Commit graph

1043 commits

Author SHA1 Message Date
Sebastian Krzyszkowiak
dd74c2cc2d
cmake: Clean up vita data dir before copying 2021-07-25 00:51:50 +02:00
Sebastian Krzyszkowiak
6486103517
mainloop: Switch Vita's CPU and bus to max frequency during loading 2021-07-24 04:08:40 +02:00
Sebastian Krzyszkowiak
b84e0af41f
cmake: VPK packaging for PS Vita with VitaSDK 2021-07-24 03:58:46 +02:00
Sebastian Krzyszkowiak
8a9e838c9f
libsuperderpy_init: Make "connected joysticks" log better when there's none 2021-07-24 03:25:11 +02:00
Sebastian Krzyszkowiak
1ed4c73025
libsuperderpy_init: Print the app name in logs 2021-07-24 03:24:15 +02:00
Sebastian Krzyszkowiak
61797d2c0d
libsuperderpy_init: Fix Allegro version handling
Allegro release number equals 0 for unreleased builds, 1 for first release
(x.x.x.0), 2 for second release (x.x.x.1) etc.
2021-07-24 02:21:26 +02:00
Sebastian Krzyszkowiak
35bd8aa2a2
Style fix 2021-07-24 02:20:01 +02:00
Sebastian Krzyszkowiak
18885f62e5
shader: Don't prepend GLSL #version directive on PS Vita
Vita uses Cg shaders.
2021-07-24 00:56:46 +02:00
Sebastian Krzyszkowiak
49795745cf
vita: Set the required heap sizes 2021-07-22 20:59:23 +02:00
Sebastian Krzyszkowiak
f20a097b59
FindDataFilePath: Add overlay directory for PS Vita assets 2021-07-22 16:51:25 +02:00
Sebastian Krzyszkowiak
e74d01f671
cmake: Don't set POSITION_INDEPENDENT_CODE on PS Vita
VitaSDK linker does not support PIC.
2021-07-22 16:46:06 +02:00
Sebastian Krzyszkowiak
30022f1c5c
cmake: Use LIBSUPERDERPY_SINGLE_THREAD on PS Vita
Having the loading thread appears to cause some corruption there.
2021-07-22 16:45:12 +02:00
Sebastian Krzyszkowiak
f9176ce1f5
cmake: Disable sanitizers on PS Vita 2021-07-22 16:08:07 +02:00
Sebastian Krzyszkowiak
1ec6ce7550
cmake: Don't use stack protector on PS Vita 2021-07-22 16:04:32 +02:00
Sebastian Krzyszkowiak
b0aeadbf6b
cmake: Define LIBSUPERDERPY_NO_RESTART on PS Vita 2021-07-21 01:45:49 +02:00
Sebastian Krzyszkowiak
f42fca2606
android: Target API 30 2021-07-19 01:57:31 +02:00
Sebastian Krzyszkowiak
ca023d6296
android: Update Gradle to 5.0
This brings OpenJDK 11 support in.
2021-07-19 01:56:54 +02:00
Sebastian Krzyszkowiak
446a63693a
Allow to set game window's background (clear) color 2021-07-18 02:11:02 +02:00
Sebastian Krzyszkowiak
d26adecc8e
SetFramebufferAsTarget: Avoid re-setting the same target bitmap 2020-11-11 02:07:28 +01:00
Sebastian Krzyszkowiak
86fef86257
ClearToColor: Avoid re-setting the same target bitmap 2020-11-07 21:38:05 +01:00
Sebastian Krzyszkowiak
4eb91e2f32
params: Add a param to force disable autopause
Useful if a game doesn't work well with autopause, of if it's not wanted
due to its nature.
2020-11-07 06:27:11 +01:00
Sebastian Krzyszkowiak
c235d53f1d
Enable autopause by default
...and disable live reload, which depends on autopause to work.
2020-11-07 06:26:10 +01:00
Sebastian Krzyszkowiak
ef22a0931f
params: Improve comments and member names 2020-11-07 06:25:25 +01:00
Sebastian Krzyszkowiak
6f22f54f5d
mainloop: React to expose events when the engine is paused
When the engine is paused, it doesn't redraw the window content anymore.
On uncomposited environments, this means that the window content can be
lost. Enable expose events and react to them when the engine is paused
(if it's not, the whole window will be repainted soon anyway, so we can
ignore them).
2020-11-07 06:24:28 +01:00
Sebastian Krzyszkowiak
f5eb7b088b
PauseExecution: Redraw the screen after pausing
This makes the final console messages visible in the window.
2020-11-07 06:24:27 +01:00
Sebastian Krzyszkowiak
c94acb7fc3
internal: Add RedrawScreen function 2020-11-07 06:24:27 +01:00
Sebastian Krzyszkowiak
d25d7ee5b9 cmake: Fix Allegro include path in embedded Allegro mode 2020-08-18 01:34:37 +02:00
Sebastian Krzyszkowiak
80044b91e3
emscripten: Attach the blur event to window, not document
Fixes blur event handling in Blink.
2020-05-11 16:53:04 +02:00
Sebastian Krzyszkowiak
7f8e3b9641
emscripten: Add _main to the list of emterpreted functions
This allows to use emscripten_sleep from main.

