|
||||
FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectChangelingAlphaHitEffect>(base.transform, Vector3.zero);
|
||||
destoryEmitObject(ChargeDuration - _lifeTimeCount);
|
||||
}
|
||||
}
|
||||
FieEmittableObjectBase component = collider.GetComponent<FieEmittableObjectBase>();
|
||||
if (component != null && reflectEmitObject(component))
|
||||
{
|
||||
Vector3 vector = collider.ClosestPointOnBounds(base.transform.position);
|
||||
Vector3 vector2 = vector - base.transform.position;
|
||||
FieEmitObjectChangelingAlphaReflectionEffect fieEmitObjectChangelingAlphaReflectionEffect = FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectChangelingAlphaReflectionEffect>(base.transform, vector2.normalized);
|
||||
if (fieEmitObjectChangelingAlphaReflectionEffect != null)
|
||||
{
|
||||
fieEmitObjectChangelingAlphaReflectionEffect.transform.position = vector;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,21 @@
|
|||
using Fie.Object;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Fie.Enemies.HoovesRaces.ChangelingAlpha
|
||||
{
|
||||
[FiePrefabInfo("Prefabs/Enemies/ChangelingForces/ChangelingAlpha/Power/ChangelingAlphaChargeEffect")]
|
||||
public class FieEmitObjectChangelingAlphaChargeEffect : FieEmittableObjectBase
|
||||
{
|
||||
private const float DURATION = 1f;
|
||||
|
||||
public override void awakeEmitObject()
|
||||
{
|
||||
if (initTransform != null)
|
||||
{
|
||||
base.transform.position = initTransform.position;
|
||||
}
|
||||
base.transform.rotation = Quaternion.LookRotation(directionalVec);
|
||||
destoryEmitObject(1f);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,64 @@
|
|||
using Fie.Manager;
|
||||
using Fie.Object;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Fie.Enemies.HoovesRaces.ChangelingAlpha
|
||||
{
|
||||
[FiePrefabInfo("Prefabs/Enemies/ChangelingForces/ChangelingAlpha/Power/ChangelingAlphaChargeFinish")]
|
||||
public class FieEmitObjectChangelingAlphaChargeFinish : FieEmittableObjectBase
|
||||
{
|
||||
[SerializeField]
|
||||
private float ChargeFinishDuration = 0.4f;
|
||||
|
||||
[SerializeField]
|
||||
private float ChargeFinishDamageDuration = 0.3f;
|
||||
|
||||
private float _lifeTimeCount;
|
||||
|
||||
private bool _isEndUpdate;
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if (!_isEndUpdate)
|
||||
{
|
||||
_lifeTimeCount += Time.deltaTime;
|
||||
if (_lifeTimeCount >= ChargeFinishDuration)
|
||||
{
|
||||
_isEndUpdate = true;
|
||||
destoryEmitObject();
|
||||
}
|
||||
if (initTransform != null)
|
||||
{
|
||||
base.transform.position = initTransform.position;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnTriggerEnter(Collider collider)
|
||||
{
|
||||
if (!_isEndUpdate && !(_lifeTimeCount > ChargeFinishDamageDuration))
|
||||
{
|
||||
if (collider.gameObject.tag == getHostileTagString())
|
||||
{
|
||||
FieGameCharacter x = addDamageToCollisionCharacter(collider, getDefaultDamageObject());
|
||||
if (x != null)
|
||||
{
|
||||
FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectChangelingAlphaHitEffect>(base.transform, Vector3.zero);
|
||||
destoryEmitObject(ChargeFinishDuration - _lifeTimeCount);
|
||||
}
|
||||
}
|
||||
FieEmittableObjectBase component = collider.GetComponent<FieEmittableObjectBase>();
|
||||
if (component != null && reflectEmitObject(component))
