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emscripten: Attach the blur event to window, not document
Fixes blur event handling in Blink.
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@ -513,7 +513,7 @@ SYMBOL_EXPORT int libsuperderpy_run(struct Game* game) {
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return ret;
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}
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#ifdef __EMSCRIPTEN__
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emscripten_set_blur_callback(EMSCRIPTEN_EVENT_TARGET_DOCUMENT, game, false, libsuperderpy_emscripten_focus_change);
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emscripten_set_blur_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, game, false, libsuperderpy_emscripten_focus_change);
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if (game->config.autopause && !EM_ASM_INT({document.hasFocus()})) {
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PrintConsole(game, "Window not focused, autopausing...");
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PauseExecution(game);
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