This also disables an infinite loop emulation in the mainloop, as
emterpreter doesn't catch its exception and we don't really need it
anyway.
2020-05-10 20:56:41 +02:00
Sebastian Krzyszkowiak
55692916e3
emscripten: Check whether window has focus at engine start 2020-05-10 18:52:28 +02:00
Sebastian Krzyszkowiak
8b9c9e5541
emscripten: Listen to "blur" instead of "visibilitychange" event to react to focus change 2020-05-10 18:52:01 +02:00
Sebastian Krzyszkowiak
92d9f1c1bf
cmake: Rework LTO support under emscripten 2020-05-10 18:06:58 +02:00
Sebastian Krzyszkowiak
6b6566d7e4
emscripten: Fix and re-enable dead code elimination by default 2020-05-10 16:57:38 +02:00
Sebastian Krzyszkowiak
bf73da41e6
Update README 2020-05-10 16:55:58 +02:00
Sebastian Krzyszkowiak
6c56bb36b9
emscripten: Destroy and recreate audio voice when in loading routines
This prevents awful audio stuttering in Blink based browsers.
2020-05-10 03:01:33 +02:00
Sebastian Krzyszkowiak
e4925f2ecb
cmake: emscripten: Remove --lz4 option
It doesn't do anything anyway - it should be -s LZ4=1. However, enabling
lz4 compression breaks preload plugins, which we rely on for asynchronous
WebAssembly compilation of gamestate modules.
2020-05-09 04:37:46 +02:00
Sebastian Krzyszkowiak
c78fead9c5
cmake: emscripten: Enable LTO across modules
Appears to work fine from initial testing.
2020-05-09 03:59:13 +02:00
Sebastian Krzyszkowiak
f45abe337c
cmake: emscripten: Pass --emit-symbol-map to the compiler 2020-05-09 03:57:55 +02:00
Sebastian Krzyszkowiak
d71f892140
cmake: emscripten: Use -O3 instead of -Oz in release builds
Oz can cause performance hits, and the size savings aren't that big in our
case to be worth it.
2020-05-09 03:57:18 +02:00
Sebastian Krzyszkowiak
50c8049c13
cmake: emscripten: Enable assertions in debug builds 2020-05-09 03:56:26 +02:00
Sebastian Krzyszkowiak
31de1a7d08
cmake: Don't look for Allegro addons on Emscripten
We're putting all addons into one object file there.
2020-04-25 19:40:25 +02:00
Sebastian Krzyszkowiak
312ff915f6
Fix warnings reported by clang-tidy 2020-04-25 19:28:47 +02:00
Sebastian Krzyszkowiak
4336b707c5
cmake: Make the variable names match the module name in Allegro packages 2020-04-25 19:28:26 +02:00
Sebastian Krzyszkowiak
0981175a78
Clean up global speed handling and add GetGameSpeed API function 2020-04-19 07:40:39 +02:00
Sebastian Krzyszkowiak
9a2f26c609
Reset getopt state when parsing arguments
This lets the application parse some arguments itself.
2020-04-11 00:10:42 +02:00
Sebastian Krzyszkowiak
4fd703f821
emscripten: Don't use WebGL2 contexts by default
The only thing it usually brings us is support for bigger texture sizes.
Games that rely on that can enable WebGL2 explicitly.
2020-04-09 05:58:24 +02:00
Sebastian Krzyszkowiak
4980be9e32
utils: BSOD: String tweak 2020-04-04 04:47:54 +02:00
Sebastian Krzyszkowiak
2e15e4d8dc
Use al_store_state and al_restore_state when dealing with threads
This lets the active Allegro file interface to be used by the new thread.
2020-04-04 04:47:10 +02:00
Sebastian Krzyszkowiak
5f7c0ff18f
cmake: Put data files into /data directory on emulated emscripten filesystem 2020-04-04 04:45:53 +02:00
Sebastian Krzyszkowiak
e0192420f6
cmake: Add DATA_EXCLUDE_REGEX variable to configure exclusions in data dir installation 2020-03-22 07:49:54 +01:00