|
||||
{
|
||||
Vector3 vector = collider.ClosestPointOnBounds(base.transform.position);
|
||||
Vector3 vector2 = vector - base.transform.position;
|
||||
FieEmitObjectChangelingAlphaReflectionEffect fieEmitObjectChangelingAlphaReflectionEffect = FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectChangelingAlphaReflectionEffect>(base.transform, vector2.normalized);
|
||||
if (fieEmitObjectChangelingAlphaReflectionEffect != null)
|
||||
{
|
||||
fieEmitObjectChangelingAlphaReflectionEffect.transform.position = vector;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,70 @@
|
|||
using Fie.Object;
|
||||
using ParticlePlayground;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Fie.Enemies.HoovesRaces.ChangelingAlpha
|
||||
{
|
||||
[FiePrefabInfo("Prefabs/Enemies/ChangelingForces/ChangelingAlpha/Power/ChangelingAlphaConcentration")]
|
||||
public class FieEmitObjectChangelingAlphaConcentration : FieEmittableObjectBase
|
||||
{
|
||||
private const float EFFECT_DURATION = 2f;
|
||||
|
||||
private const float DURATION = 3f;
|
||||
|
||||
public List<PlaygroundParticlesC> effects;
|
||||
|
||||
public AudioSource soundEffect;
|
||||
|
||||
private float lifeTime;
|
||||
|
||||
private bool isStopEffects;
|
||||
|
||||
public override void awakeEmitObject()
|
||||
{
|
||||
foreach (PlaygroundParticlesC effect in effects)
|
||||
{
|
||||
if (effect != null)
|
||||
{
|
||||
effect.emit = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (base.ownerCharacter == null)
|
||||
{
|
||||
lifeTime = 2f;
|
||||
}
|
||||
lifeTime += Time.deltaTime;
|
||||
if (lifeTime > 2f && !isStopEffects && effects != null)
|
||||
{
|
||||
foreach (PlaygroundParticlesC effect in effects)
|
||||
{
|
||||
if (effect != null)
|
||||
{
|
||||
effect.emit = false;
|
||||
}
|
||||
}
|
||||
if (soundEffect != null)
|
||||
{
|
||||
soundEffect.Stop();
|
||||
}
|
||||
isStopEffects = true;
|
||||
}
|
||||
if (lifeTime > 3f)
|
||||
{
|
||||
destoryEmitObject();
|
||||
}
|
||||
}
|
||||
|
||||
private void LateUpdate()
|
||||
{
|
||||
if (!(initTransform == null))
|
||||
{
|
||||
base.transform.position = initTransform.position;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,15 @@
|
|||
using Fie.Object;
|
||||
|
||||
namespace Fie.Enemies.HoovesRaces.ChangelingAlpha
|
||||
{
|
||||
[FiePrefabInfo("Prefabs/Enemies/ChangelingForces/ChangelingAlpha/Power/ChangelingAlphaHitEffect")]
|
||||
public class FieEmitObjectChangelingAlphaHitEffect : FieEmittableObjectBase
|
||||
{
|
||||
private const float DURATION = 1f;
|
||||
|
||||
public override void awakeEmitObject()
|
||||
{
|
||||
destoryEmitObject(1f);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,18 @@
|
|||
using Fie.Object;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Fie.Enemies.HoovesRaces.ChangelingAlpha
|
||||
{
|
||||
[FiePrefabInfo("Prefabs/Enemies/ChangelingForces/ChangelingAlpha/Power/ChangelingAlphaReflectEffect")]
|
||||
public class FieEmitObjectChangelingAlphaReflectionEffect : FieEmittableObjectBase
|
||||
{
|
||||
[SerializeField]
|
||||
private float reflectEffectDuration = 0.6f;
|
||||
|
||||
public override void awakeEmitObject()
|
||||
{
|
||||
base.transform.rotation = Quaternion.LookRotation(directionalVec);
|
||||
