params: Improve comments and member names

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Sebastian Krzyszkowiak 2020-11-07 06:25:25 +01:00
parent 6f22f54f5d
commit ef22a0931f
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2 changed files with 5 additions and 5 deletions

View file

@ -361,7 +361,7 @@ SYMBOL_EXPORT struct Game* libsuperderpy_init(int argc, char** argv, const char*
game->_priv.samplerate = game->config.samplerate;
if (!game->_priv.samplerate) {
game->_priv.samplerate = params.samplerate;
game->_priv.samplerate = params.sample_rate;
if (!game->_priv.samplerate) {
game->_priv.samplerate = 44100;
}

View file

@ -135,15 +135,15 @@ struct Handlers {
struct Params {
int width; /*!< Width of the drawing canvas. */
int height; /*!< Height of the drawing canvas. */
float aspect; /*!< When set instead of width/height pair, makes the viewport side fluid; when non-zero, locks its aspect ratio. */
bool integer_scaling; /*!< Ensure that the viewport is zoomed only with integer factors. */
float aspect; /*!< When set instead of width&height pair, makes the viewport resizeable with locked aspect ratio. */
bool integer_scaling; /*!< Ensure that the viewport is zoomed only by integer factors. */
bool depth_buffer; /*!< Request a depth buffer for the framebuffer's render target. */
bool show_loading_on_launch; /*!< Whether the loading screen should be shown when loading the initial set of gamestates. */
bool fixed_size; /*!< If set to true, the game's window will not be resizable. */
int samples; /*!< How many samples should be used for multisampling; 0 to disable. */
int samplerate; /*!< Default sample rate of audio output; 0 to use engine default. */
int sample_rate; /*!< Default sample rate of audio output; 0 to use engine default. */
char* window_title; /*!< A title of the game's window. When NULL, al_get_app_name() is used. */
struct Handlers handlers; /*!< A list of user callbacks to register. */
bool fixed_size; /*!< If set to true, the game's window with not be resizable. */
};
/*! \brief Main struct of the game. */