destoryEmitObject(reflectEffectDuration);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,59 @@
|
|||
using Fie.Manager;
|
||||
using Fie.Object;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Fie.Enemies.HoovesRaces.ChangelingAlpha
|
||||
{
|
||||
[FiePrefabInfo("Prefabs/Enemies/ChangelingForces/ChangelingAlpha/Power/ChangelingAlphaReflectionShout")]
|
||||
public class FieEmitObjectChangelingAlphaReflectionShout : FieEmittableObjectBase
|
||||
{
|
||||
[SerializeField]
|
||||
private float shoutDuration = 1.5f;
|
||||
|
||||
[SerializeField]
|
||||
private float ShoutEnableDuration = 0.8f;
|
||||
|
||||
private float _lifeTimeCount;
|
||||
|
||||
private bool _isEndUpdate;
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if (initTransform != null)
|
||||
{
|
||||
base.transform.position = initTransform.position;
|
||||
}
|
||||
if (!_isEndUpdate)
|
||||
{
|
||||
_lifeTimeCount += Time.deltaTime;
|
||||
if (_lifeTimeCount >= shoutDuration)
|
||||
{
|
||||
_isEndUpdate = true;
|
||||
destoryEmitObject();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnTriggerEnter(Collider collider)
|
||||
{
|
||||
if (!_isEndUpdate && !(_lifeTimeCount > ShoutEnableDuration))
|
||||
{
|
||||
if (collider.gameObject.tag == getHostileTagString())
|
||||
{
|
||||
addDamageToCollisionCharacter(collider, getDefaultDamageObject());
|
||||
}
|
||||
FieEmittableObjectBase component = collider.GetComponent<FieEmittableObjectBase>();
|
||||
if (component != null && reflectEmitObject(component))
|
||||
{
|
||||
Vector3 vector = collider.ClosestPointOnBounds(base.transform.position);
|
||||
Vector3 vector2 = vector - base.transform.position;
|
||||
FieEmitObjectChangelingAlphaReflectionEffect fieEmitObjectChangelingAlphaReflectionEffect = FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectChangelingAlphaReflectionEffect>(base.transform, vector2.normalized);
|
||||
if (fieEmitObjectChangelingAlphaReflectionEffect != null)
|
||||
{
|
||||
fieEmitObjectChangelingAlphaReflectionEffect.transform.position = vector;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,151 @@
|
|||
using Fie.Manager;
|
||||
using Fie.Object;
|
||||
using Fie.Utility;
|
||||
using PigeonCoopToolkit.Effects.Trails;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Fie.Enemies.HoovesRaces.ChangelingAlpha
|
||||
{
|
||||
[FiePrefabInfo("Prefabs/Enemies/ChangelingForces/ChangelingAlpha/Power/ChangelingAlphaShot")]
|
||||
public class FieEmitObjectChangelingAlphaShot : FieEmittableObjectBase
|
||||
{
|
||||
[SerializeField]
|
||||
private float shotDuration = 1f;
|
||||
|
||||
[SerializeField]
|
||||
private float shotVelocityMax = 4f;
|
||||
|
||||
[SerializeField]
|
||||
private float shotAccelTime = 0.1f;
|
||||
|
||||
[SerializeField]
|
||||
private float shoutDestroyDuration = 0.5f;
|
||||
|
||||
[SerializeField]
|
||||
private GameObject effectModel;
|
||||
|
||||
[SerializeField]
|
||||
private Light shotLight;
|
||||
|
||||
[SerializeField]
|
||||
private List<SmokeTrail> trailList = new List<SmokeTrail>();
|
||||
|
||||
private Tweener<TweenTypesInSine> _velocityTweener = new Tweener<TweenTypesInSine>();
|
||||
|
||||
private Tweener<TweenTypesOutSine> _scaleTweener = new Tweener<TweenTypesOutSine>();
|
||||
|
||||
private Vector3 _lastDirectionalVec = Vector3.zero;
|
||||
|
||||
private Vector3 _initDirectionalVec = Vector3.zero;
|
||||
|
||||
private float _lifeTimeCount;
|
||||
|
||||
private float _minDistance = 3.40282347E+38f;
|
||||
|
||||
private bool _isEndUpdate;
|
||||
|
||||
private Vector3 _initEffectModelScale = Vector3.zero;
|
||||
|
||||
public void Awake()
|
||||
{
|
||||
_initEffectModelScale = effectModel.transform.localScale;
|
||||
}
|
||||
|
||||
public override void awakeEmitObject()
|
||||
{
|
||||
_velocityTweener.InitTweener(shotAccelTime, 0f, shotVelocityMax);
|
||||
_scaleTweener.InitTweener(shotAccelTime, Vector3.zero, Vector3.one);
|
||||
_initDirectionalVec = directionalVec;
|
||||
if (targetTransform != null && targetTransform.root != null)
|
||||
{
|
||||
Vector3 a = targetTransform.position;
|
||||
FieGameCharacter component = targetTransform.root.GetComponent<FieGameCharacter>();
|
||||
if (component != null && component.groundState == FieObjectGroundState.Grounding)
|
||||
{
|
||||
int layerMask = 512;
|
||||
if (Physics.Raycast(targetTransform.position + Vector3.up * 2f, Vector3.down, out RaycastHit hitInfo, 1024f, layerMask) && hitInfo.collider.tag == "Floor")
|
||||
{
|
||||
a = hitInfo.point;
|
||||
}
|
||||
}
|
||||
_initDirectionalVec = a - base.transform.position;
|
||||
_initDirectionalVec.Normalize();
|
||||
directionalVec = _initDirectionalVec;
|
||||
}
|
||||
if (trailList.Count > 0)
|
||||
{
|
||||
foreach (SmokeTrail trail in trailList)
|
||||
{
|
||||
trail.ClearSystem(emitState: true);
|
||||
}
|
||||
}
|
||||
effectModel.transform.localScale = _initEffectModelScale;
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if (!_isEndUpdate)
|
||||
{
|
||||
Vector3 vector = directionalVec * _velocityTweener.UpdateParameterFloat(Time.deltaTime);
|
||||
base.transform.position += vector * Time.deltaTime;
|
||||
base.transform.localScale = _scaleTweener.UpdateParameterVec3(Time.deltaTime);
|
||||
_lifeTimeCount += Time.deltaTime;
|
||||
if (_lifeTimeCount >= shotDuration)
|
||||
{
|
||||
if (trailList.Count > 0)
|
||||
{
|
||||
foreach (SmokeTrail trail in trailList)
|
||||
{
|
||||
trail.Emit = false;
|
||||
trail.ClearSystem(emitState: false);
|
||||
}
|
||||
}
|
||||
destoryEmitObject(shoutDestroyDuration);
|
||||
_isEndUpdate = true;
|
||||
}
|
||||
base.transform.rotation = Quaternion.LookRotation(vector);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnTriggerEnter(Collider collider)
|
||||
{
|
||||
if (!_isEndUpdate && (collider.gameObject.tag == getHostileTagString() || collider.gameObject.tag == "Floor"))
|
||||
{
|
||||
FieEmitObjectChangelingAlphaBurst fieEmitObjectChangelingAlphaBurst = FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectChangelingAlphaBurst>(base.transform, Vector3.zero);
|
||||
if (collider.gameObject.tag == getHostileTagString())
|
||||
{
|
||||
addDamageToCollisionCharacter(collider, getDefaultDamageObject());
|
||||
}
|
||||
if (fieEmitObjectChangelingAlphaBurst != null)
|
||||
{
|
||||
fieEmitObjectChangelingAlphaBurst.setAllyTag(getArrayTag());
|
||||
fieEmitObjectChangelingAlphaBurst.setHostileTag(getHostileTag());
|
||||
}
|
||||
FieManagerBehaviour<FieGameCameraManager>.I.gameCamera.setWiggler(Wiggler.WiggleTemplate.WIGGLE_TYPE_BIG);
|
||||
if (trailList.Count > 0)
|
||||
{
|
||||
foreach (SmokeTrail trail in trailList)
|
||||
{
|
||||
trail.Emit = false;
|
||||
}
|
||||
}
|
||||
shotLight.intensity = 0f;
|
||||
effectModel.transform.localScale = Vector3.zero;
|
||||
destoryEmitObject(shotDuration - _lifeTimeCount);
|
||||
_isEndUpdate = true;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
if (trailList.Count > 0)
|
||||
{
|
||||
foreach (SmokeTrail trail in trailList)
|
||||
{
|
||||
trail.ClearSystem(emitState: false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,52 @@
|
|||
using Fie.Object;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Fie.Enemies.HoovesRaces.ChangelingAlpha
|
||||
{
|
||||
[FiePrefabInfo("Prefabs/Enemies/ChangelingForces/ChangelingAlpha/Power/ChangelingAlphaShout")]
|
||||
public class FieEmitObjectChangelingAlphaShout : FieEmittableObjectBase
|
||||
{
|
||||
[SerializeField]
|
||||
private float shoutDuration = 1.5f;
|
||||
|
||||
[SerializeField]
|
||||
private float ShoutEnableDuration = 0.8f;
|
||||
|
||||
[SerializeField]
|
||||
private float ShoutPysicalForce = 5f;
|
||||
|
||||
private float _lifeTimeCount;
|
||||
|
||||
private bool _isEndUpdate;
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if (initTransform != null)
|
||||
{
|
||||
base.transform.position = initTransform.position;
|
||||
}
|
||||
if (!_isEndUpdate)
|
||||
{
|
||||
_lifeTimeCount += Time.deltaTime;
|
||||
if (_lifeTimeCount >= shoutDuration)
|
||||
{
|
||||
_isEndUpdate = true;
|
||||
destoryEmitObject();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnTriggerEnter(Collider collider)
|
||||
{
|
||||
if (!_isEndUpdate && !(_lifeTimeCount > ShoutEnableDuration) && collider.gameObject.tag == getHostileTagString())
|
||||
{
|
||||
FieGameCharacter fieGameCharacter = addDamageToCollisionCharacter(collider, getDefaultDamageObject());
|
||||
if (fieGameCharacter != null)
|
||||
{
|
||||
fieGameCharacter.resetMoveForce();
|
||||
fieGameCharacter.setMoveForce((fieGameCharacter.centerTransform.position - base.transform.position).normalized * ShoutPysicalForce, 0f, useRound: false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,80 @@
|
|||
using Fie.Manager;
|
||||
using Fie.Object;
|
||||
using Spine;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Fie.Enemies.HoovesRaces.ChangelingAlpha
|
||||
{
|
||||
public class FieStateMachineChangelingAlphaCharge : FieStateMachineGameCharacterBase
|
||||
{
|
||||
private const float MOVE_THRESHOLD = 0.02f;
|
||||
|
||||
private const float WALK_FORCE_THRESHOLD = 0.3f;
|
||||
|
||||
private const float WALK_MOVESPEED_MAGNI = 0.25f;
|
||||
|
||||
private bool _isEnd;
|
||||
|
||||
private Type _nextState;
|
||||
|
||||
public override void updateState<T>(ref T gameCharacter)
|
||||
{
|
||||
FieChangelingAlpha changelingAlpha = gameCharacter as FieChangelingAlpha;
|
||||
if ((object)changelingAlpha != null)
|
||||
{
|
||||
Vector3 externalInputVector = changelingAlpha.externalInputVector;
|
||||
externalInputVector.z = externalInputVector.y * 0.5f;
|
||||
externalInputVector.y = 0f;
|
||||
float defaultMoveSpeed = changelingAlpha.getDefaultMoveSpeed();
|
||||
TrackEntry trackEntry = changelingAlpha.animationManager.SetAnimation(13, isLoop: true);
|
||||
if (trackEntry != null)
|
||||
{
|
||||
trackEntry.Event += delegate(Spine.AnimationState state, int trackIndex, Spine.Event e)
|
||||
{
|
||||
if (e.Data.Name == "fire")
|
||||
{
|
||||
FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectChangelingAlphaChargeEffect>(changelingAlpha.centerTransform, changelingAlpha.flipDirectionVector);
|
||||
FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectChangelingAlphaCharge>(changelingAlpha.centerTransform, changelingAlpha.flipDirectionVector, null, changelingAlpha);
|
||||
}
|
||||
};
|
||||
}
|
||||
changelingAlpha.addMoveForce(externalInputVector * (defaultMoveSpeed * changelingAlpha.externalInputForce), 0.4f);
|
||||
}
|
||||
}
|
||||
|
||||
public override void initialize(FieGameCharacter gameCharacter)
|
||||
{
|
||||
if (!(gameCharacter == null))
|
||||
{
|
||||
gameCharacter.isEnableAutoFlip = true;
|
||||
}
|
||||
}
|
||||
|
||||
public override void terminate(FieGameCharacter gameCharacter)
|
||||
{
|
||||
if (!(gameCharacter == null))
|
||||
{
|
||||
gameCharacter.isEnableAutoFlip = false;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool isEnd()
|
||||
{
|
||||
return _isEnd;
|
||||
}
|
||||
|
||||
public override Type getNextState()
|
||||
{
|
||||
return _nextState;
|
||||
}
|
||||
|
||||
public override List<Type> getAllowedStateList()
|
||||
{
|
||||
List<Type> list = new List<Type>();
|
||||
list.Add(typeof(FieStateMachineAnyConsider));
|
||||
return list;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,152 @@
|
|||
using Fie.Manager;
|
||||
using Fie.Object;
|
||||
using Spine;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Fie.Enemies.HoovesRaces.ChangelingAlpha
|
||||
{
|
||||
public class FieStateMachineChangelingAlphaChargeFinish : FieStateMachineGameCharacterBase
|
||||
{
|
||||
private enum FireState
|
||||
{
|
||||
KICK_START,
|
||||
KICKING
|
||||
}
|
||||
|
||||
private const float KICK_DELAY = 0.2f;
|
||||
|
||||
private const float KICK_HORMING_DISTANCE = 1f;
|
||||
|
||||
private const float KICK_HORMING_DEFAULT_RATE = 1f;
|
||||
|
||||
private const float GROUND_FORCE_TIME = 1.5f;
|
||||
|
||||
private const float GROUND_FORCE = 15f;
|
||||
|
||||
private Type _nextState = typeof(FieStateMachineCommonIdle);
|
||||
|
||||
private FireState _fireState;
|
||||
|
||||
private bool _isEnd;
|
||||
|
||||
private float _endTime = 3.40282347E+38f;
|
||||
|
||||
private float _timeCount;
|
||||
|
||||
private bool _isSetEndAnim;
|
||||
|
||||
private bool _isFinished;
|
||||
|
||||
public override void initialize(FieGameCharacter gameCharacter)
|
||||
{
|
||||
FieChangelingAlpha fieChangelingAlpha = gameCharacter as FieChangelingAlpha;
|
||||
if (!(fieChangelingAlpha == null))
|
||||
{
|
||||
autoFlipToEnemy(fieChangelingAlpha);
|
||||
fieChangelingAlpha.isEnableAutoFlip = false;
|
||||
}
|
||||
}
|
||||
|
||||
public override void terminate(FieGameCharacter gameCharacter)
|
||||
{
|
||||
FieChangelingAlpha fieChangelingAlpha = gameCharacter as FieChangelingAlpha;
|
||||
if (!(fieChangelingAlpha == null))
|
||||
{
|
||||
fieChangelingAlpha.isEnableAutoFlip = false;
|
||||
}
|
||||
}
|
||||
|
||||
public override void updateState<T>(ref T gameCharacter)
|
||||
{
|
||||
if (gameCharacter is FieChangelingAlpha)
|
||||
{
|
||||
_timeCount += Time.deltaTime;
|
||||
FieChangelingAlpha changelingAlpha = gameCharacter as FieChangelingAlpha;
|
||||
switch (_fireState)
|
||||
{
|
||||
case FireState.KICK_START:
|
||||
if (changelingAlpha.groundState == FieObjectGroundState.Grounding)
|
||||
{
|
||||
TrackEntry trackEntry = changelingAlpha.animationManager.SetAnimation(14, isLoop: false, isForceSet: true);
|
||||
if (trackEntry != null)
|
||||
{
|
||||
trackEntry.Event += delegate(Spine.AnimationState state, int trackIndex, Spine.Event e)
|
||||
{
|
||||
if (e.Data.Name == "fire")
|
||||
{
|
||||
FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectChangelingAlphaChargeFinish>(changelingAlpha.centerTransform, changelingAlpha.flipDirectionVector, null, changelingAlpha);
|
||||
}
|
||||
if (e.Data.Name == "move")
|
||||
{
|
||||
Vector3 a = changelingAlpha.flipDirectionVector;
|
||||
Transform lockonEnemyTransform = changelingAlpha.detector.getLockonEnemyTransform();
|
||||
float num = 1f;
|
||||
if (lockonEnemyTransform != null)
|
||||
{
|
||||
Vector3 vector = lockonEnemyTransform.position - changelingAlpha.transform.position;
|
||||
vector.Normalize();
|
||||
a = vector;
|
||||
a.y = 0f;
|
||||
}
|
||||
Vector3 vector2 = a * (e.Float * num);
|
||||
changelingAlpha.resetMoveForce();
|
||||
changelingAlpha.setMoveForce(vector2, 0f, useRound: false);
|
||||
if (e.Float > 0f)
|
||||
{
|
||||
changelingAlpha.setFlipByVector(vector2);
|
||||
}
|
||||
}
|
||||
if (e.Data.Name == "finished")
|
||||
{
|
||||
_isEnd = true;
|
||||
}
|
||||
};
|
||||
_endTime = trackEntry.endTime;
|
||||
}
|
||||
else
|
||||
{
|
||||
_endTime = 0f;
|
||||
}
|
||||
_fireState = FireState.KICKING;
|
||||
}
|
||||
else
|
||||
{
|
||||
_isEnd = true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
if (_timeCount > _endTime)
|
||||
{
|
||||
_isEnd = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override bool isEnd()
|
||||
{
|
||||
return _isEnd;
|
||||
}
|
||||
|
||||
public override Type getNextState()
|
||||
{
|
||||
return _nextState;
|
||||
}
|
||||
|
||||
public override List<Type> getAllowedStateList()
|
||||
{
|
||||
return new List<Type>();
|
||||
}
|
||||
|
||||
public override float getDelay()
|
||||
{
|
||||
return 0.2f;
|
||||
}
|
||||
|
||||
public override bool isFinished()
|
||||
{
|
||||
return _isFinished;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,55 @@
|
|||
using Fie.Manager;
|
||||
using Fie.Object;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Fie.Enemies.HoovesRaces.ChangelingAlpha
|
||||
{
|
||||
public class FieStateMachineChangelingAlphaConcentration : FieStateMachineGameCharacterBase
|
||||
{
|
||||
public override void updateState<T>(ref T gameCharacter)
|
||||
{
|
||||
if (gameCharacter is FieChangelingAlpha)
|
||||
{
|
||||
gameCharacter.animationManager.SetAnimation(9, isLoop: true);
|
||||
}
|
||||
}
|
||||
|
||||
public override void initialize(FieGameCharacter gameCharacter)
|
||||
{
|
||||
FieChangelingAlpha fieChangelingAlpha = gameCharacter as FieChangelingAlpha;
|
||||
if (!(fieChangelingAlpha == null))
|
||||
{
|
||||
FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectChangelingAlphaConcentration>(fieChangelingAlpha.hornTransform, Vector3.zero, null, gameCharacter);
|
||||
autoFlipToEnemy(fieChangelingAlpha);
|
||||
fieChangelingAlpha.isEnableAutoFlip = false;
|
||||
}
|
||||
}
|
||||
|
||||
public override void terminate(FieGameCharacter gameCharacter)
|
||||
{
|
||||
if (!(gameCharacter == null))
|
||||
{
|
||||
gameCharacter.isEnableAutoFlip = true;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool isEnd()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public override Type getNextState()
|
||||
{
|
||||
return typeof(FieStateMachineCommonIdle);
|
||||
}
|
||||
|
||||
public override List<Type> getAllowedStateList()
|
||||
{
|
||||
List<Type> list = new List<Type>();
|
||||
list.Add(typeof(FieStateMachineAnyConsider));
|
||||
return list;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,92 @@
|
|||
using Fie.Manager;
|
||||
using Fie.Object;
|
||||
using Spine;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Fie.Enemies.HoovesRaces.ChangelingAlpha
|
||||
{
|
||||
public class FieStateMachineChangelingAlphaShoot : FieStateMachineGameCharacterBase
|
||||
{
|
||||
private enum ShootState
|
||||
{
|
||||
STATE_PREPARE,
|
||||
STATE_SHOOT
|
||||
}
|
||||
|
||||
private ShootState _shootState;
|
||||
|
||||
private bool _isEnd;
|
||||
|
||||
public override void initialize(FieGameCharacter gameCharacter)
|
||||
{
|
||||
gameCharacter.isEnableAutoFlip = false;
|
||||
}
|
||||
|
||||
public override void updateState<T>(ref T gameCharacter)
|
||||
{
|
||||
FieChangelingAlpha changelingAlpha = gameCharacter as FieChangelingAlpha;
|
||||
if (!(changelingAlpha == null))
|
||||
{
|
||||
if (changelingAlpha.detector.getLockonEnemyTransform() == null)
|
||||
{
|
||||
_isEnd = true;
|
||||
}
|
||||
else if (_shootState == ShootState.STATE_PREPARE)
|
||||
{
|
||||
TrackEntry trackEntry = changelingAlpha.animationManager.SetAnimation(8, isLoop: false, isForceSet: true);
|
||||
if (trackEntry != null)
|
||||
{
|
||||
autoFlipToEnemy(changelingAlpha);
|
||||
trackEntry.Event += delegate(Spine.AnimationState state, int trackIndex, Spine.Event e)
|
||||
{
|
||||
if (e.Data.Name == "fire")
|
||||
{
|
||||
FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectChangelingAlphaShot>(changelingAlpha.hornTransform, changelingAlpha.flipDirectionVector, changelingAlpha.detector.getLockonEnemyTransform(isCenter: true), changelingAlpha);
|
||||
}
|
||||
if (e.Data.Name == "move")
|
||||
{
|
||||
Vector3 flipDirectionVector = changelingAlpha.flipDirectionVector;
|
||||
Vector3 moveForce = flipDirectionVector * e.Float;
|
||||
changelingAlpha.resetMoveForce();
|
||||
changelingAlpha.setMoveForce(moveForce, 0f, useRound: false);
|
||||
}
|
||||
if (e.Data.Name == "finished")
|
||||
{
|
||||
_isEnd = true;
|
||||
}
|
||||
};
|
||||
trackEntry.Complete += delegate
|
||||
{
|
||||
_isEnd = true;
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
_isEnd = true;
|
||||
}
|
||||
_shootState = ShootState.STATE_SHOOT;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override bool isEnd()
|
||||
{
|
||||
return _isEnd;
|
||||
}
|
||||
|
||||
public override Type getNextState()
|
||||
{
|
||||
return typeof(FieStateMachineCommonIdle);
|
||||
}
|
||||
|
||||
public override List<Type> getAllowedStateList()
|
||||
{
|
||||
List<Type> list = new List<Type>();
|
||||
list.Add(typeof(FieStateMachineChangelingAlphaConcentration));
|
||||
list.Add(typeof(FieStateMachineChangelingAlphaShout));
|
||||
return list;
|
||||
}
|
||||
}
|
||||
}
|
Some files were not shown because too many files have changed in this diff Show more
Loading…
Reference in a new issue